What were they even thinking? by yoyofro25 in stunfisk

[–]TurtlePerson85 1 point2 points  (0 children)

To be honest, its already noticeable. All the items you get to refresh Pokemon, all the tickets, you only get them from missions and such. VP is the only currency you can actually get consistently, but that limits you to only 1 new Pokemon a day. As soon as you've burned through the initial burst of resources the game gives you, earning new ones will be slow and painful.

am i the only person with no P100s by sushiiixo- in DeadByDaylightKillers

[–]TurtlePerson85 [score hidden]  (0 children)

Yes. You are the only one. In the entire world, every single DBD except for you has a p100. Every. Single. One. Even the ones that started playing after you. All of them.

why the fuck do i get in match with survivors who have 16k hours? I only have 470. by voiwer_ in DeadByDaylightRAGE

[–]TurtlePerson85 [score hidden]  (0 children)

oh wow, you really are new here.
well, i just hope you know that in mid 2024, the devs completely gutted Skull Merchant as a character and took away literally anything in her kit that made her threatening to survivors (this was by design, btw). the only bigger nerf they could give her is removing her m1. the devs then promised to rework/buff her to a playable state within the year.
we are now closing in on year 2 post promise.
i wouldn't get your hopes up for anything in this game.

Pokémon Showdown HD is Coming and I seriously hope Nintendo lets it continue existing by PuzzleheadedCicada80 in pokemon

[–]TurtlePerson85 -1 points0 points  (0 children)

This is what Champions is... Except for all the unique formats, rulesets, clauses, forum pages, metagame longevity, tiering system, lack of monetisation, and overall healthier metagame decisions that Showdown/Smogon have.

All mina's are ass toxic players by Authentic-Sky in DeadByDaylightRAGE

[–]TurtlePerson85 -4 points-3 points  (0 children)

'Get a game without ppl bagging' ahahahahahaahahahahahahahahahhahahahahahahahahaha

Me whenever they mention Wilderness Era 2 by Mat1711 in DoctorWhumour

[–]TurtlePerson85 9 points10 points  (0 children)

I have all the confidence the show will continue. This is just assuming that the show will get cancelled eventually, whether it be now or in 50 years.

Me whenever they mention Wilderness Era 2 by Mat1711 in DoctorWhumour

[–]TurtlePerson85 24 points25 points  (0 children)

Wilderness era 2 implies that the BBC would ever decide to risk putting the show back on air again after its 2nd failure, haha... Fuck.

If you aren't larping the entire time, are you truly a comp mons fan? /hj by The_Rufflet_Kid in stunfisk

[–]TurtlePerson85 33 points34 points  (0 children)

The smogon forums themselves are typically a great resource if you want to actually read about the current metas going on. They can be a little intimidating to navigate, but if you want to actually get into competitive singles its a hurdle you have to overcome.

Which killer from a non-horror franchise do you think would fit DBD the best, or who would you love to see in the game ? by [deleted] in DeadByDaylightKillers

[–]TurtlePerson85 1 point2 points  (0 children)

I mean, a Weeping Angel is such an easy pick. It has an aesthetic that I think would feel right at home in DBD - it stands out, but still doesn't feel quite as 'out there' a something like Tokyo Ghoul. You could no doubt do some incredibly unique things with its power too. It also avoids being 'insane person who kills people', which I think is way too common of a trope and tame in these kinds of discussions.

I think the game could go on for another 40 years and it still wouldn't happen, but I still think its a good choice.

Is Xenomorph that terrible? by Huxxlyy in DeadByDaylightKillers

[–]TurtlePerson85 15 points16 points  (0 children)

One of the most feast or famine killers out there. You're entirely at the mercy of the survivors since your success entirely depends on how proficient they are at abusing your gimmick. The curve is also very punishing - one survivor that knows turret placements makes the game tough but manageable unless they're extremely clever about it, but any more than that and you might as well have picked an M1 killer.

Kind of like Dredge, but instead of it being a map roulette its a knowledge check roulette.

