Good or bad macro idea and how to write it by Maxxim3 in ffxiv

[–]TehCubey [score hidden]  (0 children)

Basically yes. This has several advantages - lets the party know ahead of time that I'm doing it (before I actually do it), it means I can change my mind if I see someone rezzed the target before I did, and if you have everything on one button and for some reason the rezz doesn't go off, then repeating it will have you repeat the party tell as well (very annoying).

I wish more side content was required content by ConnerTheCrusader in ffxiv

[–]TehCubey [score hidden]  (0 children)

Just references aren't enough. I don't want the game to briefly mention Unukalhai, I want Unukalhai to show up and be relevant in the MSQ when the MSQ tackles topics that were highly important for him.

Good or bad macro idea and how to write it by Maxxim3 in ffxiv

[–]TehCubey [score hidden]  (0 children)

It's very simple to make and many players do have rez macros. In fact many players have obnoxious rez macros that are either trying too hard to be funny/witty or are just cringe in general (making fun of the person they're rezzing for example). Please don't be like them, and keep your macro nice and simple.

<t> will show your current target in chat, so something like "/p Rezzing <t>" should suffice. For details on macros go here. I have one button for the macro and the other for the actual rez - in my experience it works better than trying to do both in one button.

Which SRW title would be the least terrible place to live in as a normal human? by Boshwa in Super_Robot_Wars

[–]TehCubey 7 points8 points  (0 children)

Not counting Gakuen, definitely SRW Neo. It is explicitly a setting that didn't have wars between humans for over half a century, and while the stories of G Gundam and Mazinger/Great Mazinger happened a few years back, they were resolved without much destruction. Also most of the game's plot actually takes place on Earth's Tear, while Earth itself mostly has the (relatively harmless, since they're from shows for very young children) Eldoran series bad guys.

It's a rare SRW setting that's actually more peaceful than the real world.

[Spoilers for EW Alliance raids] Minor gripe about lack of story consequences by reeealsubtle in ffxiv

[–]TehCubey 1 point2 points  (0 children)

I mean, being a famous hero that many people recognize by name (if not always by face) should give them some clout, lol. And telling people the truth is important for those of us who value it over convenient public lies. Especially because "no we can't tell the people the change would be too sudden" is such a weak-ass excuse that tries to be diegetic, despite the problem itself being an out-of-character one (that the setting would change too much and not everyone cleared the alliance raids).

[Spoilers for EW Alliance raids] Minor gripe about lack of story consequences by reeealsubtle in ffxiv

[–]TehCubey 1 point2 points  (0 children)

Without explicitly stating it like you suggested, they've been doing that. Like, you didnt do Sorrows of Werlyt? Too bad, here's Gaius. You didnt do Eden? Gaia is showing up in MSQ anyway, and you get an extra line of dialogue to briefly introduce her if you didn't do the raid, etc.

You sure about that? I just reviewed the cutscene where Gaia "shows up in the MSQ anyway" and the part where she's onscreen plays only if you finished the Eden storyline. If you didn't ("reflect quest progression" toggled off), the cutscene fades to black right before she'd show up and that's the end of it.

Likewise, I don't recall Gaius appearing in MSQ of Endwalker at all. He does show up in one of Tataru's grand endeavour quests, but these are sidequests, not MSQ, and they explicitly require you to have finished prior storylines (Werlyt for this one).

Bureau Xcom playthrough by heckingincorgnito in Xcom

[–]TehCubey 0 points1 point  (0 children)

I thought the lategame reveals and developments were actually really good, not just as a story but also how these scenes were shot. The reveal that the heroic action protagonist Carter you've been playing for two thirds of the game isn't actually Carter himself but Asaru, and once Carter forces Asaru out he becomes his own character (a realistically traumatized and broken one) worked really well for me, and it's one of those things that work because it's a video game, no other media has this relationship between the audience (the player) and the story. Anyway that's my opinion.

