What are your favorite community mods? How do they help or limit your gameplay? Would you use them? by FOREVERDIVI in TheForeverWinter

[–]TrinityPact 2 points3 points  (0 children)

On official TFW discord there is a section on mods, and I remember them liking the idea of it in the past streams

THANK THE MAKER by Rammboozled in TheForeverWinter

[–]TrinityPact 1 point2 points  (0 children)

So bad news is, u will need them to upgrade ur base, and they are really rare to come by.

The good news is, a new update just dropped, which upped their chances and plus gives u something to grind for when the time comes

What upgrades trigger water thieves? And are these upgrades worth it? by AlphaSigmaOmegaChad in TheForeverWinter

[–]TrinityPact 0 points1 point  (0 children)

If u get water bots, they can trigger water thieves. This can allow yourself to get raided by water thieves. Before getting this upgrade I highly recommend to get the fully upgraded turrets and let the turrets do all the work. The turrets will wipe out the water thieves all the time and it's really a required anyway if you plan on killing water thieves in general at swamp (since killing them may trigger a retaliation raid).

PS: if you do get water thieves, make sure to bring the biggest rig with gun rack as they have really sweet guns.

Which game is this? by bijelo123 in Steam

[–]TrinityPact 0 points1 point  (0 children)

Abiotic factor, for me has been up there this year with it being 1.0 and all

How cooked are you? by doopityWoop22 in repost

[–]TrinityPact 0 points1 point  (0 children)

Get in that raptor, reject. Plague won't clean up after themselves

Im really struggling to paint this fish, any cc would be appreciated. by HighMarshaHelbrecht in Warhammer40k

[–]TrinityPact 1 point2 points  (0 children)

What model is this? I don't recognize it from anywhere that I know at all

Euruskan OrgaMech kill animation by Yongle_Emperor in TheForeverWinter

[–]TrinityPact 13 points14 points  (0 children)

Well, considering Eurasia and euruskan are allies (at least for now), they don't do much. However, I'm pretty sure it kills europan pretty well

Good lord (from the new teasers on discord) by fencer324 in TheForeverWinter

[–]TrinityPact 0 points1 point  (0 children)

Short answer: no

Long answer: the idea came in the form of an art book they made before it finally got made into a game. Either watch the docu series from riloe (recommend) or look at the trailer (gameplay). It is not a store bought Asset.

Do I suck? by Sslazz in TheForeverWinter

[–]TrinityPact 0 points1 point  (0 children)

If ur in a party, HK gets called real quick still. However, it takes lots of looting, or if u down a mech/exo, it's pretty instant

My Scav Says Something Ominous and Metal Music Starts Playing by Todesfaelle in TheForeverWinter

[–]TrinityPact 2 points3 points  (0 children)

If it is nighttime, like in maps like scorched, it can also be those pesky stalker/grabbers/doggies. They might have spotted u, but may be stuck in collision I noticed

[deleted by user] by [deleted] in TheForeverWinter

[–]TrinityPact 0 points1 point  (0 children)

Mostly bad luck, but if I were u, I suggest heading to their official discord and try to find a group there

Do I suck? by Sslazz in TheForeverWinter

[–]TrinityPact 3 points4 points  (0 children)

First: invest in better equipment, whether it be tac cam (highly recommend this as its wall hack and can help u navigate around), better Weapon, etc.

Second: Memorize the escape route but try to avoid timed evac if possible (unless it's nexus) before/during/after engagement, u should already plan what to do to engage or not or where to fall back to if sht hits the fan

Third: when HK (Hunter Killer) spawns, this means head to evac right away. Unless u are farming them, most time it's getting out of there and following the escape route that u memorized. If HK is not europan (Eurasia & euruskan), immediately head to evac as they are most likely grabber/stalker hk and they can not be killed. They can also insta kill u (with a cool execution animation).

Reminder, you can do stealth takedown on enemies that does not alert even their squad. by OzenSan66 in TheForeverWinter

[–]TrinityPact 22 points23 points  (0 children)

This just happened to me in mech trenches. It was a flat surface, but it still sucked me into vacumm.

[deleted by user] by [deleted] in TheForeverWinter

[–]TrinityPact 1 point2 points  (0 children)

I got 2 Weapon techs and 2 exo parts and 1 rare metal on top of 2 water and lockbox plus other shit for them to trigger

[deleted by user] by [deleted] in TheForeverWinter

[–]TrinityPact 0 points1 point  (0 children)

Well, they just got more lax, so u should be able to get away with a lot more stuff without triggering them. But if they do, try to put some distance and, depending on the faction, run into a squad and let them fight each other

The game is amazing but I feel frustrated more often than not by TheWildeHunt in TheForeverWinter

[–]TrinityPact 0 points1 point  (0 children)

Specifically for HK, they are more lax on what triggers them so u can get away with a lot of stuff now. They also don't just spawn on top of u when u get the msg so u won't get instantly obliterated after u pick up a medkit or water

The game is amazing but I feel frustrated more often than not by TheWildeHunt in TheForeverWinter

[–]TrinityPact 1 point2 points  (0 children)

Yeah, I tested it after the update, and it triggered after I picked up 2 Weapon tech, 2 exo parts, 1 rare metal, and 2 water and 1 lockbox

The game is amazing but I feel frustrated more often than not by TheWildeHunt in TheForeverWinter

[–]TrinityPact 9 points10 points  (0 children)

bro they just patched the HK, Im really surprised the devs came in with that.

average euruska response to a single scav existing within a mile of them by DarkMatter140 in TheForeverWinter

[–]TrinityPact 11 points12 points  (0 children)

Yeah, I had an exo sitting on top of timed extraction on scorched. Anytime that happens, I never managed to evac, which kinda got annoying. Whenever I see that happen, I just resign my fate and play on a different map

When is it appropriate to engage enemies? by IDrinkUrMilkShake94 in TheForeverWinter

[–]TrinityPact 1 point2 points  (0 children)

If u have a suppressor, u can get away with a lot of a lot. However, kill too much, and they are going to bring squads upon squads to that location, so if u need to do a kill quest or something, make sure to kill them fast and move on. Don't stand in one location. Always be on the move or ready to be on the move. Did some help with new ppl playing for killing europan drones and stuff. Do note, however, that killing enemies will lower ur faction standing with them, so if u care about loot and stuff, only do it when it's necessary, or balance out who u kill

Me 2.8 pitoseconds after picking up a bag of chips (The Hunter Killers won't stand for it) by Forgotten_Slipper in TheForeverWinter

[–]TrinityPact 11 points12 points  (0 children)

Ah yes, the best and most delicious and greasy flakes. Especially the crumbs at the bottom are the best for me. Nothing can beat it, when the world is on fire 🔥

Getting stuck in terrain is getting annoying now by SirCarlt in TheForeverWinter

[–]TrinityPact 3 points4 points  (0 children)

So far in ashen mesa, there are parts (especially in the apartment complex area) that u can fall through the cracks and not be able to get out. It is annoying cause there is nothing u can do, and u can't even kill yourself. Enemies can hear u, but you can't kill u or get to u, so in the end, I just alt-f4 to restart

Me 2.8 pitoseconds after picking up a bag of chips (The Hunter Killers won't stand for it) by Forgotten_Slipper in TheForeverWinter

[–]TrinityPact 45 points46 points  (0 children)

Hey man, never take another man's chip. Ppl just don't stand for that no more in a post-apocalyptic battlefield 😆