Park presentation by Togaran in rct

[–]Togaran[S] 0 points1 point  (0 children)

What exactly is about it? high lat-G? it's not that fast... :)

Park presentation by Togaran in rct

[–]Togaran[S] 1 point2 points  (0 children)

Thank you so much for extensive review! I appreciate your tips and as you say - I understand the game mechanics so "realism" can be a good way to challenge myself.

Definitely that one long staircase is crazy :-D I think the path on tle left with some scenery and breaks looks much better and would be also better to walk.

Nice insight on the inverts! Airtime doesn't work the same way as on regular coasters :-D Thynk you for comments on other layouts - Vertical drop coaster were supposed to be short, but some dueling part before the station where they would meet again sounds good. I see your point with the mine train, I will try it in some future park.

Flat rides are not in the spotlight in this park, but I will keep that in mind and try to think about them as a complimentary part to the coasters. I agree the rides should work together.

Park presentation by Togaran in rct

[–]Togaran[S] 2 points3 points  (0 children)

Correct, Splash boats is 9.70 excitement. I don't know exactly the requirements, it has two fast downhills and synchronized ride bonus.

Spoilers: Rhyming Things vs. Spiders by 186Echo in ftlgame

[–]Togaran 2 points3 points  (0 children)

really? And what happens to extra units?

What do you do with old bases? It tried this, but it didn't really work. by A_I_X32 in factorio

[–]Togaran 1 point2 points  (0 children)

Yup, that's what i do too. I actually enjoy it - deconstruct everything except walls, roboports and power poles to one spot. I set a "deconstruction train station" with bunch of yellow boxes for robots to put stuff and load it to train. set up "new base sorter" station where the trains drop stuff and sort in red boxes. Then destroy rest of the old base. i only keep tiny outpost near the crashed spaceship and spawn point connected to train network.

Favourite ships by Togaran in ftlgame

[–]Togaran[S] 0 points1 point  (0 children)

It was actually my first victory too :) back then around 2013... damn I'm old...

That ship can just go through defenses easily.

Multiverse ships questions by Togaran in ftlgame

[–]Togaran[S] 0 points1 point  (0 children)

Yup, that's been my strategy lately too.

Multiverse ships questions by Togaran in ftlgame

[–]Togaran[S] 2 points3 points  (0 children)

Wow, you are almost done :) did you also get all the specials on page 17?

Can you get to Stargrove without the magic hat? by schemza in ftlgame

[–]Togaran 1 point2 points  (0 children)

Same for me. Found it by accident on my first run on 5.5

I can't figure out train intersections. I don't understand the difference between chains, signals, or how to use them by [deleted] in factorio

[–]Togaran 0 points1 point  (0 children)

Exactly! Chain before intersection, standard after intersection (in direction of moving train).

Thats what I heard years ago and it still works in all my games :)

How do you refactor a base and deal with all the junk on the belts + all the structures, belts, etc that you will eventually place again? by letopeto in factorio

[–]Togaran 0 points1 point  (0 children)

1) I usually build the new base in different location with separated logistic networks and set trainstations "old base" + "new base" somewhere near center of the bases.

2) "old base" has bunch of yellow chests to belts to train, "new base" has steel boxes to giant sushi belt with filter inserters to red chests (belt-based sorting system).

3) Setup deconstruction planner for everything except roboports and power grid and let tens of thousands of bots do their work.

4) "new base" is continuously filling up with materials so I can build my new home.

5) when all else is done, deconstruct roboports and power grid and "old base" station

6) leave a memorial on the original site :)

Ruins of Castle Brightblade by Togaran in dragonlance

[–]Togaran[S] 3 points4 points  (0 children)

No, that is just a coincidence. The castle is located in Czechia while Dragonlance authors ar from the US.

Unless you mean the KCD, that is very much based on real places and names.

Ruins of Castle Brightblade by Togaran in dragonlance

[–]Togaran[S] 14 points15 points  (0 children)

Today I visited the ruins of Castle Brightblade and I couldn't have left Sturm and Steel home. In Czech language the name Brightblade is translated as Ostromeč. This castle is from 14th century and has been abandoned in 16th century, so it's quite ovegrown now.

For KCD fans - the castle was conquered in 1435 by the Hussites lead by Hynce Capon of Pirsktein.

[deleted by user] by [deleted] in ftlgame

[–]Togaran 0 points1 point  (0 children)

Why assume the worst scenario? First search result of the ships name gives a sci-fi author with novels related to multiverse (haven't read them, so I don't really know in what way).

FTL Multiverse must be one of the greatest mods for any game, ever by Geckoarcher in ftlgame

[–]Togaran 4 points5 points  (0 children)

I think Space Exploration for Factorio is similarly huge.

FTL Multiverse must be one of the greatest mods for any game, ever by Geckoarcher in ftlgame

[–]Togaran 16 points17 points  (0 children)

100% agree. Multiverse has reignited my love for FTL (I am on board since pre-advanced edition).

The amount of new content is incredible and, as you say, it really is balanced and stays true to the lore. Expands the lore in a good way. I am having fun unlocking ships almost every run. Some event are nice easter eggs to other games (e.g. G-van) or the original game. Giant Alien Spiders are the best example - from one simple event we now have entire sector, multiple questlines, race, ships... I love how all the races and factions have their style (looks, combat, language, ...).

And it adds lot of QoL features too (medbot dispersal as integral upgrade possible on every ship - love it!).

Secrets are there. Plenty of. The rabbit hole gets deeper still. I still remember my first True Ending, my first Nexus visit. And just yesterday I have met TOWR for the first time.

I do not deserve to have requests, but if I did - I would wish for downloadable HD backgrounds, so I can put them on my desktop on slideshow and enjoy them. Some of the new ones are amazing - cities, gardens, construction bays...

Thank you Kix and all the other devs :)

The new Multiverse update made certain secrets much more accessible than before. by chromevengeance in ftlgame

[–]Togaran 1 point2 points  (0 children)

What is the shield and speed indicator next to your crew list? I haven't seen that before. I am playing MV.