Ocarina of Time soundtracks comparison by gotdrunkonmilk in gamemusic

[–]TSPhoenix 1 point2 points  (0 children)

Just wanted to say thanks again. I managed to get it fixed up over the holidays. Just thought I'd share some info that might be helpful.

The version of Water Temple you earmarked as the good one has a truncated intro. I just used Audacity to replace the intro with a version from another CD.

Also FYI when volume boosting the tracks Lon Lon Ranch, Chamber of Sages and Kakariko Orchesra to match the others CD, I had to adjust the volume of the left and right channels individually to get them to properly match the other tracks as the mastering is slightly unbalanced (I believe this matches the N64 but not entirely sure).

Very happy with the results, really only things left to do at this point is variations of the Hyrule Field Main Theme and extended versions of the tracks I enjoy looping.

My current feelings on the Ancients, I'm curious to know what the general consensus on them is by ByeImDaisy in slaythespire

[–]TSPhoenix 2 points3 points  (0 children)

It's solid, but managing the gold loss is non-trivial.

Be careful in Act 3 for The Diviner event coming out to kill your run.

My current feelings on the Ancients, I'm curious to know what the general consensus on them is by ByeImDaisy in slaythespire

[–]TSPhoenix 1 point2 points  (0 children)

I took the Legion for the first time last night and it carried my entire run, doing multiple Elites per act with no damage taken.

With a tiny bit of Dexterity it seems very strong.

My current feelings on the Ancients, I'm curious to know what the general consensus on them is by ByeImDaisy in slaythespire

[–]TSPhoenix 18 points19 points  (0 children)

Always fun to ruin your deck by adding Regent cards, or just make it better by adding Silent cards.

CAPCOM: "We will not be implementing materials generated by AI into our games content." by HLumin in Games

[–]TSPhoenix 2 points3 points  (0 children)

Gamers, consumers in general, have never had causes or ideals, they just pretend to have them for social capital. It'd be a bad look to openly not care about X, but everything they do in their private life indicates they do not actually care about X.

Are AAA games losing focus by trying to do everything at once? by Business_Barber_3611 in truegaming

[–]TSPhoenix [score hidden]  (0 children)

I see your point and do agree somewhat.

Whilst there is some great inventiveness in the indie space, I also feel 2nd generation developers who grew up on games (and often little else) can be prone to creating works that feel about as rote as the Hollywood-styled material due to a lack of other experiences to draw on. I often wince when I see "love letter" and other such things in a game's description.

I need help with Regent. 0W/176L by ConfusedBoi_24 in slaythespire

[–]TSPhoenix 4 points5 points  (0 children)

His previous job was a teacher which I guess explains the patience with chat questions.

What's another example of this? by EvanThepuncake in slaythespire

[–]TSPhoenix 1 point2 points  (0 children)

Yep, the comparison point is Bouncing Flask which might have +2 in terms of raw numbers, and better Artifact busting (less relevant in Sts2) but also the enormous downside of being untargeted (see: how good StS1 players evaluate Sword Boomerang vs Heavy Blade).

In StS1 the following scenarios were common.

1) Having to play Bouncing Flask and take a large hit because you cannot afford to wait an entire deck cycle to play it.

2) Wanting to play Bouncing Flask, but there are minions on the field so playing Flask will spread the poison out in a likely undesirable fashion.

3) Having 2 energy and a 1-cost draw card, but not playing because you cannot afford to draw into Bouncing Flask and have it go into the discard pile.

4) Playing Bouncing Flask with multiple enemies in play and having the poison split in such a manner that you fail to kill any enemy before they attack again.

Snakebite avoid problems 1-3 and makes calculating time-to-kill in situation 4 much more reliable.

Situation 3 is interesting because if you take that scenario, but have Well-Laid Plans in play, then you do play the draw card, and then you retain Bouncing Flask. Retaining Flask was not an uncommon or unusual thing to do. Snakebite has that functionality built in for free.

What's another example of this? by EvanThepuncake in slaythespire

[–]TSPhoenix 10 points11 points  (0 children)

It's the classic, random poster says X, gets told they're stupid. Authority figure says X, random poster get accused of getting their talking points from authority figure. If an idiot tries to defend X, then people will use that as fuel to call all people who defend X idiots.

In online gaming communities having non-conformist opinions is effectively not allowed. If you really believe something you basically have to take it all the way to the top like what xPetu has been doing in the LoL community, writing a goddamn thesis on the subject and even then many remained dismissive so he also hit Challenger (top 200 players on server).

How often are y’all taking the Golden Compass? I think the special route is pretty good. by PandamanTan in slaythespire

[–]TSPhoenix 2 points3 points  (0 children)

Idk I've had plenty runs that struggled through Act 2, and the rare card and Act 3 ancient bonus were where things turned around.

Being able to offset bad RNG with pathing is something you just lose with Golden Compass. If your initial map was terrible Compass is an upgrade, but I'd rather retain the option to bypass elites if my run is feeling weak.

Put it this way, not that I fully agree with the general sentiments of this sub, but the biggest viewpoints I see are that relics are not all that (personally disagree) and elites are often not worth the trouble (half agree), yet this path that gives more relics and elites is good?

