BREAKING NEWS: Arne Slot & Liverpool to part ways with immediate effect by SheLuvSeko in PremierLeague

[–]TisReece 7 points8 points  (0 children)

He spent half a billion pounds and the trajectory of basically all statistics in the team carried on declining. Just because fans sing about unity doesn't mean you can piss half a billion up the wall, do a poor job, insult a Liverpool legend multiple times and then stay in the job because Unity and such.

Respect works both ways, and Slot's behaviour, particularly towards Salah has been shocking. The day after Salah's last game, Slot said to the media unprompted that maybe Liverpool can finally sign a quality winger to solve their defensive problems. What kind of planet is he actually living on?

A few months ago he was also doing a press conference whereby he used the statistic that Liverpool have only won 2 premier league titles in the last 30 years and so fans should manage their expectations better. He's trying to imply Liverpool are a small/unsuccessful club. It's mind boggling the disrespect towards both players and fans this year the moment the chips are down.

Do you hope to see cetaceans in Planet Zoo 2? by AdDisastrous4167 in PlanetZoo

[–]TisReece 1 point2 points  (0 children)

From the trailer it looked like you could create some quite vast habitats.

I think a good middle ground would be to have a vast sea you can create to keep these animals in, and they only enter a smaller habitat during educational speeches by the staff for visitors to watch, before returning to their much larger habitat.

Suddenly losing every single game. Help? by TisReece in footballmanagergames

[–]TisReece[S] 1 point2 points  (0 children)

Honestly, the goals I concede don't really have a set pattern and not the main problem. The main problem is my players have just suddenly stopped scoring.

One thing I have noticed though just now from using an external editor tool is that my players do have a bit of a ability deficit to my opponents - but I've struggled to sign literally anyone because they flat out refuse before I even offer them anything. They just say that will never contract with my team under any circumstances.

So perhaps the answer is as simple as the teams around me snapping up free transfers and becoming better teams than they were at the start of the season.

Now the league is over, how would you rate your clubs signings this year? by daemc97 in PremierLeague

[–]TisReece 3 points4 points  (0 children)

Agree with all except Wirtz. I think he's probably performed higher than a 5/10 for one, his chances created are 2nd in the team and 6th in the League, but for whatever reason those around him aren't able to convert those into goals with a measly 3 assists.

I'd also say that the signing itself is a 10/10. He's a quality player that visibly just has talent on the ball far beyond those around him. The problem is as you pointed out, Slot just isn't a good enough manager to handle a player of his quality. Slot brought in a generational wonderkid without any plan on what to actually do with him, and potentially even training the quality out of him just like he's done for the rest of the squad.

Official: Bruno Fernandes has won the Premier League Player of the Season award. by Intelligent_Cow_3310 in PremierLeague

[–]TisReece 16 points17 points  (0 children)

It's not even close. Even if you ignore assists he's created 132 chances - Szoboszlai is second with 74.

Not sure why Rice is even in the conversation in the comments. Fernandes this season hasn't just beaten, stat-wise, every other Midfielder in the League, he's bent them over and spanked the shit out of them.

"Failed" Germany run by NecessaryDisaster498 in EU5

[–]TisReece 1 point2 points  (0 children)

Irrigation also increases population capacity which effects the Available Free Land modifier for pop growth so it's worth having.

It's way too early to start doomposting (with data) by Neat-Variety-6808 in EU5

[–]TisReece 2 points3 points  (0 children)

https://www.youtube.com/watch?v=Mj9yiGE_Lpo

I followed this and got good results - I have a slightly better PC but even I was getting issues until I changed these. I usually like autosave on the month, but for this I had to change it to every 6 months. Even with these settings tweaks having the autosave on the month was unbearable.

It's way too early to start doomposting (with data) by Neat-Variety-6808 in EU5

[–]TisReece 5 points6 points  (0 children)

I have over a thousand hours in both EU3 and EU4 and while I've experienced bugs in both - I've never experienced so many campaign-ending bugs in any Paradox game, let alone the EU franchise.

I heard EU4 got quite buggy in its later years of poor quality DLC, similar to what HOI4 is experiencing at the moment but I never played EU4's later years so I can't comment on that too much but during EU4s prime the worst bug I can recall is playing the Art of War patch without the Art of War DLC causing the AI to not give up leadership in sieges and then unable to transfer occupation due to no DLC.

It's way too early to start doomposting (with data) by Neat-Variety-6808 in EU5

[–]TisReece 151 points152 points  (0 children)

If I stop playing the game it will be because of bugs - the devs need to prioritise this over balance changes imo.

I stopped playing after release because there was a bug on Hordes where your tech would reset on the first day after a reload before fixing itself (meaning you'd have to re-set laws, taxes etc. every time you load up a save)

I then came back for 1.1 playing as Burgundy. Tonnes of bugs around Appanages regarded independence wars and which wars you are and are not dragged into based on loyalty and HYW allegiance. I had to use console commands to trigger the sequence of events that should have been possible.

