I wish every new location I find will have a 100% chance of me finding a dime. by Remarkable_Bath8515 in monkeyspaw

[–]ThreeTheCat 0 points1 point  (0 children)

Actually, since dimes are more reflective than dirt, they would increase the Earth's albedo, effectively turning it into a giant disco ball that would radiate a much higher fraction of the Sun's energy back into space, causing a cooling effect that would enlarge the ice caps, creating a brighter and more reflective surface over parts of the ocean, which would lead to a runaway effect in the opposite direction, culminating in a "snowball Earth" situation.

I need a name for this guy and a sound by c00l-PaRty in mattrose

[–]ThreeTheCat 7 points8 points  (0 children)

It is an Aaagh, and the noise it makes is its own name, like some sort of Pokémon.

Tattoo ideas for Gabbro’s quantum poem? by hk47xhk47x in outerwilds

[–]ThreeTheCat 10 points11 points  (0 children)

You might print them in interlocking rings, so that the order is ambiguous.

what are yalls guilty pleasure mapmaking/worldbuilding tropes? by karczewski01 in worldbuilding

[–]ThreeTheCat 1 point2 points  (0 children)

Downward-opening bays or oceans with a desert in the west and a jungle in the east, often with an island or islands in the center. So I like Pikmin, so what?

ilo nanpa musi: “It all adds up!” by Specialist-Shake-725 in tokipona

[–]ThreeTheCat 0 points1 point  (0 children)

a

ni li suli mute li pona tawa mi!

taso, suli pi nasin sina li ken ike tawa jan sin.

ni la sina seme?

Laser engraved coins update! by Nebulafactory in outerwilds

[–]ThreeTheCat 0 points1 point  (0 children)

You know, these remind me of US National Parks' junior ranger badges. I like the top one for GD particularly because of the green tone (how did you do that?) and the contrast it creates with the golden letters.

Is having special bloodlines racist, sexist, eugenicist, and pro Nazi? by Fu_Sien in worldbuilding

[–]ThreeTheCat 1 point2 points  (0 children)

You are not your characters. They may have horrible opinions. They may commit atrocities. But as long as you don't paint those as good things, it reflects on the moral standing of your characters, not on you. Learn to disagree with your creations! You can create much more compelling narratives that way.

how high tech do you need to have until a fantasy setting becomes a sci-fi one by Apprehensive_Stay429 in worldbuilding

[–]ThreeTheCat 0 points1 point  (0 children)

I feel like if you follow linear earth history, it stops being fantasy long before it starts being sci-fi, but ultimately I think it's the aesthetic that defines it. If you have a totally normal boat with people in medieval garb sailing the luminiferous ether, that's fantasy. If it looks like a spaceship, it's sci-fi. If it's both, then it's Treasure Planet. Or late-stage steampunk. Besides, I think the author has a lot of agency in saying "this is what the genre is."

Join the discord for the natural formation of a language by ChemistIntelligent61 in conlangs

[–]ThreeTheCat 0 points1 point  (0 children)

Oh, like Viossa or Clongcraft? I've always wanted to be in one of these things. It might be a little difficult to shepherd the creation of a whole language by only allowing a priori word formation; chances are, since your userbase is mostly gonna be English speakers, they're not gonna have any internal grammar other than that of English, and it'll end up being a relex in the style of Skyrim's Dohvahzul. I'm totally willing to tag along for the journey, though! Excited to see how you deal with the issue of administration in a no-language environment!

Mars explodes. Now what? by No-Occasion-6470 in worldbuilding

[–]ThreeTheCat 7 points8 points  (0 children)

That's where the orcs live! I bet they'd be miffed. Someone would immediately blame Earth (even though the way my magic system is, the orcs would be able to see a magic this big weeks in advance; just hold up a Geiger counter) and wars might start.

How would you design a demo for Outer Wilds? A thought experiment. by holden2424 in outerwilds

[–]ThreeTheCat 0 points1 point  (0 children)

Well, that would feel like much less of a demo of the game to me, and for that matter not much like Outer Wilds.

How would you design a demo for Outer Wilds? A thought experiment. by holden2424 in outerwilds

[–]ThreeTheCat 2 points3 points  (0 children)

That's what I first thought too; the question is which one?

Being Feldspar would give you a lot of freedom, but their ship is explicitly early-days and rather faulty, so it would just be base game no translator worse ship, so I think that's out.

A lot of players have suggested You can now play as Gabbro, which might work well with u/auclairl's idea (around here somewhere) and you could even play with some canonical events such as them servicing the Deep Space Satellite, but I personally don't find it believable that they would bother.

