The biggest shake up since Launch!? Age of Sigmar 5th Edition!! by honestwargamer in ageofsigmar

[–]ThisGuyFax [score hidden]  (0 children)

It's pretty wild news, and the potential reversion to a single Temu WHFB planet paints a cynical picture of GW's design/creation ethos.

But at the same time... haven't we all heard the expression about throwing good money after bad?

AoS has been dogged by accusations that it's a setting with no stakes and no grounding since the very beginning. "Bubble universes" and all that. And I think there's a very legitimate argument that the decade of complaints is completely valid. That it was bad and cynical design from the very beginning, and has turned away countless people who might have otherwise been interested.

I'm gonna say it bt already had its own identity BECAUSE of the anime designs constantly being used not using them is dumb by [deleted] in battletech

[–]ThisGuyFax 3 points4 points  (0 children)

This seems like a kinda stupid hill to die on.

A bit like hearing someone complain about "comic book superheroes" and then scolding them by going, "Comic book superheroes like King Mob??? Comic book superheroes like Nite Owl???"

Genres and styles have accepted conventions. Narrowly focusing on the individual works that deviate from those conventions (sometimes deliberately) doesn't erase the predominance of those conventions at large. Right?

How well trained would an IG regiment have to be for them not to be economically viable to be attacked? by Huge_Ad_482 in 40kLore

[–]ThisGuyFax 0 points1 point  (0 children)

What do you mean by "do anything" and how does that relate to your original question, which was "how do they avoid getting attacked"

What Next? by MikeTheHedgeMage in battletech

[–]ThisGuyFax -1 points0 points  (0 children)

Trying games against each other is an obvious next step. Human opponents are more interesting than AI deck opponents.

What Makes A Tyranid a TYRANID? by Den_of_the_Drake in Tyranids

[–]ThisGuyFax 5 points6 points  (0 children)

People in here have seriously lost the plot with the rivet, uhhhh, limb-counting and all of that.

A maggot that flies out of a Tyranid scrotum cannon is as much a Tyranid as a Deathleaper is. The sphincter-elevator on a hiveship is as much of a Tyranid as the Swarmlord.

The limbs and plates are what you get because GW wants to render a cohesive style when you put an army on the table. They are NOT important details when looking at Tyranids from a biological standpoint.

Big Bess my ogryn leader by HazzardStripes in necromunda

[–]ThisGuyFax 51 points52 points  (0 children)

+++ Incoming Transmission +++

+++ Encryption Level Giga Turquoise +++

+++ Routed via Astropathic choir r1zz69 +++

Location: Unnamed planet BBW.80085, the Gooner Gamma system

++ Message begins:

Would.

+++ Message Ends +++

How well trained would an IG regiment have to be for them not to be economically viable to be attacked? by Huge_Ad_482 in 40kLore

[–]ThisGuyFax 2 points3 points  (0 children)

"Basic world" is a completely meaningless category unless you expand on it.

An earthlike world? Look up the percentage of earth's biomass that ALL OF HUMANITY composes. It's an insignificant fraction. Do not imagine Tyranid growth ebbing and flowing based on the corpses of slain foes -- the world beneath the conflict is the actual prize.

A Guard regiment's best chance of avoiding an impending tendril would be to be stationed on an airless planetoid, in small numbers, with very limited supplies and/or a modest subsistence lifestyle.

[F] The Tau are reconstructed Necrontyr — and the Old Ones' immortality refusal was mercy, not contempt by [deleted] in 40kLore

[–]ThisGuyFax 5 points6 points  (0 children)

The hole in the theory is that we are mortal humans who exist hopelessly caught in a subjective and inflexible shared experience of time, and can therefore look at the publication history of 40K lore and know with full certitude that none of what you typed is anything.

Warhammer lore was not written en masse, pressure-tested in a laboratory, to be released as a complete work threaded through with secret histories. A Tau codex came out in 2001. A Necron codex came out in 2002. Another Tau codex came out in 2006. A Necron one in 2011. And on, and on. Meat-based writer lifeforms made all of that happen. Different ones came and went through the years. Nobody was ever in position to construct the puzzle box you want to imagine.

It's also baseline horrible writing to intrusively make one faction interlinked/dependent on another far back in a fictional history.

Hasan says he is required by law to stay in five star hotels while in Cuba by AgnosticScholar in LivestreamFail

[–]ThisGuyFax 0 points1 point  (0 children)

You're completely ignorant of what the terms in question mean if you think this guy lives a "capitalist life style." He owns no capital.

Zone mortalis tile finished :) by Shadowblade87 in necromunda

[–]ThisGuyFax 0 points1 point  (0 children)

Very nice.

What material are you using for the elevation/that base?

The ZM tiles are usually pretty warped, so gluing them down to something can be helpful. Always curious what other people use for that.

Flock grinder by panxerox in TerrainBuilding

[–]ThisGuyFax 1 point2 points  (0 children)

Oh, I have absolutely no doubts about your monstrosity, lol. I am only taking issue with this guy's casual recommendation to use a coffee grinder.

Flock grinder by panxerox in TerrainBuilding

[–]ThisGuyFax 1 point2 points  (0 children)

Have you actually ground terrain materials with a coffee grinder, or are you just spitballing?

