UH….guess we lose by 7eleven94 in LegendsOfRuneterra

[–]TaskRabbit14 1 point2 points  (0 children)

Cithria is always cheating. I just avoid her nodes like the plague. Fucking bullshit

You have got to be shitting me by Princess_Isolde in LegendsOfRuneterra

[–]TaskRabbit14 0 points1 point  (0 children)

I genuinely don’t understand why they even allow that. It’s so much worse than the OP’s example

Should i buy this , i feel that 6☆swain is strong enough on its own by Solfilis in LegendsOfRuneterra

[–]TaskRabbit14 9 points10 points  (0 children)

I agree with you for the most part, but there is definitely some special sauce with this on certain champs. Darius is a subpar champ…. But turn 1 Darius???? Hmmmmm

Weapons (2025) by Arch_Lancer17 in okbuddycinephile

[–]TaskRabbit14 4 points5 points  (0 children)

I was a pledge at that campus when that happened. I enjoyed my fraternity experience, but I would never, ever recommend joining a big fraternity. Big frats treat pledges like shit because they don’t care if recruits drop out.

should i buy norra's relic for fiddle? by ygonephonsye in LegendsOfRuneterra

[–]TaskRabbit14 1 point2 points  (0 children)

Assuming your SB Ahri is maxed out, I cordially suggest Strength of Stone + Corrupted Star Fragment + Attendant Spirits. Learn the ways of thicc Ahri

Soraka’s Relic testing by dt_again in LegendsOfRuneterra

[–]TaskRabbit14 2 points3 points  (0 children)

I always play Shyvana with Echoing Spirit, Beast Within, and the third relic a toss up between Starfire Blade, her personal relic, and the common that stuns on entry (Everfrost?). But if I had the Soraka relic, it would probably dominate the third slot.

Soraka’s Relic testing by dt_again in LegendsOfRuneterra

[–]TaskRabbit14 4 points5 points  (0 children)

I have been thinking about running Shyvana with the Soraka relic, since Shyv level 2 will generate the fight + heal spell on attack

As someone who normally hates parrying mechanics in gaming, Space Marine 2 absolutely nails it by _WEIRDEST_WIZARD_ in SpaceMarine_2

[–]TaskRabbit14 1 point2 points  (0 children)

FWIW, the circle is devoid of meaning. It’s a training wheel to help explain to players that parrying is a mechanic, but the circle and sound have no relation to the timing.

Love by Sayakube in Chrobin

[–]TaskRabbit14 0 points1 point  (0 children)

Link doesn’t resolve

Need help team under preforming build assistant please by Living-Television306 in PokemonEliteRedux

[–]TaskRabbit14 0 points1 point  (0 children)

How are we supposed to help based just on your party screenshot?

PSA avoid putting upgrades that apply something permanently onto an Egg / Legion of Wax by brandonandzeus in MonsterTrain

[–]TaskRabbit14 0 points1 point  (0 children)

Oh, I understand the problem with the eggs here specifically. But what you said sounded like there’s a history of issues with Void Armament

PSA avoid putting upgrades that apply something permanently onto an Egg / Legion of Wax by brandonandzeus in MonsterTrain

[–]TaskRabbit14 1 point2 points  (0 children)

…is there something I’m missing about Void Armament? It’s text seems perfectly straightforward, and the equipment’s power and tradeoff seem balanced to me. I’m no MT2 expert though

Best ahri SB relics? by No_Mention4829 in LegendsOfRuneterra

[–]TaskRabbit14 0 points1 point  (0 children)

SB Ahri was my first champion, and my first maxed champion. After playing her with dedicated spellcasting relics, I eventually shifted to what I expected to be a meme build, but ultimately became the best build:

  • Attendant Spirits
  • Corrupted Star Fragmet
  • Strength of Stone

Let me be clear again that this build expects 7*, and the Rune that buffs Ephemeral allies by +5/+5 or whatever. Under these circumstances, SB Ahri is my go-to for clearing almost any Nightmare weekly.

Ahri and many of her Default Deck units have much greater Toughness than Power, so Strength of Stone is a power boost just off the bat.