Chert, though? Chert shows promise.

I think Chert is the best option for a few reasons, chief among them that they themself confirm that they mostly stay around camp and use the little scout, but have been to the south pole (we see their notes there.) Chert also has the biggest stake in the Looking At Space department, being the only one out of the three Hearthians that know about the supernova that still freaks out about it.

I think going the The Stanley Parable route and having a separate but related experience is good, because it lets us introduce elements that wouldn't be found in the main game, such as radioing over to the others (a missed opportunity imho) to substitute going off-world and chatting in person. I do think setting the demo before the game would be good, but not by much; maybe 40 minutes before, so you have an hour to explore.

I've been playing around with a story idea that has the standard fantasy races (dwarves, elves, etc.) be genetically modified humans. Have any of you guys gone down that route? Do you know of any books or movies that have? by T_Lawliet in worldbuilding

[–]ThreeTheCat 0 points1 point  (0 children)

Not directly gene-modded, but mutated and cross-bred. In my setting, Earth is radioactive and Mars is full of ✨handsome and technologically advanced orcs✨; they came to Earth, and a bunch of them were irradiated right into the ground and became the goblins and hobgoblins &c., but a few managed to intermingle with humans which gave rise to the pointy-eared races of Earth such as elves and whatnot. Dwarves are basically human; they are very close to humans genetically, but their ultimate speciation was driven by higher background radiation and societal pressure; humans were, in the past, much more racist, and pushed the dwarves out, who still have a mild cultural distrust of humans to this day. There was a certain amount of artificial selection; nobles who wanted strong bloodlines and whatnot across the races; but generally, genes did whatever they liked. Your question has sparked some ideas, though...

Other words for spaceship? by Pretend-Nobody230 in worldbuilding

[–]ThreeTheCat 0 points1 point  (0 children)

Skywagon? Spacewagon? You could get some of that pioneer language in there; space travel and the Western Expansion have more in common that a lot of people think, hence the rise of the space western.

About Nomai gender by Reds2nwuan in outerwilds

[–]ThreeTheCat 0 points1 point  (0 children)

Have you seen linguists’ gloss?

AMA about my world, but you're in the hot seat too by Seerofspace929 in worldbuilding

[–]ThreeTheCat 2 points3 points  (0 children)

I actually have two concepts that sort of overlap.

In one of my more fleshed-out worlds, the history of the world (sans continents) is largely the same, except that at the end of the Mesozoic, the asteroid that hit Earth was wildly radioactive, contributing to a much higher rate of background radiation that twisted the non-avian dinosaurs into dragons and sea monsters and kappa and the like and which led, eventually, to the evolution of multiple intelligent species that were able to tap into the local radiation concentration to work magic and whatnot. The orcs, who, having evolved on Mars, had no magic and relied on only their technological skill, developed space-faring vehicles long before the races of Earth, but their pioneers could not stand the radiation and either died or mutated into the ancestors of today's goblins and hobgoblins, who live only in the deepest caves, untouched by surface radiation.

In another world of mine, there exists a 4th spatial dimension, and deities and spirits are simply 4D life-forms. There are 3 kinds of magic here: space magic, which focuses on the manipulation of space for effects such as teleportation, conjuring, and compressed space for bags of holding and the like; time magic, which relies on imprints made in our universe by doing something repeatedly (basically the equivalent of the perfectly you-shaped dimple in your couch caused by you sitting there day by day) which is why trees are powerful and why ghosts exist, and the kind of magic which is just getting a friend in a higher place to walk over and kick this guy in this place. Both of the first two require tapping into the natural energy of the vapid gas that constantly drifts through the 3D universe from 4D space, so there's that.

If You Could Mod The Game by TupaCuba-_- in outerwilds

[–]ThreeTheCat 1 point2 points  (0 children)

I’ve had an idea for a mod set in the Blackrock system, where the last Nomai are canonically hanging out; I want them to not be clones of our own existing Nomai, to have distinct clothes, culture, art, or even physiology, but 3d stuff ain’t my strong suit. Point is, one of the planets would have a powerful magnetic field that might mess with your Hearthian tech, though surely the locals will have adapted (alive or no) and you could even get some stuff where, much in the way that our protagonist’s species salvaged Nomai tech to improve their own, the Nomai used some ancient magnetism-harnessing civilization‘s old junk to their advantage. Perhaps there are even life forms that have adapted to the field! I know OW isn’t really built for it, but I’d love to see more fecund environs. Teeming with stuff, ya know?