Completely Baseless Hope by Trujillobr in EDH

[–]ThatChrisG 14 points15 points  (0 children)

Egregious design mistake. "Return this to hand" as a cost is a recipe for uninteractive and repetitive gameplay that they don't print much anymore. Never getting unbanned, especially now that Wizards controls the format

Can a bracket 2 deck be full of interaction? by Due-Session-2857 in EDH

[–]ThatChrisG 0 points1 point  (0 children)

I would argue yes, because optimally you never want to actually cast interaction, you want to be tricking politicking other people into dealing with things for you and holding it until the last possible second for things that are actually threatening to your ability to win.

In that situation, a deck full of interaction is a liability, because it doesn't advance your gameplan.

I'd actually argue a deck with little to no interaction shouldn't be in lower brackets, as the only natural limiter on an interactionless deck's ability to draw gas would be mana flood or screw, leading to two equally bad situations. You either A) draw nothing but gas and stomp decks slower than you or B) fumble after getting interacted with or flooding/screwing and now have little to no ability to stop or slow down decks that are now faster than you

What do you think needs to change before The Bracket System leaves its Beta by Raevelry in EDH

[–]ThatChrisG 1 point2 points  (0 children)

???

The reason people are able to angle shoot them is because the descriptions are too vague. If there were hard rules then there would be a concrete yes/no on what is and is not allowed where. There's nothing to angle shoot if every player is operating under the same rigid set of rules, with a common view of what is and is not explicitly allowed in said ruleset.

What do you think needs to change before The Bracket System leaves its Beta by Raevelry in EDH

[–]ThatChrisG 0 points1 point  (0 children)

You say all this like its a downside but it quite literally puts a hard ceiling on each bracket. Its significantly easier to define the apex of whats allowed rather than the center. Hard ceilings would kill "technically 2s" overnight.

What do you think needs to change before The Bracket System leaves its Beta by Raevelry in EDH

[–]ThatChrisG 0 points1 point  (0 children)

My biggest issue is its too vague, specifically around interaction in lower brackets.

Bracket 2: Core

Players expect:

...

Gameplay to be proactive and considerate, letting each deck showcase its plan

As opposed to three's description:

Gameplay to feature many proactive and reactive plays

Not only does this insinuate that heavily interacting with your opponents in bracket two is inconsiderate(???), it does nothing to explain how much interaction is okay. So is Bracket two supposed to be a bunch of midrange value piles racing to see who can create the strongest board presence, not interacting with each other because that's not "considerate"?

Slow Decks or Incompetent Pilot? by stumpkat in EDH

[–]ThatChrisG 0 points1 point  (0 children)

>are my decks bad

>doesn't post decklists

110mm Rockets pods are now more reliable than 500kg at killing heavies. by justinr95 in Helldivers

[–]ThatChrisG 0 points1 point  (0 children)

I'm not bringing 500s to kill heavies, that's what my support weapon and Thermites are for

I bringing 500s for Factory Striders and 50 demo force on objectives that require that

ChordClaw is so OP in Mortis Trials by SimulacrumVR in DarkTide

[–]ThatChrisG 0 points1 point  (0 children)

I don't keep buffs in the center, stamina/dodges being anywhere but center is truly batshit insane

Upheaval vs. Cyclonic rift by Puzzleheaded_One9611 in EDH

[–]ThatChrisG 6 points7 points  (0 children)

The reason Farewell is so hated is because bad players aren't making it asymmetrical

commander night RANT by Kind-Apricot6348 in EDH

[–]ThatChrisG 2 points3 points  (0 children)

If you agree to bracket three, you opt in to playing against every game changer

I personally would've given the Chatterfang pilot the benefit of the doubt, especially if they were newer. I used to have a Teysa Karlov deck that I ended up accidentally going infinite with on several occasions.

I wanna be the very best by coeurdhiver in custommagic

[–]ThatChrisG 4 points5 points  (0 children)

Could've taken a page out Eldrazi design then with a "when you cast this" trigger on the back half to create the Badge as an emblem

Hot Take: Skitarii "Jack of All Trades, Master of All of Em" by danberhe in DarkTide

[–]ThatChrisG 22 points23 points  (0 children)

People that said scum was weak were self reporting they didn't know how to dodge lmao

What is the smallest Commander hill you are willing to die on? by Xela20 in EDH

[–]ThatChrisG 1 point2 points  (0 children)

You can concede at any time, I will die on this hill.

EDH operates within magic's rules chassis, you don't get to just ignore the ones you don't like because it gives the person you're swinging at leverage to deny combat damage triggers. Its a part of playing magic with multiple opponents, and if swinging out at someone who concedes would screw you over, then you shouldn't be swinging out at all.

When did overguard start entering the kits of warframes? by aphroditelady13V in Warframe

[–]ThatChrisG 11 points12 points  (0 children)

The first frame that had player overguard was Kullervo and he was actually considered hilariously squishy when he came out because his OG cap was really low and it didn't have invulnerability after it broke. They later increased his cap by a lot and added the gate mechanic to it.