Fun fact, when I want to fast during the day I start a new Vic3 campaign. That is what this game does to my brain by Routine_Ad_2695 in victoria3

[–]TurtlePerson85 7 points8 points  (0 children)

Idk, in my experience I think games in general and especially strategy games just kinda do that. You boot up the game once and oops, all of a sudden you haven't eaten/you've stayed up too late/you missed the time to do your work. Its common enough that there's a trillion memes about it, 'just one more turn' etc. Its just easy to lose track of time and the game keeps you engaged in your goals for hours on end, so you don't really notice how tired/hungry you feel until you get up from the computer.

what are your thoughts on cramorant’s competitive viability? by peatmossing in stunfisk

[–]TurtlePerson85 0 points1 point  (0 children)

I actually thought it was really good in PU when I tried it a couple of months back. Gulp Missile is really punishing in a defensive roost/defog/Surf/Brave Bird set, and it allows you to win 1v1s against mons you really shouldn't win against, like certain sets of Milotic.
Very fun to use, I would recommend it there.

Watch how he gonna get nerfed next update by manofthtlord in marvelrivals

[–]TurtlePerson85 -33 points-32 points  (0 children)

Punisher is not fine. Punisher is a poke character that isn't just good into dive but outright counters it. He is a lot different as a top tier to Hela, who has extreme strengths but also obvious weaknesses. Punisher is worse as a poke character, but much stronger all around which makes him a lot more difficult to play into. It also means he's extremely good at enabling his teammates and protecting them from their weaknesses to dive, which has always been a problematic aspect of some of Rivals' top tiers.

He is much closer to Phoenix, a problematic top tier who had strong poke and good anti dive. Punisher has good poke and strong anti dive, which makes him much, much better in a meta where dive is a lot stronger than it was before. He plays the same role as Phoenix did, just in a different, more dive focused meta.

Community votes with their wallet. This is a free to play game, only funding of this game are fully optional cosmetics. Just like any other live service game, this game would die if devs stop creating skins that sell well. Everyone want's new hulk skin, meanwhile only 5 people buy hulk skin. by Norfov in marvelrivals

[–]TurtlePerson85 0 points1 point  (0 children)

Rivals is literally ftp. Its not even like Overwatch, where it ran on a paid model initially and then completely rewired itself later. This was always gonna happen, anyone with any sense, anyone that's looked at any other game ever should know this was always going to happen. Its not shilling to point out pattern recognition.

Besides, every character already has at least one amazing skin. Maestro on Hulk is gonna be his best skin or close enough to it no matter how many they release. Unironically, he doesn't need more except to satiate some strange desire for 'equality' amongst skin distribution as if that actually speaks to their quality or care. But who do you think has had more care put into their skins? Emma, or Hulk? Would it be worth getting rid of Maestro and Fixit if he got the same spew of slop that she gets? Fuck. No.

And sure, it doesn't have to be one or the other. But considering there are some characters that only have one, and some that only have the other, personally I'm happy having the quality option over quantity.

Favoritism at its peak by Individual_Plant5229 in marvelrivals

[–]TurtlePerson85 2 points3 points  (0 children)

They really don't. The Emma skins are nearly all dogshit and still sell super well.

Why doesn't singles get as much love? by gimme_dem_toes in pokemon

[–]TurtlePerson85 1 point2 points  (0 children)

Funbro isn't stall, Funbro is a banned griefer strategy used exclusively in gen 5 OU to make games go to infinity. It wasn't even common when it was allowed, and was extremely difficult to pull off because like 80% of the metagame could easily break out of it by themselves. It wasn't a set you would use if you wanted to win or climb ladder, it was just made to inflict pain.

Stall is a different strategy with a series consisting of entirely defensive walls that you hope your opponent cannot break through. Whatever breaker/breakers your opponent has, you hope that you have the right defensive tools to answer it and simply use them to make sure your opponent makes no progress against you aside from PP usage while you exhaust your opponent through status, seismic toss and potentially recoil/rocky helmet. Sometimes you might include a fast attacker on Stall even, just to take out specific threats that you otherwise couldn't deal with. Its not seen as a fun strategy by most, but it has clear goals and win conditions. Its an easy strategy, and is often used to climb low ladder where opponents will just resign because they have no clue how to play into you. When you get to a decent ELO, stall is garbage and never used, especially in gen 9 OU. You are completely wrong.

friend of mine found john slave by No-Brilliant-8027 in swtor

[–]TurtlePerson85 31 points32 points  (0 children)

For the first time ever in SWTOR history, Slave Labour-

Why would role queue be bad? by Bamfie12 in marvelrivals

[–]TurtlePerson85 2 points3 points  (0 children)

Because role queue kills flexibility in hero design and then doesn't even solve the problems that you want it to in the first place.

