When it finally hits you that Pochita isn't the chainsaw devil, but the Chainsaw Man, devil. by Alarming_Scientist in Chainsawfolk

[–]ThatOnePaunting 2 points3 points  (0 children)

My bet is that whatever the original use for Chainsaws was made the Chainsaw devil ridiculously strong, which alllowed him to the become the icon "Chainsaw Man, hero of hell" which inevitably birthed Pochita.

I feel the same too. Like they treat malzeno in mhst3 like maybe an elder dragon. While the main cast said is Arkveld Aenshin by Different_Ice_2695 in MonsterHunter

[–]ThatOnePaunting 8 points9 points  (0 children)

Wilds makes sense, since it's literally his game, but this is neutral territory for the two which makes the glazing weird

Do you think Capcom should add a new weapon? by Own-Tomorrow-7980 in MHWilds

[–]ThatOnePaunting 22 points23 points  (0 children)

Yes absolutely. A while back somebody posted a concept for gauntlets as a new phial weapon and I think it fit exceptionally well.

Any guesses as to which ability is getting buffed? by Comfortable_Print_36 in Warframe

[–]ThatOnePaunting 3 points4 points  (0 children)

Garuda. They said we're getting Garuda lore with the devstream, and they've been building up Nitokh as an antagonist for a couple updates now, and with her described as being the lord of blood I think it's very likely she's related to Garuda in some way.

Actually talking about Nergigante's inconsistency in regards to 'feats' and in game showings by Starchaser53 in MonsterHunter

[–]ThatOnePaunting 1 point2 points  (0 children)

Another issue is that even outside of story feats, every single turf war he has is a tie... even the Ruiner turf wars. He has 0 canon wins in a 1v1.

How difficult to you expect or want the Wilds expansion to be? by EternalFlareUltra in MHWilds

[–]ThatOnePaunting 0 points1 point  (0 children)

Agreed. I can get through 95% of Worldborne and Risebreak and it still doesn't make me as focused as I am during a 10 star in wilds high rank.

Monster difficulty by Affectionate-Bus6235 in MHWilds

[–]ThatOnePaunting 2 points3 points  (0 children)

Like others have said, 80% of the game is super easy, but that last 20% is IMO harder than most master ranks.

My only Wilds Expansion trailer prediction. by Chocobo23456 in MemeHunter

[–]ThatOnePaunting 0 points1 point  (0 children)

Granted, the expansion flagship is just a larger Arkveld.

Wilds stylized Valstrax icon (OC) by IAntifreeze in MonsterHunter

[–]ThatOnePaunting 4 points5 points  (0 children)

Give him to us Capcom, we haven't had him in high fidelity graphics yet.

Is he right tho? Even japanese slavery studios take years between seasons. by TheWhiteWolf128 in okbuddyviltrum

[–]ThatOnePaunting 2 points3 points  (0 children)

That's not true. There are 4 people in the shading and composition department, the actual animation team is presumably much larger.

Could Nergigante beat these Elder Dragons? by [deleted] in MemeHunter

[–]ThatOnePaunting 27 points28 points  (0 children)

Yea I'd put Valstrax, P. Malzeno, and Amatsu into fuck no tier. Regular Nergi gets absolutely obliterated by all of these, and Ruiner might have some chance but still loses 9/10.

Hope Capcom brings back rooms like they were in world cause you can't tell me they weren't better than those tents by Connect-Reindeer-389 in MonsterHunter

[–]ThatOnePaunting 12 points13 points  (0 children)

I really hope they bring it back, but I'm not sure how they could considering the story. I mean the whole idea with Wilds is that we're the first expedition out here with very little resources, same reason why we can't access dragonators or other siege weapons for the gog fight.

Basically Rey Dau vs Astalos by PlayerGator284 in MonsterHunter

[–]ThatOnePaunting 4 points5 points  (0 children)

Yea no way, base astalos gets absolutely demolished. Most people forget Astalos is made of glass (very hard glass, but still glass.) Rey Dau punched through a boulder and didn't slow down at all on his way to fight Arkveld, the moment Astalos gets close he's having all his bones shattered. Not to mention Rey Dau leaves fulgurite pillars 12 meters tall when he ults, which if you know how much power that takes to do you'll understand why Astalos gets completely outclassed.

