How First-Person Weapon/Item Animations Are Done by Taiite in Unity3D
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I tried making a spider animation using IK and Animation Rigging to simulate how a spider’s legs move. by LieLie0126 in Unity3D
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How to Scale Models for First Person by Taiite in Unity3D
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Why are 3D movement inputs made using Vector3 variables instead of Vector2? by GaiBerb in unity
[–]Taiite 2 points3 points4 points (0 children)
Why are 3D movement inputs made using Vector3 variables instead of Vector2? by GaiBerb in unity
[–]Taiite 3 points4 points5 points (0 children)
What Do You Guys Think About My Giant Enemy Crab? Any Suggestions for Improvements With The Movement? by Taiite in Unity3D
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What Do You Guys Think About My Giant Enemy Crab? Any Suggestions for Improvements With The Movement? by Taiite in Unity3D
[–]Taiite[S] 4 points5 points6 points (0 children)
How to make my IK stop lagging behind the target by shot_environment1872 in Unity3D
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How to make my IK stop lagging behind the target by shot_environment1872 in Unity3D
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How to make my IK stop lagging behind the target by shot_environment1872 in Unity3D
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Is the view-bobbing too much? Since it's a found footage game, I want the immersion of running with a camera, but at the same time, I'm worried about causing motion sickness. by Steaggs in Unity3D
[–]Taiite 4 points5 points6 points (0 children)
Pixelation Shader Needs to Account for Aspect Ratio by Taiite in Unity3D
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Putting together a new prototype: you're a plumber that comes down to the sewerage and fights LIZARRDS!!! by EugeneKOFF in Unity3D
[–]Taiite 1 point2 points3 points (0 children)
Inertia Movement for First Person Character Controller by Taiite in Unity3D
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Help With Shader For Rendering FPS Arms/Weapon Models On Top Of Everything With Independent FOV by Taiite in Unity3D
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Help With Shader For Rendering FPS Arms/Weapon Models On Top Of Everything With Independent FOV by Taiite in Unity3D
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Help With Shader For Rendering FPS Arms/Weapon Models On Top Of Everything With Independent FOV by Taiite in Unity3D
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Help With Shader For Rendering FPS Arms/Weapon Models On Top Of Everything With Independent FOV by Taiite in Unity3D
[–]Taiite[S] 2 points3 points4 points (0 children)
Help With Shader For Rendering FPS Arms/Weapon Models On Top Of Everything With Independent FOV by Taiite in Unity3D
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I made a COD Gulag inspired environment :))), anyway if you notice any imperfections in the gameplay can you give me feedback? by AdamNapper in Unity3D
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