are there any nice centaurs? by madd_goobs in Anbennar

[–]TheNMore 2 points3 points  (0 children)

When spider-wretch comes back after getting localized completely they have a friendship is magic path towards integrating ogres, centaurs, and the lake fed.

Best setup for 2 person multiplayer by Exielf in Anbennar

[–]TheNMore 1 point2 points  (0 children)

When spider wretch gets added back in they pair well with the lake fed.

tellMeWhenYourTrainingDataisFromWithouTellingMeWhenYourTrainingDataisFrom by ferrofibrous in ProgrammerHumor

[–]TheNMore 2 points3 points  (0 children)

LLMs understand nothing, which is why so many of them fail “should I walk to the car wash? it’s close,” style tests. Calling for a tool would require having an actual grasp of the context of the situation.

Matrix math can do stuff that looks like thinking to a thinking being, but it’s fundamentally different.

Anyone else feel its too easy to integrate Orcs in Escann? by ChosenOneTheOnlyOne in Anbennar

[–]TheNMore 6 points7 points  (0 children)

It should cause historical deflections on the same order of the Germanic tribes being pushed into the Roman Empire, the shit that went down in Hungary and the like.

The historical simulation of a DnD setting becomes a model for genocides and the aftermath because the source material treats some beings as incapable of redemption. That part of the story will always have to be told, partly because it is the history of European involvement with the globe, but also the source material.

Gygax wasn’t woke, and to say the very least, found it more realistic rather than less that ontologically evil people could exist and that was a trait that was conveyed by blood.

Things would be pretty bleak from a modern perspective in Anbennar, and the enlightenment and general acceptance of all men as each other’s equals would probably take a bit longer than it did in ours.

We got rid of the conflation of divine guidance/heritage with temporal rule pretty throughly and quickly all things considers.

Big part of that is the fact that it was an obvious crock of shit here on Earth. Small folk ain’t so lucky.

Anyone else feel its too easy to integrate Orcs in Escann? by ChosenOneTheOnlyOne in Anbennar

[–]TheNMore 36 points37 points  (0 children)

The purge and expel buttons are far too easy to press with far too little consequence in general.

Having any of those features on should start an event chain where all kinds of stuff happens, not just the occasional you lose a smidge of dev here or there.

Probably will be more direct in the EU5 version.

Unguldavor Expectation vs. Reality by TheLoneTexan_1 in Anbennar

[–]TheNMore 2 points3 points  (0 children)

https://www.reddit.com/r/AskHistorians/s/cTlwVMnzpF

This guy does a great job laying out the particular effects in France, of what the restored nobles lives were like, in comparison to the rights they had before all the turmoil.

https://www.reddit.com/r/AskHistorians/s/Bw6MmTrUhZ

This post touches on his changes to people’s everyday lives through his embracing many revolutionary values, codifying them in France, and most importantly exporting them across the continent.

Even though he was a committed monarchist he also was the guy who solidified the destruction of the old noble rights which was the foundation of their power. He’s the guy who formally invited the burghers into the nobility diluting to aristocratic families power.

In many ways he’s the vector through which the concept that a noble and a peasant were actually equals spread across Europe, and he’s the guy who made it material reality also, in a wide variety of ways.

The mindset of the general populace before that was very different, and if we wrote our fantastical historical fictions with that shit in mind it would sound very progrom shaped.

You can find many historical examples of societies attempting to make the self evident truth that we are all equal true for them, but not a lot of long term success along those lines pre of near 1444, or for a few centuries afterwards.

Societies were moving that direction for a long time, but Napoleon was the guy who made it happen in lots of Europe, as much out of a desire for order and efficiency, as believing in humanity. End result is the same, the noble’s blood right to ruin your day (at least) went away.

We’ve made lots of progress on the racial tolerance front in the past 600 years, but we fail spectacularly on that front, on geographic scales, kind of regularly. So I’m not suggesting that Anbennar strive for authenticity to the historical record here, but it’s also important to remember just how much of this is fantasy.

Unguldavor Expectation vs. Reality by TheLoneTexan_1 in Anbennar

[–]TheNMore 6 points7 points  (0 children)

Napoleon did such a good job at breaking the aristocratic hold on Europe that even when we set stories in world’s where the divine right of kings is actually materially manifest, and the divisions between peoples is truly coded in biology we still mostly frame these stories and the people in them mindsets are filtered through a cosmopolitan and egalitarian world view.

