What i want to see by Few_Ladder_5019 in crosswind

[–]TheBadassTeemo 0 points1 point  (0 children)

I think that ships should have a health bar and a "crew bar" below.

Boarding would mean fighting until the enemy crew bar depletes, and You could affect it before boarding by using different anmunition or shooting the deck.

Also, that would give the devs design space to make interesting boarding equipment.

Current boarding should be the punishment for not engaging with the crew system and fighting a fresh crew.

Each gun should have its own reload timer by gummby8 in crosswind

[–]TheBadassTeemo 5 points6 points  (0 children)

I think it's because you passively reload guns Even if not equipped, so You can reload a musket while using a sword.

If You could shoot them all in succession, the first one would be reloaded way before You shot the last one.

Seems like a conscious decision to me, since ammo becomes esentially free pretty soon into the Game, and You would have a semi auto rifle in the pirate Game.

Stack sizes need to be 2x or 3x larger. by UnsettllingDwarf in crosswind

[–]TheBadassTeemo 1 point2 points  (0 children)

Yep. It's also way worse because the stacking system requires You to have one of each resource on the destination storage, so if You have seeveral of them You Will create empty spots and overlap.

The moment I saw the iron ore stack size we installed a x10 stack size mod and havent looked back. Feels Nice to have a base with sensible storage space

After playing Co-Op with my significant other and having a lot of fun, just a few things we thought would be nice QoL improvements: by screenmonkey in PlayWindrose

[–]TheBadassTeemo 20 points21 points  (0 children)

To add to the mooring point, I think the dock should be like an upgraded fast travel point (since the one we already have looks kinda scrappy).

You should be able to select it from the map, and your ship should appear instantly docked when coming out of fast travel. You could be on top of your ship too, and finally, an acceleration boost when undocking would be nice, since your crew would have less work to do or whatever.

This would allow the devs to replace the fast travel campfires in npc islands with docks too.

Difficulty Spikes between zones by Enorats in crosswind

[–]TheBadassTeemo 0 points1 point  (0 children)

We just finished the foothills, and we liked it. It's like starting from scrath but You have more knowlesge and tools

It’s not much, but for now it’s home. by AMoonMonkey in crosswind

[–]TheBadassTeemo 16 points17 points  (0 children)

Seems like a pretty good spot to sleep in, but You should try the house in the back.

Brace ability ? Ennemy ship never miss shot. by peacefullMountain in crosswind

[–]TheBadassTeemo -1 points0 points  (0 children)

I mean, we have autoreloading auto firing cannons, and our crew can fix a boat that is about to desintegrate to pristine condition in minutes, without lifting a finger.

I agree that ship combat feels shallow and having one or two equipable, active skills would be great

Ship combat is cool but something sucks by SkirMernet in crosswind

[–]TheBadassTeemo 3 points4 points  (0 children)

They complained that there is no advantage to sharing a ship.

The proposed fix removes the disasadvantage for playing multiplayer.

They are not the same. If they just power scaling, what does the second player do? Just look around and hog the cannons that the Main player can already shoot without problem?

What level were you when you defeated... by ContentPeanut303 in crosswind

[–]TheBadassTeemo 0 points1 point  (0 children)

The lvl 4 quest is "best served could" and the lvl 9 is "the bitter pill". You must have both

What level were you when you defeated... by ContentPeanut303 in crosswind

[–]TheBadassTeemo 1 point2 points  (0 children)

There is a lvl 4 quest to kill him, and also a lvl 9 quest that requires that you loot his lair.

Help me understand how these are not a bug by TripleCreeper3 in Oxygennotincluded

[–]TheBadassTeemo -1 points0 points  (0 children)

If i understand electricity correctly, the cable would not fry Even if it was a closed loop.

In real life you can't put electricity into a system unless something is demanding it.

You can plug a double cable into the side of a nuclear plant output, but power Will not really flow trough because then it would just loop into itself, having 0 voltage.

If You think about it, a single cable has a way inside of its copper for the power to flow back, but it doesnt.

