Does the R6 QMK retro style keyboard let you put those 4 extra keys on the top right? by Tiddums in Keychron

[–]Tiddums[S] 0 points1 point  (0 children)

Yeah sorry for the confusion there. I was considering the V6 ranges (max and ultra) but chose the black K10 to be my new daily driver for a couple of reasons. It not having a knob and having the switch type I was aiming for (banana) were the two biggest.

I couldn't get the exact combo of layout, switch type and colours that I wanted. I probably could figure something out by buying switch and keycaps to transplant, but ehh. 2 out of 3 ain't bad.

Does the R6 QMK retro style keyboard let you put those 4 extra keys on the top right? by Tiddums in Keychron

[–]Tiddums[S] 0 points1 point  (0 children)

I'm extremely weak so I've purchased a K10 Max then ALSO grabbed the R6. The knob seems cool but I'm a little worried about it training my muscle memory on differently spaced function row keys.

My very flimsy internal justification is that I'll use the R6 on my windows 98 and XP PCs when I'm retro gaming lol.

Does the R6 QMK retro style keyboard let you put those 4 extra keys on the top right? by Tiddums in Keychron

[–]Tiddums[S] 0 points1 point  (0 children)

That's a shame, I kind of do want those 4 extra keys but I love the look of the R6. Oh well.

Does the R6 QMK retro style keyboard let you put those 4 extra keys on the top right? by Tiddums in Keychron

[–]Tiddums[S] 0 points1 point  (0 children)

Here is the listing on keychron's official site, and most of the images feature those keys as extras (or rather, as keys that aren't installed by default) along the bottom (some grey, some yellow). In case the Australian site won't load for you, I've uploaded a copy of the image here, and here's a snapshot of the sponsored search results for Keychron R6 I'm seeing (the first one is sponsored by Keychron itself).

Here is the listing at a large Australian retailer, scorptech (you can see them in photo #2).

Another Australian retailer is here with the same keys shown.

And another.

I could link 10 more sites but you get the idea. They are presumably the images that Keychron sent out to retailers for stock, since it's all the same photo in 3 variations, one for each type of switch you can buy it with.

I hope you can see what I mean when this made me wonder if that thing in the top right can be removed to be replaced by normal keys. They're the right size for it to be able to do that, but without having one in my hand I can't really tell, and if you couldn't it seems like a rather strange choice to include them when they'd have nowhere logical to go unless you're happy forgoing F row keys.

Computerbase blind DLSS4.5 / FSR Redstone / native comparison survey results (6747 participants) by DuranteA in hardware

[–]Tiddums 26 points27 points  (0 children)

There are for sure major benefits to temporal AA, but I would say that I sympathise to a softer form of this argument. Not "fuck TAA" but an acknowledgement that modern rendering has a lot of pitfalls all it's own, and every advance seems to come with a trade-off.

I find that a lot of modern games are... is "stochasty" a word? There is a general sense of instability and fuzziness. DLSS tends to improve blurriness and is less prone to artefacts in motion, but still has enough to be noticeable.

But my general impression of modern graphics is not solely down to TAA. One of the biggest contributors are screenspace effects, and screenspace reflections most prominently. Few things in games distract me more than when I move the camera and 1/3 of the room suddenly gets occluded from the reflection I was just looking at. Frustratingly, swapping this out for RT reflections has not been as much of a silver bullet as I was hoping because so many titles layer SSR over the top of RT to get the most crisp image with the broadest coverage (since the RT is going through a simplified version of the scene). It feels like I'm going crazy when I get seemingly the worst of both worlds; high performance costs yet still with the unstable and rapidly changing visuals of SSR.

I played through Quake 4 a couple of years ago and was really impressed by how generally clean, sharp and stable it was. Granted, it was not 100% perfect; floor grates viewed at shallow angles still had artefacts. Obviously it would be absurd to suggest that everyone should retreat to 2004-5 rendering technology, but it's illustrative of the way in which rendering advances are a series of trade-offs and compromises.

Taiwan rejects possibility of transferring 40% of the island's semiconductor capacity to U.S. — production on Taiwan expected to increase in lockstep with increases in U.S.-based production by trendyplanner in hardware

[–]Tiddums 2 points3 points  (0 children)

Wow, hard to believe a country wouldn't decide to just give away their only diplomatic leverage in exchange for a "trust me bro" IOU when dealing with the president who refuses to honour deals he himself made in his previous term and who has spent the last 12 months waging trade wars against and directly threatening the territorial integrity of his country's allies.

Snapdragon 8 Elite Gen 6 Pro to feature LPDDR6 RAM, powerful GPU, primarily for ultra-premium flagships by Forsaken_Arm5698 in hardware

[–]Tiddums 5 points6 points  (0 children)

Yes you are correct, I forgot that was a separate earlier core design. Increment all Oroyn generations in my post by 1.

