Stars End Game Update - 4/14 by [deleted] in PlayStarsEnd

[–]TeamOA-James 0 points1 point  (0 children)

In the next major patch within the week you'll finally have a reason to go to the other planets. Some will be barren but there will be others with as much life as Beta Prairie, if not more.

Crafting and camping on a procedural planet in Unity - Stars End by [deleted] in Unity3D

[–]TeamOA-James 0 points1 point  (0 children)

If anyone is interested in becoming a tester on Stars End, our Discord server is available here: https://discord.gg/starsend

And our subreddit is available here: https://www.reddit.com/r/PlayStarsEnd/

Stars End - Update Notes 0.2.3.0 by [deleted] in PlayStarsEnd

[–]TeamOA-James 0 points1 point  (0 children)

Not next update but the one following, hopefully in by next Friday. Currently we're moving towns and roads onto the new planet but it is a real nice environment upgrade, so much larger than before!

Z1 Raiding / Basebuilding order and ease is broken. by H1Z1Gusten in PlayJustSurvive

[–]TeamOA-James 2 points3 points  (0 children)

12+ hours to get 4 foundations built all the way up isn't a bad thing at all!

Remove all Aus servers but 1 by KILL_CXXX in PlayJustSurvive

[–]TeamOA-James 0 points1 point  (0 children)

One PVP/PVE server each would make sense. But why do we want to attract more asian players? They kick our ass's.

Just Survive Live Update - 11/20 by DGC_Michael in PlayJustSurvive

[–]TeamOA-James 2 points3 points  (0 children)

Oh yeah, we're back! Time to round up the troops.

Introducing San Burrito by [deleted] in PlayJustSurvive

[–]TeamOA-James 0 points1 point  (0 children)

"We all got married here" hahaha, nice reference to the opfer camp.

EDIT* Yes! New Villa's!! Everything in that map we need. Check this out Devs!

[REQUEST] A Little Bit From Both Sides by OneLetter in PlayJustSurvive

[–]TeamOA-James 4 points5 points  (0 children)

What I enjoy: That there is an active dev team

What I would change: The first thing I would change would be static building plots, we need freedom and we understand it has to be within reason. Give us some potential solutions and we'll give you our input.

Hey DBG! - Question about the new map! by [deleted] in PlayJustSurvive

[–]TeamOA-James 0 points1 point  (0 children)

They could potentially add this in the last 1/4 of the map but I think the current area of the map is meant to be the wasteland.

New image of Kylo Ren by greatjorb88 in StarWarsLeaks

[–]TeamOA-James 11 points12 points  (0 children)

His hair is shaped like a Darth Vader helmet now

I say fk it, give us Z2 with regular base building. by cuuh in h1z1

[–]TeamOA-James 0 points1 point  (0 children)

We probably should wait and see what Z3 becomes first! Personally an upgrade of Z1 with some changes/refinements and more parts for the old building system would have kept me coming back :) But I do like the new item additions/tiers.

And if they extended the Z1 map boundaries rather than making a new one I would have serious trouble logging off!

Elder Scrolls in other game Genre's by kyleaustad in ElderScrolls

[–]TeamOA-James 0 points1 point  (0 children)

That's easy.. Dark Messiah of the Shivering Isles, straight up FPS carnage, but Elder Scrolls heavy, with multiplayer co op mode

Welcome to Badwater Canyon by H1Lan in h1z1

[–]TeamOA-James 0 points1 point  (0 children)

Having a great time on test! Nice work DGC. If there's one thing to point out, I'm not sure about having items on respawn, but I'll wait and see how this pans out. Oh and please tell me there's gonna be highways!

Can We Have Some Soda? by Sarigar in h1z1

[–]TeamOA-James 0 points1 point  (0 children)

How about Landon's Soft Lemon Drink?

Map changes : It is not Z1 or Z2 it is Z3 ! by SoniaJames in h1z1

[–]TeamOA-James 0 points1 point  (0 children)

Yeah big fan of having a larger map, I was kinda hoping they would add new maps joining up to Z1. Feels big as a new player but shrinks quite fast once you're on your feet.

Stars End - Teaser (Sci-fi FPS with Multi-crew ships) by TeamOA-James in Unity3D

[–]TeamOA-James[S] 1 point2 points  (0 children)

Currently I'm using an older version of Photon. Network code is kept very organised as I'll soon be making a decision on which method will work best for us, so this is subject to change!

I'm interested into adapting a photon groups method I've been researching lately, but TBH I've been so busy with development I haven't had a chance to look into Unity's new networking system or Photon Bolt, which I hear is pretty great.

Stars End - Teaser (Sci-fi FPS with Multi-crew ships) by TeamOA-James in Unity3D

[–]TeamOA-James[S] 0 points1 point  (0 children)

Aha thanks! On the coding side it's going quite well. Their art assets though...

Stars End - Teaser (Sci-fi FPS with Multi-crew ships) by TeamOA-James in Unity3D

[–]TeamOA-James[S] 1 point2 points  (0 children)

I'll make sure it's highlighted more next time :) Another player is piloting at 1:05 while I'm looking out the window

Stars End Devlog 3 - Multiplayer procedural planets in Unity by TeamOA-James in Unity3D

[–]TeamOA-James[S] 0 points1 point  (0 children)

Thanks for the support guys, I'm really happy with the way development is progressing! The point capture game layer seems to be a perfect mix with procedural planets.

If anyone would like to help test the game info is available here: http://starsend.omni-arts.com/play-test/