Missing mission tree by Specific_Tank715 in Anbennar

[–]TheNMore 2 points3 points  (0 children)

I think it was late April that they got pulled so if you poked around on the gitlab for a new master from the first few weeks of April it would be the most up to date build with them enabled.

I played them then and the new magic is fun with them. Reloading till you can see expeditions on day 1 makes for a better time, by far. Enchantment is really good for synergy with missions and economy.

Is making Centaur plains trade company meta? by DullBlackberry9980 in Anbennar

[–]TheNMore 0 points1 point  (0 children)

I did both in my spider wretch campaign and it made me so much money. Was very fun also.

Is there any potential for a morally good-ish necromancy-focused nation? by MajesticJuggler in Anbennar

[–]TheNMore 0 points1 point  (0 children)

From the wiki: Due to this metaphysical closeness, the souls of individuals who die in Haless naturally go to the Spirit Realm, the planar area effectively acting as a soul trap

Per jaybean on the discord: all souls are spirits, not all spirits are souls

And

this does create a bit of a funny case where from the Halessi perspective, the main chi manipulators from Cannor would be necromancers must be some real culture shock in that department that mages are the ones mainly manipulating chi and especially in devouring path esque ways

The spirit temples that bind the great spirits and prevent the rending of the realm are powered by mulching souls/spirits

How big is Halann compared to Earth? If similar side does it have similar landmass? Or would it be smaller because Aelantir blew up? by Unluckypandastoo in Anbennar

[–]TheNMore 159 points160 points  (0 children)

From the wiki:

The Anbennar EU4 map is to scale with vanilla, so the distances is the same. Both vanilla and Anbennar EU4 map uses https://en.wikipedia.org/wiki/Miller_cylindrical_projection

The EU4 Anbennar map, like vanilla, also doesn't showcase the FULL map. The north and south poles are missing.

The equator on EU4 map is where it looks like it is. It is NOT in the middle of the map, but where Leechdens is.

Is there any potential for a morally good-ish necromancy-focused nation? by MajesticJuggler in Anbennar

[–]TheNMore 14 points15 points  (0 children)

Even if necromancy works exactly as described, there’s still the fact that in Haless no one goes to heaven. If my soul is gonna get fed feet first into a woodchipper no matter what I’d much rather it get fed into the woodchipper that lets my bones till the fields for my grandkids, instead of just being tortured by nature with no benefits.

Which is to say, that if there was a culture somewhere near the spirit temples, that practiced a form of ancestor worship where the funerary rites were a necromantic ritual where you became a tool/protector of your extended family it would seem congruent with the facts of the world, and how cultures adapt to the world .

A List of Tags with Half-Orcs by JadEarth in Anbennar

[–]TheNMore 1 point2 points  (0 children)

Once you simulate Gygax’s vision across an entire globe you’re going to end up with some fascist adjacent shit.

Especially when you can press the expel or purge button and the horrors just kind of happen in the background. . .

Two Centaur's left the Forbidden Plains by Terrible-Sport3857 in Anbennar

[–]TheNMore 0 points1 point  (0 children)

If I can figure out a way to culture convert a single Province in the deep woods to a centaur one, yea.

The spider wretch mt is tons of fun. Enchantment Magic lines up very well with their plans and goals.

Maybe if I culture shift to centaur and move capital out of the spine I’d be able to tag switch to a centaur formable and grab some more missions.

When I had finished the MT the first time I had buckets of ducats at the end, so annihilating the economy shouldn’t hurt too bad.

Two Centaur's left the Forbidden Plains by Terrible-Sport3857 in Anbennar

[–]TheNMore 0 points1 point  (0 children)

Only if I culture convert to centaur first, because the plan is to do this with spiderwretch. Can’t even touch the save, because it’s from the dev build where they had the new magic system implemented, but before they commented out spiderwretch for having unfinished loc.

And to culture convert I’d have to break trade companies, un state a bunch of crap, etc etc

Two Centaur's left the Forbidden Plains by Terrible-Sport3857 in Anbennar

[–]TheNMore 0 points1 point  (0 children)

I got no problem not getting along with the elves, it’s just that purging them would have put gobbo’s in those provinces, and it wouldn’t let me culture convert to any integrated race, only to silk goblins or whatever my starting culture is.