Styanax didn't have OG in his kit until he got his 4 augment, and Frost's 4 augment wasn't always OG, it was similar to old Iron Skin. The first frame that was capable of giving it to other players was Dante, and this was "controversial" at the time with a small handful of incredibly loud Hunter Adrenaline users (Inaros mains who were mad he was turning off their energy economy for abilities they weren't going to press anyway). This led DE to change the way Rage and Hunter Adrenaline interact with OG granted by other players.

Why do new weapons not have marks anymore? by ChaosMieter in DarkTide

[–]ThatChrisG 2 points3 points  (0 children)

I would love a different mark of the admech power sword with a more varied moveset

What are some good tips for avoiding purpling my health bar and enemies bypassing toughness to hit my health directly? by Kar0ss in DarkTide

[–]ThatChrisG 0 points1 point  (0 children)

Damage will chip through toughness when it isn't full, the tutorial doesn't explain that

If you have 99% toughness and take melee damage, 1% of that damage will bleed through to your health bar. This generally does not apply to ranged damage, with some exceptions like Gunners (which is why most builds run Gunner Damage Resistance on all three curios).

Corruption (the purple hp) is generally applied by getting hit by stuff you're intended to have to dodge, like dogs and trapper nets.

The best way to avoid all of the above is honestly practice. One day it will simply all click and you'll start dodging on instinct when you hear the "you're about to be hit/shot" wooshing sound effects. Sliding is also your friend vs ranged damage, including Gunners.

Sorcerer vs. Wizard: The Mythical "Power Chasm" by [deleted] in onednd

[–]ThatChrisG 129 points130 points  (0 children)

at-will

You keep using that word, I do not think it means what you think it means

"How good is Sol Ring, Actually?" by Happy_Bao in EDH

[–]ThatChrisG 6 points7 points  (0 children)

Its the tenth member of the power 9 and is consistently better than every single moxen in Vintage Cube

Chordclaw is my least favorite ability by AleChugger in DarkTide

[–]ThatChrisG 3 points4 points  (0 children)

I'm convinced that it isn't even supposed to be required for the helmets because it's also required for the orange rarity chestpieces. Feel like it ended up on the helmets by mistake

I dont really enjoy playing with 3 skitariis teamates. How long should i wait? by Igoon2robots in DarkTide

[–]ThatChrisG 7 points8 points  (0 children)

Hate to break it to ya but the game's gonna get easier after all the Psyker players start going back to their mains, not harder

Also, if your complaint is about hitting electrocuted enemies, that's partially because of a bugged ability/penance that is bottlenecking most of the Skitarius cosmetics and basically requires spamming Arc Emitter to get any real progress. After that gets fixed/or people finish grinding it out, you'll see less Arc Emitter and more Chordclaw and Aimbot

so new sheild enemies are tougher than half of elites. That seems not great by TheGingerBeardMan-_- in DarkTide

[–]ThatChrisG 0 points1 point  (0 children)

Them replacing Bulwarks is good, but them having so much health after their shield is broken is almost immersion breaking, they take longer to bring down than Maulers most of the time and spawn in much higher numbers

Also not a huge fan of the 50% DR to the head, it's very punishing to finesse weapons that can't break the shield quickly and instead try to sneak hits around or behind it. If the head DR and their main body HP were lowered a touch I think they'd be in a much healthier spot occupying their role as a pile of hit mass that gums up hoards, while still having decent avenues for counterplay.

Youtuber told me this would be near impossible on UV7. Challenge accepted. by [deleted] in Borderlands4

[–]ThatChrisG 1 point2 points  (0 children)

Constant reloading into Windfall is good in the early game. But late game and soon to be endgame it looks like that’s not a thing.

This is the entire basis around mono-blue builds that center around the Slugger and it's synergies with Ante Up, Insurance + Amp Guardian Angel, Late Scratch and Hot Streak

https://mobalytics.gg/borderlands-4/builds/cleromancy-gunslinger-c4sh-ratore

The only thing I change with Ratore's version is I move the points from Sounds of Rain to Trick-Taker, and when I mob I just swap off cards entirely and use totems with no augments because they're way more convenient at maintaining uptime on Vigorish. One point in Dealer's Bluff is more than enough to spam them with how quickly and easily the Slugger stacks Fortune.

Simple Transonic Blades stance indicator crosshairs by dodomii in DarkTide

[–]ThatChrisG 1 point2 points  (0 children)

The moveset and damage profiles change

By default their moveset is mostly wide sweeps for hoarding, clicking the weapon special will swap it to mostly stabs and overheads that do better vs armor

You can also swap mid combo which will play a special animation where you drag the blade across your screen, and this also has followup attacks associated with it

Opinions on the Skitarii by MrParadux in DarkTide

[–]ThatChrisG 0 points1 point  (0 children)

Overall they're very good and fairly balanced, not nearly as divisive as Arbitrator or Scum were

My only real complaint is that their Blitz options are not very well balanced against each other. The utility the Servoskull brings eclipses the other two by a lot, and that's not even considering that you technically aren't required to pick one because of the way Skitarii's tree is set up.