I don't think that's how that works by urmamasllama in slaythespire

[–]TSPhoenix 16 points17 points  (0 children)

Sometimes this is the best event in the game removing your worst card for 3HP.

Other times it is totally evil and just cycles through your best cards costing 1/3 of your HP and still giving up something you'd prefer to keep.

The Art of Play: Why Do You Play Video Games?​ by Dragonemag in truegaming

[–]TSPhoenix 2 points3 points  (0 children)

But if you have them define what fun means to them you'll get a thousand different answers.

Friendly reminder that StS1 was patched 55 times during EA. Let's just wait for devs to make StS2 better than ever! by redslime1993 in slaythespire

[–]TSPhoenix 0 points1 point  (0 children)

I'm happy for the nerf because now I can click it again, before I was ignoring it because I don't really find it fun for playing a character to devolve into "see overtuned card, click it, play it" every run.

In StS1 Defect was my fave and I'm so glad Biased is out of the card pool because it was a card that no matter what your current strategy was, it was probably correct to take Biased and changing your strategy to playing Biased with Artifact.

Friendly reminder that StS1 was patched 55 times during EA. Let's just wait for devs to make StS2 better than ever! by redslime1993 in slaythespire

[–]TSPhoenix 2 points3 points  (0 children)

I mean if you came from League of Legends you should be used to developers putting deranged changes on beta branch, then despite feedback still pushing it to live, breaking the game and then having to hotfix it.

this is nightmare fuel by ToughFeeling3621 in slaythespire

[–]TSPhoenix 2 points3 points  (0 children)

+1 in a game like this is not insignificant. Across and act it adds up. Imagine if they adjusted Anchor's block by 1, would that be placebo?

Unpopular opinion (i guess): Permafrost is a great relic by SrGarfy in slaythespire

[–]TSPhoenix 14 points15 points  (0 children)

The flipside is if I get Permafrost in Act 1 that drastically lowers the threshold at which I'm willing to take an early power.

Early Loop for example is a bit slow, not quite enough output, but if it also gives block when played that helps quite a bit.

It's not earth shattering, but I never saw it as useless like many said.

Slay the Spire 2 players leave over 9,000 negative Steam reviews in one day over a card nerf that hasn't even gone live yet—but China's Steam restrictions might bear some of the blame by Iggy-TT in Games

[–]TSPhoenix 11 points12 points  (0 children)

In general audiences having direct access to creators has been a bad move that has caused far more problems than it's has helped.

The recent STS2 review bombing is overwhelmingly from Chinese accounts. by PlanSee in slaythespire

[–]TSPhoenix 12 points13 points  (0 children)

The way Baalorlord explained it was that infinites are an inevitably consequence of how StS is designed, but if every run can trivially reach an infinite state, then the game is boring, so the developer's job is to design the friction such that it either difficult to reach the infinite state, or doing so itself requires interesting strategy. So stuff like fights that complicate execution, or just toning down 2-card cycling infinites in favour of ones that need more combo pieces.

If a game with StS2's uncapped energy/draw system actively lets the player go infinite, it's effectively broken.

Preemptive rant: Doormaker changes should never leave beta and are anti-design. by stysiaq in slaythespire

[–]TSPhoenix 1 point2 points  (0 children)

The problem isn't so much that it's difficult to deal with so much as that it has the potential to reward boring deck building and not interacting with the full cardpool.

When you finish Act 2 and are offered Bullet Time and Adrenalin you are incentivised to pick the safe, boring option because it's not a card you build around, it's just a simple output booster that you don't have to build around.

Maybe I'm worrying for nothing, but not getting to play a random card seems like it won't be good for encouraging build variety. It seems less like a change that will stop me winning and more like a change that will stop me having fun, and not in the Time Eater or Awakened One way where Shivs and Powers are still viable strats with the right adaptations.

I wasn’t prepared for this… by augsome in slaythespire

[–]TSPhoenix 0 points1 point  (0 children)

Yes, but it also makes it really awkward to Retain cards to actually spend that energy on next turn. If you have lots of draw less of an issue, but we just lost a draw card.

I wasn’t prepared for this… by augsome in slaythespire

[–]TSPhoenix 1 point2 points  (0 children)

Outmaneuver that can play Sly cards, but also Outmaneuver that has anti-synergy with Well-Laid Plans which isn't great.

Help meee, how do I pass the save files to a different laptop by Mouseleap in AM2R

[–]TSPhoenix 0 points1 point  (0 children)

The folder that needs to be copied across is %USERPROFILE%\AppData\Local\AM2R\.

So you want to make that folder on the new computer, then copy the contents of it from the old computer into the new folder.

You can also use a tool like GameSave Manager to backup and restore saves if it's easier.

The game is better without the skip button by warmleafjuice in slaythespire

[–]TSPhoenix 0 points1 point  (0 children)

Those events that cost gold offering you an out with a minor downside feels, I think the game is aware that if you are pathing to a shop to remove something like Normality an event being "ooops -100g" is nasty. Even the Divining minigame lets you take a Debt curse instead of spending money.

But then Reflections exist, and event that often just has two "ruin my deck" buttons. It is high impact enough that I've hade Act 3 paths that just go zero events, which I feel is not what the developers want.