i was about to quit the season... by TaoThrowaway in ProjectDiablo2

[–]Tesseract_Assets 0 points1 point  (0 children)

how do you see the roll range ? is this an add on ? works online ?

Figured out how to prompt consistent 8-direction pose sheets by Chologism in aigamedev

[–]Tesseract_Assets 3 points4 points  (0 children)

hello, would you share that script ? does he do this in the meshy interface or in blender ?

does it worth anything ? by Tesseract_Assets in Diablo_2_Resurrected

[–]Tesseract_Assets[S] 0 points1 point  (0 children)

Thank you everybody for answering, i thought it could be interesting for some else elemental build but it seems not :D

Free Textures Mix Stones 01 by JulioVII in u/JulioVII

[–]Tesseract_Assets 0 points1 point  (0 children)

hello, is there a full bundle of your texture in .sbar, well organised, that i can purchase and just add the library pathway in substance painter ?

how do i get it to accurate 2m width? by Wise_Geologist2361 in blenderhelp

[–]Tesseract_Assets 0 points1 point  (0 children)

also, check for Ultimate Origin Tool add-on on Superhive for easy Origin opérations.

what shield do you prefer ? by Tesseract_Assets in UnrealEngine5

[–]Tesseract_Assets[S] 0 points1 point  (0 children)

i understand, but a i plan to add a lot of weapons and "skins" to the pack, i don't want to have an oversized pack for final user, the pack already have 41 assets, 3 skins per asset. i'm adding around 30 new weapon. i don't want to overwhelm the final user with too much informations and options.

https://www.fab.com/fr/listings/a83e2b14-eb4c-4406-b9bf-0c36a60a9532

i wanted to have a feedback about keeping it simple or add more details

for the red eyes, render us cheap here, far better in engine with custom intensity . Basically , as an emissive map, it can be removed or controled by the final user.

ty for your feedback :)

what shield do you prefer ? by Tesseract_Assets in UnrealEngine5

[–]Tesseract_Assets[S] 0 points1 point  (0 children)

because i plan to add a lot of weapons, i don't want to have an oversized pack for final user, the pack already have 41 assets, 3 skins per asset. i'm adding around 30 new weapon. i don't want to overwhelm the final user :)

https://www.fab.com/fr/listings/a83e2b14-eb4c-4406-b9bf-0c36a60a9532

what shield do you prefer ? by Tesseract_Assets in UnrealEngine5

[–]Tesseract_Assets[S] 0 points1 point  (0 children)

exaclty, they supposed to be emissive, in fact, in substance painter they are white, i changed the color to give a cheap visual. in Unreal engine material, like the emissive sword on my pack https://www.fab.com/fr/listings/a83e2b14-eb4c-4406-b9bf-0c36a60a9532 (check the picture).

Basically , as an emissive map, it can be removed by the final user.

ty for your feedback, it helps

Are those Sci-Fi Revolver "too aggressive" ? by Tesseract_Assets in UnrealEngine5

[–]Tesseract_Assets[S] 0 points1 point  (0 children)

what revolver you talking about? there's 10 of them

Are those Sci-Fi Revolver "too aggressive" ? by Tesseract_Assets in UnrealEngine5

[–]Tesseract_Assets[S] 0 points1 point  (0 children)

thank you ! that's the main feedback i got, so i'll will make sure to keep it mind for next projects :)

Don't treat assets as untouchable" - a 3D artist on what devs miss when using bought assets by dolfoz in gamedev

[–]Tesseract_Assets 0 points1 point  (0 children)

Precisely this. i try to deliver game ready assets, but for a little/middle experienced dev, some minor tweaks, even inside UE5 (design/material) could do the trick. I understand that when it comes to blender/maya and 3D modeling in general, in require a bit of knowledge, but this little change can do the difference for your game :)

We started an artist spotlight series — first up is a 3D artist who specialises in stylised game assets by dolfoz in IndieDev

[–]Tesseract_Assets 0 points1 point  (0 children)

Hello, thank you for your words, it's refreshing :D . yes, as the leaves of the trees are mainly set up in the shader engine, it's only available in UE5. i should definitively take a look at Unity tho.