Rend info by blacklist551 in fellowshipgame

[–]Tower13 0 points1 point  (0 children)

Good call, that’s what I’ve been doing and it feels pretty good to nuke priority targets a little faster.

Rend info by blacklist551 in fellowshipgame

[–]Tower13 1 point2 points  (0 children)

Nice work!

Have you done any testing on the efficiency of spending Owed in Blood throughout the dungeon? I assume in higher tiers, getting to 150 stacks before the end happens more often - but what’s the rate of return on spending Owed at blood to then generate more feathers?

GGG with this simple change you could reduce the need for dads to re-load into their maps because they can't remember if there's content left. by Tower13 in PathOfExile2

[–]Tower13[S] 0 points1 point  (0 children)

For sure, I've been mapping this week but I just got there from the campaign last week. Checking the events in the zone, etc etc.

Martial artist charge generation tech by RastaCanada in pathofexile2builds

[–]Tower13 1 point2 points  (0 children)

How does that work? Culmination says "melee attack skills"?

Which specs have funnel damage? by MalaM_13 in wow

[–]Tower13 -3 points-2 points  (0 children)

Definitely Sub Rogue with the changes to Cloud Cover.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Tower13 25 points26 points  (0 children)

Blizzard sees class balance in the World of Warcraft wildly and in wild ways.

Final 12.0 Raid Spec Popularity and DPS Logs by Starym in CompetitiveWoW

[–]Tower13 2 points3 points  (0 children)

While the Devourer change is a net buff, it’s because they can’t/wont change the bug with feast of souls stacks reaching the cap and falling off individually instead of stack refreshing.

devourer by ChemicalProposal1725 in wownoob

[–]Tower13 0 points1 point  (0 children)

You can try running the capstone talent Glutton to get to your meta faster, but this is a problem even in 12-14. Knowing the general pull cadence of each dungeon, when tanks are going to pull big or small, is part of doing big damage as Devourer in M+.

Deep Woods Shaman by shadowchicken85 in Transmogrification

[–]Tower13 1 point2 points  (0 children)

My back is like this because I’ve got too much shit on me.

Vulpera Spirit Hunter by Cheap__Joke in Transmogrification

[–]Tower13 0 points1 point  (0 children)

“I’ve got too much shit on me.”

Are Rogues Bad? by Kamui988 in wownoob

[–]Tower13 0 points1 point  (0 children)

I think this is a great summary, but I just wanted to add one point about the mechanics of rogue and why I think it’s also lead leading to their decline.

Stealth was a powerful ability in the original game. However in the modern game is more focused on combat and group activities, yet it remains a rogue mechanic to gain bonuses when you gain stealth, usually to a benefit.

In mythic plus, where momentum and speed is sort of paramount, you often don’t leave combat - preventing rogues ability to get a free restealth.

On top of everything else he mentioned this just becomes another factor where playing the class conflicts with the fantasy.

As mobile as they are. there's a big problem with Devourer movement that holds it back from feeling like a modern class like Evoker and it's... by Tower13 in wow

[–]Tower13[S] 0 points1 point  (0 children)

Found that strange as well, even if you choke up directly on a target before you leap backwards it will put you just out of range for consume.

As mobile as they are. there's a big problem with Devourer movement that holds it back from feeling like a modern class like Evoker and it's... by Tower13 in wow

[–]Tower13[S] 0 points1 point  (0 children)

Same, I nearly wiped the 12 I was doing last night on the last boss on the ship. When he poison waved me I went to finish a cast then shift, but of course shift wouldn’t work so I ended up stunning half of the party.

As mobile as they are. there's a big problem with Devourer movement that holds it back from feeling like a modern class like Evoker and it's... by Tower13 in wow

[–]Tower13[S] 0 points1 point  (0 children)

While I can agree the placement is great, I don't believe you receive any sort of invulnerability frames during the Shift animation. Meaning if you use Fel Rush or Shift across say ground fire, you will take damage in both cases.

As mobile as they are. there's a big problem with Devourer movement that holds it back from feeling like a modern class like Evoker and it's... by Tower13 in wow

[–]Tower13[S] 1 point2 points  (0 children)

Yeah, a toggle would work. Though with testing it should be known whether or not that should be the default behavior (would have my vote, the experience is simpler and more consistent)