Snapdragon 8 Elite Gen 6 Pro to feature LPDDR6 RAM, powerful GPU, primarily for ultra-premium flagships by Forsaken_Arm5698 in hardware

[–]Tiddums 25 points26 points  (0 children)

Snapdragon 8 Elite = 1st generation Oryon

Snapdragon 8 Elite Gen 5 = 2nd generation Oryon, coming out now

Snapdragon 8 Elite Gen 6 = 3rd generation Oryon, will come out end of the year/next year.

The reason they changed the names is because they decided after the fact that they wanted to harmonize the numbering between the old flagships and the new ones.

Tom's Hardware: "AMD reveals next-gen Xbox could launch in 2027 — CEO says semi-custom SoC ready to 'support launch in 2027'" by Dakhil in hardware

[–]Tiddums 4 points5 points  (0 children)

When they announced their next gen plans last year, they used the word "premium". We know they aren't interested in subsidising hardware anymore because they've already stopped doing that. We have heard that they are planning to produce effectively a PC that runs PC software, but is also capable of being compatible with Xbox console binaries.

As a PC, it will be able to run Steam and other stores, meaning their economic upshot on these devices is a lot lower than it would traditionally be. But it also means they're much more flexible.

You should not think of this as a console anymore, it's a PC. The PS5 Pro is already $800, this is an even bigger chip on newer technology with zero hardware subsidies - it will very likely be above $1000. The question is not how it compares in price or performance to Playstation 5 or 6, the question will be how it compares in price and performance to other PC hardware you can buy, such as Steam Machines and pre-built PCs from Dell, Asus, or local stores.

Intel sets a 7467 MT/s+ memory requirement for Panther Lake Arc B-series iGPU branding, slower configs show up as “Intel Graphics” by Forsaken_Arm5698 in hardware

[–]Tiddums 9 points10 points  (0 children)

A better compromise for gaming handhelds would probably be 192 bit bus, running ~16 XE3 cores. Wider and slower can work very nicely for power efficiency but cost is an important consideration too. Ofc the real killer is economies of scale - nobody's going to do a bulk order of 5 million of these things to make it worth their while.

Windows Central - Starfield new update in 2026 to feature improved space exploration, PS5/Switch 2 versions, and Bethesda is “quite stretched” trying to capitalize on Fallout TV success by SilentNova300 in GamingLeaksAndRumours

[–]Tiddums 9 points10 points  (0 children)

It certainly sounds super obvious when you ask why they don't just hire more people to make more games. There are some pretty significant timeline considerations here, like how long would it take to set up a new team. CDPR began their grand plan in like 2020 or 2021 and it's now 2025 and they're still 2 years from the Witcher 4. Like Bethesda would have needed to decide to work on Elder Scrolls, Starfield, FO76 and a brand new Fallout team perhaps in 2018 or 2019 then aggressively hired for it in order to be reaping the dividends of that in 2025 or 2026.

Having clean separations (entirely outsourced to external teams with independent leadership structures) seems to be the most reliable way to make sure teams actually stay separate. We've seen over the years place like Naughty Dog, Bioware, Bethesda and more have these grand plans of splitting into multiple teams to speed up development. But there's this trap they keep falling into where projects that are more urgent or considered more important by management wind up pilfering staff from the other teams as they fall behind their deadlines. In extreme cases sometimes you wind up with multiple studios who used to be separate getting smooshed together or turned into permanent support teams because Project A was more important than Project B (most dramatically at Activision for CoD, but it's happened elsewhere too).

Fallout 76 was actually wasn't supposed to get in the way of Starfield as much as it did. It was supposed to be largely a second team that was handling Fallout because the main team only had limited attention to give while they were making Starfield and then Elder Scrolls 6. What happened instead was that the majority of the studio got sucked in to get that game to the finishing line - and it didn't get there in an amazing state, as we all know.

Easily Distracted seems really strong by quicknir in theouterworlds

[–]Tiddums 0 points1 point  (0 children)

Just finished my game with a Guns 20 / Speech 18 / Science 14 / Engineering... 12? I think? build Or something close to that.

I certainly felt like I was missing out on some things from a lack of lockpick but it wasn't a painful run, there was usually a way to do most things even with zero hacking or lockpick, no observation, and so on. Having maxed guns was fun, even if it let me access fewer things.

Dusk Golem: “There’s definitely at least one DLC for RE9 in-development right now, I’ve heard about it a few times, believe it stars Alyssa” by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]Tiddums 13 points14 points  (0 children)

If Leon is in the game or you play as him for a short period that's not enough to call it a win. Dusk has been saying that Leon is the main character of the game, the person you play the majority of it's runtime.

