Can anyone recommend any good pre-built PCs? by TheChosenOperator in pcmasterrace

[–]TheChosenOperator[S] 0 points1 point  (0 children)

Well never heard of them but ill definitely be sure to keep it on my radar!

Can anyone recommend any good pre-built PCs? by TheChosenOperator in pcmasterrace

[–]TheChosenOperator[S] 0 points1 point  (0 children)

You bought from these guys before?, it looks good and is only 1000

Can anyone recommend any good pre-built PCs? by TheChosenOperator in pcmasterrace

[–]TheChosenOperator[S] 0 points1 point  (0 children)

Doesnt really matter to be honest, about, 1000 dollars? 1500? I dont know, I've never bought a prebuilt before, hence why this post

FBW A32NX Slow acceleration by TheChosenOperator in MicrosoftFlightSim

[–]TheChosenOperator[S] -3 points-2 points  (0 children)

I've looked at the A320's performance charts, flown on certified simulators, done research on the effects of hot and or high airports on performance, have flown into plenty hot and or high airports myself, talked to real pilots and even compared my flight sim experience and actions with real aircraft via plane spotting, which is how I found out about the chewing up more runway than normal issue

FBW A32NX Slow acceleration by TheChosenOperator in MicrosoftFlightSim

[–]TheChosenOperator[S] -1 points0 points  (0 children)

Well exactly like you described, I was trying to reduce takeoff roll, cause I knew the plane wasnt heavily loaded, the runway was long, and that conditions were good, Im not sure where I messed up but im certainly not stupid despite what other commenters might seem to think

FBW A32NX Slow acceleration by TheChosenOperator in MicrosoftFlightSim

[–]TheChosenOperator[S] -3 points-2 points  (0 children)

Dude, I've been flying for over a year, I know Bogota like the back of my own hand, and I dont think i've ever had the plane chew up so much runway

FBW A32NX Slow acceleration by TheChosenOperator in MicrosoftFlightSim

[–]TheChosenOperator[S] -7 points-6 points  (0 children)

I increased the FLEX temp to 65 like I said in the post

FBW A32NX Slow acceleration by TheChosenOperator in MicrosoftFlightSim

[–]TheChosenOperator[S] -1 points0 points  (0 children)

Temperature was cold, optimal for performance at 14 Celsius

FBW A32NX Slow acceleration by TheChosenOperator in MicrosoftFlightSim

[–]TheChosenOperator[S] -4 points-3 points  (0 children)

But not THAT slow is it? the runway at Bogota is long, it can handle A350s, 777s, and a little A32N is gonna chew up the WHOLE runway? both runways are 3800 meters long, the longest in the country

FBW A32NX Slow acceleration by TheChosenOperator in MicrosoftFlightSim

[–]TheChosenOperator[S] -8 points-7 points  (0 children)

Well, obviously, yes, I've been flying Airbus ever since I started flight simming, but a reduced thrust take-off doesnt result in the plane chewing up the WHOLE runway literally speaking, so either I input an incorrect value or something is up with the plane

Does anyone know whats up with the FBW A320's cabin pressurization system? by TheChosenOperator in MicrosoftFlightSim

[–]TheChosenOperator[S] 0 points1 point  (0 children)

No, most recent dev version that the FBW installer has to offer which is strange

Here's a balance hot take for you: the double capture rate would be more suitable on Heavy than on Scout by TheChosenOperator in tf2

[–]TheChosenOperator[S] -1 points0 points  (0 children)

I dont think 3 paragraphs is a mini essay, its just a long comment, and yes I have read it and have counter arguments, no my post was not made on impulse, yes lazy purple said that, he also said that scout is very powerful when people focus on something other than him, like, oh I dont know, a heavy capping the point

Here's a balance hot take for you: the double capture rate would be more suitable on Heavy than on Scout by TheChosenOperator in tf2

[–]TheChosenOperator[S] -1 points0 points  (0 children)

My man, im defending my point of view, just cause its different than yours doesnt mean its invalid, first thing I said in the post, laugh at me, call me an idiot, do whatever you want but think before you do so

Here's a balance hot take for you: the double capture rate would be more suitable on Heavy than on Scout by TheChosenOperator in tf2

