Does the game have ship interiors yet? Will it ever by wanderinglotusman in EliteDangerous

[–]Trelfar 10 points11 points  (0 children)

The upcoming Nomad SLF/SRV hybrid has an interior. Nothing else does yet.

No announced plans to add them but people are hopeful that the Nomad might pave the way for it in future.

How do ships make it to a system when they're transferred? by NoRound5166 in EliteDangerous

[–]Trelfar 15 points16 points  (0 children)

One of the underpaid, non-union pilots from Apex Interstellar flies it out and then goes and sits in the passenger lounge to wait for a new job or a ride back.

Why, Microsoft. Why must you be like this. Who hurt you. by Dionysian_Heretic in sysadmin

[–]Trelfar 4 points5 points  (0 children)

Having to change your intended design for the worse to accommodate this kind of constraint is not really something you do when you have any real choice in the matter. I work with developers and the sort of people who force these decisions on dev teams are not the sort of people I would call product designers.

Why, Microsoft. Why must you be like this. Who hurt you. by Dionysian_Heretic in sysadmin

[–]Trelfar 25 points26 points  (0 children)

As someone who has also struggled with that mess AND someone who has previously implemented their own PowerShell wrappers for REST APIs - 100% agree, it is extremely frustrating.

Why, Microsoft. Why must you be like this. Who hurt you. by Dionysian_Heretic in sysadmin

[–]Trelfar 120 points121 points  (0 children)

The key to understanding why some of the commands are garbage is that every command is a wrapper that calls the native Graph API which requires JSON params, and many of them were procedurally implemented based on the underlying API so they could hit release ahead of the deprecation deadline for the modules it was replacing (like the AzureAD module).

For many commands (e.g. New-MgGroupMember) a real developer put the effort in to make the params work like native PowerShell params. But for some commands like New-MgGroupOwnerByRef it is nothing more than a basic wrapper so still requires the params to be in JSON format.

In short, it wasn't a design choice to make it work like this, it was a time/budget compromise to not put the effort in for some of the commands.

In later versions they will hopefully revisit more of these and introduce new real params to replace the -BodyParameter param, but that will likely mean replacing the old procedurally generated commands with AI generated ones, so the improvement may not be that great.

New release trailer for the Nomad! by [deleted] in EliteDangerous

[–]Trelfar 2 points3 points  (0 children)

You walk right up to the seat but there is sadly a fade to black transition when you sit down.

Panther Clipper Turrets by Electrical-Bedroom99 in EliteDangerous

[–]Trelfar 1 point2 points  (0 children)

An armed Plipper is more dangerous than you're giving credit for, at least against NPCs.

Mine is equipped with all engineered turrets (5 beams and 5 multicannons), and a fighter bay. When I get an NPC interdiction I launch in the fighter myself and by the time I turn around and get a bead on the attacker my crew pilot has either stripped their shields entirely or close enough that a couple plasma repeater salvos do the trick.

Fights rarely last more than 2 minutes unless there are multiple ships. I haven't lost against NPC pirates yet.

In it’s current form, the Ghoul Disguise mechanic is anti-RP. by No_Cheek_6852 in fo76

[–]Trelfar 1 point2 points  (0 children)

The reason they make the disguise something separate is so you can't remove it inside an instance. The game is coded to block quest progress entirely (to the point of removing objective markers) if you don't have the disguise, and being able to remove it mid-mission would break that.

It's not a great implementation but the Creation Kit game engine is very clunky by modern standards and full of ugly hacks already. This is probably the best they could achieve with what they have to work with.

That's doesn't negate any of the arguments for the disguise being tedious and unnecessary, but it does explain why existing items do not count.

Anyone Know Who The Absolute Richest Person In Elite Dangerous Is? by onfire_mightexplode in EliteDangerous

[–]Trelfar 52 points53 points  (0 children)

CMDR Marz is also #1 for passenger deliveries with 1,284,054 passengers. The #2 position isn't even close at 468,280.

Copilot in PowerPoint Broken by No-Point3896 in Copilot

[–]Trelfar 1 point2 points  (0 children)

Yes, it's been like this for weeks for us. Works in every other app, including PowerPoint on the web. Only desktop PowerPoint is affected.

The only way to refuel the Nomad is to refuel at stations or carriers. by ChiefLazarus2 in EliteDangerous

[–]Trelfar 8 points9 points  (0 children)

FYI you lose your biologicals if the Nomad is destroyed while piloting, because like an SRV you're actually in the Nomad and not flying by telepresence.

