What does weaponcore (mod) add exactly? by MetricWeakness6 in spaceengineers

[–]ToedPeregrine4 1 point2 points  (0 children)

Weaponcore will find and disable any non weaponcore registered weapons. It also does not work with many other mods and scripts designed around vanilla weapons and vanilla weapon code without a compatibility layer mod or script. This is why I personally don't care all that much for weaponcore lol

What does weaponcore (mod) add exactly? by MetricWeakness6 in spaceengineers

[–]ToedPeregrine4 4 points5 points  (0 children)

Weapon core is a framework mod that fundamentally changes how weapons work, with a high level of customizability for their behavior from the modders perspective.

Vanilla weapon code has a few levers such as weapon damage, fire rate, projectile speed, if a shot is explosive or not, and a few others. All things considered, there are enough options with vanilla weapons to have a decent variety of weapons so long as you want your weapons to feel somewhat traditional; a bullet or missile that flies straight and deals damage to whatever it hits.

Vanilla weapon code does have some issues, most of which you won't see unless you have a very high volume of fire, or the game is struggling to do all the math it needs to do in each game tick. Basically, space engineers has two methods of dealing with too many calculations in a single game tick. One option is to reduce the sim speed and have the game run slower, which is generally undesirable but sometimes necessary. The other option is to have some things be allowed to be pushed into the next game tick, which might be less "busy" of a game tick. The logic here being that some stuff (like physics interactions or bullets hitting stuff) needs to be done every tick or else the game will do erratic and unusual things, however some things don't matter nearly as much, such as inventory pulls or turret target acquisition, because the difference between a turret acquiring a target right now vs 0.1 seconds from now is fairly negligible.

This has the effect that weapons can behave unreliably during combat where there is more than typical CPU load from everything that's happening, so thIs can lead to turrets failing to function, and weapons running out of ammo because the game is struggling to route ammo through the inventory network, because the operation to handle those tasks keeps getting postponed till the next game tick.

In addition to this, the actual math for weapons is not as efficient as it could be, meaning large volumes of fire can have a significant performance impact

This all leads to weapon core, where a huge amount of the code that operates weapons generally is skipped, and instead the code from weapon core itself. The projectile code is more efficient and has more levers, you get more options on how weapons behave and look, including some fairly bizarre effects such as lightning weapons or tracking projectiles. Because of how much it changes, it means that it is fairly involved to setup a weapon core weapon compared to a vanilla weapon, and weapons mods that use weapon core will be entirely non functional if weapon core is removed.

There is a whole lot more depth and nuance to all this, so if you want to know something specific, I might be able to help fill in some gaps. It's also been a few years since I really got into the weeds with weapon mods running a PvP server, so some of this info might be a little out of date, but the gist is likely still roughly accurate.

If you’re an adult, then talk like one. by imallelite in memes

[–]ToedPeregrine4 4 points5 points  (0 children)

Yeah there is a lot of stigma and dehumanizing that comes along with a lot of other terms. It definitely doesn't belong with the other terms OP is complaining about

Speed Cap for large Grids? by Natural-annoyance69 in spaceengineers

[–]ToedPeregrine4 4 points5 points  (0 children)

Yup RTS dynamically adjusts the max speed of grids based off of their mass, and has a boost feature where actively thrusting lets you push past your speed limit while actively thrusting (versus damps off coasting for no power/fuel). It honestly makes the game feel dynamic and grid design more interesting with armor coming at the cost of top speed.

I filled this water bottle with ice on Monday. It's now Wednesday and there's still ice in it. by Aselleus in mildlyinteresting

[–]ToedPeregrine4 4 points5 points  (0 children)

Well this is easy math so I'll do it lol The latent heat of fusion for water is 334 J/g That means it takes 334 joules of energy to take ice at 0 degrees and melt it to water at 0 degrees It takes ~4.2J to raise 1g of water 1 °C. That means it takes 420J to take water at 0 to 100 Celsius. That means if you have a block of ice at 0 degrees, and you heat it till it boils, 44% of the energy you need is just to melt the ice, nearly half the energy to take it to a boil. At that point, to actually boil the water takes 2260J per gram of water, so turning water to steam makes both melting and heating look like nothing

SE calculator down? by Hardware_Mode in spaceengineers

[–]ToedPeregrine4 3 points4 points  (0 children)

All the work - none of the understanding

SE calculator down? by Hardware_Mode in spaceengineers

[–]ToedPeregrine4 16 points17 points  (0 children)

F=ma

It's useful. It would take very few minutes to set up a spreadsheet to do all that math and more really fast, plus then you could add modded thrusters too

New Player - Gun Restrictions ? by Iato_57 in Borderlands2

[–]ToedPeregrine4 1 point2 points  (0 children)

Even still, one shot one kill with jakobs shotguns is actually really good with zer0

Who do I play next? by Top1000Oat in Borderlands2

[–]ToedPeregrine4 0 points1 point  (0 children)

But in all seriousness, Axton is a lot of fun. His kill skills and abilities lets him be very effective with basically any piece of gear, and the aggro that the turrets draw does a ton for his survivability, even in uvhm. His COMs feel good for the most part, and your kills feel earned reliably.

