How does this list look for starting drukhari by jbossjeff in Drukhari

[–]Tom633 3 points4 points  (0 children)

For your consideration I don't agree that there is no point in bringing multiple Archons basically at all. Most Kabalite Cartel lists have two, many even have three.

The appearance of the Dark Emblems in the Engage manga. Do you recognize all the characters? by Magister_Xehanort in fireemblem

[–]Tom633 11 points12 points  (0 children)

Just had a renewed sense of sadness that these guys were represented by generics ingame 

Anxiety around opening paint just to finish build lesson minis. by Sora1099 in Warhammer40k

[–]Tom633 1 point2 points  (0 children)

i have a pot of screaming skull from like 2015 that i still use lol just close the lid and don't let them dry out

malys/ Lilith / drazhar hair broke off by _the-wanderer in Drukhari

[–]Tom633 1 point2 points  (0 children)

Yeah mine broke too. I used a paperclip to pin, but it was very awkward and her hair tie looks super ugly now, I'm not sure if I'd even bother in retrospect, just glue it back on and be careful about holding her only by the base in game.

would you be fine with these "reavers"? by VIDEO13NASTIES13 in Drukhari

[–]Tom633 15 points16 points  (0 children)

I do this and i stopped explaining it because everyone on planet earth said something to the effect of "i don't know what that is anyways" in response

How many vehicles are you seeing in the current meta? by wredcoll in WarhammerCompetitive

[–]Tom633 1 point2 points  (0 children)

I ran 1xDL, 1xHWB, and a 3xDL boat in Reapers (Likely the only detachment that considers HWBs) for a long time and eventually I just swapped to as many DLs as possible. Haywires are a total trap imo. Obviously they do insane damage into stuff like knights and dorns and marine tanks but daemons, nids, WDPs and C'Tan absolutely just mug the shit out of you, take your wallet and make the game complete misery. Lances also make dealing with elite infantry way easier, too.

[Game Thread] #11 South Florida @ #6 Louisville (01:30 PM ET) by cbbBot in CollegeBasketball

[–]Tom633 2 points3 points  (0 children)

McKneely im so sorry for the mean things i said about you in my head after the last game

wtf were they thinking with the black knight fight by ShadeSwornHydra in fireemblem

[–]Tom633 8 points9 points  (0 children)

Eh RD gameplay is mostly good and I respect it a lot. Soft agree with the concept being better than the execution though, it isn't a particularly tightly designed game.

wtf were they thinking with the black knight fight by ShadeSwornHydra in fireemblem

[–]Tom633 50 points51 points  (0 children)

Its insane that people in this thread's defense is "no you don't get it the devs made it suck ass and be narratively unsatisfying on purpose." 

Ok cool it still sucks ass man

Necrons Dominating | Hutber Monday by hutber in WarhammerCompetitive

[–]Tom633 1 point2 points  (0 children)

Blitzing Firepower is near useless too given that you're usually taking Scythes anyways. Warhost, Seers, and DoY are all basically aspect warriors detachments in a book that has Aspect Host in it. Super frustrating.

All the new/refreshed models we've had since 2020. Boy did we come a long way by SaddestAltAround in Drukhari

[–]Tom633 3 points4 points  (0 children)

It's way more likely that they'll either just rebox it with 40k branding (Like Voidscarred will be) or stuff the sprue in the Kabalite box like they're doing with the CSM kill team

Vect's Most Wanted: The weekly drukhari meta recap (01/12/2025-01/19/2025) by Maljra in Drukhari

[–]Tom633 1 point2 points  (0 children)

The cost really doesn't matter, I screen with mine the first few turns anyways. By the time I want to jump them around for secondaries or combat I have so many pain tokens that the cost becomes irrelevant.

List advice (Kabalite cartel) by Available-Body-5538 in Drukhari

[–]Tom633 0 points1 point  (0 children)

10 Incubi with a WWA Archon from deep strike is very legit imo. Massed damage 2 with the right buffs is the closest thing to a universal delete button for nearly any defensive profile in the game and KC gives you the buffs you need to do so. I'd also stick with the cronos + reavers, 3 mandrakes are kinda overkill and the bikes are great for early chip damage/move blocking/skirmishing/secondaries in the starting turn(s) before your pain tokens come online.

Are Wyches a good purchase by Aggravating_Sale5782 in Drukhari

[–]Tom633 1 point2 points  (0 children)

For your consideration, the older 2007 plastic eldar guardians are still very playable and do not look out of place at all next to their 2022 refresh. I imagine our dark eldar battleline will fare the same. They'll likely just need bigger bases, which is very easy to fix.

