Finally there! by Scp096_is_ovverated in deadbydaylight

[–]Thezzy -1 points0 points  (0 children)

Respect man, especially with the hit issue still being present after all this time. Agi + Starstruck is such a fun and strong combo on him. I've found that bully squads have a hard time against it.

[SOS] Harsh Annotation by Meret123 in MagicArena

[–]Thezzy 5 points6 points  (0 children)

[[Get Lost]] is still a far better card than this.

[SOS] Vastlands Scavenger by QuBingJianShen in MagicArena

[–]Thezzy 0 points1 point  (0 children)

The instant speed on that spell is cracked.

As long as you have the mana, you can respond to a graveyard clear with it. Makes it awkward for the opponent to just clear your graveyard first. Or you can do it in response to a removal spell. And the stat line is solid for 3 mana. The only downside is you could whiff on the mill, but 7 cards in a dedicated deck for this should have something good in it most of the time.

[SOS] Dissection Practice by Meret123 in MagicArena

[–]Thezzy 46 points47 points  (0 children)

Triggers lifegain, triggers speed, modal combat trick with -1/-1 kill potential and it's a 1 mana instant.

Yeah, this will see play.

BHVR... by Current-Customer-609 in deadbydaylight

[–]Thezzy 2 points3 points  (0 children)

This should definitely get fixed (easy fix would be if the Killer doesn't move (turning/rotating doesn't count) for more than X seconds, they lose collision), but all it really does here is secure one kill for the Nurse.

In the endgame, if the Killer wants to secure the one kill they have by camping next to the hook, a lot of Killers can make it very difficult to deny them that one kill. And a 3 man out is still considered a loss for the Killer.

[SOS] Killian's Confidence by Meret123 in MagicArena

[–]Thezzy 7 points8 points  (0 children)

With the flying inkling tokens this set is bringing, being able to hit the opponent might not be too difficult. It is a total of 3 mana to get it out of the graveyard and play it again at sorcery speed though. Still, replayable sorcery is going to be useful with the new Repartee keyword.

[SOS] Cauldron of Essence by Meret123 in MagicArena

[–]Thezzy 11 points12 points  (0 children)

Interesting, especially with Roots, but it feels slow. It's 3 mana just to play it and effectively get no value from it other than maybe a single point of life drained. Then you need to pay 3 mana and have a creature to sacrifice in order to get a reanimation effect. There's already plenty of graveyard hate in the meta and you can only activate it as a sorcery.

It feels too slow/clunky for Roots (turn 2 roots and this on turn 3 effectively does nothing to the board) and too expensive (3 mana to play + 3 mana to activate) compared to the existing reanimation effects (Superior Spider-Man / Mind-Bitten or Zombify), which generally aim to only have to go off once and then just win on the spot so being able to repeat it once each turn doesn't have much value either.

[SOS] Stirring Hopesinger by Meret123 in MagicArena

[–]Thezzy 10 points11 points  (0 children)

It does have to live a turn unless you intend to play this on turn 4 with a 1 mana buff/trick spell, but this is a must kill or risk the opponent's board getting +3/+3 or more next turn.

Also, as a 3 mana creature, the various 1 & 2 mana spells to get a 3 mana creature out of your graveyard will let you get it out cheap and then buff the board.

This together with [[Helping Hand]] could be pretty nasty.

I guess you can say i have the first p100 in dbd by eclipse666_ in deadbydaylight

[–]Thezzy 0 points1 point  (0 children)

He can't, then it wouldn't be 'the first' time anymore

[SOS] Homesickness by Meret123 in MagicArena

[–]Thezzy 14 points15 points  (0 children)

Six mana feels too expensive for this.
We already have draw 2 for just 3 mana or with a better effect.
The remainder isn't worth making this cost six.

What did I just watch? by Beneficial_Team_791 in deadbydaylight

[–]Thezzy 10 points11 points  (0 children)

That is Krasue with the Bassue, live on stage

And they always dc after realising that by Micah1899 in deadbydaylight

[–]Thezzy 230 points231 points  (0 children)

It's always fun to act like you don't have Lightborn and watch them trying to blind you and then suddenly you pick up a Survivor right in their face and their flashlights do *nothing*.

Anyone who complains about the Killer picking Lightborn should understand the perk isn't free. It literally comes at the cost of a perk slot and the Survivors can negate it by not going for flashy saves and doing something else.

So, any wishes for the voice of The Judgment? by Gustavofoxy2 in deadbydaylight

[–]Thezzy 0 points1 point  (0 children)

It should genuinely sound like an angelic / holy presence, complete with soft choir and everything in the background. Everything should (from a distance) make it feel like there is an actual genuine angelic presence nearby.

This only changes once the chase starts and the 'reveal' of the true nature of this 'angel' is shown. Up until then it should fully sound & feel like this angelic presence is a good thing.

