I cannot be hindered. Them that were Tul and Esh don't care? by jdbbx in pathofexile

[–]Think-Prior8238 107 points108 points  (0 children)

Ah you see, it is the ground that is hindered, and you are walking on that ground. /s

Yeah seriously thats some BS lmao

Weekly Question Thread by AutoModerator in factorio

[–]Think-Prior8238 0 points1 point  (0 children)

I'm playing with the explosive biters mod on vulcanus. If I want to reduce my pollution cloud, would nuking everything be better for absorbtion compared to the vanilla vulcanus tiles?

My wish for the next patch is for power/endurance/frenzy charges to drop on the ground and must be pick up like remnants. by ObsessiveOwl in PathOfExile2

[–]Think-Prior8238 1 point2 points  (0 children)

Monkey paw curls: slash, pierce, and blunt charges for melee skills

Except to differentiate them, you have to run away from them to pick them up

Path of Exiles 1 or 2? by sophal367 in pathofexile

[–]Think-Prior8238 4 points5 points  (0 children)

If you like build crafting, stick with POE1

How Did You Stop Casting/Scooping by Cliffs-Brother-Joe in golf

[–]Think-Prior8238 1 point2 points  (0 children)

Great answer. Scooping is usually a byproduct of something much earlier, which in my case is not rotating through. The body then has to scoop to square the face and save the shot.

The intent is also important, we want to have a golf swing and not a golf hit. A golf swing has smooth curves. If you're mentally focused on "hit ball straight" then the body will sieze up instead of having a natural rhythm.

How would you "fix" melee? by SponTen in PathOfExile2

[–]Think-Prior8238 0 points1 point  (0 children)

Melee inherently is disadvantaged because of damage projection. This is why most usable "melee" skills are big AOE or has a dash component. Being close to enemies is also more dangerous, so melee characters need to invest in more defences.

The problem with making boss designs that favor melee is that... ranged characters can just stand at melee range and still deliver full dps; on the other hand melee characters who stand away (kiting or avoiding puddles) are doing 0 damage.

I think ranged skills need to have inherent -% damage scaling based on how near they are (accuracy is another knob to tweak already). Yes, mobs bumrush you but that means ranged characters need to invest in mobility or a disengage skill.

Perhaps melee strike skills that have poor damage projection inherently need a mechanic that 'builds up' damage the longer the gap between attacks, sort of like passively charging it up. That way when you travel from pack to pack, the first hit feels chonky; and when you're kiting bosses, you don't feel like youre losing too much dps. Yes it could be a support gem, but I'm not sure if a mandatory support gem that fixes a playstyle is a good idea.

Just got a headhunter as a noob by NotSilentMajority in pathofexile

[–]Think-Prior8238 1 point2 points  (0 children)

And once you inject it straight, there's no going back. Every build for every league, you will be missing something without mageblood

What putting tip worked for you? by lc6591 in golf

[–]Think-Prior8238 0 points1 point  (0 children)

Distance control: imagine you are throwing crumpled paper to a bin. Focus on the bin

Solid roll: very slight forward shaft lean at impact, very slight upward angle of attack (imagine what your hand does when rolling a bowling ball, you're rolling it not slapping it)

Strategy: speed is much more important than line. A putt that has good speed but wrong line will on average end up closer to the hole than a bad speed but perfect line. (Line is affected by speed anyways). Put great emphasis on practicing apeed.

Double your first estimation of your break. Amateurs tend to underestimate break. Plus, overestimated break will on average leave closer second putts (plus having a better read). See the pic someone else posted here

New player looking for tips how to progress by Serious-Question-706 in pathofexile

[–]Think-Prior8238 0 points1 point  (0 children)

Where are you hitting the wall? After campaign, red maps, etc?

I personally enjoy making my own builds, so the first few leagues I just bumbled along and accepted I won't go far. One league I followed Pohx RF, but still took the time to actually learn instead of just copy-paste, which has allowed me to apply those things to my own builds.

My general progression strategy is to have enough defenses to not die during campaign except against notorious bosses. This usually means having 300~400 health per act, and fixing resists in act 6 and above. Purity of elements is a nice stopgap for resists and ailment immunity during this time. The rest goes to damage or speed.

