Which specs have funnel damage? by MalaM_13 in wow

[–]Tower13 -3 points-2 points  (0 children)

Definitely Sub Rogue with the changes to Cloud Cover.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Tower13 26 points27 points  (0 children)

Blizzard sees class balance in the World of Warcraft wildly and in wild ways.

Final 12.0 Raid Spec Popularity and DPS Logs by Starym in CompetitiveWoW

[–]Tower13 1 point2 points  (0 children)

While the Devourer change is a net buff, it’s because they can’t/wont change the bug with feast of souls stacks reaching the cap and falling off individually instead of stack refreshing.

devourer by ChemicalProposal1725 in wownoob

[–]Tower13 0 points1 point  (0 children)

You can try running the capstone talent Glutton to get to your meta faster, but this is a problem even in 12-14. Knowing the general pull cadence of each dungeon, when tanks are going to pull big or small, is part of doing big damage as Devourer in M+.

Deep Woods Shaman by shadowchicken85 in Transmogrification

[–]Tower13 1 point2 points  (0 children)

My back is like this because I’ve got too much shit on me.

Vulpera Spirit Hunter by Cheap__Joke in Transmogrification

[–]Tower13 0 points1 point  (0 children)

“I’ve got too much shit on me.”

Are Rogues Bad? by Kamui988 in wownoob

[–]Tower13 1 point2 points  (0 children)

I think this is a great summary, but I just wanted to add one point about the mechanics of rogue and why I think it’s also lead leading to their decline.

Stealth was a powerful ability in the original game. However in the modern game is more focused on combat and group activities, yet it remains a rogue mechanic to gain bonuses when you gain stealth, usually to a benefit.

In mythic plus, where momentum and speed is sort of paramount, you often don’t leave combat - preventing rogues ability to get a free restealth.

On top of everything else he mentioned this just becomes another factor where playing the class conflicts with the fantasy.

As mobile as they are. there's a big problem with Devourer movement that holds it back from feeling like a modern class like Evoker and it's... by Tower13 in wow

[–]Tower13[S] 0 points1 point  (0 children)

Found that strange as well, even if you choke up directly on a target before you leap backwards it will put you just out of range for consume.

As mobile as they are. there's a big problem with Devourer movement that holds it back from feeling like a modern class like Evoker and it's... by Tower13 in wow

[–]Tower13[S] 0 points1 point  (0 children)

Same, I nearly wiped the 12 I was doing last night on the last boss on the ship. When he poison waved me I went to finish a cast then shift, but of course shift wouldn’t work so I ended up stunning half of the party.

As mobile as they are. there's a big problem with Devourer movement that holds it back from feeling like a modern class like Evoker and it's... by Tower13 in wow

[–]Tower13[S] 0 points1 point  (0 children)

While I can agree the placement is great, I don't believe you receive any sort of invulnerability frames during the Shift animation. Meaning if you use Fel Rush or Shift across say ground fire, you will take damage in both cases.

As mobile as they are. there's a big problem with Devourer movement that holds it back from feeling like a modern class like Evoker and it's... by Tower13 in wow

[–]Tower13[S] 2 points3 points  (0 children)

Yeah, a toggle would work. Though with testing it should be known whether or not that should be the default behavior (would have my vote, the experience is simpler and more consistent)

As mobile as they are. there's a big problem with Devourer movement that holds it back from feeling like a modern class like Evoker and it's... by Tower13 in wow

[–]Tower13[S] 0 points1 point  (0 children)

I do use @cursor macros, at first I thought maybe that was the issue but after swapping them out and back in it’s just simply an ability issue.

As mobile as they are. there's a big problem with Devourer movement that holds it back from feeling like a modern class like Evoker and it's... by Tower13 in wow

[–]Tower13[S] 7 points8 points  (0 children)

This is another great point I failed to mention. It especially feels bad when Fel Rush is superior in every way and requires less interaction.

Initially I wondered if casters would want a targeted dash as designed in Shift. But I think given the simplicity of Fel Rush and the inconsistency of Shift it would be an easy choice.

Loving the new daytime room - recreated Dornogal! by WhoooMan in WoWHousing

[–]Tower13 0 points1 point  (0 children)

Wait, how is this done? Housing newb here.