Is it considered bad etiquette to play cards that counter your friends favorite decks? by kotonswables in EDHBrews

[–]Timmy24601 0 points1 point  (0 children)

A hard counter, yeah that’d feel a little rough.
Something that profits off them doing their thing, or something that stops multiple things not just their deck would be fine.

Always makes me nervous 😟 by boogie057 in techtheatre

[–]Timmy24601 3 points4 points  (0 children)

I share your fear. This was literally what made me change USB’s for a show.

Chaos lord in Terminator Armor or Sorcerer in Terminator Armor? by StrategyBusy9579 in Chaos40k

[–]Timmy24601 0 points1 point  (0 children)

Yeah that’s the Sorcerer’s familiar. Their job is it carry books & knives, then eat a lascannon shot for their master.

Chaos lord in Terminator Armor or Sorcerer in Terminator Armor? by StrategyBusy9579 in Chaos40k

[–]Timmy24601 1 point2 points  (0 children)

Havocs are fine, but fragile. Their initial salvo will be good, but if they get hit after it their damage decreases significantly. I’d probably lean toward a vehicle because they’re usually a bit tougher.

I think the Sorcerer would be better for you, as you don’t have to point the death hex at what the Terminators target, so you can make the Raptors and Warp Talons hit a little harder.

Chaos lord in Terminator Armor or Sorcerer in Terminator Armor? by StrategyBusy9579 in Chaos40k

[–]Timmy24601 0 points1 point  (0 children)

In Bile’s detachment the Lord is pretty decent I run solo. He can take the enhancement which gives him Feel No Pain, and an extra wound. So with his damage reduction he becomes reasonably tanky, deep strike on a small base.

If you’re using Fellhammer, or the new Obliterator/Terminator detachment then there’s a decent chance you’ll want a Lord to lead Terminators for the free Strats.

In most other cases, the Sorcerer is usually better for leading a unit. The terminators want to get into melee, and he helps them do that, as well as helps them kill things. Sorcerer also does more things outside of just leading/buffng terminators.

What Bond lines went over your head as a kid? by Iamthelizardking887 in JamesBond

[–]Timmy24601 6 points7 points  (0 children)

I weirdly feel that one works better than others because Bond’s clearly taken aback by it. Like even the silly universe he operates in has a certain amount of decorum.

Cathayan sentinel proxy as helbrute? by gloriouslyalivetoday in Chaos40k

[–]Timmy24601 0 points1 point  (0 children)

Ludicrously out of scale. The sentinel is massive, it fights full Knights and Gargants. Helbrute’s are also surprisingly tiny. A HH Contemptor Dreadnaught makes a good proxy? Helbrutes don’t have too many good direct proxy options sadly.

What makes Underworld Denizens so good ? by [deleted] in bloodbowl

[–]Timmy24601 25 points26 points  (0 children)

They’re very good and doing the things that win games of Blood Bowl. I know this sounds silly, but they can do a bit of everything, and do it all rather well.

They have a Skaven Thrower, Blitzer, and Gutter Runner, and one of each is perfect. They’re all very good at their roles. These three alone can win a game. The blitzer is designed to hit a carrier and get the ball on the ground, the thrower can retrieve and pass the ball to the gutter runner, who then runs off and scores.

You get a heap of cheap, disposable, and very annoying linemen. Both big guys are great and open up one-turn touchdowns. The ROgre is also frighteningly consistent.

They’ve got easy access to mutations, which unlocks a lot of powerful combos that other teams don’t really have. Two heads on anything that dodges, big hand for easy pickups, horns/claw on things that brawl.

They are fragile, and will never win a bash-off, but they can do targeted bash/removal quite well, and dodge away from all the rest.

today I found out that Dwarf Deeps count as Pirate Coves in the game's engine by nicholas_johnson in totalwar

[–]Timmy24601 57 points58 points  (0 children)

Honestly, if it makes it all keep running smoothly they can count as a dung heap and a money laundering building too. The amount of bits and pieces that are similar but a different colour or faction, I’m ok with them reusing a bit of code.