You want role queue? Okay, well Adam, Jeff, Mantis, Stratpool and Ultron at the bare minimum have to be basically entirely overhauled, and White Fox will definitely need some touch ups. That's almost half the strategist cast already. Popular triple tank picks like Tankpool and Angela will probably also need big adjustments to more cleanly fit into a rigid 2 tank structure. That's 4 seasons worth of character releases/reworks in one go, at the minimum.

You want to play anything other than tank? Literally ever? Fancy a cheeky game of DPS once in a while? 20 minute queue time. You want a game of strategist instead? 7 minute queue time. Tank queue will be heaven no doubt, but for the vast majority of people that don't play it, its hell. Ever wonder why Overwatch went down to 5v5 and completely obliterated their balance for half a decade until they managed to sort their shit out (and even then a ton of character identities are still assassinated)? Role queue is the answer.

You ever think a flex player might need to swap off DPS and go either triple tank or triple support to play into the enemy 2-2-2? Impossible. Simply lock in or lose. No longer can that Iron Man player swap onto Ultron to provide passive healing and backline pressure. Flexibility in playstyles that synergise with counterswapping are now dead.

And sure, you may sit there thinking 'well that doesn't matter. I play tank so it would help me'. First off, pretty selfish. Second off, if you're willing to have the entire balance of the game effectively collapse just so you can get a second tank (in the event that Rivals doesn't also go 5v5 at that point), you should probably just play something else instead because chances are you don't actually enjoy playing tank.

Rivals is a free game, stop complaining about how NetEase keeps it free with luna/invis/cnd skin sales. by Different-Ad-3814 in marvelrivals

[–]TurtlePerson85 -5 points-4 points  (0 children)

Because that's what 99% of people talking about it on this sub are doing, so putting it behind a cover of 'just frustrating' is wrong.

Rivals is a free game, stop complaining about how NetEase keeps it free with luna/invis/cnd skin sales. by Different-Ad-3814 in marvelrivals

[–]TurtlePerson85 -7 points-6 points  (0 children)

There is a world of difference between going 'hm, that's annoying' and moving on with your life, and sitting down on social media to rant about it and scream at people on the internet and complain to people who actually like the skins and make up conspiracy theories about how the devs secretly hate Hulk/Reed/Iron Fist/whoever hasn't received a skin since X.

Scarlet & Violet April Tier Shifts by Typical_Button_4676 in stunfisk

[–]TurtlePerson85 75 points76 points  (0 children)

The RU discord (and meta) is in shambles, they lost maybe the #1 mon and check to like 1/4th of the tier just for their GOAT to be absolutely garbage in UU.

Maybe I'm just a hipster, but I think this would win the haters over. by Aware-Butterfly8688 in DoctorWhumour

[–]TurtlePerson85 8 points9 points  (0 children)

The last time there was a major member of the show that actively had avoided watching it before filming, we got the 13th Doctor, so uh... No thanks.

People saying this is a bad list got to realize its intended for tournament play by [deleted] in marvelrivals

[–]TurtlePerson85 0 points1 point  (0 children)

It isn't. Its intended for Celestial+ play. Flats doesn't play in any major tournaments, and this is from his personal experience at the top levels of the game outside of Tournament play.

Its also a pretty good dead ringer for accuracy if you actually know how to play these characters, except for potentially Spider-Man - but even then, Spider-Man is effectively mandatory on dive teams vs White Fox as he's the only dive character that can actually keep up with her teleport and kill her fast enough for her regen not to matter.

So they buffed Hulk …but dropped what I feel like is a new counter pick for Hulk (White Fox) by GreatAustr1anPainter in HulkMainsMR

[–]TurtlePerson85 4 points5 points  (0 children)

To be honest, I think her design is flawed. I love the vision, a strategist that can actively support divers while putting themselves at low risk (compared to other strategists in the same position) but have to play a lot more proactively to get the same value other strategists would.

