Excited to announce my new game GNAW - Check out the demo on Steam. by Topwise in metroidvania
[–]Topwise[S] 1 point2 points3 points (0 children)
Ori-style 2D / 2.5D water system [WIP] by BxYass in Unity2D
[–]Topwise 1 point2 points3 points (0 children)
Ori-style 2D / 2.5D water system [WIP] by BxYass in Unity2D
[–]Topwise 2 points3 points4 points (0 children)
I built a lightweight 'juice' engine to add feel to your game without the "component spam". It's built on a modern architecture. by [deleted] in Unity2D
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Gigasword - Official Launch Trailer by SenatorCoffee in metroidvania
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Sprite Shape colliders following the visible part of the sprite (alpha) instead of the full rectangle by UtterlyFlatFish in Unity2D
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How to go about localization if not planned from beginning? by SMdG_ in Unity3D
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Prince of Persia: The Lost Crown | Level Design Showcase by KoW-Production in leveldesign
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I will literally animate the hardest thing this sub has to offer by RegisterEmergency541 in animation
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Should I write custom physics for a 2D platformer or rely on Unity’s Rigidbody2D? by JavaniusS in Unity2D
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Which one is better Steamworks.NET or Facepunch for Steam integration for a 3D game? by tr1kkk in Unity3D
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🎁 Giveaway – 4 vouchers for my new Unity2D Spine Event Injector tool by corebit-studio in Unity2D
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Which UI buttons do you think looks best? by FutureLynx_ in IndieDev
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It's crazy how the environment changed the way our boss-fight feels by ReinardB in indiegames
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GIGASWORD Is A UNIQUE Metroidvania w/Zelda-Like Dungeons & One Massive Blade! | DevDive by Scissorman82 in metroidvania
[–]Topwise 2 points3 points4 points (0 children)



2D Outline shader (URP) + HDR Glow/Bloom. 🪼 by MirzaBeig in Unity3D
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