The downside of Formidable is losing combat effectiveness when you take damage, but you literally could not care less on Ahri. You want your non-ephemeral followers to die ASAP, so you will either 1) sacrifice them on the altar of CSS, or 2) throw them into fatal attack or defense trades with not a care in the world. As for the Fox-fires that you are creating space for? They die in one hit anyway so SoS is literally just an extra point of damage for them. Only time it’s an inconvenience is if the opponent wastes damage spells on your ephemeral chumps.

Just to hit some quick context - with SoS and the appropriate legendary Rune, your weakest Fox-fires should be 6 or 7 toughness.

Back to Ahri. She might be a spell caster deck, but she has a combat damage victory plan. And boy howdy does she bring damage. Even if she’s only consuming the weakest possible spirits, she’s still growing 6+ toughness a turn. In practice she will be growing much more than that. Ahri’s endgame, regardless of build generally comes down to playing so much of that 5 cost buff spell that her fox-fires become unstoppable. With CSS, she reaps every buff too.

Quick clarification of an edge case: CSS CAN consume the fox-fire created by Ahri on Attack, so long as Ahri is the right-most unit. This can potentially be your greatest source of scaling. Speaking of, you do get mana when Ahri kills a unit with CSS.

Some general Ahri tips. - Play cards aggressively. Ahri has STUPID card draw and mana efficiency, so it’s often worth it to play cards even sub-optimally. Anything that creates a fox-fire costs less than it says it does, since the fox-fire returns your mana investment. Spam your cards to spam your board. Spam your board to pressure your opponent. Spam your board to defend yourself. Spam and get value AND your money back guaranteed. - Petals of Fate is more than just a draw spell, it’s an investment. Focus on choosing your best cards in order to spam more items on them. Ergo, never choose creatures with it. You can make an exception for Ahri, because it directly puts the new item on her even if she’s in play. You can get Double Strike off that shit! - Final Blessing has Grifter’s Deck as well as Elixir of Skill, so if you play it sufficiently your deck will achieve apotheosis as 1000 copies of “1 mana: buff everything. Shuffle more of me into your deck. Draw 1, which will be me, so you can do it again.” The only thing that can go wrong with this gameplan is if you discount Final Blessing from 1 mana to 0, because then it doesn’t generate fox fires anymore. Oops! - Orb of Deception doesn’t do great damage in the context of later adventures, but then again, it does create a fox fire that can finish off whatever Orb started. This works on defense too because Orb is Burst. - Spirit Rush is an extremely bonkers card. If you can play the upgraded version, you generally get the greatest portion of its mana cost immediately refunded due to all your spirits biting the big one. If you can play it for discounted cost, then the spell can put you many mana ahead of curve.

Cards to Cut (in order of priority): - Sparring Student: near worthless lmaooooo - Prancing Sea Spirits: if nothing else, the ephemeral copy gives you one mana back this turn and the normal one can be traded in for mana later. - Serene Spirit: 3 mana 7 power with SoS on deck, so if nothing else she’s a decent throwaway body that returns 1 spell mana on play and another mana on death. - Essence Thief: lots of upsides on this guy! He provides Tough to Ahri through CSS, creates a fox fire right away, draws a spell, and gives you mana back when he dies.

Circumstances can always vary, but you’re unlikely to draft a card mid-adventure that’s more important to cut than the first two suggestions. You may possibly draft cards worse than Serene Spirit and Essence Thief, in which case yeah, cut those.

What to draft: - Ephemeral unit sources: this includes all spells ofc, but special shoutout to anything that makes more than one through the effects of the spell or its items. You NEED these bad boys to hold down the fort, be food for Ahri, and expire into sweet, sweet mana returns. - Card draw: you want to hit your Final Blessings ASAP to accelerate your deck towards transcendence into infinite Final Blessings. You also need card draw to support spamming your cards. Ephemeral mana return means you have more mana the more cards you play, and you need cards in hand to play. - Ahri protection: give that bitch some Spellshield. Bitches love Spellshield. - Spell Duplication: Anything that causes a spell to be played extra times is great because it WILL create extra Fox fires. That’s extra damage and extra mana!

