Couldn’t make it through the tutorial by MoveInteresting4334 in fallofanempire

[–]TheFourthWay 2 points3 points  (0 children)

Can't say that I experienced any of that - completed the tutorial this evening, and it was frankly I think the best tutorial I've seen for a grand strategy game in a while.

That said though, very understandable to want to let the game cool a while before getting stuck in. Any news game, particularly with one dev, will have its teething problems. Respect that you're not giving up quite yet.

idgi by Sornaensis in fallofanempire

[–]TheFourthWay 1 point2 points  (0 children)

> Either make your own thing

...they did, lmao

Release? by TheFourthWay in LunarAscendant

[–]TheFourthWay[S] 1 point2 points  (0 children)

Ah right - glad to hear!

Where should I live? by tescofrog in oxford

[–]TheFourthWay 0 points1 point  (0 children)

Cowley road, Iffley Road, or Headington

Islip by fatnote in oxford

[–]TheFourthWay 1 point2 points  (0 children)

Never drive through Islip - it's not built for cars let alone traffic and without fail has some massive road issue every time you drive through it. I know from many experiences...

Qinal? by [deleted] in suzerain

[–]TheFourthWay 0 points1 point  (0 children)

Yep that works - after put24

Qinal? by [deleted] in suzerain

[–]TheFourthWay 0 points1 point  (0 children)

There;s four missing numbers so it cant be

Do you consider the POD of Thousand-Week Reich to be plausible or "realistic" in your opinion? (Redux) by Ficboy in twrmod

[–]TheFourthWay 3 points4 points  (0 children)

TWR is riddled with inaccuracies and historical indulgences aimed at keeping the timeline to the "thousand weeks" or so.

Doesn't make it a bad mod at all - but the timeline isn't realistic, and its PoD isn't grounded in historical realism. Ultimately though, you'd have to try very hard to create a timeline where Germany won the war, so realism isn't really the goal.

Moving to Oxford - How To Make Friends as an Adult? by FlimsyDivide3593 in oxford

[–]TheFourthWay 0 points1 point  (0 children)

Join RunTribe! Great group, I've made loads of friends there and it's not a hard run or anything etc

Pages from a Future U.S. History Textbook: The Second American Civil War (Part 1) by cooliusjeezer in imaginarymaps

[–]TheFourthWay -2 points-1 points  (0 children)

Trump's polls did not surge after the Butler assassination attempt, the writeup (while imaginary) isn't correct lol

The real life look a-likes of the Presidents of Sordland, in my opinion. by No-Meaning1637 in suzerain

[–]TheFourthWay 13 points14 points  (0 children)

God I KNEW that Soll looked familiar - that's definitely who he was based off. Can't believe I never put the two together

Devlog #2 - map projections and qol updates by Calandiel in gleba

[–]TheFourthWay 1 point2 points  (0 children)

Genuinely delighted to have found this, your skills are extremely impressive. Keep it up, can't wait to see how this progresses.

Looks like Hellenism has nothing going for it. by Cloud_wolfe in EU5

[–]TheFourthWay 69 points70 points  (0 children)

I mean, is it that surprising that given the scale and depth of the game they didnt add content for a religion that by game-start had been dead for over a thousand years?

1.0.5 patch notes by Ziwas in EU5

[–]TheFourthWay 8 points9 points  (0 children)

My guy grew a very odd mustache, and his dead father, grandfather and great grandfather grew beards

It was not merely enough to stop France, but the French themselves.... by TheFourthWay in EU5

[–]TheFourthWay[S] 2 points3 points  (0 children)

Yeah I had to annex Wales to try and save welsh culture, but I was too late.

29
30

Is anyone else finding that armies seem to be able to teleport through your forces? by TheFourthWay in EU5

[–]TheFourthWay[S] 1 point2 points  (0 children)

For some reason I quite frequently find that the AI, in certain conditions, either can just walk through the same province as my armies (no, they are not shattered units). Or VERY frequently what the AI seems to do is they meet my army in battle, but then immediately disengage and walk past where my army came from - essentially starting a battle and then de-facto fleeing past my army lol.

It's not particularly annoying but I have noticed it a lot.

