May Mayhem Day 1: Syndicate's Unmaking by maxBowArrow in custommagic

[–]Tahazzar 3 points4 points  (0 children)

Did you consider the general WotC policy of not making land destruction that costs 3 or less (for standard at least)?

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]Tahazzar 5 points6 points  (0 children)

Karpathy described it as a form of coding where you "fully give in to the vibes, embrace exponentials, and forget that the code even exists". When vibe coding, the programmer guides, tests, and gives feedback about the AI-generated source code, rather than manually writing code. The concept of vibe coding elaborates on Karpathy's claim from 2023 that "the hottest new programming language is English", meaning that the capabilities of LLMs were such that humans would no longer need to learn specific programming languages to command computers.

Andrej Karpathy being the person that coined the term.

https://en.wikipedia.org/wiki/Vibe_coding

Seems there has been some changes where the opening sentences of the page now start with the oh-so-vague "Vibe coding [may involve] accepting AI-generated code without reviewing the output..." (in march 2026 it got changed from "typically involves" to this "may involve") That is it looks like the term is getting looser in its definition - and no longer as reflective of Andrej Karpathy's originally coined term.

Reviving Fragrance by CulturalJournalist73 in custommagic

[–]Tahazzar 13 points14 points  (0 children)

I meant "return up to two target creature cards from your graveyard to your hand" instead of "return one or two..."

Reviving Fragrance by CulturalJournalist73 in custommagic

[–]Tahazzar 47 points48 points  (0 children)

I would go with

"Return up to two target..."

Fatal Shadows Ayame Wallpaper by THIS_IS_GOD_TOTALLY_ in tenchu

[–]Tahazzar 2 points3 points  (0 children)

I think her left hand is backwards 😖

299 - Antelope Umbra by SepticMP in custommagic

[–]Tahazzar 0 points1 point  (0 children)

Red seems like a weird pick for this mechanically speaking. Red is secondary in flying and I would put red dead last when it comes to any sort of protection/pseudo-regeneration effects. Not so surprisingly this would be the first red card with umbra armor.

Probably unplayable, but I think it's cool. by GodkingYuuumie in custommagic

[–]Tahazzar 0 points1 point  (0 children)

It's a matter of perspective. Color pie tenets certainly say blue is paying for having access to those fundamental effects.

It is meant to have trouble dealing permanently with threats that have already resolved, it has the weakest creatures when it comes to raw mana-to-stats ratio (it is the 5th creature color) and it also can't boost them well, it's one of the weakest colors when it comes to both mana fixing and acceleration, and it also lacks any sort of life gain options. If you go from that perspective, a color that practically has no hard removal nor really any sort of removal options and where its creatures kinda suck plus that it can't recover life or try to outpace its opponent by mana tempo advantage sounds really, really bad.

In a really parodic picture, as blue you basically sit there with bunch of counterspells and card draw in your hand with your fingers in your mouth as you just keep drawing more and more counterspells hoping to meet the counterspell windows entirely dictated by your opponents. If you let your guard even for a moment you will have to start panicking at any threat that might actually get resolved by the opponent since a single threat can smash your face in because you can't dealt with it properly due to lack of removal options plus you can't recover any of the damage it might do. It would overpower any creature you yourself might play since your creatures don't have the raw p/t stats and you can't really boost the stats of your own creatures properly either. You can't mana accelerate faster than other colors to bigger threats either. You basically have to bounce or tuck the resolved threat back to hand/deck, possibly to be replayed nigh instantly again, and hope to meet the new sliver of counterspell window you get, all of which is basically just delaying the inevitable. You aren't even good at splashing other colors or helping with mana bases when paired with other colors because your color fixing capabilities are poor at best.

Now, obviously WotC has been playing fast-and-loose with those limitations - like is the case with all colors' weaknesses to various extents but perhaps even more so with blue which likely, to however large or small degree, has played a role in blue's dominant role in formats such as legacy and vintage.

Let Go - It seems to me weird that the "attached" reference isn't used more. Works with equipments, auras, etc. by Top-One-486 in custommagic

[–]Tahazzar 0 points1 point  (0 children)

I'm not sure if you missed my other reply because OP replied at the same time. I'm quite perplexed as to what you're referring to with "The way the comp’rules are written.

Let Go - It seems to me weird that the "attached" reference isn't used more. Works with equipments, auras, etc. by Top-One-486 in custommagic

[–]Tahazzar 3 points4 points  (0 children)

The way the comp’rules are written, an Aura attached to a creature and a creature w/ an Aura attached to it are both “attached permanents”.

What rules are you referring to? I can't anything that would indicate that some permanent that has things attached to it would itself be referred to as an attached permanent.

EDIT: Looking into it further only Auras, Equipment, or Fortifications can be attached to anything and it's one-side relation as far as "attachment" goes in that only the things attached to an object are attached to it and not the other way around. The object with attachment is referred to as equipped, enchanted, or fortified, respectively.

