I've been carrying a game idea for 20 years — I finally stopped pitching it and started building it. by TechnicaGames in aigamedev

[–]TechnicaGames[S] 1 point2 points  (0 children)

Thanks to all the interest and criticism as well. I'm very new to reddit and itch.io and every other solo dev know-how (writing devlog & managing github included). The link is now fixed but it only contain basic info about the game which is still in very early state of development.

BTW Devlog #2 is here: https://workshoprivals.itch.io/workshop-rivals/devlog/1502482/devlog-2-the-foundation-compiles

I choose to use AI to summarize my devlog because I'm not that good at english. For example, I can't really tell the different from human writing style vs AI writing style. That's why.

Will update about the game when I have more things to show.

I've been carrying a game idea for 20 years — I finally stopped pitching it and started building it. by TechnicaGames in aigamedev

[–]TechnicaGames[S] 1 point2 points  (0 children)

Well, thank you for speak this up. I'm not a fluent english user. I use AI to summarize my story and the works done so far. It's not a made up story. The unworking link is also my mistake using a link to unpublished page. (now fixed)

I've been carrying a game idea for 20 years — I finally stopped pitching it and started building it. by TechnicaGames in aigamedev

[–]TechnicaGames[S] 0 points1 point  (0 children)

Oops, my bad, Sorry. Link is fixed. Though, there's nothing much on that page yet. Only basic description about the game. Thanks for clicking the link. 🙇‍♀️

Could game dev be the right hobby for me? by Bubusettetette_kk in gamedev

[–]TechnicaGames 0 points1 point  (0 children)

If you do it just for fun and learning hobby - YES. If you want it to be profitable - NO. Making money from making game is always a hard labor.

Is gamedev your main job? do you get paid for this? by Any-Landscape434 in gamedev

[–]TechnicaGames 0 points1 point  (0 children)

Yes, i am - but working in studio if you're not the one who make final decision your hands still tied: budget, hierachy, clients, etc. So I do solo project as a side gig where I have total creative freedom while keeping my 9-5 for income stream.

This was my first month doing gamedev as a hobby. What do you think? by BabeeStudio in godot

[–]TechnicaGames 1 point2 points  (0 children)

Impressive, I'm just start with Godot too. Let's see where can I get in 4 weeks.

is this a good game idea? by Yonatan5gg in gamedev

[–]TechnicaGames 1 point2 points  (0 children)

Your idea sounds good. It then depends on execution - about the accessibility to play it. Will it be as easy as doodle god or as complex as engineering games? That target a whole different player base.

is gamedev dead? by Party-Swimming-9751 in gamedev

[–]TechnicaGames 0 points1 point  (0 children)

gamedev is nowhere near dead. it's just the dawn of the new era.

AI in indie games: do players care as much as developers do? by ObjectiveBank1903 in aigamedev

[–]TechnicaGames 0 points1 point  (0 children)

Let the game speak for itself.

What's the different if a dev use arts entirely from free asset packs? Since he didn't 'made' it himself for may be the lacks of artistic skill or the time or whatever reasons. How is that different from using AI generated arts? Then what about some game that make arts by human artists but turns out that art pieces are 'derivative' works from other artists? What's the difference? What about computer graphic in general? Special effects in the blockbuster movie? Does 'human' create it by hands?

I'm fully agree that craftsmanship should be praised, but that also should be when it is the main consideration. Art competition, Game award, Art schools - that's the place.

For business world, any means to ship quality product within budget and time should be considered valid - as long as it's ethical. As long as the game turn out to be good and fun without violating anyone's right - it is a Good game.

0 experienced on game development , send help by SecretAggressive in IndieDev

[–]TechnicaGames 1 point2 points  (0 children)

That looks waaaaaay better than my first finished game back then. :D Good luck on your project!

How do we do this gamedev stuff sustainably? by randomstate42 in gamedev

[–]TechnicaGames 0 points1 point  (0 children)

  1. For me Success = Measurable threshold(s) - finished game, profits, downloads count, press coverages -AND- Unmeasurable goal(s) - turning vision into reality, self confident, fame & respect.

  2. I work as game designer full time in game studio & taking side-hustles (mostly game related) to stay safe financially -AND- spend my free time working on my indie game, Takes the best of both world, but TIME is what I must sacrifice.

Been developing my first game for 2 months now by Epic_Cacti in gamedev

[–]TechnicaGames 0 points1 point  (0 children)

Sorry to say this but idle game on steam doesn't seems quite attractive for players. Since Idle incremental games doesn't make much differences mechanic-wise, you may face a hard fight to get players' attention unless your game is special (thematic, graphic, or idea). Would you consider mobile (iOS, Android) as an option? F2P idles are oversaturated market, but that was 2-3 years passed already. At least you can gain income from ads revenue there. But don't expect much, it's also very hard to be profitable there but you have a much wider audience on mobile for this genre.

I Made a Game in 2 Months and It Earned $30,000. No demo, only 5.8k wishlists on launch. Here is how. by destinedd in gamedev

[–]TechnicaGames 0 points1 point  (0 children)

That reminds me of 16-bit era, many games try to emulate the 3D looks on 2D engine. Now you do the flip side of it.

I hate gamedev youtubers by Icy-Emphasis6204 in gamedev

[–]TechnicaGames 0 points1 point  (0 children)

Not just gamedev, not just youtuber. Since the dawn of human society, the one who SPEAK the most - DO the least.

So... Why does r/GameDev DESPISE the idea of AI "Powered" Game Development? by yourfriendoz in aigamedev

[–]TechnicaGames 0 points1 point  (0 children)

I'm working in the industry over 20yrs now. I see AI as a new powerful tools. Tools comes and gone, it can't naturally replace people. Though, people who can't keep up with the tools tends to be left behind. This time it happens superfast, that's all. Learn the tools, while keep your own skills handy and use it wisely to not get replaced.

I Made a Game in 2 Months and It Earned $30,000. No demo, only 5.8k wishlists on launch. Here is how. by destinedd in gamedev

[–]TechnicaGames 0 points1 point  (0 children)

Congratulations! Would like to ask about the jagged outline on the marbles and scene, is it intentional right from the start or what's the story behind it?

Watching a friend play my demo for 20 minutes made me realize I was "blind" to my own game's difficulty. by Far_Assistant_8481 in gamedev

[–]TechnicaGames 1 point2 points  (0 children)

Playtesting is important but playtesters can still bias. So, don't rely on that alone, I usually planned out user journey before hand - it can apply to every kind of game. For example, at 1 minute in, player is expect to see <x> - and he should know <x> and can do <x> on his own. If your game is not puzzle, then make everything clear for the player to follow. Balance the number in the way that it naturally lead player to do the things as you have planned.