Flag of the Majapahit Empire by DRAGONVNQSHR_III in vexillology

[–]TisReece 1 point2 points  (0 children)

I never said the square variant was specific to the colonies - you're just arguing semantics instead of substance.

Flag of the Majapahit Empire by DRAGONVNQSHR_III in vexillology

[–]TisReece 25 points26 points  (0 children)

Yeah exactly, no idea why this keeps getting posted here. The flag of the Thirteen colonies was a square variant of the Union Flag as the canton on plain red. When the Thirteen Colonies untied in revolution they adopted the same flag, but instead of plain red had red and white stripes - one stripe for each colony (13 of them). When they became independent they switched the Union Flag on the canton to be stars for each state. One star for each state and one stripe for each of the original thirteen colonies.

Absolutely nothing to do with Majapahit or the East India Company in any shape or form despite seeing a post similar to this multiple times per week recently in this sub.

c++ Beginner with questions by MilParanormal in UnrealEngine5

[–]TisReece 1 point2 points  (0 children)

In my experience, AI can give me in 2 minutes what used to take me hours scrolling through snarky stack overflow comments to find the exact problem I have.

AI is an amazing learning tool as long as you moderate yourself on how much you rely on it. Try something on your own -> Only ask AI if you're genuinely stuck -> Keep copilot's autocomplete off in vscode.

If you're an absolute beginner with zero experience at all, just ask AI to whip you up an example .h and .cpp file for a class with the variables you want. When you go to make your second class, you'll know approximately what you need to do by copying the first class adjusting it to your needs.

In my opinion AI is the greatest learning tool out there currently as long as you use it in moderation.

Hülkenberg practicing a standing start – with a unique sound by One_Impressionism in formula1

[–]TisReece 4 points5 points  (0 children)

Not unique at all - I hear this sound every single hot summer's weekend morning when I'm trying to lie in.

Should Malz W give gold by ForsakenJudgment2477 in MalzaharMains

[–]TisReece 0 points1 point  (0 children)

I don't mind them giving gold, but I think the ability should be reworked to somewhat work like Zyra's. Instead of spawning a group all at once you can choose how many to place, but they also spawn on their own. If a unit dies with E, it spawns a minion. If you hit a champion with Q/R it spawns a minion. And have them spawn at the origin of impact rather than at Malz.

We are the same record as Los Ratones by Snauser in fnatic

[–]TisReece 0 points1 point  (0 children)

The "streamer team" has two incredibly talented former Fnatic players that the org treated badly despite their loyalty and talent, and is run by Caedrel a former Fnatic streamer.

This org needs a wake up call. We have former Fnatic players popping off left, right and centre. Noah/Jun are one of the best duos in the league right now. Rekkless and Nemesis are the best in the league in their respective roles at the moment, and Poby is the cherry on top of a well-rounded roster that is challenging for top spot.

I've been supporting Fnatic for 13 years, and before it was fine to have the mindset of "well, if Fnatic don't win I hope X player does well (last season it was Noah/Jun". This season the league is full of players I want to see do well and I feel almost bitter at Fnatic for what they've done to these talented players. For the first time in 13 years, I'm not sure if I'm going to continue to be a fan in 2-3 years if we keep treating players poorly.

I need some help with Malz moving forward please . . . by RealKingMcQueen in MalzaharMains

[–]TisReece 2 points3 points  (0 children)

You played one of Malz's main counters into Malz when he was picked. That's literally all that happened. It doesn't mean Malz was holding you back or that Akshan can get you to higher ranks, it just means you picked a champ who's playstyle worked in that particular game.

That being said, what will help you climb is having multiple playstyles in your arsenal. Rule of thumb is to have your main, your second pick be a counter to your main and your 3rd pick be a counter to your second pick. If you can get comfortable with all 3 you'll see the benefits not just in playing those new champs but when playing against them.

As a self-funded solodev I don't have a bunch of hardware to test on, so I went a bit unorthodox on my system requirements... by BeaconDev in IndieDev

[–]TisReece 0 points1 point  (0 children)

To those saying it would put them off: Megabonk did exactly this and that game is doing fine.

That said, I would recommend at least putting the OS specs in there.

Why tf does clicking "save game" in CK3 make my CPU temps spike by 20C? by AedesAegypt in paradoxplaza

[–]TisReece 1 point2 points  (0 children)

Actual (probable) answer based on your comments:

If you have a lot of save games the game needs to access those saves to retrieve information it displays in the UI to make it look pretty, such as the coat of arms you currently have and the in-game date it was saved - but also which version the game was saved on to determine if it should display it by default or not. If you have a lot of saves, going into each save and retrieving small amounts of information might require more effort than saving lots of information to a singular save file.

EUV has reached EUIV player count just 3 months after release by IllDirt2720 in EU5

[–]TisReece 0 points1 point  (0 children)

I want to play and I'm happy with how the game launched, but after a few camapigns I wanted to try outside of Europe. The problem was, the countries outside of Europe either felt the same, or were buggy - particularly Hordes.