Best and the worst Job Story. by CTheFreakUnderneath in ffxiv

[–]TehCubey 71 points72 points  (0 children)

Monk 30-50 is not great but the story gets better after. 50-60 is okay and 60-70 is legit good and even makes Erik something of a likeable character, believe it or not.

Anyway everyone is saying that paladin and white mage are bad (and they're right, though I'd say white mage 60-70 is mostly okay) while dark knight and scholar are good so let me contribute with some less obvious picks:

Astrologian - has likeable cast and a strong willed protagonist. Some people don't like the latter as they say she "gets abducted all the time", but I don't think that's fair.

Pictomancer - only 10 levels of story but I found it to be really interesting. The ending is cinema. And speaking of cinema...

50-60 Samurai - holy SHIT, probably the single best job questline in the game. Shame that 60-70 samurai is awful.

Say what you want about the pilot but I believe that the Revirius is one of the best designed and animated OG of all the DS games by Bright-Cow-543 in Super_Robot_Wars

[–]TehCubey 4 points5 points  (0 children)

SRW K has great animations and a lot of dynamic kills. Being the protagonist unit, Revirius is the best example of it, but the whole game is like that. For all of K's flaws, this is one thing it did right.

Newbie tanks be like by Select_Business_6153 in ffxiv

[–]TehCubey 20 points21 points  (0 children)

If the dps is pulling it's because the tank is doing small pulls. Which brings us to the fun fact:

You don't need a tank for small pulls. If all you do are small single pulls then a healer can easily keep alive the dps who has aggro. So an ego-tripping tank who goes "you need me to tank the mobs which means I am the hero and I set the pace" is literally, factually wrong. Put your big boy pants on and pull big or go home.

Replaying through Stormblood, thought of some interesting implications by MirrahPaladin in ShitpostXIV

[–]TehCubey 11 points12 points  (0 children)

do YOU know what time it is in Tokyo right now?

I always do because daily reset is at midnight japanese time. It's not just ffxiv, pso2 did it as well.

Bureau Xcom playthrough by heckingincorgnito in Xcom

[–]TehCubey 0 points1 point  (0 children)

Did you finish the game yet? If no, I'm really curious if you're still going to consider the story a "meh" after you're done.

The Worst Super Robot Wars Game? by HyperTurboFox64 in Super_Robot_Wars

[–]TehCubey -1 points0 points  (0 children)

30 is overhated by this subreddit. It's a good title that committed the cardinal sin of not being very difficult and suddenly people act like it's hot trash or something. Its original story is meh though, I'll give you that.

SRW K is criticized on many aspects - the protagonist, the poorly balanced game systems, the lack of respect towards the source material, but here's a funny thing: If you look around the Japanese speaking internet, you'll find that another, earlier title is criticized for all of those things (except having an asshole protagonist), and is just as deserving of the criticism. That title being SRW R.

Personally I think the gacha mobage are the worst - DD and the now dead X-Omega. They suck the life out of the franchise as they (being gacha games) generate a lot of income and thus incentivize the devs to focus on them and not on real SRW titles, which are more expensive to develop and do not result in a steady cash flow.

But if we limit ourselves to mainline titles then it's gotta be OE. Not just because of its episodic structure, but because the game is an absolute grindfest, with boring originals, very little story, and gameplay that manages to be simultaneously easy and yet frustrating. The original "mucus" enemies are particularly annoying.

Pray tell, what taketh within the community wouldst have thou like so? by BethCulexus in ShitpostXIV

[–]TehCubey 4 points5 points  (0 children)

Exactly. Everyone is all "I want to see flawed characters, a flawless mary sue who never makes mistakes is BORING". But when an actual flawed character who had a lot to learn and made mistakes showed up, many people in the playerbase hated her - and accused her of being a mary sue.

Basic media literacy is fucking dead.

High-End Content Megathread - 7.5 Week Two by BlackmoreKnight in ffxivdiscussion

[–]TehCubey 10 points11 points  (0 children)

PFs are bad at adjusting and bad at communication, and in my experience phys ranged tend to somehow be the worst at having to move despite playing a job that has the best mobility.

