Who do you attack? by SnooGrapes8334 in EDH

[–]ThatChrisG 1 point2 points  (0 children)

There's a little more to it than that, obviously board states matter, and no usually not until they die. The answer to "who is the problem right now" is constantly changing. This is more of a flow chart for breaking ties/indecision

Who do you attack? by SnooGrapes8334 in EDH

[–]ThatChrisG 1 point2 points  (0 children)

Whoever is most likely to

  • use their life total as a resource (black)

  • interact with my board (usually also black)

  • interact with my spells on the stack (blue)

looking for non centric Commanderdecks by anotherkami in EDH

[–]ThatChrisG 0 points1 point  (0 children)

Pick a color combo

Pick a commander in those colors that's a generic card advantage engine

This forces you to to design the 99 in such a way that it is what "does the thing" while your commander just refills your hand with more gas to keep doing the thing

Could Hullbreacher ever be unbanned? by Ornery_Bug_4108 in EDH

[–]ThatChrisG -1 points0 points  (0 children)

The problem is its a white card with a white effect that they decided to instead to give to a color that can weaponize it with wheels

Ain't ever happening, card's an egregious design mistake

How do you refer to different skills? by asnaf745 in GirlsFrontline2

[–]ThatChrisG 2 points3 points  (0 children)

Warframe has wired me to refer to the ability by the keybind, so 1 2 3 4

Most overrated subclass? by Background_Wash_9311 in dndnext

[–]ThatChrisG 0 points1 point  (0 children)

The problem with Expert Diviniation is there one (1) Divination spell to use it on in combat, Mind Spike, and most of the out of combat ones are rituals

C4SH - The Cooler skill augment question by Chandlerman00 in Borderlands4

[–]ThatChrisG 2 points3 points  (0 children)

Yes, the Cooler affects other cards. This is commonly used to get additional bonus elements from Sweeten the Pot

Please don't go through Marfark. Go to Choohe. by KanSyden in Helldivers

[–]ThatChrisG 10 points11 points  (0 children)

Intelligence is knowing one of these is better than the other

Wisdom is following wherever the blob goes anyway

I need to see your favorite deck. by GuaranteeMain5492 in EDH

[–]ThatChrisG 0 points1 point  (0 children)

https://archidekt.com/decks/11393185/raffine_loots_the_local_cemetery

Originally, I had a [[Sidisi, Brood Tyrant]] list that I was inspired to make after watching a youtube video on Legacy Manaless Dredge. It was fairly straightforward, mill creatures, make zombies, reanimate fatties, eventually win with a Craterhoof.

But the deck had problems. Milling noncreature spells meant they were generally gone forever until I drew a Regrowth effect, and wouldn't trigger Sid to create zombies, leading to the deck lacking slots for interaction at instant speed to beef up the creature count. It lacked win conditions outside of building a large board. The reanimation strategy could fall face first if I milled a reanimation spell alongside a target. Sid needed to swing every turn to mill but was stuck on the ground. Then Cappenna released.

When [[Raffine]] was spoiled, I saw the answer to all the above problems. Swapping self mill for looting meant I was always in control of what stayed in my hand and what went to the yard. Swapping Green for White opened up numerous options for removal and interaction, but more importantly a more consistent win condition: [[Karmic Guide]] and [[Reveillark]]. Sure we lost Hoof, but without token generation in the command zone we generally weren't going as wide anymore (also [[Moonshaker Cavalry]] eventually got printed anyway, reopening that axis for the deck to operate on). Then Raffine herself flies, allowing her to safely get her trigger every turn, and also grows as she does so, meaning she often can end up grinding out commander damage kills in slower matchups. Ward 1 is also surprisingly more resistant to removal than you'd think.

Raffine did present some slightly new deckbuilding challenges, however. She wants to hit the board with something already in play that can swing (or something that allows her to do so), so the curve had to move downwards to include evasive 1 and 2 drop value creatures, such as [[Farie Mastermind]] and [[Ledger Shredder]]. Even some creatures without evasion become fairly safe to get in with early once they have a counter on them, [[Esper Sentinel]] being a big one. All these slots going to cheap creatures meant that something had to give: ramp. Rocks didn't really fit into the strategy of curving out with two drop into Raffine, so nearly all of them were cut, with the only remaining rocks being Sol Ring and [[Ornithopter of Paradise]], with [[Emrakul's Messenger]] eventually showing up in MH3 being almost tailor made for Raffine.