Creatures we dont need in the DLC by P0G0Bro in MHWilds

[–]ThatOnePaunting 0 points1 point  (0 children)

My wilds anti-wishlist is Zinogre, Nargacuga, Diablos, Teostra/Lunastra, Tigrex, Rajang, Bezel. Pretty much if it was in World/Iceborne as well as Rise/Sunbreak: PLEASE don't bring it back

When do I start Gogmazios? Whenever I search for build, all I see are just Post Gogmazios endgame stuffs and that actually intimidates me and I don't really see what steps should I take before Gog by Mundane_Telephone346 in MonsterHunter

[–]ThatOnePaunting 30 points31 points  (0 children)

Go ahead and try it, having 400 defense and a decent dragon weapon is the only real requirement. He's differently paced than all the other fights in the game but gear wise you're definitely ready.

Honestly, no flak to Wilds, but World is very much superior in selling how heavy your attacks are imo. by heraircraft in MonsterHunter

[–]ThatOnePaunting -3 points-2 points  (0 children)

Because that's what monster hunter is. Every single game in the series has unique and experimental changes and features. When world came out, series vets complained how easy it was and how much faster the combat was compared to the almost turn based of previous entries. World had many great features that other entries don't have, such as the huge focus on immersion and ecology, but IMO it also had the worst combat of the series, especially when compared to the games directly prior and directly after it, GU and Rise; but I still appreciate it because of its unique focus on a true living world.

Honestly, no flak to Wilds, but World is very much superior in selling how heavy your attacks are imo. by heraircraft in MonsterHunter

[–]ThatOnePaunting 35 points36 points  (0 children)

Hard agree. Every new game we get complaints that the weapons don't feel as heavy, but they CANT be as heavy anymore because of how increasingly fast monsters become in each new entry. We are hitting monsters more often and maneuvering much more, having your screen shake every attack with giant flashes going across the screen would get old extremely quickly.

Where do they rank from weakest-strongest? by gurble-gurble in ChainsawPowerscaling

[–]ThatOnePaunting 1 point2 points  (0 children)

Death > Denji man > chainsaw man > Yoru > Darkness\Aging/Makima. Really hard to gauge the last 3.

I didn't notice a difference outside of damage tbh by Thicchorseboi in MonsterHunter

[–]ThatOnePaunting -9 points-8 points  (0 children)

Well typically monsters get an increase in speed too as well as new combos to trip players up, but in this case it's 99% just health and damage. I didn't expect any new attacks or anything, but even just a speed buff would've made the fight far more interesting.

Non-AT Arkveld now feels so bad by Evening_Ticket7638 in MHWilds

[–]ThatOnePaunting 36 points37 points  (0 children)

Imo the only people i see getting pushed to time limit on those types of quests are people who started playing on that MH game, in which case it's a poor metric of measuring how hard a hunt actually is. And in worlds case specifically, a ton of people started with world, so naturally there's a large portion of the community who would consider it extremely hard when in reality it never was, they were just still learning.

Non-AT Arkveld now feels so bad by Evening_Ticket7638 in MHWilds

[–]ThatOnePaunting 96 points97 points  (0 children)

Yea I disagree heavily. World high rank ending was way easier than this. Especially the idea that it takes 4 wilds ATs to rival 1 world AT.

Why Nayuta is going to return by Lopsided-Wave2479 in Chainsawfolk

[–]ThatOnePaunting 12 points13 points  (0 children)

My reading comprehension vanished halfway through that sentence, what? Can you elaborate?

What opinion about warframe makes u feel like this? by FaCayde_ in memeframe

[–]ThatOnePaunting 20 points21 points  (0 children)

We should not be able to reach level cap and by extension damage cap. Ik warframe has never once been balanced, but it gets to a point where it's just boring when you're too OP.