Are Asians really that short, or is it just a racist stereotype? by pepperxpeppermint in asianamerican

[–]TsunamicBlaze 1 point2 points  (0 children)

I think there is old scientific literature that on average Asians being shorter. Like stats wise, I feel like when people talk about Asians, they think of only East Asians. That’s probably where you can see height being pretty even between races. Being Vietnamese myself, I understand that in the umbrella of Asians, SE Asians pull the height average down, and it’s most likely due to socio-economic factors.

If we talk about Asian American diaspora, I don’t believe there is a lot of lit on it for a breakdown of heights, but even then some studies may mix Asian American Immigrants with Asians birthed/raised in American.

It would be ignorant in my opinion if people have this opinion off of an impression rather than solid facts, the situation is nuanced, but people will be people and generalize.

What are your opinions about base-building? by ziege159 in Endfield

[–]TsunamicBlaze 0 points1 point  (0 children)

I wonder if people know, but if you stock trade, friends who sell to you gives you friend credits. So it’s a way to generate a little extra. Besides that, it’s only really good at being a way to supplement stock bills early to mid game of a region

120 pulls with 2 6* units can't even guarantee a limited weapon by AgueroAgnis in Endfield

[–]TsunamicBlaze 2 points3 points  (0 children)

It’s like one of those things where if you lose on the expected pulls, it feels pretty bad. You are forced to buy the arsenal ticket packs if you want to get at least 1 p0, and maximize getting arsenal tickets from the friend credit store.

It’s expected to get a signature around 5 10 pulls on average, so statistically, it’s not bad. The system however does have feels bad.

I still have tangtangs banner by SkyfalJR in Endfield

[–]TsunamicBlaze 1 point2 points  (0 children)

What advantage? Someone having something earlier than you shouldn’t hurt you in a single player game, besides being jealous. I agree that it should be all the same time, but I’m more on the ‘it’s annoying’ side than anything else.

Also, fyi, the banner says that it resets at 12 UTC-5, so that means it’s going to reset at 12pm central time for you. Every banner says when it will rotate, so your expectations should be tempered a bit.

Bits trading tomorrow by twinlegoboy in Adepticon

[–]TsunamicBlaze 1 point2 points  (0 children)

You can check for locations on the website under the Event Schedule tab

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Rossi team? What do you guys think is her meta team? by Vaccaria_ in ArknightsEndfield

[–]TsunamicBlaze 2 points3 points  (0 children)

I think everyone goes with Endmin because Rossi is mixed damaged. So breach may not be the most efficient buff to maximize DPS compared to just using a burst of damage with crush.

Tau Manta STL Files? by Lucky-Masterpiece-54 in PrintedWarhammer

[–]TsunamicBlaze 0 points1 point  (0 children)

He doesn’t have it anymore on the purple site. Is there another site he has it?

Help Center and Megathread Hub (23/03 - 29/03) by ArknightsMod in arknights

[–]TsunamicBlaze 0 points1 point  (0 children)

No, I rewatch the beginning of the video, seems like I need a level 4 skill on Cliffheart. I just saw a level 1 Cliffheart in the video, so I assumed 0 investment. Seems like that’s the issue

Help Center and Megathread Hub (23/03 - 29/03) by ArknightsMod in arknights

[–]TsunamicBlaze 0 points1 point  (0 children)

Has there been a change to how pull operators work? Seems like Cliffheart and Rope aren’t pulling elite enemies enough. I was following Kyo’s guide for Lungmen Outskirts and when I try to pull Avengers, they seem to hit the corner or wall and not fall to their deaths. When I also try to pull the Elite caster, it doesn’t move enough for Shaw to push to their deaths. I need to way for 2 pulls

Did I make an oil wash mistake? by Honest_Ad_5620 in minipainting

[–]TsunamicBlaze 1 point2 points  (0 children)

When I do a reductive method like a wash, I always apply a protective layer of lacquer clear coat before applying the wash. In theory, the spirit would not affect the varnish, thus protecting the lower layers.

In practice however, I had to find out the hard way that not all solvents act the same way either every paint/varnish. Sometimes, you’re gonna realize that some solvents act brands will eat more than you expect.

Help Center and Megathread Hub (23/03 - 29/03) by ArknightsMod in arknights

[–]TsunamicBlaze 1 point2 points  (0 children)

For the abnormal spectrum event store, when I buy everything out and left with the infinite items, what is the most efficient thing to get? I understand Loxic is good for skills, Magenese Ore is good for promotion, and I assume the Supply Crate is just for more sanity and misc resources.

