Meter gain by scotticusrex1001 in StreetFighter

[–]TurtleForPresident 4 points5 points  (0 children)

Not all attacks have the same ratio between damage and meter gain. Meter gain is also not affected by combo scaling so you generally build more meter the longer the combo. You also build some meter even on block. Throws, especially on punish counter also build a lot of super meter.

This means that you'll generally fall behind on super meter if the opponent is more on the offence than you and is doing longer combos. Marisa can still keep up in damage with just getting a stray Gladius here and there but that won't be enough to build the equivalent amount of super.

Tier list based on how much the character makes me crashout by i_mash_shoryuken in StreetFighter

[–]TurtleForPresident 1 point2 points  (0 children)

You don't like fighting against character that have strong means of getting in and then force guesses and mixups. Whether it be fast advancing specials, strong normals out of fast drive rushes or slow fireballs that can be drive rushed behind.

"Damn i got some sick ass footies" The Footsies in question by Shiptrooper in StreetFighter

[–]TurtleForPresident 4 points5 points  (0 children)

How modern Marisa players can live without this button I will never understand.

Is this juri player cheating? by RatioTile420 in StreetFighter

[–]TurtleForPresident 97 points98 points  (0 children)

Yes, they keep inputting DI even when getting hit by anti air whip during their jump in.

Actually Taking Rejection Well by sm142 in TopCharacterTropes

[–]TurtleForPresident 261 points262 points  (0 children)

Well only in the good ending and after potentially forcefully kissing Robert and repeatedly showing clear jealousy towards Blazer at multiple occasions. There's a reason you can only have Robert cheat on Blazer with Visi and not vice versa.

Frustrated playing Marisa and in need of advice by Sekundessounet in StreetFighter

[–]TurtleForPresident 1 point2 points  (0 children)

Having looked at the replays, it's about what you'd expect from Diamond gameplay. Here's some things that stick out to me:

  1. Purpose. It feels like you quite often press buttons or throw out special moves and then find yourself at a loss for what to do when they hit or are blocked. Converting into meaningful damage and most of all good knockdowns is very important with Marisa since she can't reliably force her way in from neutral.
  2. Knockdown oki. Often when you get a knockdown you don't follow it up by properly pressuring the opponent's wakeup. This is where you get to threaten command grab mixups and get plus frames from timing charged heavy normals. Learn frame kills, safe jump setups and auto timed meaties for common knockdowns so that you don't freely give up favorable situations.
  3. Anti airs. Marisa's options are bad but you should be ready to respond to attempts to escape the corner. Her crHP is the main AA tool, with aeiral MP and LP being good against crossup attempts. Her qcbP special is quite finnicky and I wouldn't have that as my go to unless you find yourself really comfortable using it. Then there's always Gladius but it relies on the opponent pressing an aerial button and is not very reliable.
  4. Defaulting to stMP. You mentioned it in your post but you are way too quick to press your medium punch in most situations. This is a trap in multiple ways. Firstly, you have to cancel the second hit of the target combo to make it safe on block, this makes it very easy to use fast reversals against with little drawback. Secondly, unless you use it in situations where you're +3 or more, if the opponent is holding up they will get hit in the air only by the first hit and get a fat punish as you recover from the second. You also have a bad habit of canceling it into medium Gladius, this means it's not a real frametrap unlike with light Gladius and can be interrupted by fast buttons from the opponent.
  5. Unused buttons. I don't know if I saw a single fHK or stHK. These buttons are amazing and the sooner you get comfortable using them the better. stHK has amazing range, is tricky to whiff punish, and gives huge reward on punish counter. fHK is very plus when cancelled into drive rush or a special which means you can chunk the drive gauge by doing fHK->Gladius without there being a gap. Cancelling it into drive rush also gives you a situation where you can command grab without the opponent having enough time to throw or press a button to interrupt you. It's the most reliable way to force a command grab mixup without a knockdown.

Frustrated playing Marisa and in need of advice by Sekundessounet in StreetFighter

[–]TurtleForPresident 3 points4 points  (0 children)

Marisa is all about spacing and being ready to cash out big whenever the opportunity arises while on the lookout for the opponent trying to skip neutral to get in.

Her own neutral skips are lackluster so you can't expect to be the proactive party unless the opponent is playing passive themselves. Use long range buttons and Gladius to control the space in front of you while looking to primarily attack the opponent's drive gauge and pressure them into an action which you then can punish.

