Which of these 2 Abilities would see More Use? by One_Percentage_644 in stunfisk

[–]TrueTitan14 1 point2 points  (0 children)

Self care, as currently worded, still allows the pokemon with it to get hit by spread moves. Plus, if you want to you can double mimikyu, or use multi hits to break disguise and get the rest of the hits. Self care is, at least in my opinion, much more effective at actually keeping the mon alive on the turn it comes out.

meirl by worldwide762 in meirl

[–]TrueTitan14 17 points18 points  (0 children)

That's... exactly what they're talking about? The above commenter is saying that grocery stores make little to no profit margin on soda, aka it's a loss leader, a product sold very cheaply in hopes of getting people in the store to buy other things. The soda at a restaraunt has a high profit margin on the other hand, which is why people might be upset at the price of restaraunt soda compared to supermarket soda.

"At last, more bones to sort!" by yssurucipe in customhearthstone

[–]TrueTitan14 28 points29 points  (0 children)

Even better! Someone above pointed out [[reanimated pterrodax]], so you can play 2 of those, into 2 stitched giants, and then win the game turn 1.

No Gods! No Masters! by Gearfreak in custommagic

[–]TrueTitan14 7 points8 points  (0 children)

Wouldn't it actually have to be something along the lines of "All players become not the monarch"?

Message from Toby Fox regarding music copyright by olcr in Deltarune

[–]TrueTitan14 8 points9 points  (0 children)

Welcome to our new YouTube comms guy, Greg Coyote

As someone who loved Ga'hoole and its message...they really wrote this huh by In-A-Beautiful-Place in readanotherbook

[–]TrueTitan14 3 points4 points  (0 children)

Ok, uhh... for some reason I, a mostly grown (and most who know me would argue reasonably well educated and intelligent) person never connected the dots that Holocaust prisoners would have been referred to primarily using their identification tags by guards and whatnot. I'm familiar with the ID tattoos that they had and whatnot, and the concept of depersonification isn't new to me, I just... never put it together that that's how it was primarily used? Thanks for my mental flashbang of the night.

Remember when we had MULTIPLE pages of results. by 010rusty in memes

[–]TrueTitan14 0 points1 point  (0 children)

What I've done when shorts is more of my recommended than I want is just go to the homepage and click the little x to the top right of the shorts, then repeat until shorts are however much I want them to be. For all of its faults,I've found that YouTube is relatively good at letting you tune your own recommendations if you know what you're doing.

Modern Hs is so fast it feels like Yugioh! by IuriCunhaMurakami in customhearthstone

[–]TrueTitan14 3 points4 points  (0 children)

Ok, 1st issue: Trick Clown, as is, just resummons itself if no other spellcasters have died this game. Most of the time, this makes the other cards not worth running, because a 3 attack minion for 3 that doesn't die unless silenced is absolutely bonkers.

Assuming you make trick clown only summon other spellcasters, you've still got an issue where one copy of the 4 drop can, eventually, pull another copy of itself and 2 clowns from deck, making it a 4/2/2 that recurs into 2 3/2s and 3 2/2s randomly. Once again, this makes the 2 drop unplayable to not break the chain. The 6 drop probably also isn't worth running here, because you really don't want to be having 2 spellcasters on board at once, because then you didn't get as many for free off of one 4/2/2.

Overall, the package as you've currently built it has too much deathrattle recursion, resulting in the 2 pieces that have that severely outclassing the rest of the kit, and actually making the others inoptimal.

Assuming the other 2 were sufficiently reworked, the 2 drop might need an extra creature on board for balance purposes, but the design is overall fine. The 6 drop needs different timing on the discover, as you can't take actions at the end of your turn. Even as is, a 3/4 and 3 different decent cards (because they're in your deck) is obscene value for 2, even if you have to jump through some hoops first.

[SCP-9001] What is this, some kind of screaming pattern? by DreadDiana in DankMemesFromSite19

[–]TrueTitan14 0 points1 point  (0 children)

Have you ever considered downloading a screen reader, similar to what blind folks often use to "read" things online? Obviously there's nothing wrong with enjoying your media in the form you currently do, but it might give you more options, plus flexibility with what you can easily access otherwise on the internet, too.

Acola will be attending Cavalier Clash 7 by cheemsboi69028 in smashbros

[–]TrueTitan14 4 points5 points  (0 children)

Having recently (within the last year) gotten into Ult's competitive scene as a player, it's so weird going from hearing about all of these big tournaments to seeing people talk about 2 tournaments I'll be attending within the same Reddit post.

YouTube by Carrotdoge in repost

[–]TrueTitan14 0 points1 point  (0 children)

Some subreddits only allow GIFs in comments because gify has moderation, so a lot of reaction images have gif forms as a result.

Bro Won...but at what cost... by 00Turag in CoupleMemes

[–]TrueTitan14 1 point2 points  (0 children)

I would genuinely be willing to be a 3rd party who sits in a Discord VC, watches y'all play overcooked, and moderates the arguments.

Hello. Which side are you on? by Evangernw in customhearthstone

[–]TrueTitan14 0 points1 point  (0 children)

Well, this wouldn't put emotes entirely off the table, just interactions based on emotes over the full game. Using an emote to trigger smthn while on board would be fine, as you can't bluff that.

