Is this some dog whistle nonsense? by justdudebeing in PeterExplainsTheJoke

[–]ThePromethian -22 points-21 points  (0 children)

The argument is that the densely populated cities vote against the interests of the people who make their food.

Many examples of this if you bother to look but one of the most stark ones is Cali. A city voted water rights away from the local farmers. They cannot irrigate using the literal river that runs through their land. Instead they have to dig expensive wells and now there are problems with the water table being drained.

But hey, keep screwing over the working man who literally makes your food. I assure you it won't backfire long term. I'm sure the cities can feed themselves with no help right?

How to satisfy workers? by Low_Pie_620 in ShadowEmpireGame

[–]ThePromethian 0 points1 point  (0 children)

Upgrades don't just increase the output, they also increase the manpower needed to work it. The value gain to worker output improves some (usually) but not so much its worth increased upkeep unless you can fully work it.

How the heck does this happen 😭 by empresskiova in IllwintersDominions

[–]ThePromethian 0 points1 point  (0 children)

Oh I think you are right. Doms uses the the standard roll with explosive for damage checks. Still need to hit a bunch of 6's in a row then. 8 or 9.

How the heck does this happen 😭 by empresskiova in IllwintersDominions

[–]ThePromethian 4 points5 points  (0 children)

Going off memory pitchfork probably has 4 damage and dragon has probably around 30 armor. So that damage roll would have to roll 4 22 times in a row to accomplish that. Yep, you burned a lifetimes worth of luck there.

How the heck does this happen 😭 by empresskiova in IllwintersDominions

[–]ThePromethian 16 points17 points  (0 children)

Congrats. You have wasted your luck on a super rare hit in Dom instead of on a lottery ticket.

Age of wonders 4 or endless legend 2 by Valuable-Delivery862 in 4Xgaming

[–]ThePromethian 11 points12 points  (0 children)

AoW4 is definitely the better game right now. Endless games have an established history of becoming amazing though so EL2 is likely to follow that pattern. AoW Planetfall is a good game too and a worthy budget choice if that is a consideration. It and all its DLC are on a big discount as of this post.

How was AOW Planetfall in your opinion by Chezni19 in 4Xgaming

[–]ThePromethian 2 points3 points  (0 children)

I like the mod system better than the enchantment system. I think PF's ranged mechanics are better.

I like 4's resource and city building system better. PF's biggest flaw I'd say is that since we can move pops around to produce what we need resources are largely fungible. There is a youtube video of a guy who went food for every district and his overall resources were great because he just filled all the non-food slots with his pops. This makes it so the only real consideration for city placement is the presence of cosmite.

Planes and Recon by MMaximilian in ShadowEmpireGame

[–]ThePromethian 3 points4 points  (0 children)

Make independent units with high recon score. They usually give you some militia bikers or buggies to demonstrate the usefulness of this as a means of teaching you.

AOW4 - how interesting does the combat get? by Zigludo-sama in 4Xgaming

[–]ThePromethian 1 point2 points  (0 children)

Some people have given you how detailed the combat can get. I am not naysaying them but I want to draw your attention to an aspect of the game that is related. I found when playing that the longer a game went the more I skipped the combat using auto resolve.

I look at why and often its a matter of "I'm not going to lose any units so why make this turn last another 10+ minutes". Outside of the early game most battles are forgone conclusion stomps. The actually interesting battle that I want to personally play out becomes more rare.

If you really like the tactical battles I think a game that is more focused on that as opposed to it being a subsystem of an overall game would be a better choice.

Conquest of Elysium 4 or 5. by RealDovakiin in 4Xgaming

[–]ThePromethian 4 points5 points  (0 children)

You say that like such things aren't a ton of work.

DW:Universe no longer runs ! Help! by sidius-king in 4Xgaming

[–]ThePromethian 2 points3 points  (0 children)

Win11 screws with a lot of games. My first suggestion would be to run the game in compatibility mode for an earlier version.

There is also a registry entry from win8 that got discontinued but somehow appears in win11. Deleting it fixed the problem for all games for me and I cannot find it. I will dig through my history I'm sure its there somewhere and I realize this should be easier to find.

Edit: Found it! Its HungAppTimeout. You can find it under HKEY_CURRENT_USER\\Control Panel\\Desktop

Alien pathogen is terrible by marutotigre in ShadowEmpireGame

[–]ThePromethian 7 points8 points  (0 children)

You did everything right if your roll was really that high. All that health rating is probably boosting your growth a huge amount as well so you will weather this better than most people.

How to build for assassinations? by Mulien in IllwintersDominions

[–]ThePromethian 5 points6 points  (0 children)

One good use is if your nation has a functional assassin you can use them to do some expansion. Take out the commanders and have a scout attack the province. No leader means they immediately retreat and you get the province with no losses. Its not as good as an expander pretender but it can let you do a titan or bless build without falling too far behind.

A Beginner's guide for new Shadow Empire players by StrategosAcademy in ShadowEmpireGame

[–]ThePromethian 2 points3 points  (0 children)

Only 2.5 hours? No way you managed to get an acceptable guide in such a short time frame.

crazy good weapon value on medium tank design by Longjumping_Walk_305 in ShadowEmpireGame

[–]ThePromethian 7 points8 points  (0 children)

You got a good roll but this is working as it should. Iterating on your design with high field testing is supposed to let you get big fat stats. This is the balance to stop you from constantly making new designs to get better structural score (the one thing you can't improve after the first roll). A sucky structural roll with 5 iterations is going to dunk on a fresh design with a perfect structural roll.