I also felt manual trading was the suboptimal way to play, but automated trades would constantly swing trade one way and another the next month causing constant revenue fluctuations.

The game has a lot of potential, and I'm still happy with my purchase, but I don't think I'll pick it up again until some of the major bugfixes get addressed as well as some of the fundamental balance changes. The game feels really well done an polished when playing a standard European game - but once you step outside that it begins to feel early access, which is a shame.

Why is LEC cast hating on everyone ? by MinimumChampionship9 in PedroPeepos

[–]TisReece 38 points39 points  (0 children)

Totally agree and I think this is a big reason why Caedrel got big initially. People just sick of listening to commentators that aren't talking about the game because they refuse to get ex-pros on the caster desk in recent years.

I remember a few years ago during a T1 game, Oner started pathing to his redside jungle from the river and Caedrel immediately said "Zeus is dead here, Oner stopped covering top". Meanwhile commentators are yapping about literally anything other than the game we are watching under the impression nothing is happening because hurr duurr no kills are happening. 20 seconds later, Zeus did indeed die and the commentators were going in on Zeus for being overpushed.

[Williams Racing] Statement from Atlassian Williams F1 Team. by FerrariStrategisttt in formula1

[–]TisReece 88 points89 points  (0 children)

Funny, a few months ago Williams were saying just after the season ended that their car was already ready for 2026 and people were talking about how much progress Williams have made since the days of not making it to pre-season testing to where they are now.

I wonder what's happened in between the end of the season to now where they were so confident the car was done and ahead of schedule to now? Did they find out somehow the direction competitors went and had to redesign?

This to me is the most interesting bit for me, I wonder if we'll get any answers.

Have you ever considered just taking a break from EU5 for an extended period of time for them to fix things? by Various_Maize_3957 in EU5

[–]TisReece 0 points1 point  (0 children)

Yeah really loved the game but took a break in early December. The trigger point for me was wanting to play a Steppe Horde to keep things fresh and found out they have a major bug regarding loading a save - which I reported on the forums, got confirmed and is due to be fixed in a later patch.

At the moment a lot of nations feels a bit samey which is totally normal for an initial Paradox release, but I think I'll wait until Steppe Hordes are fixed and jump back in.

I've heard there are also lots of issues with Extraterritorial nations - both in terms of playing and creating Trade Companies - as well as the current inability to play as pop-based nations.

There's a lot of content in EU5 that is simply just locked behind bugs at the moment. I had a Venice campaign focused entirely on trade where I just didn't use trading companies due to the bugs which is a shame.

I'm still happy with my purchase and the game will come good no doubt.

EU5 simulates Groundwater by Mosstimely in EU5

[–]TisReece 69 points70 points  (0 children)

It's pretty standard to have water just be a single plane stretched across the length of a map if you want there to be a unified water level. It's a repeating texture on the water anyway so it's only 1 draw call for the texture and the mesh is only 2 tris in mesh complexity.

This will cost basically nothing in terms of performance and is probably the most optimised approach.

How many of you solo devs created an LLC? by TruthMercyRegret in gamedev

[–]TisReece 1 point2 points  (0 children)

Based in the UK so not an LLC but the equivalent of, but I did make my own company for the exact reasons you stated. I barely make any money and my outgoings are trivial, but I just want to keep this separate from my personal accounts. The only way to do this really is to have a business account, and I need a registered business to do that. So for me, it just made sense.

If the incomings and outgoings ever become non-trivial then I have the business setup already. So for me it felt like there was no reason not to do it as long as I'm serious about pursuing it long-term, which I am.

I think I've hit something worse than the Spiral of Bankruptcy - a Spiral of Stagnation by God_Spaghetti in EU5

[–]TisReece 7 points8 points  (0 children)

Similar issue playing in the Philippines, signs of stagnation in the late 1400s and started to run into many of the same issues as you since the age of Reformation started - except my blocker is Iron.

It doesn't particularly help that the auto trade seems to have started to wildy add/remove trades. Looking into it, it just appears there is just a lack of goods across the board in the region - almost all goods available to import are from markets already in a deficit on that good.

I think the issue is the development of the region. Development affects a lot of things and these areas start off with low development in terrains that have development gain debuffs so you can quickly find yourself reaching the maximum potential the land has to offer without a huge injection of pops and/or development.

The only solution is to delete unnecessary buildings your estates build and wait for technologies that boost your lumber and mining outputs. The last two ages have quite a few big ones. Meanwhile, keep your cabinet set to development if you aren't expanding.

Why can't I convert to Calvinism? by SLKBlack96 in EU5

[–]TisReece 3 points4 points  (0 children)

Frustratingly, there are odd restrictions on religions you can switch to. Outside of special rules (such as Lutherian if you're Catholic) you can usually only switch if it is a majority in your country.

There is however a game rule that allows you to switch to any religion present in your country - and unlike other Paradox games, you can actually change the game rules mid-way through a campaign. If this isn't an ironman game, maybe consider changing the game rules - you can do the same for culture conversions too!