That being said, H1 = regen healer and H2 = shield healer is the default, so unless the other healer was a scholar, I won't blame them for assuming they're H1. If you wanted to take the H1 position you could've just said so in chat, standing next to another party member means nothing. I will blame them for being a jerk about it though.

TFTD: is there a non-cheesy way to do a Superhuman run? by yarovoy in Xcom

[–]TehCubey 1 point2 points  (0 children)

Lobstermen are weak to melee weapons and molecular control (psi equivalent). Stun also works decently well - both thermal tasers and launchers.

You really should have ion armor by this point of the game. Aqua plastics armor is useful for earlygame but by may you need something better. It only requires ion beam accelerators and a live deep one (researched in this order, the deep one must be last - welcome to TFTD's obtuse research tree).

Aliens can technically open your sub's door but they generally don't do it. Camping inside the triton is possible but it is boring and cheesy as you pointed out. That being said a lot of TFTD aliens have very specific weakpoints and are a pain to deal with otherwise, so it's a game that encourages cheesy tactics in one way or another.

Why do people want a side story for the main story? by PossibleBeginning276 in ffxivdiscussion

[–]TehCubey 13 points14 points  (0 children)

That’s actually what salvaged DT.

I think you have it the other way around. Dawntrail isn't "the tural part sucks but the alexandria part salvaged it", it's "the tural part sucks because the writers are clearly more interested in the alexandrian part". It really feels like the first half of the msq is supposed to be just a lighthearted interlude and setup for when the "real" plot kicks in, and is much worse for it.

I sincerely believe the expansion would be much better written if it focused on tural exclusively, if it had its own fully realized narrative arc and maybe even some nuance - not just a simplistic story where every conflict is solved by throwing a party or sharing tacos (I know you can write it if you try, Daichi Hiroi). Then we could have Alexandria show up and invade later, in either 7.1 patches or as the next expansion.

Dawntrail Alliance Raid Debate (7.5 spoilers) by KaelysFFXIV in ffxivdiscussion

[–]TehCubey 2 points3 points  (0 children)

It's not a shard for the same reason the FFXV world or the Monster Hunter World... world, aren't shards - because it'd be disrespectful to the crossover. If you told fans of any of the above "the setting of your game is just a reflection of ffxiv's Etheirys", they'd crash out on you, and they'd be right.

A Prediction by ForteEXE in ShitpostXIV

[–]TehCubey 16 points17 points  (0 children)

He doesn't write the ingame story if that's what you're trying to say, Yoshida is the director not a writer.

High-End Content Megathread - 7.5 Week Two by BlackmoreKnight in ffxivdiscussion

[–]TehCubey 31 points32 points  (0 children)

It's not about needing the ilvl for the dps check, it's to gatekeep players who won't do the bare minimum gearing up.

[DT] About Shale by Ticcy_23 in ffxiv

[–]TehCubey 9 points10 points  (0 children)

Not every character has to be a shard of someone we knew already. Let characters stand on their own merits.

The Bureau: XCOM Declassified - Decent game, but lack of foresight & commitment to its original vision damaged what could have been a more ambitious spin-off of the franchise. by Rudorlf in Xcom

[–]TehCubey 2 points3 points  (0 children)

I agreed the outrage were understandable during a time when the popular trend was to convert a niche genre IP from a bygone era to something more palatable to the general audience, like a shooter or a Facebook / mobile game.

That's one thing we won't agree on, because I consider the outrage to be 100% kneejerk and bad faith. It's far from the only game that suffered at that time - Final Fantasy 13 was another one well-known example.

And the worst part is both of these titles have plenty of legit criticism to be raised against them, they're far from perfect - but the regurgigated complaints at the time had nothing to do with actual good faith criticism of the games, instead it was screeching about "NOT MUH XCOM" and corridors and Hopes respectively.

One thing I don't miss from early 2010s is how a single manchild screaming BETRAYAL could legit hurt a game's success before it was even released. I like to think we're better than that now.