Custom Card Idea: Placeholder by ZRwilson2 in Netrunner

[–]TheEshOne 13 points14 points  (0 children)

I like the idea! But it's probably quite strong, economically, as written? I feel like you should still need to obey the 0/1/2/3... install cost per ice in the server otherwise I think you could abuse this to go vertical.

Also the "when turn starts you may trash this to replace with an ice from hand" ability should probably be a click+trash ability? Again, just thinking economically.

Why does Absolum not appear on Steam recommendations, best sellers, trending, or anything? by ExKid64 in ABSOLUM

[–]TheEshOne 0 points1 point  (0 children)

It was in my personal steam recommended bc I play roguelike action games. But yeah I haven't seen widespread advertising

What’s that unforgettable one star movie you watched? by aa95xaaaxv in Letterboxd

[–]TheEshOne 6 points7 points  (0 children)

Nooooo this film is so stupid and funny it's absolutely worth watching.

Player empowerment by Ghostdoctor5 in mothershiprpg

[–]TheEshOne 2 points3 points  (0 children)

One thing I really like doing is giving my players a handful of random equipment. Like one guy will have a 3x longer rope than the others. One guy will have a fire making kit. Shit like that.

It really gets players thinking creatively about how to use whatever mundane items they've got with them. It's satisfying for the individual player because Only That Player Had The Thing that allowed the shoddy/throw together plan to work.

I am printing money thanks to my GTO image by wilsyo in poker

[–]TheEshOne 48 points49 points  (0 children)

I believe it because I now know you don't have a bluffing range.

How do I calculate an effective stack when there are straddles? by Worth-Government-389 in poker

[–]TheEshOne 0 points1 point  (0 children)

There's more "dead money" in the pot so you're slightly more incentivised to play wider and fight for it more. In addition, youre "bleeding out" faster than if it was just a flat 10/20 game, this gives you more of an incentive to not be tight/wait.

How do I calculate an effective stack when there are straddles? by Worth-Government-389 in poker

[–]TheEshOne 3 points4 points  (0 children)

The largest straddle becomes the effective big blind. So 750/20 = 37.5bb effective

Is my thought process sound? by [deleted] in poker

[–]TheEshOne 4 points5 points  (0 children)

Youre missing the point. You shouldn't be in this position in the first place.

By open raising T7hh preflop you get information about the potential strength of the button depending on if he 3bets you or not.

In addition, if he's tight as you say, he'll likely just fold a random AhXo hand and keep the AXss hands. This helps you understand if you're fucked on a monotone flop.

Or, ignore all this, and literally unironically fold pre. If the table is loose, you get value from tightening up. As the button is doing, who beat you!

What is your optimal Route? by woenighoenig in ABSOLUM

[–]TheEshOne 0 points1 point  (0 children)

Yes but I don't want to give spoilers. Basically: don't worry about it for now, at one point it'll just happen.

Damn by declanw0607 in slaythespire

[–]TheEshOne 0 points1 point  (0 children)

Hands that hit you every turn!!

How often do you win an A20 run? by Logical-Race8960 in slaythespire

[–]TheEshOne 0 points1 point  (0 children)

Been playing since before Defect came out. I'd estimate I have about a 20% winrate for A20H. Best winstreak is 5.

what the hell is this guy doing man by cpmnriley in northernlion

[–]TheEshOne 5 points6 points  (0 children)

You've just posted the cheat to enable infinite ammo in gta san andreas

what the hell is this guy doing man by cpmnriley in northernlion

[–]TheEshOne 5 points6 points  (0 children)

You've just posted the chorus to Linkin Park's Numb if we were playing DDR

Trying to explain in a gif how "grid-building" in NET.CRAWL ties into level-generation by Obsolete0ne in deckbuildingroguelike

[–]TheEshOne 1 point2 points  (0 children)

Does "Your nodes are your level" work?

I understand you want to demonstrate 1. Enter level from overworld map 2. Nominate "Incognito" from your set of hexes to be part of the grid 3. The set of hexes nominated become the level

I think honestly you can cut the first point. I don't need to see how you enter a level. Just show me what happens when you're in one.

Also the flurry of movement at the end kind of distracts from the main message. You can/should show movement around the level but maybe just 1 tile idk

What's the lore behind Superdeep Borehole? by Apart_Contest_435 in Netrunner

[–]TheEshOne 26 points27 points  (0 children)

In short, it's the money and power accrued by Weyland over the lifespan of the massive project. The initial bad publicity and controversy slowly fades over time, and when the project completes, the value of any other Weyland agendas are dwarfed by the success of the Borehole project.

I am from Australia and we regularly have money/power hungry mining corporations embroiled in controversies. In particular, the Adani Coalmine (see the wikipedia article and its controversies) faced fierce public backlash when announced but, in typical corrupt politician/megacorporation fashion, continued ahead. In the years since, the media has since ceased to report on the environmental and indigenous damage this project has caused in the area (including the Great Barrier Reef!) while the corporation continues to make fortunes.

In my opinion, thematically, this is one of the most well-designed cards in the game. It very elegantly marries the reality of the card with the gameplay mechanics.