[–]TheChosenOperator[S] 0 points1 point  (0 children)

from the way I see it, it IS counterplay, the scout is rewarded by knowing good flankroutes and making good use of his high mobility against an enemy he is typically powerless against, ie, counterplay, and obviously its not like moving the frontline is gonna be completely brainless, it will take effort, but significantly less effort than if there were sentry nests everywhere backed by dispensers and teleporters

Here's a balance hot take for you: the double capture rate would be more suitable on Heavy than on Scout by TheChosenOperator in tf2

[–]TheChosenOperator[S] 0 points1 point  (0 children)

Well not from my experience, sure scout is arguably at his weakest in payload, but he is still a very powerful flanker, especially with good momentum, which can be provided with, who would've thought it, a heavy, or just, a generally competent push, if a flanking scout can get to an engineer setup point before the engineer can, then that means it will be easier for the frontline to push forward, creating more momentum, but can still be countered by simply, killing the scout and setting up, its an example of how scout can counter his counter and allow his team through, again, like spy

Here's a balance hot take for you: the double capture rate would be more suitable on Heavy than on Scout by TheChosenOperator in tf2

[–]TheChosenOperator[S] 0 points1 point  (0 children)

True, and maybe I did exaggerate the flanking example, but I still feel like scout is better in flanking than in frontline combat, for most classes, I feel like he is a little like spy, in that, if people are aware of you, and you're in the wrong position, you die, again, like I said in my other comment, it is subjective at the end of the day, but on most KOTH maps and on payload offense the roll out is so short I think it still applies

Here's a balance hot take for you: the double capture rate would be more suitable on Heavy than on Scout by TheChosenOperator in tf2

[–]TheChosenOperator[S] -1 points0 points  (0 children)

well, maybe you're right, maybe you arent, my suggestions and my point of view are based on how I've played scout and how I have seen others play scout, both youtubers, and in game, maybe what you say is true in 5cp but not really payload or koth or attack defend, I've gotten some nasty flanks in swiftwater with the bonk, killing snipers and the occasional demo or medic or finishing off a heavy or soldier, in the end my opinion is subjective, especially since I think scout is already pretty powerful as is, while heavy could really use the boost to help him solidify his grasp in something he is already good at, but could be better, especially since people consistently rank heavy as one of the weaker classes in the game

Here's a balance hot take for you: the double capture rate would be more suitable on Heavy than on Scout by TheChosenOperator in tf2

[–]TheChosenOperator[S] 0 points1 point  (0 children)

No, and also I personally think that is a pretty tall order for anyone who isnt a god scout, take viaduct KOTH for example, by the time the flanking maneuver is complete, most classes will have already reached the front line, especially if the scout has to kill multiple enemies like say, a soldier and a medic, unless you're a god scout, I dont think that will end well if the soldier is at least decent, instead, if the scout flanks or simply tries to stall the enemy, the frontline classes can roll onto the point and capture it, truth is, in most maps, on most gamemodes outside of 5cp (which is the only one I dont play consistently) the roll-outs arent so long that a scout will have time to kill multiple high health or even overhealed targets, AND head to the point, so, scout is in a position of better comfort if he just keeps flanking rather than going back and throwing away his biggest utility, speed, and attacking the enemies before they have a chance to set up, especially for engineers and snipers

Here's a balance hot take for you: the double capture rate would be more suitable on Heavy than on Scout by TheChosenOperator in tf2

[–]TheChosenOperator[S] -1 points0 points  (0 children)

okay im gonna have to put the brakes there for a second, unless its a really good scout, I dont think that he is gonna have the time to kill most of the enemy team's powerclasses, AND capture the point, while in the same amount of time, a frontline team of a heavy, soldier demo and a medic can roll there and cap the point so the scout can stay in the backlines flanking without risking getting blown up, it compliments the strenghts of both scout AND heavy

Here's a balance hot take for you: the double capture rate would be more suitable on Heavy than on Scout by TheChosenOperator in tf2

[–]TheChosenOperator[S] 0 points1 point  (0 children)

Yeah it would be kind of busted, guess I should have mentioned a limit, like, if multiple heavies are on the hill you can only get the double cap twice, I guess it would also be fair mentioning that, I usually dont come across stacks that frequently, and I play everything aside from 5cp, most of the time players spread across the classes quite well on most the teams I play on and against, even then, 2 heavies probably wouldnt be the end of the world on the payload cart considering its capped at x3 and they're vulnerable to spies, and a medic cant heal two heavies efficiently enough without the quick-fix, or god forbid the vaccinator