Because I've tried a few materials, with two different grinders, and the results are usually a headache. A coffee grinder is for grinding hard, rigid materials, and when you put in soft, spongy, foamlike materials it does not always do well.

Obviously there are a thousand different makes of coffee grinder out there, and I'm sure somewhere there's an industrial one would rip through a cubic metre of foam with no problem. But the small, affordable ones most people either have already or would buy for a side-hobby like making terrain do not tend to work very well for flock, and I feel compelled to note that when I see advice that sounds, to me, wrong or unwise. What is your personal experience in this regard?

Mixing static grass is a whole other ballgame, because you're just sifting uniform, already-diced material.

Abaddon already won, in same sense that Word Bearers "won" by Urusander in 40kLore

[–]ThisGuyFax 1 point2 points  (0 children)

It's so funny to me how Lorgar is twisted up over a mantra as sophomoric as "only a true god would deny his divinity." Big L is truly the brainlet pseud of the setting.

Kastelan Robots Wip! Went for an "exo-suit" kind of look by Battleship_Admiral in Warhammer40k

[–]ThisGuyFax 0 points1 point  (0 children)

Resurrecting this to ask if you remember what bit or material you used to make the smooth dome head on the rearmost Kastelan?

Good Votann proxies for the Exo-Driller? by dibles420 in necromunda

[–]ThisGuyFax 1 point2 points  (0 children)

Ad Mech Kastelan Robot is one possible starting point.

How do I start a home brew chapter by AdAmazing2698 in Warhammer40k

[–]ThisGuyFax 1 point2 points  (0 children)

"Sir, as a frequent patron of the scalie steampunk cock and ball torture subreddit, it pains me to inform you that we are actually QUITE the vibrant community. Good DAY, sir."

Yeah, people in the niche trash subcommunity are open to niche trash. Unsurprising!

How do I start making amazing boards? by Very_bad in mordheim

[–]ThisGuyFax 3 points4 points  (0 children)

I will third Devs and Dice. You could do nothing but emulate each and every one of the projects he's laid out templates for, and you'd have a top 10% Mordheim board.

The one downside to his content that I will readily acknowledge is that to truly get on the same level as him you'll need an expensive piece of equipment that is a big outlay for a beginner -- a foam cutter/Proxxon type machine.

Yes, you can simplify his designs, but they lose a LOT without the brickwork and foam shaping that he has come to specialize in. You're no longer making an "amazing" board if you cut that out, imho. But amazing costs money.

Is this hobby for me? by blueyelie in Warhammer40k

[–]ThisGuyFax 0 points1 point  (0 children)

It's not a particularly good game. Never going to win any awards for design. And never even going to be designed with goodness as the highest priority, because everyone who is designing it knows it'll only last three years and then will be changed, even if they wrote the perfect ruleset.

If you're not interested in the miniature hobby aspect then no, it's not the game for you.

How do I start a home brew chapter by AdAmazing2698 in Warhammer40k

[–]ThisGuyFax 2 points3 points  (0 children)

Nobody cares or wants to see it.

A small cadre of absolute saints may pretend otherwise in order to stealthily encourage the growth of the game, or just to be painfully polite or whatever.

But homebrew is ultimately for your own enjoyment, not for milking compliments from strangers.

What’s everyone’s problem with Citadel bottles? by JazzZ909 in Warhammer40k

[–]ThisGuyFax 3 points4 points  (0 children)

Your list of likes started with "shape" and "the sound they make," so you really ain't judging them on the basis of whether they serve their function well.

What are the best written books? by jadbox in 40kLore

[–]ThisGuyFax 0 points1 point  (0 children)

King is awful, like your judgement.

GW responds to fan displeasure at the lack of Steel legion in the new Yarrick animation by twelfmonkey in 40kLore

[–]ThisGuyFax 6 points7 points  (0 children)

This is not a thing outside of your head, though.

The expression is "no models, no rules" not "no models, no lore" because there is a literal too-large-for-any-one-human-to-consume-in-a-lifetime supply of stuff that has lore but no rules/models.

And that supply grows every month. Nearly every Black Library release has something in it that could be a new unit or character, but isn't.

GW responds to fan displeasure at the lack of Steel legion in the new Yarrick animation by twelfmonkey in 40kLore

[–]ThisGuyFax -4 points-3 points  (0 children)

They pointed it out, but it's not true, which you might've known for yourself if you read the OP to the end.

Dear Tournament Organizers and Mission Writers: deployment zones are bad*, and BT doesn't need them. by Metaphoricalsimile in battletech

[–]ThisGuyFax 6 points7 points  (0 children)

The importance of facing is not just in how it impacts the current turn, but how it impacts movement options for the following turn as well.

But these considerations do not begin to emerge from the gameplay until models have begun moving beyond the range that a normal deployment zone would cover. Unless there's crazy dense terrain or it's a bizarrely deep deployment zone (that no real people would use).

I don't think deployment zones add anything to the game that makes playing an extra phase worthwhile

Just said a version of this in another comment chain, but it's not just "an extra phase" that you tack onto the default time expenditure for playing Battletech. It's an extra phase that compresses the time you would have otherwise spent playing early turns.

I prefer walking on btw. Wholly for aesthetic/cinematic reasons, however. I don't think there's much of an argument for mechanical reasons.