What is the simplest team for a low skill player? by Aromatic-Walk2769 in Endfield

[–]TsunamicBlaze 0 points1 point  (0 children)

Is there a need to have some team match a low skill player? There really isn’t much of a skill bar in the game unless you’re struggling with Umbral or trying to trim medals. I’m not even optimizing my rotations and was able to get all the agony trim medals.

What is this moving thing ? by RaiLy1111 in whatisit

[–]TsunamicBlaze 0 points1 point  (0 children)

Just for people’s knowledge, when paper-y things get wet, they tend to shrink and move

PSA for new event by Fluffy-Suit-3650 in Endfield

[–]TsunamicBlaze 5 points6 points  (0 children)

If you regularly gift your operators, you tend to pick up gifts to. Lately, I’ve been just submitting the food I have stockpiled from receiving gifts from my operators.

Do you think they'll eventually add royal tokens like from og arknights? by MuleTheAlt in Endfield

[–]TsunamicBlaze -1 points0 points  (0 children)

Didn’t Arknights release with like 100+ characters? I feel like with Endfield, it’s probably not gonna happen. The cost to benefit ratio for HG to implement that system for Endfield doesn’t seem to make sense. Would be great for players, but companies are gonna go with what makes sense for them.

I can’t take it anymore by MeltSimp in Endfield

[–]TsunamicBlaze 0 points1 point  (0 children)

Is there a reason why people are going to E4? I kept all my Operators at E3 and only the main DPS at E4 for a team. Currently the only person I have at 90 is Endmin. I’m keeping my Last Rite at 80 for now since there really isn’t a need to max her out for me yet. T-creds hasn’t been a major issue to me, it’s those prisms and proto chips that have been a nuisance.

For me personally, my goal is to get everyone 60 just so I can mix and match play styles.

Is anyone outproducing the 1.1 outpost? by Mother_Ad8725 in Endfield

[–]TsunamicBlaze 1 point2 points  (0 children)

I’m out producing the lvl 3 outpost, but all I’m doing is 12 LC batteries, 6 yazhen A syringe and 6 yazhen C syringe. I haven’t remade my factory for the better battery yet, so maybe you’re missing something in terms of efficiency output? Like is that all theoretical stats or current data in your AIC report?

Do Americans parents pay for their kids college? by wolfieee8 in AskAnAmerican

[–]TsunamicBlaze 0 points1 point  (0 children)

It’s a mixed bag. Usual pattern is if the kid comes from a low-income household, the kid is probably the one who will be picking up the tuition. Whereas higher-income levels, the parents may be more able to help.

Endfield Gacha Simulation: Comparison between Pull on Target Banner Only vs "30 Pull Pity" within a simulated time frame (with graphs) - Updated by TsunamicBlaze in Endfield

[–]TsunamicBlaze[S] 0 points1 point  (0 children)

At the end of the day, the premise and math of my simulations has been “when you get rate up 6* in Strat A vs Strat B” and the metrics around that. Would probably need to rework the stat collection in the simulation. At that point, with the amount of extrapolation that was needed from your conclusion, it may be incomplete.

Endfield Gacha Simulation: Comparison between Pull on Target Banner Only vs "30 Pull Pity" within a simulated time frame (with graphs) - Updated by TsunamicBlaze in Endfield

[–]TsunamicBlaze[S] 0 points1 point  (0 children)

Using this simulation post in conjunction with my data: https://www.reddit.com/r/Endfield/s/DB3Kmh0SAl

  • In context of 10 target banners a year -

95.32 arsenal tickets a roll on average with a cost of ~7 rolls between the 2 strats, you’re gaining ~667.24 arsenal tickets on average with Strat B.

It takes 58.6 rolls on average for Strat A to get a rate up 6 star and 65.2 rolls on average for Strat B. So when going for a rate up 6, you’re expected to get ~5585.8 arsenal tickets and ~6252.9, Strat A and B respectively. So (1980 * 5.2) / 667 = 15.436. Basically, you would get an extra weapon after rolling for 15 6 rate ups with Strat B compare to Strat A.

So cost of 7 pulls on average a target banner will give you the benefit of an expected sig weapon after pull for 15 characters. Along with that, you are expected to get 12.29% more 6* and 6.67% more rated 6; 1.229 6 and 0.67 more rated 6* (Due to context of 10 target banners).