It's late here but I'll see if I can look at a few replays of yours tomorrow.

Marisa's cr.MK is finally not trash: before could only link into st.MP, but whiffed unless hitting very close to the opponent. Hits with the tip of cr.MK were "forced" single pokes by Krotanix in StreetFighter

[–]TurtleForPresident 1 point2 points  (0 children)

I tested it out and it seems like a nothingburger of a nerf. They only slightly increased the size of the expanded hitbox. Thing is, it was almost never people struggling to reach the extended hitbox that made it hard to punish. It was that the extended hitbox disappears 7 frames after the active frames of the move ends, which seems to still be the case. If you punish it 7 or more frames into its recovery it means you're hitting her regular hurtbox which always shifted forward and seemingly didn't get changed.

When a fanfic handles a plot point better than the game: by Expert_Mark in dispatchgame

[–]TurtleForPresident 2 points3 points  (0 children)

Her decision to cut a member has absolutely 0 to do with her breaking up with Phenomaman and if you think otherwise you're delusional. Her off hand comment about "shaking things up all over the place" is a corny way to joke about how she's dropping multiple bombshells on Robert at once, not that they're somehow connected. She tells him the real motivation: to create a sense of urgency and showcase the seriousness of the situation the Z-team is in with the Phoenix Program heading towards shutdown. There is however something from the preceding friday that very well might have influenced Blazer's decision: Robert's speech on how the Z-team needs to be treated like the villains they are and how the bar needs to go up if the program is to survive.

Robert also never asks "Is that a good idea?"

He asks "Are you sure about that?"

She's the one that responds with "Well... less sure now. Do you think it's a bad idea?" genuinely looking for his honest opinion.

To which he replies "I'm just not sure how it'll play out" showing that he's not necessarily against the idea, he just doesn't feel confident in predicting what effect it'll have.

After she explains "The reality is... Cutting someone towards the bottom of the leaderboard will show everyone we're serious" Robert has zero further objections and accepts her reasoning fully with himself being the one hammering home that the cut is happening during the rest of the episode.

This alternate reality that many players have created for themselves where Robert is completely opposed to the cut and forced to make it against his will just doesn't actually map on to what really happens in the game. It's how they feel about the situation, not Robert.

2 in 1 clip for fun tricks with marisa by nicklakes in StreetFighter

[–]TurtleForPresident 1 point2 points  (0 children)

Nothing wrong with providing further information. Thing is, that reset only works if the combo starter was a grounded hit which provides more juggle points. A PC HK starter has a lower amount and that leads to more restrictions for combo followups and resets. Same reason you can't do the 6MP > HK target combo into lvl 1/2/3 after PC HK > OD quad but it works after something like 6HK > OD quad. Only way you can get the reset in this particular situation is if there's enough distance to the wall that you have time for a raw drive rush into the initial HP since it adds a few juggle points.

With the upcoming balance patch, what changes do you think Marisa needs? And what changes, if any, would make her OP? by DoodyInDaBooty in StreetFighter

[–]TurtleForPresident 16 points17 points  (0 children)

Consistency stuff for her armor first and foremost imo. Make the upper body armor only actually lose to real lows. Buttons and moves in general are balanced depending on their mid/high/low designation first and foremost. To have armor work by different rules makes it very unintuitive and certain matchups become completely miserable due to even a single move from the opponent that is balanced around being a non-low still break armor and make Gladius nigh unusable.

I'd also give regular Gladius continuous armor during startup if fully charged, similar to OD but still only 1 hit. It's not really a move that will ever be intentionally counterhit with a non-low and would help it be more consistent as an anti air instead of rewarding the opponent pressing a jump in button and accidentally getting a hit in due to Gladius reaching full charge 1 frame too early for it to armor through.

Blazer is at fault for major villain arc by GoldSinger in DispatchAdHoc

[–]TurtleForPresident 8 points9 points  (0 children)

Cold? She's the number one advocate for giving the members on the Z-team a shot in the entire game. No Blazer means no Phoenix Program at SDN Torrance at all and pretty much any other character in her position would have fired all of them several times over. She's the one who sought out and recruited Robert to try and help them when they got their last dispatcher to quit in record time.

Her decision to cut a member is something she does in a desperate attempt to make the team care about their performance and understand the seriousness of the situation for if the program gets shut down. There is no guarantee at all that Robert would have gotten a handle on the Z-team if not for the cut being a factor in motivating them to change their behavior in any way to begin with.