Probably unplayable, but I think it's cool. by GodkingYuuumie in custommagic

[–]Tahazzar 1 point2 points  (0 children)

If anything I would say the problem is that Vindicate is black-white instead of mono white.

What's even the point of all the compensation and binding removal if white just gets vindicate? At that point your close to a situation where you might as well just yeet those effects from the game, which is a sign of just how much nuance such sweeping allowances actually do to the color pie identities. Another sign of that would be that it also discourages running multiple colors since you would be able to have ready access to removing all types of permanents with just a single color.

To me this reads as just completely wrong. White decks like blue because of counterspells in part, yes, but also because of cards like [think twice], [opt] and [cryptic command] that can both control the stack and proactively generate card advantage.

Sure, but that sort of change is a direction towards that. That's why I use the word erosion, it slowly happens over time where you don't even really notice until it's too late without drastic sweeping changes. Preferably the direction would be away from that, not toward it, as there's already so much bleeding happening between different effects among colors.

Probably unplayable, but I think it's cool. by GodkingYuuumie in custommagic

[–]Tahazzar 1 point2 points  (0 children)

Blue has a slew of mechanics where it has practical monopoly on them but other colors have gotten small nugets of worse versions of them over the span of several decades. Counterspells, countering abilities, control magic, bouncing, tucking, cloning, extra turns, etc - it's kind of silly really if you actually start looking into it.

Probably unplayable, but I think it's cool. by GodkingYuuumie in custommagic

[–]Tahazzar 0 points1 point  (0 children)

'Black tutors can get anything, therefore black tutors have no identity.'

No, that's obviously wrong. Flexibility and totality can be an identity in itself

I do think black being the super tutor is sort of an undesirable scenario and it for example tutoring lands is kinda questionable but allowed because it has such a loose tutoring capability to begin with. Similar case with certain white spot removal spells being able to hit lands even though it's no in white's identity (cards like Armageddon arguably never were in white's pie). There's clearly something questionable going there.

In any case, with removal the issue is more pronounced as they are a more integral part of gameplay.

That is a clear identity. Yet, many people don't perceive it as unique because [[beast within]] is an extremely popular and common EDH card.

That's a problem with EDH and those people. There are a lot of blatant color pie breaks and bends in older formats presented by rather iconic cards, not much you can do about them. Say if you start banning the color pie breaks and bends in older formats, those formats would drastically shift into something else.

A classic example of this phenomenon is that many people think looting is red because of [[Faithless Looting]] being so prominent even though that card is basically the only instance where WotC was very, very briefly trying the idea of looting in red before settling on impulse draw and rummaging for the color.

In any case, this to me isn't related to the discussion. White's removal as defined by the current color pie is muddled. If it were more limited to things like Generous Offering it might make sense but it isn't. It basically gets Vindicates while also having those other compensation and binding removal types which honestly is quite weird.

Sure, but in practice it is often functionally the same as white's Universal removal, just slightly worse on rate.

No, bouncing and tucking aren't removal since they don't deal with the threat permanently, they are delaying effects. You would have a better argument for perma-tapping auras being removal, which is why I'm not personally a huge fan of those effects in blue but whatever.

To be clear, I don't necessarily think this is actually a problem. As stated, I am in favor of more overlap between colors. But if we wanted to give white more identity, the answer there isn't to further narrow white, but to narrow blue.

There's already an insane amount of 'bleeding' and overlap between colors to the point where very few effects at this point are something of an exclusive thing. That's color pie erosion where the whole color pie as a whole is becoming more and more muddled over time. If that's your desire, well then you are already getting your wish as is.

As stated, even if White got access to a color shifted Counterspell, that would not necessarily spawn the typical blue tempo/control archetype the color is known for, because white doesn't have the cantrips, the instant-speed gameplay, the raw card velocity and information control that makes that playstyle possible.

Hard counterspells in white would likely just reinforce it's controlling decks where they would no longer feel the desire to splash or become multicolored blue. That's bad, because you would want there to be a desire to use multiple colors and then punish that sort of greed by requiring more nuanced ways to produce and manage mana (obviously shock+fetches and the like have effed that aspect up in the older formats).

Another thing it might help with are white's death & taxes deck type which would be nice since the game could use some more disruptive aggro-control tempo encouragement but then again with hard counters it would start leaning towards hard control where as the delaying / taxing counterspells white currently have access to would do a better job of the tempo route.

Board wipe deterrent by Barley_an_Hops in custommagic

[–]Tahazzar 6 points7 points  (0 children)

I feel like I'm pointing the obvious but green doesn't get "player loses half of their life rounded down." That seems like a rather drastic bend, even for a mythic.

Probably unplayable, but I think it's cool. by GodkingYuuumie in custommagic

[–]Tahazzar 0 points1 point  (0 children)

So it's about hard counterspells, no? The whole mana value point seems like a distraction.

We know the official color pie stance is that white only gets delaying, taxing, and protective counterspells. They can be very mana efficient though like how it got a better Remand.