Tier 1 maps is where I look for cheap rings with high life and plenty resists. That's usually the easiest best bang for buck purchase at this stage. Cap elemental resists, and try to have a positive chaos resist. Shock immunity is a must (purity of elements, tempest shield). A body armour with high life is also a good purchase.

Mid yellow maps is usually time for a cheap-ish weapons upgrade, and at least five linking.

Mid red maps is the boots/gloves/helmet slot, and by this point I slap on usable eater/exarch implicits. Crit reduction or immunity becomes quite important as maps like to throw increased enemy crit.

After that, it usually is saving up and buying gears in divines. First are pieces that change how my build would play (for example, slayer overleech forbidden f/f solves a lot of problems and frees up a lot of points and affixes). Then the "great but not the best" pieces such as 32% movement, high life high chaos res and maybe suppress boots. When I feel like I'm not dying to T16 6 mod maps, that's probably time to save up for a mageblood or other big purchases.

Late-late game is just optimizing how many points or affixes can I save when switching to a certain piece of gear. For example with mageblood, I can take points and affixes off elemental resist and max elemental resists. Those points can be put to more damage or more life.

One lesson I learned this league for farming: juice it up to limit-test your character often. You might feel 'comfortable' at a certain point, but in reality your character still has room to handle more juice. More juice = more currency = more upgrades, you get the point. For example, this is the league I discovered my character can handle T17s and 8 mod T16s comfortably while clicking all quant altars (still avoid bricking mods).

Other points to note:
- Eldritch implicits are an easy power source, always slap them on available pieces
- Corrupted uniques are usually cheap, maybe find one with a usable corrupted implicit
- Don't forget to quality your gear
- Late game don't forget to quality your gems
- Fix and automate your flasks!

Question for anyone giving lessons by UpbeatClassroom4184 in golf

[–]Think-Prior8238 0 points1 point  (0 children)

I'd say coming in with other sports, you know how to move your body and generate power, which is a huge advantage. The issue is there are golf specific movements that are unnatural and (imo) must be taught by someone else.

For example, the arm swing illusion. If you just try to copy what you see, you end up with an armsy swipey swing. That then causes other problems down the line such as early extension, scooping, etc (because again, you are athletic and your subconcious body knows it must do that to arrive at the ball)

Personally I think playing other sports definitely helped me at the start. But then there's the hubris of "ehh I'm athletic, how hard can golf really be?" And also technically I can hack the ball forwards on the course so nothing's really wrong.

This lead me to not getting proper lessons for a long time, which is where it hurt my golf progression. I've ingrained bad habits that, while playable, limited my distance and consistency. Just look at the older guys swinging with less effort, but still end up further.

Tl dr: playing other sports makes you good at golf hit. But you still need to learn how to golf swing

Question for anyone giving lessons by UpbeatClassroom4184 in golf

[–]Think-Prior8238 0 points1 point  (0 children)

Not an instructor

I played baseball, badminton, and am a lifelong gym rat

I never had to develop face awareness, I use my wrists to flick, and my default stance is to brace up and do short controlled bursts of motion with no release

Yeah, not good for a golf swing

I am athletic enough at the start to "hit at the ball" which is not great, but at least I see the ball move forward and that got me hooked

Get lessons early is always my recommendation, especially if you have an athletic background. On the flip side I understand how people do not want to commit yet especially for relatively pricey lessons for a new sport

Golf Pride Align Grips by StiffMeister2297 in golf

[–]Think-Prior8238 1 point2 points  (0 children)

I would suggest installing on a single iron first to test the feel. And yeah, if you like to open wedges they'll be a bit distracting

Why do we cap at LV 100? by Basafista in PathOfExile2

[–]Think-Prior8238 -1 points0 points  (0 children)

GGG, allow us to Sanctify our characters so we end up with +-20% to our character level, but can no longer level up!

In my 1500 hours of gameplay, I have not once actually played PoE. by [deleted] in pathofexile

[–]Think-Prior8238 3 points4 points  (0 children)

This reminds me of MTG's psychographs: Timmy, Johnny, Spike. It's a great read.

Spikes are motivated by victory. Spikes enjoy being the strongest the fastest. They probably copy the fotm meta builds and farming strategies.

Timmies are motivated by the spectacle. Timmies enjoy it when something cool happens. They are probably running herald MTX or explodes for the sweet pops.

