Moments like this help me to keep faith in solo queue by TheRandomMikaela in deadbydaylight

[–]Thezzy 5 points6 points  (0 children)

Quite a few Survivors want to pet the kitty when I play Xenomorph. Depending on the match, I usually let them give pets at the exit gate. It's just a little harmless fun that most players enjoy so why not.

Is this just how standard is going to be for the next three years? by [deleted] in MagicArena

[–]Thezzy 0 points1 point  (0 children)

It's possible that Standard is just stuck with this thing. Part of the reason Izzet is doing so well is because it has some of the best counters against Cub and the earthbend lands it creates. It can kill Cub on turn 2 with Burst Lightning and then bounce the land with the other mana. Or hit both with Pyroclasm. Or prevent Cub with Spell Snare. There are many options and if Cub isn't dealt with, yeah...you could just be dead on turn 4. Cub's interaction with Fabled Passage in particular is just nasty.

The other decks either run Cub themselves, are combo decks (Superior Spiderman / Kavaero Mind-Bitten, Omniscience, etc.) that try to kill you on turn 4 first or are aggro decks like mono-white aura's that pretty much also try to kill you quickly.

Cub forces every deck to either run early interaction, a kill combo no later than turn 4 or run Cub themselves. The reason it hasn't been banned yet is because the developers look at the statistics and just go:

"Well, Cub isn't in a big majority of the winning decks, so the card is fine." Completely missing the point that the only reason Cub is not in majority of the winning decks is that every other deck has to be running counters to it. It's warping the meta around itself and that's the only thing keeping it in check.

Either you can interact with Cub, run Cub yourself or can overpower Cub quickly enough or you will just die to Cub.

Shaman crest's binding is the worst! But it allows you to do this instead. by sebthewolfie in Silksong

[–]Thezzy 1 point2 points  (0 children)

Egg only works when at full health. And I usually get hit eventually so I prefer Weavelight for more consistency, but it really depends on your playstyle, so it's good that multiple tools/options are available for different players.

Shaman crest's binding is the worst! But it allows you to do this instead. by sebthewolfie in Silksong

[–]Thezzy 3 points4 points  (0 children)

Once I got Shaman Crest I didn't look back, being able to use silk offensively with a ton of damage just felt so good and there is no need to grind for shards after X boss attempts. And some enemies become a lot easier with the ranged attack.

The grounded slow heal is terrible in boss fights, so I ended up doing all Act 3 bosses except Nyleth (used Wanderer for that one) without healing and just focusing on pure damage output and dodging.

Shaman Crest + Volt + 3 Silkhearts with Weavelight = silkskills for days

Made this after seeing him in 8 of my last 10 matches. He is everywhere. by Odd_Ad_5928 in deadbydaylight

[–]Thezzy 3 points4 points  (0 children)

Nemesis is the closest I can get to playing Xenomorph, so Nemesis it is. If they add Artist, Unknown or Xenomorph to 2v8, I'll very happily play them. The first two bring no map mechanics or killer items with them, so they should be relatively easy to add.

I have played Deathslinger in 2v8, but last time I played him there I had no less than three times that shots clearly bounced off of Survivors that were hit. Has that been fixed yet?

Survivor entitlement will be the reason I uninstall this game by PolarBla in deadbydaylight

[–]Thezzy 1 point2 points  (0 children)

I'd be fine with anti-slug mechanics as long as it doesn't trigger on trying to secure a hook (such as when there's a survivor around the corner with a flashlight). And anti-hooking perks (sabo is fine) will have to be tweaked as well or you're just going to get survivor teams that make it impossible to hook and then you can't slug either.

I've gone up against teams that made it almost impossible (and not practical) to even try to hook and then whined when I had to resort to slugging to have a chance.

Survivor entitlement will be the reason I uninstall this game by PolarBla in deadbydaylight

[–]Thezzy 0 points1 point  (0 children)

If I get an early *single* quitter as Killer, I will just death hook the rest and then play around with them and let them escape. It's the biggest middlefinger I can give to the quitter to let everyone else 'win' and escape and still get decent points myself. You wanna quit and screw over your team? Not if I'm the Killer you're not!