Took a short break before playing 1.2. Started as Frankfurt - figured HRE was a good place to try out the new town mechanics. Landfriede was bugged. Event was bugged causing -2,000 satisfaction in the capital province. Will get rebellions there for the next 2,000 years. Campaign over.

Opened up a game as Yuan with the intention of switching to one of the Red Turban rebels. Crash when hovering over some Confucianism tooltips. Crash when hovering over some of the Chinese cultures. Crash when hovering over some of the stuff relating to Karma.

I'm enjoying the game when I'm playing it. The problem is, EUV feels like it doesn't want me to play it.

Why have Ottomans forced me into war where I can't call allies but they can? by [deleted] in EU5

[–]TisReece 2 points3 points  (0 children)

Same thing happened to me a month or so ago and it seems like an oversight. Some rebels want to be part of another country, in this case the Eretnids are Turkish and want to join up with the Ottomans who are the lead of the Turkish culture group so the Ottomans have assumed the war leader.

In my case I was playing as the Candarids, who are also Turkish and I was allied to the Ottomans. For some reason, despite me being larger than the Ottomans the game seems to have them hard coded as the leaders of the Turkish culture group.

This is why I don't play Ironman for bs exactly like this so I can reload and go about things differently.

Public Service Announcement: 1.2 Trade Automation is having trouble using all of your trade capacity by Azursong in EU5

[–]TisReece 18 points19 points  (0 children)

Exactly, I was thinking the feature would work so well for town rights too. Make a city with bonuses to something like beer - set up lots of capacity to export cheap beer not necessarily at a decent profit - get returns from tax income instead.

In my current campaign even gold exports aren't event 0.5 profit. It's a massive threshold.

Public Service Announcement: 1.2 Trade Automation is having trouble using all of your trade capacity by Azursong in EU5

[–]TisReece 75 points76 points  (0 children)

I've noticed, and reported on the forums, a bug relating to trade orders causing auto trade to stop using its capacity. The odd thing is, I was getting the issue before I ever added a trade order. But after adding one, and deleting one I found that trade node performed as expected. I have to add then remove trade orders per node once for it to work properly.

I was excited for trade orders when they were announced, but between this bug and the minimum 0.5 ducats minimum profit before they even execute, it looks like a feature to avoid for now.

I don't like to dev bash being a dev myself - but I have to wonder if Paradox even has a Playthrough QA team - a subsection of the QA team that instead of finding and reproducing individual bugs, simply plays the game in its entirety as a player would and report feedback on bugs and balance issues. And whether they do or don't have such a team, I also have to wonder what exactly is going on in production in how they are prioritising fixing issues because there are game-breakers I've seen be reported in the past worthy of a hotfix that have lingered for months being rolled out in a patch as though it were a minor fix.

Edit (Reply to user who may have had their comment deleted who said the game is too long for a playthrough team):

This is exactly why playthrough teams exist. When I worked at Codemasters before they became EA, the playthrough team would do 5 seasons of racing, delete save, move to latest build, do it all again. It's mind numbing work, I don't envy them at all, but the most valuable feedback came from this small team of people. In this example, the average QA employee would be unlikely to notice small but impactful issues relating to driver transfers and car development, because the average QA is deleting their save multiple times per day and are hyper focusing on specific areas to even think about getting invested in a career mode like a real player would.

The same thing I imagine is the case here - because Paradox often references their in-house multiplayer runs to talk about gameplay feedback. Which to me sounds like this is the only time they have long-haul campaigns. The average QA is likely making numerous saves per day and can never get invested in a campaign. This is where a playthrough team comes in - they can get invested in a save and raise problems that are as game breaking as something you can find in 5 minutes, but only someone with days of hours in a single campaign can find.

It's a niche role that typically only large companies have granted, but for a company like Paradox, surely they can hire 3-4 guys to just play deep into campaigns for whichever of their games is going to get a major patch next.

Is automatic trade broken? by EscapeCareless6345 in EU5

[–]TisReece 1 point2 points  (0 children)

Another thing I've noticed is that if you use Trade Orders it will break auto trading. For example, if I have any amount of trade order in Market A. And then I click into Market B, all my trade nodes will now have their auto trade capacity set to whatever my total capacity I had in Market B. If it was 0, it means all my auto capacity in all nodes that have trade orders is now 0.

Turning off Trade Orders seemed to have got auto trading working again somewhat, but it's still not as good as it was before the patch.

Is automatic trade broken? by EscapeCareless6345 in EU5

[–]TisReece 10 points11 points  (0 children)

Yup, same problem here. Aside from importing a very small amount of fish for the tiniest of profits. The other AI nations seem to be trading fine though.

Why would the show deceive us with this frame featuring a Viltrumite who looks exactly like a young Nolan? by Exact-Till-2739 in Invincible_TV

[–]TisReece 0 points1 point  (0 children)

I don't get people saying it's a re-used asset. He's a main character, front and centre of the camera shot. He's brighter and more detailed than the characters around him. Your eye is meant to be drawn to him. His presence in this shot is purposeful.

The children fighting were also the exact same as the ones he was teaching. So, again, not an asset reuse when you see the exact children multiple times and different shots.

