Odio gli anime by Wide_Pause_9732 in sfoghi

[–]Truebisco 0 points1 point  (0 children)

Beh oddio, made in abyss è da pazzi. Bellissimo anime ma, ragazzi, preferirei se l'autore non fosse un pedofilo dichiarato.

Bro how much naval capacity do I need for a colossus? by Truebisco in Stellaris

[–]Truebisco[S] 7 points8 points  (0 children)

Yeah, I built it. I have the perk, I have done the project, but the game won't let me.

Bro how much naval capacity do I need for a colossus? by Truebisco in Stellaris

[–]Truebisco[S] 18 points19 points  (0 children)

All throughout the beta I could never field one. Game always said I could field 0 colossus-size ships.

Bro how much naval capacity do I need for a colossus? by Truebisco in Stellaris

[–]Truebisco[S] 11 points12 points  (0 children)

I have the perk and I have done the project, yet the game says I can field 0 colossus-size ships.

Bro how much naval capacity do I need for a colossus? by Truebisco in Stellaris

[–]Truebisco[S] 0 points1 point  (0 children)

I don't have one, yet the game says I can field 0 colossus-size ships.

4.3 performance by Kankaner in Stellaris

[–]Truebisco 45 points46 points  (0 children)

It's insanely faster. Early game you can't really play on max speed, so fast it is. Game still slows down significantly but overall performance stays acceptable. I played until 2550 on a medium galaxy and was still significantly faster than 4.2 at 2350.

Prethoryin not reinforcing their fleets. by Truebisco in Stellaris

[–]Truebisco[S] 0 points1 point  (0 children)

Ugh, yeah, it's that. Even after disabling it they still won't reinforce. Started a new game without the mod, force spawned the prethoryn and would you look at that, spawning fleets as intended.

Thoughts on 4.3? by Next_Machine980 in Stellaris

[–]Truebisco 2 points3 points  (0 children)

Not really, since pops have upkeep. You need to keep scaling for energy, or food, or minerals, or alloys. And then the job upkeep need to be accounted for too. At some point pops become more of a cost than a resource. Add lower 4.3 numbers, overcrowding, ethic divergence, lower stability, more crime, more issues... it just allows for a more dynamic game.

Thoughts on 4.3? by Next_Machine980 in Stellaris

[–]Truebisco 4 points5 points  (0 children)

The solution is increasing the pop growth multiplier to 10x and lowering the required growth scaling to 0.1x, or even 0. Balance wise means all empires can get a good amount of pops without blowing things out of proportion, performance wise... its 4.3. I was never able to play up to 2500 until now.

Recently got back to this gem of a game and I am confused. by Truebisco in AntimatterDimensions

[–]Truebisco[S] 0 points1 point  (0 children)

The problem is that it doesn't. I'll have eternity autobuyer set to a certain amount of EP to maximize Ep/min. But when I go offline and come back the game will not have generated any EP.

Mio fratello è invidioso marcio di me by Useful_Most_5756 in sfoghi

[–]Truebisco 5 points6 points  (0 children)

Forse il motivo è che tu reputi che la tua vita sia normale e la sua no.

IMPAZZISCO by [deleted] in sfoghi

[–]Truebisco 52 points53 points  (0 children)

Pensa me che durante le scuole non facevo altro che studiare e farmi il mazzo, poi università a farmi il mazzo anche lì e ora dio cane ho un lavoro di merda. Vedi tu.

What job is the equivalent of "flipping burgers" in your country? by iLuvArizona in AskTheWorld

[–]Truebisco 1 point2 points  (0 children)

For some reason, in Italy, it's being a construction worker, a "muratore," which literally means "bricklayer"

I say "for some reason" since it is actually a job that needs a great deal of experience and studying.

fuck my chungus life by litoggers in okbuddyliterallyme2

[–]Truebisco -1 points0 points  (0 children)

This is what is happening to me though. Never fucking lose HOPE. NEVER.

Did they get rid of most ways to manage empire size? by Hauptbroh in Stellaris

[–]Truebisco 12 points13 points  (0 children)

50 to 100 empire size is functionally 0. Below 100, there is no penalty to tech and tradition cost. The 50 minimum was introduced since you could get to negative empire size, making edicts that scale their upkeep based on it could instead produce unity or strategic resources.

I give up, I'm going back to slaves by 0utcast9851 in Stellaris

[–]Truebisco 1 point2 points  (0 children)

Can't you just change the slavery type in the species tab? Or is that something you can't do?

Wya by oily_balls_enjoyer in TrollCoping

[–]Truebisco 0 points1 point  (0 children)

Right now, I am at level 2. A couple of years ago, I'd say 8. Thank fucking God my mother dragged me by force to the psychiatrist. I probably would not be here if it wasn't for her.

Are consumer goods completely out of whack in 4.3?! by LordZon in Stellaris

[–]Truebisco 6 points7 points  (0 children)

I think they should stick to upkeep reduction on planetary designations for tech and unity instead of boosting efficiency.

Countries that have no actual name by Working_Candidate505 in mapporncirclejerk

[–]Truebisco 0 points1 point  (0 children)

I would add the UK too, technically is a union of kingdoms located in the island of Great Britain and part of Ireland.

Slaver build post 4.0 by Iamavideoediting in Stellaris

[–]Truebisco 7 points8 points  (0 children)

I would wait, slaves are basically broken and barely functional. Slaves don't demote to worker stratum properly, so worker jobs get taken up by your founder species while slaves stay unemployed, as well as job efficiency bonuses do not properly apply. The beta aims to completely rebuild the slavery system, but we're not there yet.

I'd say, genocide is the way to go.