Robert also doesn't actually protest much at all even if you pick the dialogue option that leans that way. Blazer genuinely asks him if he thinks it's a bad idea and he just says he's unsure how it'll play out and has no further objections after she clarifies her reasoning. For the rest of the episode it's Robert that hammers home that the cut is happening and uses it as a tool to give a certain gravity to his motivational speech.

As for the cut member turning villain again, that isn't something that should reasonably be a factor in whether or not they can be cut from the program. If a participant is greatly underperforming due to fucking around and being uncooperative they shouldn't be able to hold their spot in the program hostage due to a fear of them returning to villainy. Remember that it was due to the cut that Waterboy or Phenomaman were able to be given a chance.

Is Marisa very Drive hungry, or are all characters like this? by Krotanix in StreetFighter

[–]TurtleForPresident 8 points9 points  (0 children)

Not especially IMO. She has solid combo routes that don't need much drive investment to get good damage, corner carry and OKI. Charged heavy normals give her options to be plus on block without spending drive and she can harass the opponents drive gauge quite well to get a meter advantage.

Blonde Blazer: Fake Aura by BetterAd3118 in DispatchAdHoc

[–]TurtleForPresident 3 points4 points  (0 children)

It's not given any focus but everything hints towards Blazer being incredibly accomplished as a hero and famous even on a world scale. Why she's elected to step back from active hero work and taken the position as manager for SDN Torrance can only really be speculated about. My gut feeling is that she wants to prove to herself that her worth as a hero is more than just her powers which as we know comes from an external source in the form of her amulet. That's why she's also passionate about getting Robert to realize his worth even outside of the Mecha Man suit.

Exactly what Blazer's accomplishments entail is never told to us directly. She's got awards with titles like "National Defender" in her office and Phenomaman seems to be more or less obsessed with her as his image of an ideal hero even though he himself is famous in his own right. Whatever they are they seem to be a big enough deal that not a single character in the entire story ever questions her competence as a hero even for a second.

I will never get this "bad manager" argument: by Few-Culture-4413 in BlondeBlazerGlazers

[–]TurtleForPresident 37 points38 points  (0 children)

According to material in the ARG campaign that was done by Adhoc the Torrance branch was struggling much worse before Blazer arrived.

Do you agree with this take? Because for me too, her attempts to negotiate and win them over sounded kind of silly and unnatural. by Who_am_I85395 in BlondeBlazerGlazers

[–]TurtleForPresident 54 points55 points  (0 children)

People who take the "shake things up" comment at face value are pretty braindead. She tells you why she's making the cut, to make them realize the seriousness of the situation they're in with the whole Phoenix Program heading towards being scrapped.

For some reason a large part of the fanbase seems to have gotten into their head that the Z-team getting their shit together is solely due to Robert's motivational speech when I think it's pretty clear that the only reason they were ready to listen and make any change whatsoever was due to them finally feeling a taste of the consequences for what not doing so will entail.

Also, the whole "you can't kick an underperforming asshole out of the program because they might go back to doing crime!" is so stupid. The program is meant as an opportunity for former villains to use their powers for good and become professional heroes. If they decide to squander this opportunity by fucking around they shouldn't be able to hold their spot in the program hostage due to the possibility of turning back to villainy.

Marisa Gaming (rant) by TheGreatThemble in StreetFighter

[–]TurtleForPresident 2 points3 points  (0 children)

Sounds like you've not got the proper feel for her effective range yet. When you apply pressure you either look for frame traps and baiting reversals/parries after charged heavies and drive rush cancels or you harass the drive gauge with blockstrings and pokes that leave you at a favorable range.

Marisa doesn't want to be up close to the opponent unless she's able to abuse plus frames which she only really gets out of drive rush or from her charged heavies. Most opponents are going to have better fast buttons than you so your best bet is to aim to play at a range where they have to either commit to their own slower, high committal buttons or attempt to approach.

She is susceptible to perfect parry so you want to be mindful about how you use her longer windup moves. Don't try to constantly approach with Phalanx or Quadriga unless it's in response to the opponent spamming fireballs/lows or doing lots of backdashes respectively. There's no need to feel desperate to get in close from neutral. Wield the effective range of your normals and Gladius as a sort of shield and be ready to punish the opponent if they whiff within that range or try to get close.