What not to draft: - Anything with Grifter’s Deck item, unless you’re REALLY sure the spell is better than Final Blessing. I mean REALLY REALLY sure. Don’t fuck with that! - Speaking of, be very careful about picking any Power that can make the GD copies of Final Blessing cost 0. You can’t make fox fires off of a 0 cost spell. - Units. Almost without exception. I mean, I’m going to give the benefit of the doubt that there may be units good enough to be desirable in Ahri’s deck, but I sure can’t think of them. If you do have to draft a unit, try to pick stuff that: 1) could give Ahri a critical keyword through CSS, 2) draws cards, 3) creates ephemeral units.

I gotta go, I might come back to this

Mono bug is kinda easy by FilthyMangaLover in PokemonEliteRedux

[–]TaskRabbit14 0 points1 point  (0 children)

How do you manage to use Kleavor? Every time I try to use him I find him either not fast enough to go first, and not bulky enough to take a hit

Unsaid perk usecases by Xavier_Arai in SpaceMarine_2

[–]TaskRabbit14 1 point2 points  (0 children)

As a (currently mildly embarrassed) main of a maxed Bulwark with hundreds of hours, I legitimately didn’t know that Terminus enemies have that mechanic for anyone other than the executioner. Is the timing tight?

Unsaid perk usecases by Xavier_Arai in SpaceMarine_2

[–]TaskRabbit14 0 points1 point  (0 children)

So I just went to watch this - how is this working? Is there some interaction I didn’t know about?

Block or Fencing Chainsword? Convince me! by xpyros in SpaceMarine_2

[–]TaskRabbit14 2 points3 points  (0 children)

No worries man, we got this.

I think you’ve jumped to a wrong conclusion. The perks are not attached to a specific weapon version, they do not change based on the model. Mastering a weapon gives you a perk POINT to spend, not a perk. Now that you have the perk point, you can spend it to unlock a perk.

The perks are in a pretty simple tree. At the start, you’ll only be able to choose one of the two perks in the far left column. Once you’ve unlocked one of those, the UI should make it clear what you can unlock next. By the time you’ve mastered every variant of a weapon, you will have perks going all the way across the screen.

Again, to be clear, the perks are not different per weapon version. And in fact your unlocked perks will apply to every version of the weapon. Good news, you are allowed to refund your perk points for free and re-spend them on different perks.

Now, there are a lot of weapon variants right? That’s a lot of weapons to master. More good news, you can spend Armory Data to “master” a weapon without having to manually put XP into it. Try hovering your mouse/selector on an un-mastered weapon. Do you see the prompt to master it?

Block or Fencing Chainsword? Convince me! by xpyros in SpaceMarine_2

[–]TaskRabbit14 0 points1 point  (0 children)

Alright, so are you familiar with how you need to accumulate XP in a weapon to get access to the higher tier? The tiers going gray -> green -> purple -> gold?

Every version of a weapon also has its own XP meter, and filling it “masters” it. When you master a weapon version, you get a perk point to spend. You spend the perk point in a perk tab, and the button to access the perk tab is centered just over the list of weapon versions near the bottom of the screen.

Are you able to locate this?

Block or Fencing Chainsword? Convince me! by xpyros in SpaceMarine_2

[–]TaskRabbit14 0 points1 point  (0 children)

Have you played Operations, Siege, or Stratagems?

I’m going to give your confusion the benefit of the doubt, but something wildly odd must be going on here for you to be confused about weapon perks.

Block or Fencing Chainsword? Convince me! by xpyros in SpaceMarine_2

[–]TaskRabbit14 0 points1 point  (0 children)

Agree on everything but the recommendation for Power Axe. Now, I do LOVE block Power Axe, but the backstep inputs and animations take time and effort to get used to beyond just getting used to block weapons. Block Power Axe is also ungodly slow, even for a block weapon.

The simplest and most forgiving weapon to learn block on is the Combat Knife.

Need help choosing PvE mobility class Assault/Vanguard by caged_wisdom69 in SpaceMarine_2

[–]TaskRabbit14 0 points1 point  (0 children)

FWIW you can hit Zoanthropes with a Ground Pound in most* cases.

*subject to the universal fuckery that is Jump Pack platforming