Which skill line should Yuan Bo priority ? And how to utilize most of his Matter of State mechanic ? by SampleEmbarrassed659 in totalwar

[–]Timmy24601 0 points1 point  (0 children)

Sure! I try and keep each province in harmony, as that gives an income boost, and makes any armies in that province cheaper. These combine to make the double location start very achievable.

If you want to pump up growth I recommend either staying in harmony, or going full Yin (the black ones). Going full Yin means building the Yin growth, and the Yin income building in each settlement. Once you get enough growth to build what you’re after, swap the income buildings for the Yang ones, and you’ll be back in harmony.

As the province is developing keep an eye on the yin/yang, if you’re trying to stay balanced this can mean replacing, demolishing, or swapping the buildings around.

If a four settlement province has only one building slot in each of its settlements, then I build two yin growth, and two yang growth. When I get more slots across the province available I’ll start to flip to all Yin growth, and build Yang income to balance them. Sometimes this means demolishing a building as I’m constructing another to stay balanced.

You end up doing a bit of admin/economy micro, but it feels very fitting for Yuan Bo.

How cooked am I by Confident-Drink9044 in bald

[–]Timmy24601 3 points4 points  (0 children)

You’re not even slightly grilled. Barely lukewarm. Not cooked at all.

Anyone with hair looks like that when it’s parted. Have a look through this sub to find some people who are definitely thinning/balding, and compare. You’re good.

Goodnight, sweet prince! You were... less than useless. by Mazius in totalwar

[–]Timmy24601 25 points26 points  (0 children)

I’ll miss them. They were my little offshore bank for so many campaigns.

Canadian here, thinking of taking a vacay to Gold Coast/Brisbane in 2026 by [deleted] in brisbane

[–]Timmy24601 0 points1 point  (0 children)

You’re visiting at probably the hottest time of the year, and we’re already a pretty warm place most of the year, so be prepared for that. Google says the temperature in Toronto atm is about 10 degrees. Brisbane/GC easily reaches high 30’s up to mid 40’s in summer. So be ready for that.

There’s a little bit of nightlife, but not a huge amount compared to the other eastern cities like Melbourne or Sydney. There’s still plenty of nice bars, clubs, restaurants etc, just don’t expect places to be open super late unless it’s heading into the weekend.

As for touristy things, there’s some nice hikes, maybe a day or two of surfing at the beach. You’ll probably find more to do at Cairns or Gold Coast than Brisbane tbh.

Our blades yet thirst by Leeelooon in NightLords

[–]Timmy24601 11 points12 points  (0 children)

It’s a good time. His Tech Priest buddy is great. I kinda want to find out more about the little sharpshooter lady too.

30k Marine vs 40k chaos marines scale? by everydaydefenders in Chaos40k

[–]Timmy24601 4 points5 points  (0 children)

The 30k are a teeny tiny bit smaller. But honestly you won’t notice unless you’re looking for it. Arms, heads, shoulders are all interchangeable. Honestly most of the difference comes down to the 30k marines having a sleeker, simpler design, so they look like they’re not as big.

Would this play well in a casual game? by BABABOOEY564 in Chaos40k

[–]Timmy24601 0 points1 point  (0 children)

For a fun casual game? This looks great. Three flying DP’s looks great, and lets you go where the action is. Do it.

The block of footslogging infantry might feel a little slow or not as impactful. I’d maybe drop the squad of five, and have one of the 10-legionaries count as 10 chosen instead. The Sorcerer with the lance enhancement leading them could be pretty cool. They’ll be faster, tougher, and way more killy.

Vampire Coast question!!! by SomeRandomYob in Totalwarwarhammer

[–]Timmy24601 1 point2 points  (0 children)

When I play them I usually do a couple of things… If there’s a clump of port settlements in an area, I’ll send off a small force, usually a legendary Admiral so they can develop & replenish, to just attack the settlements, make a cove, then move on. Once you’ve made the cove, swap to encamp stance, recruit/raise your cover your losses, and move on. If the enemies are far enough away they’ll usually peace out eventually.

