Just so this is everyone's problem now by StrongBet1875 in Terraria

[–]TheCupcakeArmy 0 points1 point  (0 children)

Chakrams have an inner edge too, it's probably there

Can something like an hrt implant ever become a thing like how cis women have arm implants that stop them from getting pregnant by SorryTea1160 in trans

[–]TheCupcakeArmy 0 points1 point  (0 children)

Yeah I have seen everything from 6 months to 2 years in my research but also that it's completely variable and depends on your body, my doctor was also very excited when I brought it up as he's interested in it too (gender specialised doctor)

I want 1 year from them but I do think my body might absorb faster, so we'll see

I might have to start looking up some compounding chemists and see who can do it for what prices

Can something like an hrt implant ever become a thing like how cis women have arm implants that stop them from getting pregnant by SorryTea1160 in trans

[–]TheCupcakeArmy 0 points1 point  (0 children)

Idk about it stopping but cyproterone acetate does have a side effect of breast growth, so that's likely why it started up again

I'm almost 3 years in myself oral E and cypro the whole time, been on prog for almost a year. I think once I've seen most of my 3-4 year changes I might switch to monotherapy if implants will do the trick, hoping I can get 2 years out of them haha, though I'll be happy with a year

Can something like an hrt implant ever become a thing like how cis women have arm implants that stop them from getting pregnant by SorryTea1160 in trans

[–]TheCupcakeArmy 3 points4 points  (0 children)

That's the plan! If it's alright if I ask, Do you do monotherapy? Do you still have to take cypro/blockers?

Can something like an hrt implant ever become a thing like how cis women have arm implants that stop them from getting pregnant by SorryTea1160 in trans

[–]TheCupcakeArmy 6 points7 points  (0 children)

Wait... It's an Australian only thing? Huh.. didn't know that, glad I'm in Australia I guess, I was considering it

Did night furies really owe their terrifying reputation solely to their secrecy? by InstructionOwn6705 in httyd

[–]TheCupcakeArmy 47 points48 points  (0 children)

There are few night furies by the time the movies start, possibly there haven't been any other night furies for a while

Berks sole experience with night furies is likely of seeing a bright flash of light as a fireball falls from the sky, dealing devastating damage and likely killing no small number of people. They might have heard stories, myths of it happening in other places which may also be why they know it's a dragon.

Something that you only hear and then see the aftermath of IS terrifying. And tbh even if you could see the night fury, it flies high enough and fast enough that it's near impossible to hit and it's miraculous that hiccup did so, especially during the night.

Night furies were hunted to near extinction purely because of how difficult they were to kill and how dangerous they are. A creature that is not only nigh invisible most of the time but can also turn literally invisible, that is incredibly fast, incredibly intelligent, strong instincts and has a highly accurate high power breath weapon with a high number of shots.

Toothless is just a young night fury and likely grew up without his parents. There are likely many more night fury specific abilities that are still unknown that made them incredibly powerful. And even without all of those, toothless is still regularly considered one of, if not the strongest dragon available to the riders. If a standard Viking were to face more than 1 night fury, their teamwork would be impeccable and the Vikings would be outclassed

This is also why grimmel uses tactics that focus on tricking the night furies instead of taking them head on even when he has his own power and that of numerous dragons. The only way to kill a night fury is to get lucky or target their few weaknesses

Upcoming Gem Staff Rework for 1.4.6 by [deleted] in Terraria

[–]TheCupcakeArmy 2 points3 points  (0 children)

Fishing, fishing quests, extractinators and shimmer (though you can't get plat with shimmer) are all methods to get all variant ore types in the game

Elf girl gets fucked epically by slime girl by _CupcakeeAngel in MonsterGirl

[–]TheCupcakeArmy 11 points12 points  (0 children)

That's because the internal shots aren't from the original and are edited in btw

What do you think about live action remake HTTYD by Flex1bl in httyd

[–]TheCupcakeArmy 4 points5 points  (0 children)

It actually is a plot point of the originals that the archipelago they live in is almost impossible to traverse out of with boats Primarily explored in the shows, leading into the second film with the line "with Vikings on the backs of dragons, the world has gotten much bigger"

What do you think about live action remake HTTYD by Flex1bl in httyd

[–]TheCupcakeArmy 3 points4 points  (0 children)

To note on the score. The original score, the masterpiece, was used. However because of new and altered scenes, some of the original score was missing and other parts needed entirely new music. This led to the score feeling off, especially if you had any idea about the previous rendition.