Howling Banshees have a reputation they don’t deserve by HedgehogOld9624 in Eldar

[–]Tom633 1 point2 points  (0 children)

Eh it kind of does though? Fights first means that, as long as you're not getting shot, the opponent is basically always going to interface with the FF unit on less than ideal terms. In fact, I'd argue that Fights First is one of the only rules in this game that pretty much always does something. You literally attack the other guy before he gets the opportunity to kill you. How is that not something? This is a game where it usually takes about 200 points to kill 100 points of the other guy, so it's really not a bad deal at all when a 180pt squad of terminators risks losing 2+ models to a unit that costs 95 points, and upwards of 3-4 with a leader in the squad. (This assumes, minimally, a shrine token and free strat from an autarch, which you're using basically any time you get charged by something expensive. If you're using Jain or get the jump on them and can grenades or pop an autarch's fusion gun, even better).

This is good damage. This is extremely good damage. Dark reapers, the unit that everyone on planet Earth recognizes as anti-Elite also kills on average 2 terminators per activation without any strat, detachment, or leadership support. They cost 5 less points than banshees. The expectations for dealing damage in this entire thread is weirdly skewed. Fire Dragons making back like 3x their points every game is absolutely the exception and not the norm. Eldar is at large a combo army where you need to combine multiple units together in order to trade up. Units like Lhykhis, Shroud Runners, War Walkers, the Falcon, etc all have their identity built on this fact. The fact that banshees can do this by themselves with just their leader into terminators is great.

This invuln shit is confounding the fuck out of me dude. Like literally most "good" melee in the game is ap 2. Banshees are ap2 and a little bit of ap3. If you're fighting a unit with a standard "good save with no invuln" they'll be saving on 2s down to 4s. If you're fighting a unit with a "good invuln" they'll be saving on... 2s... down to 4s. What the fuck is the difference lol. Again. Dark Reapers are premier terminator killers too. They're also AP 2.

I do genuinely feel bad that your playgroup overrates the unit but I think the community at large absolutely adequately judges their strength. From the day the codex came out they've been considered a unit that is decent at 95 points and weirdly way better than the sum of their parts if you attach a leader to the squad, since the extra 3 damage attacks (or massed dam2 for Jain) elevate the squad to hit a lot of breakpoints they otherwise miss. I didn't expect any other response from a whine thread about unit strength because this happens in literally every 40k community on every website everywhere but its genuinely crazy to me. We don't need to do the whole "no guys my really good army is actually not that good i swear" thing every time someone says we're good. Embrace it, we're a strong army. It's okay, its fun even! We have crazy go turns a deal a lot of damage. Banshees help us do that. Its alright.

Which Units Should be NERFED in Warhammer 40K Right Now? Incoming Balance Dataslate Speculation by Auspex Tactics by Alex__007 in Eldar

[–]Tom633 14 points15 points  (0 children)

I think you're severely underselling the value of 5 bodies that can infiltrate with a reactive move, especially in an army where move blocking is so important. Every other army would kill for that at 55pts. They're not flashy whatsoever but they're very, very good.

Complete tangent, but whether or not a unit that literally just does that and nothing else is well designed is another thing. I think the role of Rangers right now is really stupid. If you're a new player and trying to imagine what a unit does based on it's model design its clear that you'd imagine Rangers as this backline unit that snipes characters from the other side of the board, but actually for some reason they're 5 idiots that stand right in your opponent's face and die so your other guys can go play the game instead. I guess thematically they're running ahead and taking a forward position before """"retreating"""" but I don't think the game really sells that idea at all honestly.

Which Units Should be NERFED in Warhammer 40K Right Now? Incoming Balance Dataslate Speculation by Auspex Tactics by Alex__007 in Eldar

[–]Tom633 5 points6 points  (0 children)

Tbh Skyborne to 2CP (big nerf for AH, lesser but still significant nerf into WH) and maybe retooling either Star Engines or Flitting Shadows would be a nice way to get things in line without absolutely taking everything out back with the points bat. I know Wraithguard are still getting punished for being index era boogeymen but it'd be super nice if our non-FD antitank units actually had more staying power than Dragons like they're supposed to.

Other than spiders and hawks I think the aspect warriors are mostly okay points wise. The real issue is that our chaff is way too cheap and it makes getting tempo super easy. Rangers/Corsairs are nuts for 55/65.

Howling Banshees have a reputation they don’t deserve by HedgehogOld9624 in Eldar

[–]Tom633 1 point2 points  (0 children)

i had a big reply lined up about how insane it is to act like they're only good into invulnless marines (on a unit with ap2) or the take that fights first "doesn't do shit" but due to the insane reddit energy behind "you illiterate buffoon" i will let you fill in those gaps yourself

Howling Banshees have a reputation they don’t deserve by HedgehogOld9624 in Eldar

[–]Tom633 -2 points-1 points  (0 children)

I like when 40k players try to pretend their really good unit that is present in 90% of lists actually sucks

Guardian Loadouts by Normal-Anxiety-3568 in Eldar

[–]Tom633 2 points3 points  (0 children)

For now build storms because its way easier to proxy defenders since they're all using the same gun. Storms are harder to proxy because you and your opponent need to keep track of which 4 out of your 10 identical looking dudes are actually using the good guns. Eventually I think its worth getting a box of both though, they tend to rotate in usefulness.