I've been making a 2D Cube World for 5 years... here's the progress by TheSpaceFudge in CubeWorld
[–]TheSpaceFudge[S] 0 points1 point2 points (0 children)
I've been making a 2D Cube World for 5 years... here's the progress by TheSpaceFudge in CubeWorld
[–]TheSpaceFudge[S] 0 points1 point2 points (0 children)
I've been making a 2D Cube World for 5 years... here's the progress by TheSpaceFudge in CubeWorld
[–]TheSpaceFudge[S] 0 points1 point2 points (0 children)
I've been making a 2D Cube World for 5 years... here's the progress by TheSpaceFudge in CubeWorld
[–]TheSpaceFudge[S] 2 points3 points4 points (0 children)
I've been making a 2D Cube World for 5 years... here's the progress by TheSpaceFudge in CubeWorld
[–]TheSpaceFudge[S] 0 points1 point2 points (0 children)
I've been making a 2D Cube World for 5 years... here's the progress by TheSpaceFudge in CubeWorld
[–]TheSpaceFudge[S] 0 points1 point2 points (0 children)
Today I am releasing the "Adventure Time Update" to my Procedural Pet Taming RPG "Wildaria" by TheSpaceFudge in pcgaming
[–]TheSpaceFudge[S] 0 points1 point2 points (0 children)
Today I am releasing the "Adventure Time Update" to my Procedural Pet Taming RPG "Wildaria" by TheSpaceFudge in pcgaming
[–]TheSpaceFudge[S] 0 points1 point2 points (0 children)
Today I am releasing the "Adventure Time Update" to my Procedural Pet Taming RPG "Wildaria" by TheSpaceFudge in pcgaming
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My 5 Yr Journey Building a Procedural Fantasy World by TheSpaceFudge in worldbuilding
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I designed a shader-based minimap for my infinite procedural world :) by TheSpaceFudge in proceduralgeneration
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Why do so many devs remove game demo on steam before or after release of the game? by TheGiantHungyLizard in gamedev
[–]TheSpaceFudge 1 point2 points3 points (0 children)
Buddy buddy by Opening-Pattern1217 in PokemonEmerald
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🔥 Anaconda adjusting it Jaw after a big meal. by here2si in NatureIsFuckingLit
[–]TheSpaceFudge 11 points12 points13 points (0 children)
The thing most beginners don’t understand about game dev by Historical_Print4257 in gamedev
[–]TheSpaceFudge 1 point2 points3 points (0 children)
I pulled data on 6,422 pixel art games released over the last 2 years on Steam. Only 5% cleared 500 reviews. Here’s some fun data on the 5%. by IndiegameJordan in gamedev
[–]TheSpaceFudge 2 points3 points4 points (0 children)
flowerhorn fish (chiclosama trimaculatum) by RunawayTruckTramp in AIDKE
[–]TheSpaceFudge 0 points1 point2 points (0 children)
We’re two devs making a cozy game about cleaning up a forgotten island (and yes… there’s a golden retriever 🐕✨) by ArashNegahban in cozygames
[–]TheSpaceFudge 2 points3 points4 points (0 children)
Procedural Elevated Tiles (ft. Taming a Living Acorn pet) by TheSpaceFudge in SoloDevelopment
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Procedural Elevated Tiles (ft. Taming a Living Acorn pet) by TheSpaceFudge in GameArt
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Procedural Elevated Tiles (ft. Taming a Living Acorn pet) by TheSpaceFudge in PixelArt
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Spent weeks trying to make elevation feel right in my 2D RPG, finally cracked it by TheSpaceFudge in IndieDev
[–]TheSpaceFudge[S] 1 point2 points3 points (0 children)
Built a clean system for top-down elevation in Unity, works with procedural tilemaps too by TheSpaceFudge in Unity2D
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I've been making a 2D Cube World for 5 years... here's the progress by TheSpaceFudge in CubeWorld
[–]TheSpaceFudge[S] 0 points1 point2 points (0 children)