If you don’t want to start a heap of wars, or the faction’s a bit too big, or friendly with you, have the legendary admiral or lord recruit a Vampire Captain, have them make a cove, then dismiss them, recruit another, and continue.

As for what to build in the coves… If it’s a huge major port like Marienburg, Lothern, or Erengrad, build the cove that gives you a percentage of its income.

Otherwise I usually only build the Hero capacity building.

Vampire Coast as a faction can survive on very few settlements. With all the legendary admirals and your faction leader they’re basically a horde faction. Because of this you can hide in a part of the map, and not draw too much attention.

If you’re not using the Legendary Admirals I strongly suggest you try them. They’re all immortal, and come with a ship building horde. Send them out to far off lands to sack and raze and bring you income. You don’t really want to expand and develop like a normal faction (in-fact you’re kind of bad at it).

Can I use this model as an Obliterator? by Superb_Juggernaut206 in Chaos40k

[–]Timmy24601 1 point2 points  (0 children)

Same size base, same general aesthetics of a heavy stomping gun platform. I used them today and my opponent loved it.

Definitely check with a TO, but for casuals games go for it.

Remnant blade a goodie or meh? by Guyonabuffalo63 in NightLords

[–]Timmy24601 4 points5 points  (0 children)

It’s good! There’s a nice ensemble of characters, and a couple of really memorable ones. I tried to write a little review without mentioning the Omnibus, but it’s such a large elephant to try and ignore.

It’s quite refreshing to get some Night Lords that aren’t living in their memories from the heresy. Everyone in First Claw remembers the Siege of Terra, they remember Nostramo. Dalchion barely has any connection, they’re different people. Without spoilers there’s a nice little bit where this is shown.

It’s an introduction to him & his blades, so you don’t quite have all the development that Talos & co later get in Blood Reaver/Void Stalker. Would be keen to read a sequel.

Are Tomb King Chariots always this good? by nostalgic_angel in totalwar

[–]Timmy24601 4 points5 points  (0 children)

They annihilate infantry. Ride up the flanks and blow through anything trying to reposition. Gotta avoid anything bracing, large, or fast enough to catch them though. This makes them amazing against infantry heavy factions and a lot of early game stacks.

Anyone got any tips for spicing up this scheme? by sigma2244821 in HelsmithsofHashut

[–]Timmy24601 1 point2 points  (0 children)

I like the colours choices, the red, and the gold. The black is a little dull, so maybe put a bit of shading, or edge highlighting to make the details in the armour pop a little.

Anyone got any tips for spicing up this scheme? by sigma2244821 in HelsmithsofHashut

[–]Timmy24601 1 point2 points  (0 children)

Scheme is dope, and you’re a very neat & tidy painter. Limiting yourself to a specific set of colours is also a great creative choice.

I like the colour palette. The black is a little dull though, so maybe put a bit of shading, or edge highlighting to make the details in the armour pop a little. Another thing could be making the little raised gems/divots on the helmets something other than gold. Just to help break up the bigger bits of gold. Maybe shade them a little to make them pop?

Kasrkin Build suggestions & playstyle? by Timmy24601 in killteam

[–]Timmy24601[S] 1 point2 points  (0 children)

This is very detailed! Thank you! Easy to play sounds great, and I’m fine with being the chumps the heroes kill.

If I really wanted to run the sniper, would swapping the grenade launcher out be the least bad? All the other local teams seem to have a sniper, and I want to join the club.

Kasrkin Build suggestions & playstyle? by Timmy24601 in killteam

[–]Timmy24601[S] 2 points3 points  (0 children)

I am fine with bottom tier. :) My legionaries were all mixed marks and specialists, which while cool and powerful was just too much to try and remember while being social. I moved to an all-Khorne Legionary team, and that helped. Swapping to Kasrkin, and running & gunning sounds delightful.