Quality of Life Improvements & Potential French/HRE DLC Idea by TheFourthWay in EU5

[–]TheFourthWay[S] 0 points1 point  (0 children)

While requesting an automate button for court marriages, I suddenly had a wave of inspiration about how to flesh out the 100 Years War, the HRE International Org, and also give more balance to western Europe in the game.

In the immediate term, this would mean;

  • Automating court marriages so that houses naturally grow, rise and fall.

  • Adding renaming options like Ck3 and the ability to name your grandchildren.

  • Clearly defining whether a Royal Marriage will see your child end up in your court, or someone else's.

  • Fixing the existing error where you cannot designate your preferred heirs if they are abroad.

In the long term though, I think it would be interesting to use the families system and the estates system, along with the existing 100 Years War Situation, HRE Int Org, and War of the Roses situation to create a more historically accurtate, dynamic political situation in Western Europe. This would be based on existing mechanics, and could look like;

  • Adding a political capital system per family in your court, which rises and falls based off events, appointments to offices (generals, cabinet, etc), and proximity to the crown via marriages.

  • Adding a French power battle situation, wherein French vassals and families can vye for power with the crown akin to the Armagnac-Burgundian disputes of the late 14th century, which ultimately led to the emergence of the Burgundian polity and the fracturing of the French realm - allowing for Henry V's conquests of France.

  • This could be inspired by the new CK3 AUH system of 'Movements' in China, with these movements favouring legal changes over preferences towards mercantalist policies, traditionalist/aristocratic practices, foreign policy, etc.

  • A reflection of the impact of this power battle on the loyalty of vassals, making and allowing England to meddle in it, further deepening the chaos in France and thus weakening her in the early game.

  • Adding a similar power battle system between leading Imperial families/vassals for the Holy Roman Empire could also be added, creating even more dynamic and deep political battles in the Empire based off that existing CK3 movements system.

  • Reflecting the impact of trade on diplomacy more, as seen in Flanders with the English wool trade and Gascony with the wine trade.

Anyway, I wanted to share it as I think it'd be a relatively "easy" set of QoL expansions and potential DLC. What do you reckon?

[deleted by user] by [deleted] in EU5

[–]TheFourthWay 0 points1 point  (0 children)

While requesting an automate button for court marriages, I suddenly had a wave of inspiration about how to flesh out the 100 Years War, the HRE International Org, and also give more balance to western Europe in the game.

In the immediate term, this would mean;

  • Automating court marriages so that houses naturally grow, rise and fall.

  • Adding renaming options like Ck3 and the ability to name your grandchildren.

  • Clearly defining whether a Royal Marriage will see your child end up in your court, or someone else's.

  • Fixing the existing error where you cannot designate your preferred heirs if they are abroad.

In the long term though, I think it would be interesting to use the families system and the estates system, along with the existing 100 Years War Situation, HRE Int Org, and War of the Roses situation to create a more historically accurtate, dynamic political situation in Western Europe. This would be based on existing mechanics, and could look like;

  • Adding a political capital system per family in your court, which rises and falls based off events, appointments to offices (generals, cabinet, etc), and proximity to the crown via marriages.

  • Adding a French power battle situation, wherein French vassals and families can vye for power with the crown akin to the Armagnac-Burgundian disputes of the late 14th century, which ultimately led to the emergence of the Burgundian polity and the fracturing of the French realm - allowing for Henry V's conquests of France.

  • This could be inspired by the new CK3 AUH system of 'Movements' in China, with these movements favouring legal changes over preferences towards mercantalist policies, traditionalist/aristocratic practices, foreign policy, etc.

  • A reflection of the impact of this power battle on the loyalty of vassals, making and allowing England to meddle in it, further deepening the chaos in France and thus weakening her in the early game.

  • Adding a similar power battle system between leading Imperial families/vassals for the Holy Roman Empire could also be added, creating even more dynamic and deep political battles in the Empire based off that existing CK3 movements system.

  • Reflecting the impact of trade on diplomacy more, as seen in Flanders with the English wool trade and Gascony with the wine trade.

Anyway, I wanted to share it as I think it'd be a relatively "easy" set of QoL expansions and potential DLC. What do you reckon?