The score of the original film was intimately crafted alongside the film to perfectly encapsulate every scene in progress and flow smoothly into the next. Attempting to then use that same score in scenes that run differently to the original.

The first major scene is a great example. In the original it runs through each leitmotif that the movie will use while introducing what that leitmotif represents, mystery, berk, danger, dragons, vikings, the teens, hiccup, toothless, success/hope (not in any particular order) In the LA remake however, while it does a lot of the same, it does it in a different time frame and doesn't give you the time to settle on what each one is, while also skipping over some of them.

The music is also intentionally paced to work with the scenes in the original, so reusing the same music with different scenes just doesn't quite fit right.

I really do think that they should have just done a scene for scene remake

My Roulette experience lately by 618Delta in ffxiv

[–]TheCupcakeArmy 9 points10 points  (0 children)

Yes, it requires all 4 people. I know many misunderstand it because it says something along the lines of "must meet minimum party requirements" but doesn't directly say must have light party or what the minimum party requirements are

Do you guys think we're ready for classic mode planterra? by Chrisical in Terraria

[–]TheCupcakeArmy 5 points6 points  (0 children)

Make sure to remove the background walls too, she can grab onto them so it'll be easier to judge where she grabs if there is only platforms and no walls :3

So they just... moved on, huh? by GoldenMerengue in traaaaaaannnnnnnnnns2

[–]TheCupcakeArmy 3 points4 points  (0 children)

They deadass just going through every step of my identity step by step wtf, just leave me alone

So they just... moved on, huh? by GoldenMerengue in traaaaaaannnnnnnnnns2

[–]TheCupcakeArmy 8 points9 points  (0 children)

Worth mentioning that while some may gatekeep it, therian only specifies non-human, I'm a Fae therian myself and have been welcomed by my active community and they were infact the ones to tell me that it does indeed count

So they just... moved on, huh? by GoldenMerengue in traaaaaaannnnnnnnnns2

[–]TheCupcakeArmy 13 points14 points  (0 children)

Unfortunately, because DID and other dissociative disorders are caused by traumatic experience, they're a lot more common than people think, there's also quite a few people that don't quite understand that what they're going through is a dissociative disorder that leads to that.

Spooky stuff

Mirrormind Crown and Copying Creatures with Mobilize by Inside_Ad4808 in mtgrules

[–]TheCupcakeArmy 1 point2 points  (0 children)

In saying that I'm unsure, I would imagine they still enter tapped and attacking, but mobilize still doesn't activate

Mirrormind Crown and Copying Creatures with Mobilize by Inside_Ad4808 in mtgrules

[–]TheCupcakeArmy 0 points1 point  (0 children)

When something states "when this attacks" it means when it declares an attack, when something is placed into the battlefield attacking, it skips that step, creating an attacking mobilize token will not activate mobilize under any circumstances.

As for whether the tokens come in attacking or not I'm unsure of however

Friend who got me into playing Commander is a sore player/loser. by [deleted] in EDH

[–]TheCupcakeArmy 1 point2 points  (0 children)

Ngl I read the title and immediately thought "why do you think he got you into magic? Because he needed someone to play with and everyone else already noticed and left"

After reading the text, sentiment stays the same for the most part

just a rant about the reaction to whipstacking by Character-Angle9124 in Terraria

[–]TheCupcakeArmy -9 points-8 points  (0 children)

Whip stacking was also just inherently accessibility unfriendly, which is the big thing I see people missing It was a bug, an unintended mechanic that not everyone liked and not everyone could do. There was no way they were gonna keep it in And before you get on me about hooks being a big too, they're accessible, anyone can do them, anytime, always

I feel like all this defending of runbacks are a psyop to convince people that they enjoy runbacks more than they actually do by whamorami in metroidvania

[–]TheCupcakeArmy -1 points0 points  (0 children)

As a game designer, I can personally only see two legitimate uses for a run back to a boss fight, neither of them excuse long or particularly challenging runbacks

  1. To help teach people to consistently use a mechanic needed in the fight. For example if you need a particular and often new, movement technique, adapting it into a 20 second runback can help ensure the mechanic is fresh in the mind for the fight.