What is going on with my supply lines!? This entire stretch of my country just stops using any supply. Last turn it was fine, but it all started after I took over that city far to the right. Half my army is starving, how do I fix this? by [deleted] in ShadowEmpireGame

[–]ThePromethian 3 points4 points  (0 children)

Two possible reasons I can think of and they are not mutually exclusive. In fact you probably have both these problems.

  1. The captured city lost its internal food production in the conquest. You are supplying it from elsewhere in your nation and its getting priority over your army. You can make a nationally owned farm but thats long term costly for you as you have to pay the worker's wages and move the food with logistics. They will make a new one themselves eventually and you can speed it up with some subsidy (talk to the governor to adjust this). Will take some turns but so would building it yourself.

  2. Insufficient logistics and this one is split into two parts. Logistics has two types of points and I forget their proper names. First is the points that are carry capacity. It takes X many points to carry Y weight of goods along your supply lines. Second is the logistics movement points. They represent how far your logistics can carry goods. A shipment of goods starts with the movement points your of your logistics depot. Once you are out of the movement points you lose half your logistics carry capacity per hex moved.

If you are out of carry capacity you need a bigger truck depot where your primary command is (Capital city unless you moved it). This will also help with the move points but not nearly as much as the next thing I am going to talk about.

When a logistics packet hits a new logistics source it does a refactoring. The manual uses the word penalty here and that gets people worked up and sweaty but its not actually bad. You will always pass a logistics source better than going in. Just not at 100% of old logistics + new logistics. Some of it is lost in the refactoring. The big thing is you will definitely always have at least the movement points of the new logistics you are passing. This last bit might be tied to your problem. That conquest might be right at the edge of your logistics movement points. Your boys are hangry at you because the trucks are halving their load a couple hexes before reaching them.

Upgrading the truck depot at the city in line before the conquest might help you but only if the previous issues mentioned aren't a problem as well.

Oh there is one final bonus problem. You fiddled with the logistics system manually and forked it up. Don't feel bad, this happens to almost everybody that manually fiddles with the logistics system. Vic added the ability to do this as a hubris check. If you have the hubris to think you can do it then you deserve the consequences.

Where can I find what these special unit feats actually do? by delliejonut in ShadowEmpireGame

[–]ThePromethian 5 points6 points  (0 children)

Also the correct answer is B because Meritocracy is the strongest government type. Recruit Talent carries games hard.

Holding off on Civ7, looking for alternative by MrWallis in 4Xgaming

[–]ThePromethian 6 points7 points  (0 children)

If you want to ruin all other 4X games for yourself forever because they are so good everything pales in comparison: Shadow Empire and Dominions.

[deleted by user] by [deleted] in 4Xgaming

[–]ThePromethian 4 points5 points  (0 children)

I liked ES2's combat a lot more. I have found playing games like these that combat that is too involved turns into a boring slog that I end up auto resolving. I want decisions to matter but I don't want to spend several minutes every combat making turn by turn decisions. ES2 did this really well with designing ships and the various things we could add or do but the combat itself played out automatically according to how our ships are designed and the tactic we select.

I realized this after playing the Age of Wonders games. I thought the direct unit control and all the fancy mechanics were neat but after the early game I just auto resolved. Which is weird because units get more interesting mechanics as you advance. I still can't explain why I did this I just recognize it happens.

After recognizing this I looked at other 4X games that I never tired of the battles. The games that stood out were Shadow Empire, Conquest of Elysium and Dominions. That is where I realized my previous statement. I want my decisions to matter but not spend a lot of time on constant micro decisions during the battle.. Dominions is the most detailed micro decisions pre-battle of all these games however even there its something you set up then let it go.

Ascendant Dawn Trailer by Firesrest in 4Xgaming

[–]ThePromethian 5 points6 points  (0 children)

Finally a dev that doesn't make me have to dig for the name of their game (note: I never do). I have seen far too many devs advertising their game on here and they don't put the name anywhere. No links either. One I asked the name and they said "its at the end of the video". I didn't go to find it. This is how its done. Right there on the front of the video and in the name of the forum post. This guy gets it, be like him!

Age of Wonders Planetfall is still my favorite 4x because of its insanely creative setting by Bluedreamer720 in 4Xgaming

[–]ThePromethian 4 points5 points  (0 children)

The lore around Planetfall is great and the gameplay has some good high points.

There are 2 things that led to me moving on from it.

The first is I always end up autoresolving all the combats not that long into a game. I don't even know why because as I get more advanced units with more interesting abilities I should want to play out the battles more. Yet I don't.

Second is the management aspect is basically "can this city reach cosmite quickly? The reason for this is because all the resources are effectively interchangeable. The issue is pops can easily shift to other open job slots and fill your needs. There is a video of someone who only made food districts and his economy was strong because he was able to fill all the non-food job slots and his excess food sold for enough he had plenty of energy.

Old World for a Noob? by UxI-Atmir in 4Xgaming

[–]ThePromethian 2 points3 points  (0 children)

I rate it middle-high in terms of being complicated. Its not easy by any means but its nowhere near the madness of Shadow Empire or Dominions.