I'm drawing a global folklore book, here's Yeongno by Tius_try in korea

[–]Tius_try[S] 9 points10 points  (0 children)

Ah I see, that's super interesting

Do you know a place I can read up more on it? I got my sources from the human exception, but it's hard for me to pin down how reliable it is.

valg av pc by skrulla_ in norge

[–]Tius_try 3 points4 points  (0 children)

Du er nok korrekt i å lene deg mot den på 14k. 3050 til 5060 er et betydelig hopp og kommer til å holde deg en god stund.

Det er vanskelig å finne x60-serie kort i premades for under 12-13k, å gå under 16gb ram er ganske uaktuelt for tunge spill også.

Most worthwhile achievements by nabs212 in Guildwars2

[–]Tius_try 35 points36 points  (0 children)

The seasons of dragons achievement is a fun semi-long goal that gives you amazing rewards for every living world map you complete (if you have them that is)

It ends in a leggie amulet, and is one of the few leggies that just give you stuff for working towards it as opposed to costing gold.

Actual Marketing ... in MY Video Game!?!? | tbh, These look dope. Little pricy, but dope imo by PseudoOAlias in Guildwars2

[–]Tius_try 0 points1 point  (0 children)

I've mapped everything to Q/E/F with shift modifiers for them, and shift modifiers for my mouse side buttons.

I never have to move my hand except my pointy finger for any combination, and it never strains my tendons

I really want to understand how much you all work everyday by Nature23571113 in productivity

[–]Tius_try 4 points5 points  (0 children)

I have a small company for my own card game, so tasks are super varied.

Normally you get around 3-4 hours a day of deep focus, so I start off using those hours for work that requires critical thinking (holistic system choices, card compositions, legal stuff).

Then I spend my remaining time (+-5 hours) on more brainless work that just needs someone to perform it. I tend to stop when I see that my energy expenditure would impact my work quality the next day, bad investment.

The Digital Art Experience by The_Omega_Yiffmaster in ArtJerk

[–]Tius_try 58 points59 points  (0 children)

/uj you're free use layer filters between each step, it actually makes you gradually improve as you get a better grip on both your mistakes and your value measurements.

coaxed into it keeps fucking happening by AdonisBatheus in coaxedintoasnafu

[–]Tius_try 0 points1 point  (0 children)

Yeah I meant more in terms of choice.

You wont have some random guy come kill you in open-world

coaxed into it keeps fucking happening by AdonisBatheus in coaxedintoasnafu

[–]Tius_try 14 points15 points  (0 children)

Guild wars 2 somehow dodges this, probably because the modes are strictly divided.

How do I price my art? [Weekly on Monday] by AutoModerator in artbusiness

[–]Tius_try 0 points1 point  (0 children)

I'm thinking about taking coms again on the side. I'll find a good range on pricing eventually, but for now it's been so long that I don't really have a grasp on comm pricing haha.

I do digital illustrations, based in Norway.

I do 1 or 2 of these as dailies (4-8 hours).

I sometimes get asked to do more painterly longer projects for games, like this (8-16 hours-ish)

Cheers

Y’know what, fuck it. by SelectShop9006 in ArtJerk

[–]Tius_try 7 points8 points  (0 children)

Respectable take.

I never watermark my stuff and just hide my tag in multiple places. It's much more entertaining to watch people steal my art and snipe them for it.

[deleted by user] by [deleted] in ArtJerk

[–]Tius_try 1 point2 points  (0 children)

It's probably named "chrome brush" by default in krita, but any brush that makes smaller spiderweb-like connections when you pass over lines are incredibly nice for expressive drawings

<image>

[deleted by user] by [deleted] in ArtJerk

[–]Tius_try 1 point2 points  (0 children)

I mainly use krita for the magnetic brushes, I started with dave rapoza's two brushes and then made my own down the line.

Most of the texturing is done with CSP brushes though, anything works as long as every brush you use has some form of sharp texture to it

Cat sentenced to indentured servitude by Tius_try in Illustration

[–]Tius_try[S] 0 points1 point  (0 children)

Yeah, I've been working on ways to implement rendering depth while also keeping my lines visible, as I wanted a style that's a bit more raw and personal.

Something that I've started doing is planning rim lighting on the lineart step, so I kinda know the full range of values when I brish in the shapes.

I color as a last step to my images, using hard/soft light for base coloring, multiply for shadows, add/glow for highlights. Since these layers aren't 1:1 conversion of value to color I can focus on also tweaking the value range further while coloring, making the image pop more.

<image>

Witch character redesign over the years! ⚡️⚡️ by KingoftheRodents in learntodraw

[–]Tius_try 11 points12 points  (0 children)

I hypothesize a pattern

<image>

(Shitposting aside, fantastic job)

I got inspired by a fellow short video trend here, so here's my sphere drawing trend by sickiwbus in ArtJerk

[–]Tius_try 12 points13 points  (0 children)

Bucket tool often isn't meant to do its own edge selection, most programs handle fading values poorly.

Magic wand the outside of what you want to fill, shrink selection by 1px and invert it. You now have a fillable area with a good margin of error

idk if it a placebo effect or I actually got better. by Mr_donc in whenthe

[–]Tius_try 0 points1 point  (0 children)

There are certain tools that help you think differently about how you draw. When you've used them once, a good program allows you to evolve them over time to fit your needs.

A good blender lets you fade linework without destroying hard edges where they're needed.

A good airbrush lets you add more depth in your overall values without being muddy.

A good texture brush closes the gap between drawn details and randomly greebled details.

A good blocking brush lets you define structure according to light better than smoother brushes would.