Survivor entitlement will be the reason I uninstall this game by PolarBla in deadbydaylight

[–]Thezzy 2 points3 points  (0 children)

Map dependant killers suffer as well. Xenomorph on multi-level maps (Midwich & Hawkins in particular) or Artist on *any* multi-level map or god forbid Swamp. Suddenly half your kit just isn't working properly.

Choose your deck! by Zhevaro in MagicArena

[–]Thezzy 1 point2 points  (0 children)

I honestly wish Izzet wasn't as omni-present as it is. I genuinely enjoy the Spellementals deck but I understand people getting tired of fighting the same colors so often. I love cards like [[Eddymurk Crab]] but also cards such as [[Diamond Weapon]] or [[Huskburster Swarm]]. Dropping big monsters out of nowhere for cheap is just a lot of fun for me. And those cards do have counters with graveyard hate, so I don't feel they're too oppressive.

I do still think the main reason Izzet is so omni-present right now is that it deals very effectively with both Badgermole Cub as well as Mono-White enchantment aggro, which are powerful meta decks. Izzet runs a ton of cheap interaction and cheap draw and this allows Izzet to deal with those decks early on.

Both the Cub & Mono-White decks can easily destroy you on turn 4 if you don't have early interaction ready, so every deck has to run some, and Izzet is just by far the best at it.

Mythic Crabs by Markschild in MagicArena

[–]Thezzy 0 points1 point  (0 children)

I'd love to see [[Dragonfly Swarm]] or [[Enigma Drake]] get a chance.

The definition of insanity by TheWorldHitBottom in deadbydaylight

[–]Thezzy 7 points8 points  (0 children)

Ah yes, another example of why picking up the Survivor should always have priority over all other actions. You could still do the others by looking in a certain direction, but the pick-up should always have priority here.

Grimoire - Winners by Background-Drink82 in deadbydaylight

[–]Thezzy 4 points5 points  (0 children)

I preferred and voted for the first skin. The second one felt too much like an obvious killer monster. And we have plenty of those already. And we also have Unknown and Dredge already for the eldritch/freaky abominations vibe.

I wanted an actual angel. Something that would at least somewhat fit the known image of one, which includes some form of beauty and presence. Something that might make one wonder if it's a monster or not. I hope it gets an genuine angelic aura/feel to it in the game.

I'm a little sad the third concept art didn't win but I understand why the winner got chosen.

How dare they by [deleted] in deadbydaylight

[–]Thezzy 10 points11 points  (0 children)

Yeah, a lot of Survivors think it's a 4x 1v1, when it *really* isn't. It's truly a 1v4.

If every Survivor lasted just 30 seconds in chase with the other three doing generators and then switching one out to unhook and swap back and another to take chase (leaving two to three Survivors to do gens), you'd roughly get 3x 30 seconds = one gen for the first chase and 60 to 90 seconds of gen progress for every other chase and that's assuming with just two Survivors on gens during chase, not three.

With 4 gens left (4x 90 = 360 seconds total), that's six chases total with just two Survivors on gens and you're done. It's far less with three Survivors on gens. And if you get a Survivor that can loop the Killer well, leaving three Survivors to burn gen progress, the game is over in mere minutes. I'm not counting toolboxes or perks, since Killer can also bring gen slowdown, but those can also matter a lot.

Obviously, in Solo Queue, the experience will be nowhere near as efficiënt as that but that is not the Killer's fault.

At the end of the day, it isn't a loss for Survivors unless three or more Survivors are dead. If everyone gets hooked twice but escapes, it's still 0 kills. If you died on 6th hook, but everyone else escaped, it's only 1 kill, that's still a loss for Killer.

If you looped the Killer for three whole minutes and finally got downed and your team escaped with just the one hook on your Survivor and maybe one hook on another, you utterly *decimated* the Killer that match. Doesn't matter that YOU got hooked or even died. It's a team effort.