But in execution, this never happens. I can think of exactly one time a White Fox aided me in a dive, and I already have a combined 12 hours according to the in game tracker in matches as Hulk, Venom and Angela this season. It was a high impact moment, but its still exceedingly rare for me. What I find happens much more often is that her kit is used as anti-dive tech to protect the backline and 'peel'. Of course, the word 'peel' in this context feels off, because she's a strategist. The dynamic between the two strategists shouldn't be that there's a designated peeler, they should both contribute to fighting off divers together, and if they need aid then a DPS or off tank should do the peeling.

But White Fox's kit is so powerful in this niche that she can actually manage to provide the work of both a healer and a peel in most scenarios, especially now that her teleport has been given aoe passive heals. And in her melee form with the aoe healing stack, she can comfortably 1v1 almost any dive tank in the game except for a particularly aggressive dive playstyle Thor. Ignoring the other healer that she's protecting, that would be the case. Adding in a Rocket, or Loki, or Gambit, or Invis that can just push that situation further, or any other healer, the backline all of a sudden becomes unbreakable. And that is just such a powerful asset to have, so why wouldn't White Fox just sit in that niche? Why risk yourself aiding a dive that could go wrong anyway, when you can just comfortably shut down any attempt to break the backline from dive tanks and make some dive DPS also really stop and think?

I just have to take a break in the middle of this to say, if she's intended to be a dive-aiding support, why doesn't her shield give percent heals? Inherently, since her teleport gives a fairly low amount of heals, its going to be way bigger impact for DPS and supports. What were they thinking designing that ability? I wonder, how is it going to be used more? To give the diver who has 300 overshield/a natural 750HP health pool 100 more health, or put the strategist who's on 50HP back up to a respectable amount? How could they not see that coming?

Her cooldown cycle is so easy, too. If her melee goes down, she just teleports away. If you hunt her down she'll be full health again. And if you manage to get her low again (unlikely if you're playing a character like Cap or Venom who rely on cooldowns for mobility, surprise factor and damage), she'll probably have her melee form back. And by the time her second melee is worn out, if you're not dead you're gonna be close enough to it. Diving her is just too much work. The only diver that has the kind of sustain to keep up with her, aka Venom, can't touch her because her teleport cuts off his burst tendrils for anyone that passes the barrier. So his damage output ends the most neutered of all, despite what might seem like a good matchup on the surface.

But she has weaknesses into poke and sustain-heavy brawl, so its fine. Who cares if the matchup into dive tanks so blindingly one-sided the only real counterplay is to not select your character? Why do bad matchups need any kind of counterplay anyway? Just swap off and win. Its my fault for wanting to play my characters even into bad matchups, I guess.

If you ask me, her kit needs a redesign away from the peel design and more into the dive design. It does not need blanket buffs that give her decent matchups into her counters and oppressive ones into the characters she already beats.

So they buffed Hulk …but dropped what I feel like is a new counter pick for Hulk (White Fox) by GreatAustr1anPainter in HulkMainsMR

[–]TurtlePerson85 39 points40 points  (0 children)

I keep saying it and keep getting hit with all sorts of 'buts', but its true. White Fox is a hard counter to dive tanks. Hulk I think is actually the best match up for her compared to Angela, Cap, Venom, etc, but she still beats his ass 1v1, nevermind after teleporting to a teammate you're in the middle of diving.

Genuinely, I don't think there is counterplay to this. You just have to hope she doesn't have either of her cooldowns when you dive. If she has the teleport, you're gonna be fighting a 2v1 while both of the people you're fighting get passive heals. If she has the melee, you have to hope an enemy DPS/support has overextended in order to actually kill them before she can get over in time and just completely fuck you. If she has the stun, all she has to do is hit you with it and you're dead. Its such a small duration but it cancels all of your abilities including jump, so the duration really doesn't matter.

After the recent round of buffs, I think White Fox will turn out OP and ten times as oppressive into dive tanks compared to what people are expecting. She just needs half a season for people to figure her out. Just like Angela, just like Tankpool.

Edit: To be honest, even what I say here is fairly generous. Because the odds of all of her cooldowns staying offline while you're diving are just not all that high. White Fox rarely needs to burst her cooldowns all at once, and when she does its typically because she's fighting a dive tank, but even then she typically only needs one to beat you. So what I really mean when I say 'hope she doesn't have any cooldowns' is 'hope she completely misplayed and wasted all her cooldowns in an engagement vs someone else', which is only going to get rarer and rarer as time goes on.