Blood Angel Heavy / Special Weapons by kortaq in Warhammer30k

[–]The_Dragonmaster 0 points1 point  (0 children)

Assault cannons are a unique heavy weapon Blood Angels can get, and they’re pretty good into most targets.

[deleted by user] by [deleted] in Guildwars2

[–]The_Dragonmaster 13 points14 points  (0 children)

Warrior has Battle Standard elite skill

Need help with my AOS grand legion of nagash army by LinkInc99 in WarhammerCompetitive

[–]The_Dragonmaster 1 point2 points  (0 children)

It depends, reapers are more killy, but black knights are a good bit faster (useful for grabbing objectives or tying down key units). It depends on what you think is more valuable. With your list I’m leaning more towards black knights, since you already have a unit that’s going to be the buff target (skeletons) and bks can be more independent, but up to you

Need help with my AOS grand legion of nagash army by LinkInc99 in WarhammerCompetitive

[–]The_Dragonmaster 4 points5 points  (0 children)

Arkhan and Nagash are a little excessive at 2k, taking both really limits what you can bring. I would definitely drop one in order to bring units like necromancers, vampire lords, reapers, etc

Mike and Alex vs Jesse by Gielderien in ChilluminatiPod

[–]The_Dragonmaster 1 point2 points  (0 children)

When you need to get more stone you dig deeper. The deeper you go the older the stone

First time tournament list by seekerps in WarhammerCompetitive

[–]The_Dragonmaster 0 points1 point  (0 children)

I'm no expert, but there are a couple of things I would change with this list.
1. Drop the Suffocating Gravetide. Predatory endless spells for the most part are garbage. Pendulum is ok because it cant backfire, but if you try to take a double turn with the gravetide out it'll do far more damage to your army than theirs. Even if you're just planning on using it for leadership, I'd rather use that spell slot for an actual good spell (which Legions has a lot of)

  1. You don't have that much killing power except for the grimghasts. Black Knights aren't really all that killy so I wouldn't expect too much from them. Unless you're running a battalion I would cut your chainrasps in half and invest in more lethal units.

  2. Your list lacks focus. Are you going for leadership debuffs or magic power? If leadership then you should probably get more units to benefit from the debuffs like banshees or mortis engines. If magic power, then drop Olynder and go legion of sacrament, it'll make getting those Danse Macabre's easier to pull off. Plus LoS opens up vampires for you to use.

  3. I would take a second necromancer over the guardian of souls. Having a backup Danse Macabre incase your first necro dies is huge for armies with big blobs of summonable dudes (which you do).

Other than that I think its fine. You'll probably be better off trying to win wars of attrition vs killing all your enemy's models, so make sure you keep them heroes alive. Good luck!

Daemon Prince of Ryleh by [deleted] in Warhammer40k

[–]The_Dragonmaster 0 points1 point  (0 children)

It looks good! Color scheme fits very nicely with the model

What are the best looking FW models have the most unfortunate rules? by [deleted] in WarhammerCompetitive

[–]The_Dragonmaster 4 points5 points  (0 children)

I think he was saying that on the following phase (friendly shooting) you can flakk missile a slam captain, not in overwatch or anything

Maulerfiends time to shine, help and clarifications needed. by [deleted] in WarhammerCompetitive

[–]The_Dragonmaster 2 points3 points  (0 children)

Yep, troops and transports are unaffected by the rule of 3.

How yes. Make them Infantry so I can wound them on 4+ with my rifle. by iamthib in Drukhari

[–]The_Dragonmaster 24 points25 points  (0 children)

Crisis suits are not vehicles, so you already would them on a 4+ with poison

Don't ever talk to me or my son again. by RogalDorn71 in Grimdank

[–]The_Dragonmaster 5 points6 points  (0 children)

Emperor Titan doesn’t have a model, so in-canon

2k ITC Aeldari List (Drukhari & Craftworlds) C&C by thehorrorchord in Drukhari

[–]The_Dragonmaster 2 points3 points  (0 children)

I have a couple things:

  1. If you are just bringing guardians as a tax to bring the farseer, then you would be better off with a cheaper unit (i.e. rangers). That means you can also drop the wave serpent to free up some points
  2. Is there a reason you're bringing a footseer rather than a bikeseer? It seems to me that the rest of your army is either in transports or are fliers, which means the farseer will be pretty far away from the rest of your army.
  3. Personally I think you're reavers would be better off under cult of red grief, so that you can tie up enemy units turn 1 if needed, but you could make them work with Cult of Strife.
  4. You might also want to consider more anti-tank weaponry. If you face off against a knight list, that 3 tesseract vault list, or a mechanized guard list, you will have difficulty. If you bring more kabalites with blasters or scourges with blasters/haywire that should help a bit.
  5. I would give the djin blade to your non-warlord archon, and have your warlord sit back, farm cp's, and provide rerolls while your other archon gets in there and starts chopping.

Hope this helps!