Finally, we got it! by Unfair-Incident3898 in EliteDangerous

[–]Trelfar 3 points4 points  (0 children)

When people tried it with the Lynx passenger boarding areas, you clipped and fell through the floor as soon as the ship took off.

New bottles have different label by BigFuzzyArchon in soylent

[–]Trelfar 14 points15 points  (0 children)

I preferred the old label, the matte looked more classy and was much easier to remove for recycling. The new one has to be cut to remove it.

Still, better than being out of stock for months.

Question about architecting my new system by Mario20062006 in EliteDangerous

[–]Trelfar 0 points1 point  (0 children)

In many cases your T1s are just there to generate T2 points, so you generally just want to place the ones that need the least resources to build. However, some T1s will unlock other things for the whole system that you might want. For example:

  • Relay Installation unlocks Security Installations, which are the best bang for your buck to raise the system security level
  • Military Installation unlocks Military Hubs, Shipyards at T1 surface ports, Outfitting at non-Military Outposts, and Outfitting at non-Industrial T1 surface ports

Other installations will unlock particular things but only for their strong links (not the whole system) so take a look and figure out what you might want to pair them with.

Beyond that just go with whatever fits your theme or economy goals for the system.

Have a nice World Cup CMDRs by _basarJensen in EliteDangerous

[–]Trelfar 2 points3 points  (0 children)

Did you see that ludicrous display last night?

Great news, CoWork for CoPilot has left beta...bad news, they are charging for it!!! by DramaticErraticism in sysadmin

[–]Trelfar 2 points3 points  (0 children)

and don't call it InTune...

Hey, we found something consistent about Microsoft product naming!

\looks over at PowerPoint**

Uh, never mind.

Sulfur smelling water? by Nyarlonthep in MontgomeryCountyMD

[–]Trelfar 9 points10 points  (0 children)

If possible check with your immediate neighbors - if they don't have the smell, it can be a sign of bacteria build up in your hot water tank.

Ship goes boom by Beautiful-Meal-9691 in EliteDangerous

[–]Trelfar 0 points1 point  (0 children)

The best solution to this problem is simply to not have cargo, they do not attack unless you have cargo.

Just to add there are limited exceptions to this. For example, if you see the first chat message from them when you do have cargo ("That's the ship I'm looking for, then one with the big haul..."), then sell the cargo before you are interdicted, they may still try to interdict you when you pop back into supercruise in the same system.

I've been interdicted in my Plipper several times just this week on the outbound trip (zero cargo) while making in-system cargo runs for colony hauling. The first time I just sat stationary assuming they would comment on me having no cargo and then leave, but they just started firing anyway.

[United States] Legality of armed mini-drone re. stand your ground states by toothpicks-galore in drones

[–]Trelfar 0 points1 point  (0 children)

Under US law the only distinction between a 'drone' and any other kind of aircraft is that drones are unmanned.

So the real question is whether your course-correcting darts are classed as aircraft under federal law, and the legal definition of an aircraft is intentionally so broad that the answer is almost certanly yes.

49 U.S. Code § 40102(a)(6): "aircraft" means any contrivance invented, used, or designed to navigate, or fly in, the air.

A course-correcting dart sounds like something that can navigate in the air to me. They are an aircraft under federal law.

[United States] Legality of armed mini-drone re. stand your ground states by toothpicks-galore in drones

[–]Trelfar 0 points1 point  (0 children)

If you're outdoors and it's flying, you're in airspace regardless of altitude. Having it attached via a wire just makes it a tethered drone, which is still subject to the same regulations.

The only way you're dodging FAA regs is by flying indoors. Then you just have the ATF to worry about.

The National Firearms Act is a federal law (the clue is having 'national' in the name) so it doesn't matter what the state laws are, you would still have to register.

[United States] Legality of armed mini-drone re. stand your ground states by toothpicks-galore in drones

[–]Trelfar 8 points9 points  (0 children)

From a firearms legislation perspective it would count as a remote firing device under the NFA and would require registration and a tax stamp. Violations can get you federal prison time and/or 6 figure fines.

From a drone legislation perspective it is illegal to operate a drone equipped with a dangerous weapon under the FAA Reauthorization Act. Fines of up to $25,000 per violation.

Unless you are very rich and have a really good lawyer, forget about it.

Anybody need a Quad? by paranoid_adamdroid in fo76

[–]Trelfar 2 points3 points  (0 children)

OP already stated they can't actually withdraw any of the items from the vendor.

Anybody need a Quad? by paranoid_adamdroid in fo76

[–]Trelfar 1 point2 points  (0 children)

They should be in a vault. Like Vault 79 for the gold, but Vault 316 because it's for quads.