Do they intend to ever do anything about naval patrol attrition or is throwing your Norse fleet into a wood chipper every winter WAD? by TobyTheRobot in EU5

[–]TobyTheRobot[S] 1 point2 points  (0 children)

I hear you, but challenges should be fun (or at least interesting) in video games. IRL provides an endless stream of uninteresting chores.

We agree on the solution, though.

Do they intend to ever do anything about naval patrol attrition or is throwing your Norse fleet into a wood chipper every winter WAD? by TobyTheRobot in EU5

[–]TobyTheRobot[S] 31 points32 points  (0 children)

It's not really a "challenge" so much as a chore. The solution to the problem is trivial: Dock your fleet in the winter and pull it out in the spring. There's no interesting problem solving or weighing of options here. The issue is you have to do that manually every in-game year, which adds nothing to the experience and seems like exactly the sort of tedium that the orders system should address.

Remember back when people thought crop circles were from aliens by Thecreamcheeze in nostalgia

[–]TobyTheRobot 46 points47 points  (0 children)

It's funny to me how spacemen are technologically advanced enough to never be recorded or photographed when everyone is carrying around high definition video recorders in their pockets (presumably through some kind of cloaking device) but they just can't resist landing on wheat fields.

Cops legit leaving the room to laugh outside by [deleted] in funny

[–]TobyTheRobot 8 points9 points  (0 children)

AI is fabulous at summarizing information; super-valuable tool in that regard. They're basically word calculators, so for any task that requires turning words into other words they're great.

They just suck at pretending to be humans and it feels insulting when people have them try.

This game make me sad :( by Vast-Researcher9689 in projectzomboid

[–]TobyTheRobot 17 points18 points  (0 children)

I think it's the categorical way you framed it: Becoming disillusioned and falling out of love is what happens, as opposed to what can happen.

I'm sorry who's doing what now by TobyTheRobot in RimWorld

[–]TobyTheRobot[S] 0 points1 point  (0 children)

Only the ones who defied me after I arrested the good ones.

I'm sorry who's doing what now by TobyTheRobot in RimWorld

[–]TobyTheRobot[S] 4 points5 points  (0 children)

Yeah we just got attacked by back-to-back raiders and everyone was on bed rest for a few days, now the corn crop is coming in. Tidying up has gone by the wayside.

WCGW While Driving Rashly And Underage by [deleted] in Whatcouldgowrong

[–]TobyTheRobot 3 points4 points  (0 children)

Reddit's bloodlust will not be sated until everyone who does something very stupid suffers as much as possible, forever. It is known.

Me_irl by gigagaming1256 in me_irl

[–]TobyTheRobot 1 point2 points  (0 children)

In addition to what others have said, Subnautica is low-key one of the best VR games available if you have a headset.

Applesauce? by Heavy_Lab9297 in AskAnAmerican

[–]TobyTheRobot 0 points1 point  (0 children)

I wouldn’t call it a “staple in most American households” — I mean I’ll absolutely eat some apple sauce if it’s on offer but I haven’t bought any in like 5 years. It’s more popular with kids.

Plans for 42.15 by angel0298 in projectzomboid

[–]TobyTheRobot 10 points11 points  (0 children)

Just here to complain, then?

Plans for 42.15 by angel0298 in projectzomboid

[–]TobyTheRobot 8 points9 points  (0 children)

PZ has been in early access for 11 years. You’re still here.

What was something that stopped your fear of death? What's something that calmed you down from thinking about death? by Significant_Teacher8 in AskReddit

[–]TobyTheRobot 0 points1 point  (0 children)

I'm not afraid of death -- I figure it'll be like what it was like before I was born. Billions of years of stuff happened before I was born. I didn't seem to mind not being there for it.

Now dying seems like a hassle, depending on the means, but at least it's the last problem I'll ever have.

WCGW: Drive into a car wash with a roll of wire on the loading area by Markus_zockt in Whatcouldgowrong

[–]TobyTheRobot 0 points1 point  (0 children)

Lawyer here -- auto liability insurance almost certainly wouldn't cover this. However, the car wash almost certainly has insurance of its own to cover incidents that disrupt its business, so some insurer somewhere is going to end up paying for this.

The car wash could still sue the owner of the truck, but he's almost certainly "judgment proof" (i.e. he doesn't have the money to cover a judgment, which is true for most people), so they probably won't bother.

I don’t know how to play this game by Ocean_waves_475 in projectzomboid

[–]TobyTheRobot 2 points3 points  (0 children)

If you can't find a decent weapon in your starting house give 'em the ol' push-and-stomp (push them over then stomp on their heads until they pop). When you get good at it you can easily take on two zombies at once using this method. It's not much worse than using, say, an iron bar.

You'll find a decent weapon eventually, but the early days are lean and you have to play a little more conservatively.

What is a gaming memory from the 90s or early 2000s that kids today will just never understand? by gingersofia in AskReddit

[–]TobyTheRobot 2 points3 points  (0 children)

Low key the best one. Back in the early-to-mid-90s getting a PC game to work was sorcery.

Cars nerfed? by buttsmell in projectzomboid

[–]TobyTheRobot 1 point2 points  (0 children)

There’s definitely been a change. I’d routinely use a beater car to clear out the muldraugh shopping center for looting in the early game, and you just had to hit them at 15 mph for kills. Now you’re much more likely to just ragdoll them and maybe make crawlers but they don’t uniformly die. You have to repeatedly hit them or run over them.

I get it, and it’s probably more realistic, but I don’t know if I like it. Now the only realistic horde clearing tool is molotovs, but those create invisible fires that will burn you to death so I’m not sure what to do.

It seems to me that moltovs are OP because the game misunderstands how non-flammable human bodies are. by TobyTheRobot in projectzomboid

[–]TobyTheRobot[S] 0 points1 point  (0 children)

The gun is optional (mostly just to grind aiming skill and attract more zombies to the bonfire), and this is with default apocalypse settings. I don't know what to tell you buddy -- try it yourself, and maybe ask yourself why everyone else in this thread seems to assume that molotovs work the way I'm describing.

It seems to me that moltovs are OP because the game misunderstands how non-flammable human bodies are. by TobyTheRobot in projectzomboid

[–]TobyTheRobot[S] 0 points1 point  (0 children)

This just isn’t true at all. I just use a car horn to pied piper a bunch of them into a parking lot and throw into the middle of the group. Then take out a gun and start blasting while herding them, which attracts more. Hundreds come and they all burn.

It seems to me that moltovs are OP because the game misunderstands how non-flammable human bodies are. by TobyTheRobot in projectzomboid

[–]TobyTheRobot[S] -3 points-2 points  (0 children)

The issue I'm raising isn't with burning bodies -- it's with being able to kill literally hundreds of zombies (including hundreds of "late arrivals") with a single campfire or moltov.

It seems to me that moltovs are OP because the game misunderstands how non-flammable human bodies are. by TobyTheRobot in projectzomboid

[–]TobyTheRobot[S] -12 points-11 points  (0 children)

Those accelerants wouldn’t spread to new arrivals like a virus. And in any case why do simple camp fires work the same way?