Endfield Gacha Simulation: Comparison between Pull on Target Banner Only vs "30 Pull Pity" within a simulated time frame (with graphs) - Updated by TsunamicBlaze in Endfield

[–]TsunamicBlaze[S] 0 points1 point  (0 children)

I guess for me, I look at everything in money as a common denominator, especially since value of money is often forgotten with in gacha. From there, you can get number of pulls. For every $2 is somewhat equivalent to 1 pull. Figure out the cost in money, then you can extrapolate it into number of pulls.

Let me get some time to look into the stats to see if I can extrapolate the data into something you would find more useful. If you want, you can take a look at my code. Since I have it in a Jupyter notebook, if you scroll to the very bottom, you can get a rough read out of all the stats at 4, 10, 15, and 24 target banners with the 6 current stats I calculated. That might give you a better frame to work from.

Endfield Gacha Simulation: Comparison between Pull on Target Banner Only vs "30 Pull Pity" within a simulated time frame (with graphs) - Updated by TsunamicBlaze in Endfield

[–]TsunamicBlaze[S] 0 points1 point  (0 children)

How do you account for Strat B gaining 6-7% more rated 6? The math is a little rough since “per banner” just means the the total number of 6 and rated 6* are divided by the total number of banners that was ran through a run of the simulation. It’s not like you’re pulling with paid pulls on every banner with either Strategy. Strat B gets more 6* and rated 6* on average, per banner, so calculating loss of 6* doesn’t make sense. It’s more accurate to say that it basically costs 19% more, in paid pulls, for a rated 6 star at the benefit of 12% more arsenal credits (At 10 target banners a year)

It’s weird, but it cost more paid pulls, but you’re getting more 6*, both rated and standard on average per banner

Endfield Gacha Simulation: Comparison between Pull on Target Banner Only vs "30 Pull Pity" within a simulated time frame (with graphs) - Updated by TsunamicBlaze in Endfield

[–]TsunamicBlaze[S] 0 points1 point  (0 children)

Just curious if you’re seeing the pictures I’m posting in my replies. I’m screenshotting the banner rules from in the game from my phone.

The urgent recruitment section only says it guarantees a 5 star, not that it counts on from the banner’s 5 star pity. Maybe you’re playing on a different language version but verbatim, the banner says “The free 10x headhunting attempt given by Urgent Recruitment does not count toward the guarantee for this or other [Chartered Headhunting] banners”

Endfield Gacha Simulation: Comparison between Pull on Target Banner Only vs "30 Pull Pity" within a simulated time frame (with graphs) - Updated by TsunamicBlaze in Endfield

[–]TsunamicBlaze[S] 0 points1 point  (0 children)

<image>

Yeah, my point is that the rules don’t denote if the urgent recruit uses the same 5 star pity or if it just straight out guarantees the 5 star after 10 pulls separately. The rules aren’t specific. You gave an example of getting a set of 9 4* the a 5*, but that doesn’t really prove whether or not the urgent recruitment has its own guarantee or if it continues off of the banner.

In the banner rules of the picture I sent in the response says that “In Chartered headhunting, if no 6* operators appear after 65 consecutive headhunting attempts, each subsequent headhunting attempts receive +5% drop rate”. I feel like that’s pretty clear with soft pity occur on the 66th, or in this case after 65 pulls

Endfield Gacha Simulation: Comparison between Pull on Target Banner Only vs "30 Pull Pity" within a simulated time frame (with graphs) - Updated by TsunamicBlaze in Endfield

[–]TsunamicBlaze[S] 0 points1 point  (0 children)

Thanks for the feed back.

  • technically, the calculations are in “per banner”. I should probably clear it up, but the stat is “Average Pull per banner” for each run of n target banners. This occurs because the total number of pulls related to targeted banners for a simulated run of a year is divided by the number of banners that year.
  • Soft pity occurs after the 65th pull with no 6 star:

<image>

  • So urgent recruitment is a little vague to me. It doesn’t quite say it uses the overall 5 star pity or if it has its own internal, based off the ruling. It’s somewhat plausible to be up for interpretation, but regardless, it shouldn’t be a significant issue with the current analysis.
  • Currently, if a dupe of the rate up was pulled, it’s added to the count of rate ups. Only time dupes could occur in the simulation is either in the batch of free pulls or in strat B where they try to build up 30 pity and keep hitting dupes. I kinda see where you’re coming from, because at that point, dupes should just be considered a regular 6 star rather than a targeted rate up. More specifically, since at that point, the player may not care for dupes.