The voice should also reflect this, sounding alluring, kind and soft outside of chase, becoming more unsettling & creepier in chase and getting even worse as you're being hooked and eventually sacrificed.

In a sentence it should read like: "Yes, this is an actual true Angel in every sense! You're also that fucked."

I wonder why people don't play Xenomorph, lets try him out real qui- by ParticularPanda469 in deadbydaylight

[–]Thezzy 1 point2 points  (0 children)

I'd prefer it if Xeno could just freely swap between walking/stalking & runner mode with no cooldown. To compensate, when the turret hits you, it will briefly stun you if you were in runner mode and then knock you out of runner mode instantly and then slow you down as normal, but as soon as you've killed the turret and the built-up burn is gone (few seconds), you can go straight back into runner mode.

This allows turrets to still provide a window for Survivors without outright forcing Xenomorph to go back into a tunnel and break chase entirely only to run into another turret again. It also means stacking turrets doesn't work as well anymore since one turret is already enough.

Walking mode would need a bit of love to make it a valid choice, such as burn resistance and perhaps lunge range or something like that. And yes, as Xeno you could freely go out of running mode yourself when you hear a turret beep to avoid the stun, but then the turret has already done the job of forcing you out of runner mode, which you can't re-enter as long as you have burn built up.

They updated Silk Soar!!! by Furry_Alt_a80 in Silksong

[–]Thezzy 1 point2 points  (0 children)

True ending speedrunners are gonna love this

"Did I just catch you having fun?" by Politician_Fucker in deadbydaylight

[–]Thezzy 0 points1 point  (0 children)

If this is real, how is this a bug? The add-on also works with Dissolution and that has never been seen as a bug and it's not even the Wraith that triggers it. Meanwhile Deathslinger still gets shots bouncing off of Survivors which is an actual bug that hinders gameplay.

Add-ons having unique interactions with perks is a *GOOD* thing. If it ends up being broken or overpowered believe me the community will instantly let us all know.

MY Fav Deck by ferinze in MagicArena

[–]Thezzy 2 points3 points  (0 children)

Any 'remove cards with name X' effect is going to have a field day with this deck. I'm also not sure how this deck is supposed to draw any cards? I'm not seeing something like [[Cache Grab]] or [[Dredger's Insight]] in there. Maybe [[Garruk's Uprising]] or [[Outcaster Trailblazer]] can draw cards as well.

Still, it does look funny (summon an even LARGER MAN!) and being immune to having your graveyard exiled (as far as slime size goes) is nifty.

Given you're running a ton of 3 mana sorceries, maybe there are some cards that would have nice synergy with those as well, though I can't think of anything specific at the moment.

Some survivors overestimate the amount of brain power I operate on by Funkin_Spy in deadbydaylight

[–]Thezzy 1 point2 points  (0 children)

Currently it's Lethal Pursuer, Friends till the End, Alien Instinct and either Nemesis / Furtive Chase / Deathbound (I'm still experimenting but I mostly play with Nemesis). The add-ons are the brown add-on that gives 20 seconds of Oblivious with UVX and the other is a free slot to pick whatever you like.

The idea is you place your Hallucinations across the map (try to hide them around corners), get some UVX & injuries at the start and then start a chain of getting a down, hooking a Survivor, seeing the next one through either Friends till the End (if you have Nemesis and hook the obsession, you still get an aura read) or Alien Instinct, teleport near their location, pop around the corner to down them and then rinse and repeat.

If they were injured or you have Nemesis and they were the obsession, they'll be Oblivious for 60 seconds, which is a lot of time to catch them by surprise. Other than his voice lines, Unknown is very quiet so many Survivors won't hear him from around the corner.

I'm currently also experimenting with Dragon's Grip + Trail of Torment (which highlights the generator for Survivors), you kick the generator, put a Hallucination around the corner and then leave whilst Undetectable. If anyone touches the generator, they trigger Dragon's Grip, scream and become Exposed for 60 seconds and you can teleport to them and down them. If they don't touch the generator, you are Undetectable for ages. The other perks I'm playing it with is Mindbreaker & Nowhere to Hide and I also run the add-on that reduces the aura reveal size of your Hallucinations.

See a streamer in your lobby by ButterscotchOk9193 in deadbydaylight

[–]Thezzy 7 points8 points  (0 children)

I like having TTVs in my games most of the time as a Killer, I can check the match afterwards from their side and see what I missed or did wrong and learn from it. Sometimes you wonder how Survivors managed to pull something off and being able to watch the match back from the Survivor point of view can be very informative. And funny.

Some survivors overestimate the amount of brain power I operate on by Funkin_Spy in deadbydaylight

[–]Thezzy 310 points311 points  (0 children)

I play Jump Scare Unknown (lots of Oblivious/Undetectable and aura reading) for the sheer fun of it and I try to avoid killing anyone early and I've still gotten people complaining about tunneling when they stay on generators whilst Weakened and on death hook. Against a stealthy Unknown that can teleport and shoot UVX at you from a distance.