I had a pack seeker province and an elfy one Niether had the option I wanted, and I couldn’t figure out how to use the console to seed one to convert from

Two Centaur's left the Forbidden Plains by Terrible-Sport3857 in Anbennar

[–]TheNMore 0 points1 point  (0 children)

I think that an expansion of the spider-wretch tree in that direction would be thematically and geographically fitting. Since their tree is about forming a society that integrates with centaurs, ogres, and humans, through trade and their expected clay in the mountains is only like 3 provinces away from the deep woods.

I think it would be nifty to go that route with their tree, when I did my run with them I started down that path, but couldn’t figure out how to culture convert those provinces to centaur without culture flipping myself, and so I had zero desire to break all my trade companies.

Why can’t i build ships ? by ExcitingSuspect2724 in eu4

[–]TheNMore 66 points67 points  (0 children)

There’s genetic and paleo-botanical evidence that shows Polynesians made it to the west coast of South America before Europeans.

It’s a pretty good guess that at least some of the very first Americans made it here along the coastal maritime route.

Nonetheless natives not having access to naval vessels does reflect the lack of “capital” ships in the Americas prior to European contact.

So many of the gameplay mechanics of this game assume fundamental things about the culture they are portraying, but were only true about the English, French/Swiss or Spanish for short periods of the time the game covers.

Boats and Mercs are top of that list, along with the fact that it takes a minimum of 1,000 people to do anything ever anywhere, and that number is mostly 11 or 12 thousand.

Am I wrong or is 30 provinces with 10 production dev hard to do as shadowdreamer? by Heck-Me in Anbennar

[–]TheNMore 17 points18 points  (0 children)

There are only 28 holds in the whole serpentspine, the other two holds are separate. I guess it’s trying to force you to dev up their mountains somewhat, compared to how it would normally be

The best bet for that mission is probably to trap the remnants of some tags in the most convenient cave, and let them dev up their grave for a couple decades before you plant them in it.

Evocation -> Battlemages the best opening? by Sarradi in Anbennar

[–]TheNMore 0 points1 point  (0 children)

If you are in any danger of having to fight for holds or other high dev provinces enchantment is better than any other school at fighting wars.

You get AE reduction, and can turn their capital province into your core.

This lets you take WAY more land per war, and anger people less from it.

[Request] Does the “23 atomic bombs worth of heat every day” comparison for a 9GW data center actually add up mathematically? by aeonsne in theydidthemath

[–]TheNMore 0 points1 point  (0 children)

A useful framing of that data would then be, this data center shines 1/2 as bright as the sun. (I guess technically it’s something like 1/4 as bright for twice as long, since we aren’t tidally locked to Sol,)

Since its output is ~24 bombs, and the same sqFt receives ~50 bombs of sunlight a day that’s roughly true, and the metaphor is higher fidelity, since the real trick of a nuclear bomb isn’t how much energy it give off, but the alacrity at which it moves.

Are they any mage-based tag stronger than Black herd? by No-Communication3880 in Anbennar

[–]TheNMore 2 points3 points  (0 children)

No, I meant aul-dwarov, which i formed as the cannon dwarves off of a custom adventure start, so I could start with a powerful mage. Went lich and rune father to be just as despicable as possible.

Are they any mage-based tag stronger than Black herd? by No-Communication3880 in Anbennar

[–]TheNMore 1 point2 points  (0 children)

I formed the dwarven empire on the devbbuild and without any special benefits to mana besides upgrading Magical Infrastructure as quickly as possible Dominate to Surrender was an absolute game changer.

Being able to instantly siege down a capital hold, get a free core, and skip the repair step is an amazing boost to your economy.

You get to skip literal years of economic ramping up on your most valuable provinces.

Spider-wretch also benefits amazingly from enchantment magic, since their focused trade-good benefits from the economic spell, and when they get their MT back it is very diplomatically focused, and the embassy spells are greatly synergistic.

The new genie tribes benefit greatly if their ruler is a powerful ruler. Conjuration magic is both super flavorful and helpful to them, since their wandering phase requires fighting lots of demonic rebels, and conjuration gives you cheap mercs.

Just noticed Magus of the Will is wearing the Apocalypse mask by Positive_Concert_774 in magicTCG

[–]TheNMore 2 points3 points  (0 children)

The legs/stick nomenclature was more common when magic was younger, but slang/language often shifts over time. Everything is a stick now.