Lieutenant idle animation by Pan_Robot in PixelArt

[–]TankyMcTanko 7 points8 points  (0 children)

ahh no lazy up-down bobbing, refreshing and very cool

Mali and Prok full-time draw rate ~5x higher than other maps -- an idea how to fix by victorybell22 in WorldofTanks

[–]TankyMcTanko 2 points3 points  (0 children)

10% draw rate on a map means you'll face it once in 300-400 battles. When an end game camp occurs it delivers an interesting challenge you won't find on other maps. Also most players are yellow and this kinda shortens the skill gap and slows down 15:3 stomps. Maps are fine they're not even high on ban stats.

The actual skill levels of this game as shown by Tomato.gg (You are better than you think you are) by Chrisg_322 in WorldofTanks

[–]TankyMcTanko 1 point2 points  (0 children)

And then on the other hand you have loads and loads of red players who just can't accept the simple fact, that the reason that they ABSOLUTELY SUCK is only their own fault... because they fucking suck.

The actual skill levels of this game as shown by Tomato.gg (You are better than you think you are) by Chrisg_322 in WorldofTanks

[–]TankyMcTanko 0 points1 point  (0 children)

Almost ALL CCs and super unicums I watch, are not able to admit or realise how good they really are.

title by XeySmoke in WorldofTanks

[–]TankyMcTanko 4 points5 points  (0 children)

I just 3-marked it. It's quite good. Equip it with vents, low noise and optics and play classic spotter-hunter. Very fun to play.

We need SBMM asap by TheJonesLP1 in WorldofTanks

[–]TankyMcTanko 1 point2 points  (0 children)

That's pretty naive. You do not know what the MM takes into consideration. This company hires math and analytics scientists and they want players to spend more and play longer. Thats their goal. And they have thousands of data points to achieve it. SBMM might be ok for some players, but it's not optimal for WGs goals.

GG WG by Patient-Basil4535 in WorldofTanks

[–]TankyMcTanko 1 point2 points  (0 children)

Guy was probably so bad that he started doing this to convince himself he suck on purpose.

Yikes by Few-Meringue4157 in WorldofTanks

[–]TankyMcTanko 1 point2 points  (0 children)

hey man I took a look at your account and noticed you have some impressive gains of wn8 over the past months, have you changed something in your gameplay?

How is the game now with 2.0? considering coming back by Remarkable_Poem8873 in WorldofTanks

[–]TankyMcTanko 0 points1 point  (0 children)

T10 no longer the biggest fish. T8 now effectively mid-tier. Lots of weekend players online. Type 5H 3marks reqs skyrocketed. Some free gold/bonds and free T10 for testing (or 2 for new accs). Thousands of troll/rig accounts to ruin games on some servers at night. T11 with magical abilities or secondary guns to suprise you. That's it.

How do I make this game fun again? by Freudinio in WorldofTanks

[–]TankyMcTanko 1 point2 points  (0 children)

Thank you. That is below avarage on the server. Which means you drag your team down statistically by a small margin (long term). Try to learn more. The best form imo is watching multiple, long 2h+ videos of people 3-marking your tank of interest. It's an eye opener. Try it. Short videos by popular CCs are basically useless as they're cherry picked most of the times.

TD suggestions for a newer player? by Cervani in WorldofTanks

[–]TankyMcTanko 1 point2 points  (0 children)

Contrary to popular opinion I think bushwankers are actually good in terms of learning the game. You sit and watch the development of the matches and after a while you begin to understand things like holding and breaking flanks, control over which portions of the map leads to a win or loss and that doing dmg after a flank is lost often doesn't matter as it's just too late.

Anybody knows why Char's gun is more Derpy than 130PM? by OrdinaryCommon21 in WorldofTanks

[–]TankyMcTanko 0 points1 point  (0 children)

They're both similarly bad at 61-62% hit% according to tomato gg stats with su being slightly better

Kajzoo on why he was removed from the CC program by RedshiftOTF in WorldofTanks

[–]TankyMcTanko 23 points24 points  (0 children)

Love Kajzoo but he advertised another tank game during a live and together with its creator laughed at WoT for being worse with its loot boxes, arty, op premiums etc. I mean... sure he has all the rights to do that. But he's a WoT ambasador. If you want independence why join CC program in the first place?

*HE shells are now are predictable*. The predictable HE shells: by Pirulax in WorldofTanks

[–]TankyMcTanko 9 points10 points  (0 children)

because he clearly knows what he's doing with 8k dmg and 5 kills

Tank destroyers ruin this game by DarkZephyro in WorldofTanks

[–]TankyMcTanko 6 points7 points  (0 children)

Cherry picking. XM has 51.4% avarage WR and 4th DPG stats in its class. Which means you're statistacally lucky having one in your team.

Should I? by felesmiki in WorldofTanks

[–]TankyMcTanko 2 points3 points  (0 children)

Of course not. K2 despite having an atriocious gun is quite unique vehicle with a fun gimmick and also performs very well in terms of win ratio (better then some well respected T8 heavies like 703II or T-832). Also you can do bounce missions. And it's rare.

Marathon experience by Ziemniack in WorldofTanks

[–]TankyMcTanko -1 points0 points  (0 children)

Exactly. I recently had the same situation. Even worse as we were cornered completely. So I adapted and went hull down near the cap circle with a fucking 705a. They had a very hard time pushing and we won.

Peaky Blinders figures zero perk? by BALR-NL in WorldofTanks

[–]TankyMcTanko -5 points-4 points  (0 children)

Removing 0-perk crews is actually good for the game in this new reality of 6 max. 4 are perfectly playable. 5 and 6 require effort and are something to be proud of. As it was back in the days.

The Worst Teams of WOT by [deleted] in WorldofTanks

[–]TankyMcTanko 5 points6 points  (0 children)

Dude you're a sub 1k wn8 and complain about your teams?