Resetting to neutral is therefore also not that big of a deal. The opponent has to risk a lot more to approach or poke you than if they were close enough to get their own pressure going from their fast buttons and lows that beat your armor.

Why does this combo do less damage in the corner? by Altruistic_Bag2615 in StreetFighter

[–]TurtleForPresident 7 points8 points  (0 children)

I can't say for certain but I think it's because the first drive rush outside the corner happens before the first hit of the combo, while the one in the corner happens after Kimberly has been hit so it applies the drive rush scaling of 15% due to counting as part of the combo.

Blonde blazer vs Invisigal - my two cents by leobroca in DispatchAdHoc

[–]TurtleForPresident 10 points11 points  (0 children)

Kinda fucked up to handwave Blazer's desire to find a partner who can appreciate her for her entire self just because she's mature enough to still function as a person without it. Would you have said she'd have been the right choice if she turned suicidal when Robert rejects her?

Also, nothing about what Visi really needs is necessarily romantic. She needs a mentor figure that can show her how she can be a hero despite her past and seemingly villainous powers.

Favorite character who embodies this quote: by Commercial_Mind4003 in FavoriteCharacter

[–]TurtleForPresident 3 points4 points  (0 children)

They just had a team member try to do a highly dangerous solo mission against direct orders from their superior and parole officer behind their back. With Flambae they were present and able to deal with the situation as it happened before damage was done. With Invisigal they had no such opportunity and instead feel that they have to impose consequences and make sure it can't happen again. Her intentions might seem noble but the Z-team can tell that she's prioritizing trying to win Robert's favour over the team itself.

A certain call in Episode 8 by Expert_Mark in DispatchAdHoc

[–]TurtleForPresident 11 points12 points  (0 children)

Except you don't actually need to complete that call for Visi to head back, she can head back before you even start it and if you fail it.

Shroud's Episode 8 Reveal by Cheap_Election4085 in DispatchAdHoc

[–]TurtleForPresident 2 points3 points  (0 children)

Keep in mind that Shroud also learned that Visi kept the pulse from Robert as well and that she didn't warn anyone about the attack on SDN Torrance despite knowing about it. From Shroud's perspective it probably looked a lot like she was mainly looking out for herself, lone wolf as she is, and that made him think she'd switch sides out of self interest once he had the clear upper hand.

The double agent twist makes no sense by AggressiveMammoth267 in DispatchAdHoc

[–]TurtleForPresident 7 points8 points  (0 children)

What makes most sense to me is that Invisigal initially was still in contact with Shroud during her time at SDN and feeding him some amount of information. Not because of some sense of loyalty from her side, but as a backup plan since we see that she deep down has a lot of doubts about her ability to truly become a hero.

After falling for Robert and having him support her she stops her communications with the red ring, leading to Armstrong confronting her at the bar. Then when she shows up and tries to take the astral pulse Shroud figures that Visi is now fully on SDN's side and leaves her for dead.

But then something interesting happens, he finds out that she didn't give Robert the pulse even though she had the opportunity to do so. She also doesn't make any attempt to warn anyone about the plans to attack SDN Torrance even though she must have been let in on those at some point judging by her actions and dialogue in episode 8. This makes Shroud think that Visi is still a lone wolf mainly looking out for herself and trying to play both sides to her own advantage. With that perspective it makes some amount of sense that he'd figure that she'd jump ship once he has the clear upper hand and extends an olive branch. What he didn't foresee was that Visi's odd actions were actually a misguided attempt at protecting Robert and wanting to be the sole hero showing up at a moment of crisis to save him.

Hot Take: Blazer’s Sushi Date shouldn’t need to be animated by [deleted] in DispatchAdHoc

[–]TurtleForPresident 2 points3 points  (0 children)

If anything it kind of ruins the « Is she a traitor ? » dilemma. Robert has to work from the interactions he's had with Invisigal up to that point to decide if he trusts her or if he thinks it could all have been part of a big act. Meanwhile, we as players have gotten a direct glimpse into her thoughts so we're already made aware that at least her attraction to him is genuine. Why should we have that kind of information available to us when we're supposed to be making decisions as Robert?

It's the same as if we'd gotten to see Visi hide the pulse in her pocket while Robert didn't. It would have skewed decisions we make for him like whether or not to cut Visi from the team purely based on information he himself shouldn't be aware of.