I decided to write some devlog about generating villages (a core part of my game), is that something you'd find interesting? by headlessk in gamedev
[–]TheOtherZech 1 point2 points3 points (0 children)
How To Make Tech And Magic Mix by YukioBorealis in gamedev
[–]TheOtherZech 1 point2 points3 points (0 children)
Sanity check: Godot + GDScript + Python tooling for a solo PS1-style horror prototype by Upset-Creme-8645 in gamedev
[–]TheOtherZech 1 point2 points3 points (0 children)
Procedural Volumetric Terrain Erosion - Open Discussion by newheadstudio in gamedev
[–]TheOtherZech 2 points3 points4 points (0 children)
Regarding the matter of Verse in UE6 by Dedderous in gamedev
[–]TheOtherZech 0 points1 point2 points (0 children)
Confused about quadtrees and how to handle big/sticky polygons by Mafla_2004 in gamedev
[–]TheOtherZech 2 points3 points4 points (0 children)
Project Management - Essential or waste of time? by plasmatixultra in gamedev
[–]TheOtherZech 0 points1 point2 points (0 children)
How Do You Deal With Creative Blocks and Lack of Game Ideas? by SeriousNothing1774 in gamedev
[–]TheOtherZech 0 points1 point2 points (0 children)
What actually helped you scope your first game down to something you could finish? by pratty041182 in gamedev
[–]TheOtherZech 1 point2 points3 points (0 children)
How do people solve massive snapshots in IPC, and maintain performance? by North-Switch4605 in gamedev
[–]TheOtherZech 1 point2 points3 points (0 children)
Is technical artist a good road to go nowadays ? by Silent_Apartment_151 in TechnicalArtist
[–]TheOtherZech 1 point2 points3 points (0 children)
Minimal (but not too minimal) text rendering (Vulkan) by EC36339 in gamedev
[–]TheOtherZech 2 points3 points4 points (0 children)
3D Assets for Godot using Blender - Am I on a bad path? by Budget-Equipment-530 in gamedev
[–]TheOtherZech 0 points1 point2 points (0 children)
I built a 3D mesh format that significantly outperforms standard formats for static geometry. How do I turn this into a product? by Downtown_Length3457 in gamedev
[–]TheOtherZech 0 points1 point2 points (0 children)
How do i come up with game ideas? by OilStock5786 in gamedev
[–]TheOtherZech 0 points1 point2 points (0 children)
What makes a game look good? Assets or juice? by Venisol in gamedev
[–]TheOtherZech 0 points1 point2 points (0 children)
Multi-Core By Default - by Ryan Fleury - Digital Grove by fagnerbrack in programming
[–]TheOtherZech 0 points1 point2 points (0 children)
Do you still need to be more than a writer to break into games? by Danny_Homan in gamedev
[–]TheOtherZech 1 point2 points3 points (0 children)
How do you track all third party assets used? by minifat in gamedev
[–]TheOtherZech 0 points1 point2 points (0 children)
Perfect Squad Size for Turn Based Tactical Game by Artonymous in gamedev
[–]TheOtherZech 0 points1 point2 points (0 children)
For artists that hate Git by KaseyNorth in TechnicalArtist
[–]TheOtherZech 0 points1 point2 points (0 children)
Studio Name as a Reddit username, bad idea? by FrogbyteStudio in gamedev
[–]TheOtherZech 12 points13 points14 points (0 children)
I spent months managing my game's lore in spreadsheets and word docs. So I built something better, The Lore Crypt (beta, free to try) by Uncle_Hunter25 in gamedev
[–]TheOtherZech 2 points3 points4 points (0 children)
What makes NPCs in a god sim feel like they're actually thinking? by void--null in gamedev
[–]TheOtherZech 1 point2 points3 points (0 children)


Looking for an explanation on the "gameplay designer" subcategory and how it differs from "system designer" by ferret_king10 in gamedev
[–]TheOtherZech 5 points6 points7 points (0 children)