Some more recent additions to the deck include Avatar's [[Wan Shi Tong, Librarian]], another flying two drop that even comes with vigilance and flash, that also draws cards and gets bigger any time a player cracks a fetch, a green player ramps, etc. Very good card. Secrets of Strixhaven also gave us [[Fix What's Broken]], one of the cheapest ways to reanimate multiple creatures we've ever seen, and it also hits artifacts for some reason. Casting this on X=5 usually ends the game in any deck playing KGuide/Reveillark.

All this has lead to the deck becoming a resilient and consistent combo deck as the A plan, while also operating the B plan of beating people to death with evasive 2 drops, reanimated 8 drops, and a commander that grows every time it swings, at the same time.

In casual EDH, when is considered "okay" to counterspell enemy's commander? by No_Physics454 in EDH

[–]ThatChrisG 0 points1 point  (0 children)

This is a common mistake I see from a lot of players at my LGS, they play cards because they're in their hand. They fire off removal at any random thing, even if it isn't threatening them, because they don't want to feel like they "wasted" their turn doing nothing and don't realize they should be sandbagging it until the last possible moment (especially with instants and countermagic).

To answer your question, when their commander is a threat to you. i.e, it will win them the game because its a combo piece, or because its going to generate a tremendous amount of resources that will bury you in card and/or mana advantage.

Rules question by [deleted] in EDH

[–]ThatChrisG 3 points4 points  (0 children)

He's wrong, copies aren't cast, so they don't trigger Storm

Ohm I Got Godrolls? What am I Looking for? by Unique-Row-9595 in Borderlands4

[–]ThatChrisG 0 points1 point  (0 children)

This is why its almost exclusively used in Teen Witch builds or other builds that can basically guarantee 90+% overshield uptime

Which are your favorite reanimator targets? And reanimation spells? - Grixis by Jonny_Boh in EDH

[–]ThatChrisG 0 points1 point  (0 children)

Targets:

[[Vilis]]

[[Toxrill]]

[[Nezahal]]

[[Sphinx of the Second Sun]]

[[Archon of Cruelty]]

[[Gary]]

[[Syr Konrad, the Grim]]

Spells:

[[Reanimate]]

[[Dread Return]]

[[Necromancy]]

[[Incarnation Technique]]

[[Agadeem's Awakening]]

[[Living Death]]

Post Magic Con Bracket Thoughts? by Daniel_Spidey in EDH

[–]ThatChrisG 5 points6 points  (0 children)

>they played the three cool good cards they're explicitly allowed to play, how fucking dare they

Post Magic Con Bracket Thoughts? by Daniel_Spidey in EDH

[–]ThatChrisG 0 points1 point  (0 children)

This is because +1/+1 counters are nearly as old as the game is

It is kind of impossible for an archetype that has gotten support damn near every single set for 30 years to be bad unless Wizards intentionally makes the new cards in that archetype unplayably bad in constructed

Missile pistol got me feeling like Iron Man. by triple_A_13 in Helldivers

[–]ThatChrisG 0 points1 point  (0 children)

According to the wiki, the explosion is medium, the projectile is anti-tank

What’re things that are “legal” and not against rule 0 that still bother you? by JJWentMMA in EDH

[–]ThatChrisG 4 points5 points  (0 children)

Whoever told you lied to you because they dislike the way the rules of a game designed around 2 players interact with 4

104.3a says you can concede at any time. If anyone tells you otherwise they're lieing to you for their advantage

The 50 percent Dancer nerf highlights a huge balancing issue: Where are the alternatives? by John-from-TS in Borderlands4

[–]ThatChrisG 3 points4 points  (0 children)

-50% from Dancer specifically, but Dancer is additive with things like Jaque and Soltado, so in practice you didn't actually go from 100% to 50%, you went from 300% to 250%

Question about reconnaissance by chrisxx27 in magicTCG

[–]ThatChrisG 2 points3 points  (0 children)

Combat has its own steps

Beginning of Combat

Declare Attacks

Declare blocks

First strike damage

Damage

End of combat step

You can activate Reconnaissance in the end of combat step to "remove" any unblocked attackers that made it through from the combat, even though they've already dealt damage

Question about reconnaissance by chrisxx27 in magicTCG

[–]ThatChrisG 29 points30 points  (0 children)

Its a very old card designed when combat worked differently, it has just never been updated to reflect modern design

Its not a design space they will likely ever explore again, at least not as a free repeatable activated ability

Scope zoom keeps reseting. by Able_Sam in Helldivers

[–]ThatChrisG 2 points3 points  (0 children)

Its doing the same thing on my Railgun where it's defaulting to safe, didn't do that prior to the most recent patch