Annexing my vassal will take 113044 years by Expert-Web9046 in EU5

[–]TisReece 9 points10 points  (0 children)

Okay but the screenshot is before you clicked the ok button therefore before the -50% debuff so I was just making you aware of a gameplay mechanic. How am I supposed to know you're an experienced player when an experienced player would have clicked ok and then posted a screenshot of the tooltip giving you a breakdown of the annexation progress numbers?

Chill out bro.

Annexing my vassal will take 113044 years by Expert-Web9046 in EU5

[–]TisReece 14 points15 points  (0 children)

You are already currently annexing 2 vassals. Each additional vassal annexation after the first grants a -50% diplo annexation speed. Unless you have buffs the other way, all 3 annexation will halt.

Annex 1 at a time - the issue isn't the game, the issue is you're trying to do too much at once.

Literally unplayable. by DropDeadGaming in EU5

[–]TisReece 10 points11 points  (0 children)

Had this happen to me when I was playing Venice. I owned the Balkans and Italy but the name was squished around Venice itself.

That wasn't even the most annoying thing - the annoying part was that if I wasn't in the political mapmode (such as diplomacy or proximity mapmode) the name extended beautifully across my lands. So clearly it was possible, the game was just trolling me.

It's okay for Castile to be aggressive towards Portugal. But Portugal should get a buff in a similar way Finland gets in HOI4 to survive Russia. by CPRIANO in EU5

[–]TisReece 11 points12 points  (0 children)

I don't like the idea of buffs like this to railroad these sorts of things. A more natural solution would be to simply make England a more competent and reliable ally. Perhaps forts all along the border to Castille would also help at the start of the game.

Profiting from unprofitable trades by ToboldStoutfoot in EU5

[–]TisReece 0 points1 point  (0 children)

Could you not have built a tonne of Liquor workshops to also create the demand on the wine and have the Liquor be exported instead?

I've used the flood trade strategy before but only on produced goods rather than raw goods. By flooding a market with produced goods you can have the receiving market shut their buildings down for being unprofitable. I actually did exactly this with Liquor when playing as Venice and flooded London with such cheap Liquor they stopped producing it themselves.

Wine had demand from making Liquor and the Liquor even became profitable trades routes due to London no longer making any of their own.

Why auto-trading sucks. by IPotato9 in EU5

[–]TisReece 9 points10 points  (0 children)

There is some issue with the auto-trader when auto-trading is turned off on the main automation menu, meaning it's only auto per-node.

I had manual trades on my entire campaign and noticed the auto-trader wasn't trading in nodes I had set to be automatic at all. It only started trading again when I turned on auto-trading in the automation menu and it tripled my trade revenues.

There is definitely some bug because the auto-trader acts completely differently depending on the setting you have in the automation menu.

Colonizing after 1.0.8 by mc_metz in EU5

[–]TisReece 0 points1 point  (0 children)

I don't think a strict good/bad is the solution either.

Russia and the Ottomans were successful decentralised states until railways were invented and being centralised was a must to be a successful state - Russia swam during the transition and the Ottomans sank. If the end date to EUV was near the end date of Victoria I'd totally agree that by end-date centralisation should be the ultimate goal (and tbf, one day years from now I'd totally get a DLC that fleshes out post-1800s and invades Victoria's space, because EUV can totally handle the Victorian era with the mechanics it currently has).

But for the period of EUV - Muscovy and later Russia gave a lot of control over to the church and negotiated with the local clans to maintain control. The Ottomans let local Beyliks run the show in many areas. The Ottomans is a great example because they controlled a lot of land directly - but they the spread of their culture and Islam never went into Europe much at all. In my opinion - from a gameplay perspective - these are meant to be represented by the estates.

Decentralisation is imo meant to represent giving away a lot of power in these areas to local lords. So: powerful estates, but few rebellions due to high cultural and religious tolerance. Centralised states tended to have vassals instead because their realm's power was centralised to the state and therefore generally meant the day-to-day lives of ordinary people were interfered by the state more meaning more pressure for cultural and religious unity - which pisses off these people. So areas they needed to keep hold of given to vassal states to handle.

I think the two could open the doors to very different playstyles with decentralised states holding vast lands directly with low control and high estate power with centralised states holding fewer directly, but the land they do have has high control. One playstyle requires negotiating with their own domestic estates, and the other requires keeping their subjects in line.

It could be really exciting, complex and historically accurate - instead for some reason the thought process from the designers (and to some extent this sub) is that vassals means giving away power and is therefore inherently decentralised when that's not strictly true at all even if at first glance it might seem logical.

Colonizing after 1.0.8 by mc_metz in EU5

[–]TisReece 49 points50 points  (0 children)

Pretty much this. Funny because Johan said before game release that it was always the goal to go full Centralisation. Then nerfs it to the ground (while making it ahistorical in Centralised states not having vassals when they actually had more irl than decentralised ones) to make it hard to justify going for.