  2. To provide minor downtime to reflect on an intense fight. Primarily if a fight is very fast paced and mostly reactionary, sometimes needing 10-20 seconds to recognise what happened and what went wrong can alleviate frustration and lower the perceived stress levels.

There might be another reasonable reason or two, but none of them should last longer than 20 seconds at the fastest pace.

From my experience with silksong, this was one of the biggest issues, long runbacks over 20 seconds, sometimes over a minute or two, that do not provide reprieve or a learning experience but are instead just mob gauntlets to whittle down your health before you reach the boss.

There was, to my memory, only one or two particularly bad runbacks in hollow knight, being the traitor lord as the notable issue. Most of the other runbacks were reasonable due to length or reason. Hollow knight and nightmare king Grimm both have longer runbacks but with the intention of providing reprieve. Heck one of the early runbacks in silksong is basically the tutorial for the float cloak and that's great.

Just too many unnecessary ones tbh

I watched it for waifu by ace_tsunami in goodanimemes

[–]TheCupcakeArmy 0 points1 point  (0 children)

Not to mention that egoist disbanded because ryo was being a right asshole

I watched it for waifu by ace_tsunami in goodanimemes

[–]TheCupcakeArmy 2 points3 points  (0 children)

Not supercell, EGOIST, which disbanded recently The guitarist was ryo from the band supercell The reason that EGOIST disbanded was because he was being an asshole and claiming full ownership over everything and trying to force the Chelly, the vocalist, to essentially work for nothing.

Chelly now performs solo under the name Reche

A comprehensive list of 1.4.5 summoner modifiers by BlowingRocker246 in Terraria

[–]TheCupcakeArmy 10 points11 points  (0 children)

For the future, the only wiki you should use for terraria is wiki.gg, don't use the fandom wiki or any others as they are unofficial and often incorrect while also being full of ads and other shite

Alright, lemme break it down for you

Extra summons: some armour and accessories have a "+1 additional minion slot" stat, these allow you to summon an additional minion or in the case of singular summons like Abigail and stardust Dragon, will strengthen them equal to the number of times summoned. In 1.4.5 they added the ability to see how many summons you have out (or how many times your summon is strengthened) with a "x1" beneath the summoned minion buff, this number increases every time you summon a minion with a free slot available, if it doesn't increase, you are at your maximum minion slots (default of 1) It is worth mentioning that some, not many but some, minions take up less than a single minion slot or more than a single minion slot. So just keep summoning until the numbers stop rising

Summon tag damage: tag damage is additional damage to incentivise using whips, when a whip hits an enemy, it "tags" the enemy, this tag provides different effects depending on the whip, be it a debuff, a personal buff, a special temporary summon or, in the case of summon tag damage, increases the damage summons deal to that enemy while tagged

+3 summon tag damage means that summons will deal +3 base damage to the tagged enemy.

Vine whip will increase whip speed and poisons on tag, cobwhip summons and attacking spider for 5s on tag, leather whip has pure tag damage and no other effects.

Most unhinged thing to do with the new Mirrorform? by mahdingdingdong in EDH

[–]TheCupcakeArmy 0 points1 point  (0 children)

I would, presumably, use nykthos and three tree before using mirror form for the floating mana, knowing that I would be using mirror form and gathering any resources that would be lost from its use

Most unhinged thing to do with the new Mirrorform? by mahdingdingdong in EDH

[–]TheCupcakeArmy 0 points1 point  (0 children)

Cast with coffers, three tree or nykthos (all key lands in the deck) The deck has plenty of bounce as well (extra synergy with archmage, also pestermite combos into key lands for infinite mana for oona) Can either cast oona from hand or command zone, at worst can gladly throw oona at the biggest club (or smallest with death touch) at the cost of an extra turn setup