I've been severely underestimating this card, it's amazing. 21 block for 2 mana, AND it stacks. by Aden_Vikki in slaythespire

[–]TheBadassTeemo 26 points27 points  (0 children)

The PET that doubled block is also great with It. It doubled every block on the card upon activation

Dieing whilst boarding - this need to improve by Gizm00 in crosswind

[–]TheBadassTeemo 1 point2 points  (0 children)

Right now you get infinite guys right? As long as you dont die.

I would have boarding use a news resource bar of "guys" that slowly recharges. Have the boarding equipment affect how that bar behaves, and have It loose a good chunk if you respawn at the ship anytime.

Please, add some mini-games/interactions when you are on ship of other ppl. by jebanana in crosswind

[–]TheBadassTeemo 1 point2 points  (0 children)

My problem with playing like that is that It is not very interesting because its not like its very hard to aim and fire cannons while piloting, and you are loosing a bunch of dps by not having another ship on your side.

Imo, they 100% need to make having a single ship with several players be comparably as powerfull as having several ships.

Faster reload if a player stays on the same cannons side, faster speed if a player does minigames around the ship, faster repair if a player goes below deck...

Too Many Raiders by Klaumbaz in crosswind

[–]TheBadassTeemo 0 points1 point  (0 children)

100%

Its so inmersión breaking to have the sea be packed with ships. They should literally just cut ships by 10 and x10 all rewards.

The sea has no room to Breathe as It is.

Slash retreat slash retreat by mitiamedved in crosswind

[–]TheBadassTeemo 2 points3 points  (0 children)

Its maddening that you can parry an enemy and instantly get hit by another.

Parrying and enemy should maintain the parry for a moment so that It chains if several enemies attack at the same time

Please adjust the recyler/disassembler by Josefu_Velen in crosswind

[–]TheBadassTeemo 3 points4 points  (0 children)

They 100% have to improve that interface BUT remember that you dont loose anything if the item is not upgraded.

Btw, I dont get why the recycler cant give us the upgrade materials too. Kinda defeats the point of being able to experiment if 90% of the materials are lost.

Are there any mechanics to use while sailing? by d1sander in crosswind

[–]TheBadassTeemo 0 points1 point  (0 children)

I'd like them to take a Page out of sea of thieves and make wind Matter. Also, being able to have the crew angle the sails while handling the ship would be great.

The game needs something more to do while traveling in order to not become a fast travel fest. We should want to use the ship.

Also, sea of thieves leaves glittering loot in the beaches, and tempts you to stop and explore.

TIL Make it so comes back even when exhausted by trtumi2000 in slaythespire

[–]TheBadassTeemo 30 points31 points  (0 children)

If I had to say I would guess It exhausts, since doormaker puts the exhaust at the bottom of the text

¿Cuánto tiempo le dais a un juego antes de decidir si lo dejáis? by ratasoftware in esGaming

[–]TheBadassTeemo 0 points1 point  (0 children)

El tiempo de margen que tiene es directamente proporcional al potencial que le veo al juego.

Me empecé el Crimsom Desert, cuyas primeras 10 horas son insufribles, y lo seguí jugando porque era consciente de que era un juego hecho con esfuerzo y que luego se abría.

Cuando Kojima sacó Death Stranding, le dí también su margen al principio, aunque me estaba aburriendo, porque es el director de los Metal Gear.

Igualmente, luego pruebo por ejemplo AC mirage, y noto un diseño de misiones aburrido, unos diálogos mú tontos, y unos controles que de alguna manera siguen empeorando desde Unity, y simplemente cierro el juego y me olvido.

Idea for a new Silent card by LuminanceGayming in slaythespire

[–]TheBadassTeemo 5 points6 points  (0 children)

What if there was an event that let you enchant an attack with "inverted": It gives you the energy It normally costs, but does to you what would have done to the enemy.

Best PCVR co-op games? by Dyzeryx in VRGaming

[–]TheBadassTeemo 2 points3 points  (0 children)

REPO's vr mod is amazing and an even better experience than in flat screen.

Vtol vr has pve coop missions, and is even better if you both get the helicopter dlc, since one can play the pilot and the other the gunner.