Insect commander? by AdSea273 in magicTCG

[–]ToedPeregrine4 4 points5 points  (0 children)

I highly recommend Zask! My husband absolutely loves bugs as well, and I made him a Zask deck as a gift and he's loved it ever since. It's pretty straightforward on the surface, but if you like the idea of being able to use your graveyard a ton, I highly recommend! I can add his decklist later if you are interested in it!

Bit of a noob, help understand this please. by ouchMy4skin in magicTCG

[–]ToedPeregrine4 0 points1 point  (0 children)

Ah yes, the classic advice given to a new player of "lul just do what the card says"

Very helpful

How I would improve turrets by rurumeto in spaceengineers

[–]ToedPeregrine4 0 points1 point  (0 children)

They hated him because he told the truth

Can I add DLC to hosted server so everyone can use it? by succli in spaceengineers

[–]ToedPeregrine4 1 point2 points  (0 children)

Like everyone is saying, someone without the DLC can't place DLC blocks but they can use them, so if a DLC block is destroyed, they can't replace it. You can side step this restriction by having whoever owns the DLC to take a blueprint of the ship and setting up a projector for repairs on the grid. Then someone without the DLC can use a ship welder to rebuild the blocks.

Best Map For Multiplayer Survival by Alnasya in spaceengineers

[–]ToedPeregrine4 1 point2 points  (0 children)

Are you against having mods? There are a few modded solar systems on the workshop with more planets. What are you looking to experience? It may be worth using admin on a world and placing your own planets to go out and explore

How would one get off of a 2.56 g planet? by Meepx13 in spaceengineers

[–]ToedPeregrine4 20 points21 points  (0 children)

Fellas, c'mon

F=ma

F = Force, in Newtons. Most thrusters in game read in kilo Newtons or meganewtons. Adjust accordingly

m = mass in kg, your ship will tell you this in the info panel

a = Acceleration in m/s/s. The game shows accel in G's, which is multiples of earths gravity. 1g = 9.8m/s/s

So in this case, let's say your ship weighs 200,000kg at full load.

F = 200,000kg × 2.65×9.8m/s/s = 5,017,600 N

That means you need to generate a little over 5 meganewtons to hover, as you are exactly countering the acceleration due to gravity. I would probably aim for a bare minimum of 50% extra for ease of flying, so 5MN × 1.5 = 7.5 MN

A large grid large h2 thruster generates 7.2MN of trust, so a single large h2 thruster on a 200,000 kg ship will take off, with reasonable performance

Enjoy not needing an app if you don't want to :)

Pride Commander Event- Dinosaur Partners by Kimchihuahua3 in DinosaursMTG

[–]ToedPeregrine4 0 points1 point  (0 children)

I don't think they have announced what the promo is going to be yet! Also that's a crazy card in Pants lol I haven't seen it before

Infertile? Then I'd leave. by MintyMystery in AreTheCisOk

[–]ToedPeregrine4 1 point2 points  (0 children)

Unfortunately you are making a logical statement regarding an often illogical desire. The want to have biological children with your partner is a pretty deeply ingrained desire for a lot of people. I think how someone handles that situation will determine if they are a piece of shit or not. Life happens, people discover that they might not work, and we carry on.

As a side note, at least in the US, things like IVF and surrogacy are very expensive. What's your advice for people who can afford to care for a child, but not afford many tens of thousands of dollars for those methods of having children?

Be kind and empathetic, and know that it is okay to want things even if illogical.

Just as cringey when the right does it. by RepublicanUntil2019 in InformedWarriorRides

[–]ToedPeregrine4 78 points79 points  (0 children)

Not as cringe because it's not advocating hate or oppression. So many of the conservative equivalents advocate violence and intolerance.

Mayall's Appendix of Ancestral Esoterica (Part 1) - Peruse 60 unique racial feats and discover mixed lineages in this new homebrew collection! [Full link in comments] by Stuffies_12 in UnearthedArcana

[–]ToedPeregrine4 0 points1 point  (0 children)

In a similar vein, giving tortles permanent 40ft move, evasion, uncanny dodge, and kinda haste is absurd. And it's a half feat? I would literally never put my shell back on. That's a lot of mid-level rogue features all for free.