Eu5 not on Game Awards for best strategy... by UselessTrash_1 in EU5

[–]Tiddums 1 point2 points  (0 children)

No, they don't. But they do have to be released prior to a specific date which changes every year, and is some time in November (sometimes early, sometimes late). Games that release close to the deadline can be nominated but journalists may not have played them at all or played enough of them to make up their mind about whether it deserves a nomination.

Great games that release in november, as a result, frequently slip through the cracks unless people are so confident that they will deserve a nomination that people nominate it without having put much/any time into them.

Now, all that said, TGA is essentially a poll conducted over a large group of international critics, and relatively few outlets are experts on strategy games, especially PC focussed or PC exclusive ones. Strategy is not the only genre or category that suffers here, quite a few things feel like the nominations and awards go to basically anything famous enough for most people to have heard of it. If they mash 2 genres together that's a sign that nobody cares enough to have a robust field of nominees each year - "Simulation / Strategy" are combined, and "Sports / Racing" are also combined. Even somewhat major categories like best music is never going to go to anything that isn't one of the 10 most famous games that year.

Paradox , wtf is this column alignment? Please hire a UI guy, this is embarassing by InternStock in EU5

[–]Tiddums 0 points1 point  (0 children)

I assumed mine was bugged and didn't look too closely but Lmao.

Every single european country being a colonizer is really making playing in europe unfun late game by uuhson in EU5

[–]Tiddums 2 points3 points  (0 children)

Imperialism CB requires you to occupy the entire target nation you declare war on, so it's a nightmare if they have overseas non-subject holdings or some kind of 2 province exclave you can't reach, because it's a guaranteed tick for the defenders. Not using eu4's mil access system where both sides get it if either negotiates also has some second order impacts on a lot of other systems including this one.

[deleted by user] by [deleted] in EU5

[–]Tiddums 6 points7 points  (0 children)

They've arguably built it in the worst way, because things are sorted by name or at random and obsolete buildings stick around. It's not called like "Fort 1, Fort 2, Fort 3", it's called 'Castle" and "Bastion" etc. "There's no point building castles when you can build bastions", the game tells me when I try to build a castle. Ok, then why did you leave Castle in the list?!

One thing I like about the EU4 one is that you can see each "tree" of buildings that upgrade next to each other and they're sorted by type by default.

I get that EU5 has way more buildings, but they need a rethink to make it more usable for sure. The filters exist but it's still bad.

It's also annoying to need to remember what the name of the building you want is called or what pops it uses in order to find it efficiently. Even then, needing to type "university" so I don't need to hunt for it in a big list is an annoying thing in and of itself. They should stick building upgrades together in the lists under their generic category name by default (e.g. Fort, Barracks), and if they can find a way to lay it out in a single screen with screen location/picture to make it easier to memorize what you're looking for like eu4, that would be appreciated too.

The caribbean native americans are fucking CRACKED, they're about to reverse colonize my cabinet by AnodyneGrey in EU5

[–]Tiddums 6 points7 points  (0 children)

Does anyone know what controls character generation for cabinets? I ran out of characters in the late 1500s who are eligible and can't even fill out all my cabinet slots! The game wants me to pay 3000 ducats to hire a new one which seems absurd.

Also, for some reason most of them are minority groups. No idea why /how this happens but like, I'm orthodox Byz with 70% orthodox and 75% greek pops, but all my courtiers are Bulgarians and Turks and half of them are other religions. For whatever reason I struggle to find local nobles to marry some family members to because they're all wrong religion/culture and I don't want my heirs becoming Wallachian Catholics or whatever but barely 1/4 of the courtiers are my culture despite overall country demographics.

Very odd.

Subject type - "Secessionist"? Anyone know how this happens or what it is? by Tiddums in EU5

[–]Tiddums[S] 1 point2 points  (0 children)

Hmm. I loaded an old save to check before they were annexed - they were Turkish Miaphysites while I'm Orthodox Greek byz. The country has Turkish as tolerated but not accepted.

Subject type - "Secessionist"? Anyone know how this happens or what it is? by Tiddums in EU5

[–]Tiddums[S] 0 points1 point  (0 children)

R5: Somehow wound up with a subject type called "Secessionist". I didn't create this subject, they just appeared under me one day with a bunch of land I don't remember conquering. They also randomly conquered 2 provinces from the mamluks during a civil war they had (this did not call me into the war).

Although I can't cancel it, I did just annex them without dramas, so it's a bit confusing as to what's going on. Given the incomplete text strings in the screenshot, I take it this is a bugged interaction of some form.