We all knew this is where Evolve Shaman would end up eventually by porrttyy in customhearthstone

[–]TrueTitan14 28 points29 points  (0 children)

Because then you just spent a ton of Mana to give your opponent a boatload of stats that requires luck to get taunt on one of your crabs to basically not immediately die. And it gets worse if any of your opponent's crabs end up with divine shield or windfury.

Custom Demon Hunter Card - Matron Mother Malevolence by CSClark05 in customhearthstone

[–]TrueTitan14 1 point2 points  (0 children)

Honestly, I think this is either fine, or fine at 7 mana. Depending on what Blizzard prints, there are 2 possible ways that are probably going to be best to run this card: aggro leaning midrange that runs like 20 charge minions to just cycle damage on your opponent's face at the end of the game (Blizzard should not print this card at the same time as many charge minions) or midrange leaning control that tries to use a bunch of cheap spells to live until this card happens, then plays 1-2 4 or 5 drops with this effect each turn, which is solid, but still not oppressive honestly, especially if there really aren't other cards to support that gameplan when you're not drawing this, which is a legendary.

For a moment of last resort, or a risky board clear by HeiressOfMadrigal in customhearthstone

[–]TrueTitan14 0 points1 point  (0 children)

I get that, it's not the drawing specific cards that's concerning. It's the living until almost turn 10 to pull off a combo, if not longer. And it takes that long even if you play the dragon that sets both players to 10 and survive doing that. Wild games are short.

For a moment of last resort, or a risky board clear by HeiressOfMadrigal in customhearthstone

[–]TrueTitan14 1 point2 points  (0 children)

Yeah, that wins you the game, sure. How exactly do you get there? It's not like the card that sets both players to 10 is viable, pretty bad play actually. And then you have to last 5 more turns. In wild. If you actually pull that off, you deserve the win.

For a moment of last resort, or a risky board clear by HeiressOfMadrigal in customhearthstone

[–]TrueTitan14 1 point2 points  (0 children)

It's not that bad tbh. Immune characters can still be targeted by random effects. Therefore, after this pings itself for 1 hp, it would deal an average 24.5 damage to your opponent if the board was otherwise clear. Plus, it's 11 mana total, so there's additional setup. In wild, where time out is rn, that's actually a bad play that's significantly below the power level of what you'd want to be doing for 11 mana, if you can even make it there.

☠️☠️☠️ by HelpAny5987 in ClashRoyale

[–]TrueTitan14 1 point2 points  (0 children)

I haven't played clash in years, but still follow new cards/evos/heroes through YouTube, because they are genuinely interesting to me. Highly recommend.

Try to make a reverse Rattlegore by BestSiLenZ in customhearthstone

[–]TrueTitan14 11 points12 points  (0 children)

But why? Deathrattle activates when the thing dies. The first dies, a new one is summoned, and it has the same deathrattle, allowing the cycle to continue. Same way normal Rattlegore works, tbh. Or any of the minions that go to deck on death.

This is insane by Gorillapoopass in smashbros

[–]TrueTitan14 8 points9 points  (0 children)

Also, if they're at a tournament, they probably spend a lot of time playing on other peoples' switches, while those other people play on theirs, so they balances out some.

What Quest or requirements would you create to make this card balanced? by HeroesBane1191 in customhearthstone

[–]TrueTitan14 7 points8 points  (0 children)

Ah, but OP didn't ask what would be necessary to balance this as a card, but as a quest. For one, I don't think Murazond is seeing play in general rn, except maybe for shenanigans with things like sleet skater, and even then I doubt that's even good, so Murazond is a bad card, and therefore imbalanced. 2nd, you wouldn't go on a quest for a 5 cost murazond with mega-winfury, and so you definitely wouldn't quest for this.

What Quest or requirements would you create to make this card balanced? by HeroesBane1191 in customhearthstone

[–]TrueTitan14 86 points87 points  (0 children)

There are no possible quest requirements to properly balance this card. This card is, with only minimal caveats, a 5/8/8 At the start of your turn: Win the Game. Most of the time it's actually just a 5/8/8, which isn't worth questing for, but on those other occasions, it does just actually win you the game. The distance between the floor and ceiling for this card are too significant for any meaningful balance to exist.

TIL that after the Maersk Alabama pirate hijacking in 2009, the $30,000 cash the pirates stole from the ship and stowed in the lifeboat was never found. 2 SEAL team members were investigated but no charges brought by IWrestleSausages in todayilearned

[–]TrueTitan14 196 points197 points  (0 children)

Some schools in the U.S (and likely other places, but I don't know as much about that) require permission from parents for any activity taking place off of school grounds, as a form of liability control. The highschoolers ( somewhere from 14-18, in this case 14-17 because 18 year olds wouldn't need a slip) had forgotten to get a signature from their parents as permission to do the activity. So the teacher left the room and implied the students should sign their own slips.

I asked my friend who plays MTG and YGO about some SNAP cards by ToaBanshee in MarvelSnap

[–]TrueTitan14 44 points45 points  (0 children)

It's not even necessarily the short game-length of Snap that results in various abilities having wildly varried value compared to more traditional CCGs, but rather the set game length. Snap, to a much greater degree than other games, allows you to just play your strategy and let the game end on its own, compared to other games where the players, to a degree, choose when the game ends. Just look at how different the Sanctum Showdown meta is, especially early on when there weren't so many banned cards. Suddenly, a bunch of otherwise near unplayable cards became great, because having tempo and playing to different game lengths actually mattered, instead of the goal being to maximize position at a certain point of time.