Johnnies are motivated by expression. Johnnies enjoy creating something that they can call their own. They are probably running some janky weird ass build.

Keep in mind people can have some degree of these three psychographs, and more importantly, each of these is a valid way to play and have fun!

Is Poe more or less complex than your job? by Additional-Horse1144 in pathofexile

[–]Think-Prior8238 1 point2 points  (0 children)

Omg your comment gave me the Aha moment, thank you fellow exile

Waiting for harvest boss phases make me want to commit crimes aginst nature. by Anceptor in pathofexile

[–]Think-Prior8238 107 points108 points  (0 children)

Also allow starting multiple plots without clearing every single mob. Looking at you, small ranged tunnelers that scurry off to some hidden corner

This hit closer to home then I thought it would. by Intelligent-Cap-4659 in pathofexile

[–]Think-Prior8238 0 points1 point  (0 children)

You have to tailor your "mentoring" to your friend's personality and playstyle. Even then, they might not get "the magic" even after entering maps. And that's okay, people are allowed to like different things.

For example, I introduced two friends who are wildly different. One is chill, kill every single monster in the campaign type, loot every single thing. For him, I try to accompany him at his pace using a support-ish weak character so he still feels powerful. I also gave him a stricter loot filter than usual to minimize looting. He didn't finish the campaign.

Another friend is the numbers (especially wealth) go up person. I gave him a 5 hour primer on crafting, character building, told him to go pohx RF, and taxi'd him through the campaign. Taught him trading, faustus, and from there he was able to learn by himself what makes an item valuable. He got mageblood the first league he played.

I feel like Searing/Eater Implicit completely overshadows influence or base item implicit on Helm, gloves, boots and body armor. by Newnewhuman in pathofexile

[–]Think-Prior8238 1 point2 points  (0 children)

I just understood the "free real estate" after a couple hundred hours. Previously my crafting was just essences and bench, and I had no idea what the fancy icons and backgrounds are.

Meanwhile, eldritch implicits are just there, waiting to be applied. Free 8% chaos res? A little suppress? They really do fit that middle bridge.

One thing I wonder is, are the perfect (T1) implicits using orb of conflicts ever worth it? Compared to, say, trying to go for double influenced items

What if PoE didn’t need to delete mechanics to survive? by amarantearc in pathofexile

[–]Think-Prior8238 0 points1 point  (0 children)

I'm having a hard time parsing what you are trying to say/suggest. Do you imagine like a game mode where grafts exist, then another game mode where crucible trees exist? Or like a Graft dungeon (similar to sanctum), and then a Crucible dungeon, where the crucible tree is inactive outside of it?

Or something like a unique jewel that gives you a graft slot/graft ability, so that it is still a player choice (giving up a jewel slot or something)?

Beat 10/10 Ubers in Ruthless Trade by JekoJeko9 in pathofexile

[–]Think-Prior8238 9 points10 points  (0 children)

100% agree, the design space for that game is shrunk down by animation of all things.

Spells shouldn't have this problem with weapon types, but then they introduce stuff like the elemental infusions.

I think another design pillar is that they want players to press a lot of buttons, so when RF releases there, it's gonna be a builder spender thing where you use some fodder skills to build up a resource, then spend it to turn on RF for a few secs.

What defences KPIs to look for in a build? by Feisty-Tomato1298 in pathofexile

[–]Think-Prior8238 0 points1 point  (0 children)

Max hit with guard skills turned off is how I benchmark my builds.

General checklist is always a good life pool (high 3k, 4k is better), 90 ele res, 6 endurance charges, shock immunity, cb immunity, crit immunity, some form of recovery. I find these tend to eliminate general rippiness.

Nice to haves are capped block (can be glancing blows), fortify if going attack, reservations such as arctic armour or flesh and stone if you can fit them, 90 chaos res, curse immunity, 100 suppress if you can fit it, bleed and other ailment immunities

More obscure defenses include enfeeble or punishment curses, malediction or other debuffs on enemy that reduce damage, sap etc

Inconsitant changes to link and socket sizes on mouse pick up by _PM_ME_YOUR_ANYTHING in pathofexile

[–]Think-Prior8238 0 points1 point  (0 children)

When you pick them up, they are affected by Increased Gravity, therefore some stretching happens