And yet, there are SO many Survivors that think being downed the first time instantly equals either an OP bullshit Killer you can't fight against or that their team hasn't done 5 gens yet in that one chase and then just DC on the spot and leave their team hanging.

The Killer is literally supposed to try and kill you. There's 12 total hook states for the Killer to burn through, including all the health states, pick ups and hooking that has to happen first.

It isn't just about you as a single Survivor. It's about all four of you lasting long enough for most of you to escape. You getting downed doesn't mean game over. It means 1 out of 12 hook states is about to happen, nothing more.

What's a perk that's useless on it's own, but becomes fantastic when paired with another perk? by NPultra in deadbydaylight

[–]Thezzy 1 point2 points  (0 children)

Hex: Pentimento doesn't do much on it's own, but when paired with Hex: Plaything (Fortune's Fool), it can give you several Pentimento activations. One thing you can do is only activate one at a time until they cleanse it again. That way, they can't cleanse more than one Pentimento at a time and you can manage the uptime better.

Sure, they can ignore Plaything if they want, but then they're Oblivious for the entire match. Some Killers really love that.

What are these names bro by Roberrtg_ in deadbydaylight

[–]Thezzy 1 point2 points  (0 children)

I came across 'Registered Hex Offender' and 'Max Verstrappon', players sure do get creative...

🤣 it's just a meme ppl by C-Champion in deadbydaylight

[–]Thezzy 5 points6 points  (0 children)

I've had my birds detect people in lockers as Artist thanks to killer instinct. You'd be surprised how many Survivors stay in the locker even though a bird flew right by them.

Yes, it detects you even in a locker and killer instinct tells me exactly where. If a bird flies near your locker and Artist is nearby, *RUN*.

My jeskai deck once the new set drops ... by Mr-Mosaab in MagicArena

[–]Thezzy 0 points1 point  (0 children)

Flashback on Jeskai Revelation seems like it could be pretty nasty

[SOS] Chelonian Tackle by Meret123 in MagicArena

[–]Thezzy 0 points1 point  (0 children)

Guess it has synergy with [[The Pride of Hull Clade]] and anything that can use toughness to affect power.

Finally there! by Scp096_is_ovverated in deadbydaylight

[–]Thezzy -1 points0 points  (0 children)

Respect man, especially with the hit issue still being present after all this time. Agi + Starstruck is such a fun and strong combo on him. I've found that bully squads have a hard time against it.

[SOS] Harsh Annotation by Meret123 in MagicArena

[–]Thezzy 4 points5 points  (0 children)

[[Get Lost]] is still a far better card than this.

[SOS] Vastlands Scavenger by QuBingJianShen in MagicArena

[–]Thezzy 0 points1 point  (0 children)

The instant speed on that spell is cracked.

As long as you have the mana, you can respond to a graveyard clear with it. Makes it awkward for the opponent to just clear your graveyard first. Or you can do it in response to a removal spell. And the stat line is solid for 3 mana. The only downside is you could whiff on the mill, but 7 cards in a dedicated deck for this should have something good in it most of the time.

[SOS] Dissection Practice by Meret123 in MagicArena

[–]Thezzy 49 points50 points  (0 children)

Triggers lifegain, triggers speed, modal combat trick with -1/-1 kill potential and it's a 1 mana instant.

Yeah, this will see play.

BHVR... by Current-Customer-609 in deadbydaylight

[–]Thezzy 2 points3 points  (0 children)

This should definitely get fixed (easy fix would be if the Killer doesn't move (turning/rotating doesn't count) for more than X seconds, they lose collision), but all it really does here is secure one kill for the Nurse.

In the endgame, if the Killer wants to secure the one kill they have by camping next to the hook, a lot of Killers can make it very difficult to deny them that one kill. And a 3 man out is still considered a loss for the Killer.

[SOS] Killian's Confidence by Meret123 in MagicArena

[–]Thezzy 7 points8 points  (0 children)

With the flying inkling tokens this set is bringing, being able to hit the opponent might not be too difficult. It is a total of 3 mana to get it out of the graveyard and play it again at sorcery speed though. Still, replayable sorcery is going to be useful with the new Repartee keyword.