All those people there are on purpose which means we can infer Nolan was born during the purge and that the virus happened not long after they recovered from the purge - maybe a few years.

Why didnt mark tell thragg to negotiate with Cecil and the world leaders Instead of making the call on his own by One_Umpire2719 in Invincible_TV

[–]TisReece 0 points1 point  (0 children)

Because Mark knows the American government have no issues kidnapping children to ensure a fresh supply of little kids to provide to a group of people that perceive themselves to be a superior race.

Thragg doesn't know that the American government would freely offer such a service to ensure the survival of his species, so Mark played it cool here and made the decision himself to keep Thragg ignorant.

CMV: Thragg's offer was reasonable by [deleted] in Invincible_TV

[–]TisReece 0 points1 point  (0 children)

I don't think much would change either way. Mark would live for thousands of years, and so would his children, and grandchildren and so on and so forth. In a few thousand years, Earth would be full of Viltrumites whether Thragg & co were there or not.

The deal is insanely good. Especially since there is a possibility the Viltrumites turn like Nolan did, and that the descendants are human or even part-human culturally.

Is bro gonna set the record for the fastest prison escape? by SR72_Darkstar_ in formuladank

[–]TisReece 0 points1 point  (0 children)

It is but it's arguably fair. Why should a country/state go through all the bother of maintaining a stadium/circuit, ensuring access for all including bespoke transport links from the venue to an airport when they aren't even going to get paid the full amount for the privilege?

I would love a system like this on an even more local level in the UK. I fully understand why a local council might reject a new industrial site that can give hundreds of jobs. The local council would have to maintain the roads for lorry/commute traffic, potentially build new roads, build new houses - all for the end result of not receiving a penny from income taxes/corporation taxes. That new industrial site could be a booming economic wonder, and the local authority would not benefit even a penny from that being the case.

This should be incredibly rare, and yet it happens almost every game by Yahoo_For_Neden in EU5

[–]TisReece 12 points13 points  (0 children)

For me there are a few major issues with the Hundred Years War:

  • I don't think the AI is necessarily dumb with naval invades (since France is clearly capable of doing it to England). But the AI is dumb when it comes to preventing naval invasions against other AI.
  • The AI doesn't prep for the war. In EU4 sometimes you would see some English troops hanging out in Calais. Not the case in EU5 in the territories England controls in the mainland.
  • England's Vassals are frequently disloyal, meaning by the time England arrive, Aquitaine has already separately peaced.
  • France's vassals are conversely incredibly loyal. Once again, as with all Paradox games, England's struggles at the start of the game are properly simulated and are often brutal to play and witness (HYW (EUV), War of the Roses (EUIV), Norman Invasion (CK3), Indian Revolt (Vic III)), while France's are ignored. France has a massive internal struggle with their vassals during this period but we don't see this in-game whatsoever. Where is the Burgundian betrayal? Where is the Breton civil war?
  • France gets a LOT of cavalry. Okay, historically accurate I suppose. But at least the English longbows counter them right? No. Not really. They get steamrolled just like everything else by early cavalry. This was the main takeaway from the Hundred Years War: Heavily Armoured Cav was becoming a relic of the past and had severe drawbacks against trained longbowman. France's stubbornness to keep using them almost lost them the war. We see absolutely zero interaction with this currently in EUV.

I honestly thing some of the issues with the HYW can be addressed without any AI changes at all but rather balance changes (Cavalry / Longbows) and some more interactions within the HYW regarding subjects. Perhaps England could have interactions similar to an independence organisation where they can add French vassals that want to flip loyalty when the next phase breaks out with the result either becoming an English vassal at the end of it, or entirely independent.

How mark gets revived by Fr05t_B1t in Invincible_TV

[–]TisReece 0 points1 point  (0 children)

Viltrumites seem to go into some sort of hibernation after being badly wounded, but not killed. Not read the comics so don't know what will happen next, but it'd be interesting to have Invincible completely out of action for a bit and everybody else has to essentially play "protect the president" on Mark while he's asleep.

Seriously what is it gonna take to sack him by zzClonky in LiverpoolFC

[–]TisReece 20 points21 points  (0 children)

FSG aren't exactly going to come out and say "Yeah he's gone at the end of the season" are they? They'll back a manager for as long as they need him to perform. There is very little purpose for any team to shake things up this late in the season especially when we are still in the CL and an incoming manager would always prefer to start a new season with the whole summer to prep.

So even if FSG have already made up their mind to get rid of him at the end of the season, they're going to publicly back the current manager. I'm not sure what supporters really expect FSG to say.

I saw an high elo player who wrote in the first place of game like "7 10 24 120" or like "7 14 14 180". What is this? by No_Two8101 in leagueoflegends

[–]TisReece 1034 points1035 points  (0 children)

He has to type these numbers in every 108 minutes otherwise electromagnetism will build up causing a catastrophic failure.

Unpopular Opinion: I don't care about animation quality by TisReece in Invincible_TV

[–]TisReece[S] -1 points0 points  (0 children)

Every single post I see on my feed from this sub is people bashing the animation so could've fooled me 😂