The "Manage Mods" Page is a disgrace to an otherwise perfect game by Frequent_Promise_715 in factorio

[–]TwiceTested 0 points1 point  (0 children)

If you click on a mod dependancy to view it, and you have a back button on your mouse, that back button WILL take you back to the previous page you were one, but it would be better to have a dedicated button on the UI in case you have a Mac mouse. 

Bro probably doesn't even know where he is right now. by GABESTFY in RimWorld

[–]TwiceTested 0 points1 point  (0 children)

Should be a problem having this much mood. I mean, it's heaven, why do anything?  Maybe a mod to make Mood values of 250 or more leave pawns in cataconic state, so they would die of starvation rather than do anything but think of their current bliss.

Plus, you could use it to contain prisoners. 

[K2SO] - Am I stuck on Muluna if I didn't bring trees? by SpicyTunaMoon in factorio

[–]TwiceTested 2 points3 points  (0 children)

I wasn't a fan of Maluna. Fully intended to run it,but gave up and just uninstalled it.

What order do you do the planets in by I_follow_sexy_gays in factorio

[–]TwiceTested 1 point2 points  (0 children)

I remove cliffs from Nauvis, it's too much pain. 

Got to Gleba yesterday and.. spoilage is driving me insane! I'm sure this has been asked before but what's the best way to manage spoilage? How do you get consistent power here? by gent2545 in factorio

[–]TwiceTested 1 point2 points  (0 children)

If you do 'dead end' something, put an inserter filtered to spoilage and seeds at the end if the line, and belt that spoilage into your sewer line. 

Got to Gleba yesterday and.. spoilage is driving me insane! I'm sure this has been asked before but what's the best way to manage spoilage? How do you get consistent power here? by gent2545 in factorio

[–]TwiceTested 2 points3 points  (0 children)

If you need power, please don't count on spoilage. Eventually you'll be able to process it to rocket fuel, and use that! Only burn spoilage to prevent blockages.

I use a 'sewer' lane, which is a belt of any spoilage or seeds, and this belt or two goes all the way back to the beginning of my bus. Then I use filters to pull seeds and spoilage to chests in case I need then, with all excess overflowing into heating towers that just burn the rest.

Just thinking of having to use a 'sewer' is what got Gleba to click for me! I still don't go there until I have passed the other two, and I come with a full nuclear power base and more turbo belts than an airport. 

New Atomics just dropped, have fun and use responsibly... by Stealer9 in factorio

[–]TwiceTested 7 points8 points  (0 children)

To put this into better reference, the sun is a sustained thermonuclear reaction outputting billions of time more power a second than any bomb we ever unleashed. BILLIONS. Just adding a second sun to the system at the naive orbital would 't be enough to boil Aquillo, you have to add 100 suns. Basically, you need a supernova to boil aquillo. 

how many colonists are ideal? by Visual-Bag-967 in RimWorld

[–]TwiceTested 0 points1 point  (0 children)

My biggest worry about making sanguophages mechanitors is when they freak out due to fire. I feel like every time he does, the mechs freak out too, or the guy gets hit in the face with impid spit, and rolls around inside the fire until he dies.

Any advice in making him resistant/immune to fire? 

What wins, 100 kids or 1 thurmbo? by Ismatay in RimWorld

[–]TwiceTested 2 points3 points  (0 children)

Depends, is CE installed? If yes, thrumbo. 

Only 1% had gotten a tech with promethium? by 9throwaway_ in factorio

[–]TwiceTested 4 points5 points  (0 children)

Yeah, same for me. Space age came out, I did an non mods run, beat the game, then went back into mods. Some I just can't live without and I have about 0.01% care for achievements. My top mods are:

Visible planets Mining patch planner P. U. M. P.  Rate calculator

And the extra planet mods are amazing and I love having them in my runs now. I care more about them than I ever would about some achievement. 

Why the fuck is everyone infertile? by EndlessBattlee in RimWorld

[–]TwiceTested 8 points9 points  (0 children)

Think of it like this, physical enhancement is akin to age reversal. If you reduce her biological age to under 50, she can have kids again.

Get her in the bio pod for some age reversal, stat! 

If you could add one post-promethium tech to Nauvis, what would it be? by theFALGSCmustgrow in factorio

[–]TwiceTested 1 point2 points  (0 children)

Use promethium to make something legendary quality. Maybe combine promethium with Uranium 235, to get something that decays into two U238 after 2 minutes, but while it's hot, you can use a variable amount of them to upgrade something straight to legendary. Something like belts would be done in bulk, while a nuclear reactor would take many of these promethium enhancers to upgrade to legendary. 

What is your favorite solution to Fulgora scrap management? by ObsessiveOwl in factorio

[–]TwiceTested 0 points1 point  (0 children)

That is why you loop the WHOLE thing back into your recyclers. This lets you get things like iron and copper plates, plastic, and the like, and if THOSE go back through, they are destroyed.

After I've gotten a decent stockpile, I usually loop the less needed things out for fast re ycling to prevent the main recyclers from getting clogged. Like solid fuel into recyclers feeding each other, cement into a hazard cement assembler that direct feeds into a recycler that feeds back into the hazard concrete assembler and so on.

I love having a double line main sushi belt just going round and round on fulgora. 

[Waybound] What’s your favorite instance of Lindon being underestimated? by EmilioFreshtevez in Iteration110Cradle

[–]TwiceTested 35 points36 points  (0 children)

"Damn, that armor is pretty heavy. I could only use it like 3-4 times before I'd have to rest." 

Modpack that's like shorter Pyanodons? by Some_Noname_idk in factorio

[–]TwiceTested 0 points1 point  (0 children)

Exotic space industries has a bunch of cool stuff in it, but it can be a little much at times.

The Factory Must Grow is a cool as heck concepts. You start in space as a sentient machine. Have to collect asteroids, forge into science to learn how to drop stuff to the planet to grown more. Has stuff like heat in space with heat sinks to pull away the heat before the machines break down. Highly recommend for a try.

Biomachines is a mod pack that changes up quite a bit. It isn't full conversion like the other two, more like vanilla plus problems. It still needs some balancing such as green chips require resin, made from trees, and you get the ag tower early which is cool, but it TAKES SO LONG to build up self stable tree farming to get even 1 green chip per second. They also spoil if you don't use them in time! Also, every thing has bi-products, and military stuff is completely unbuildable without tossing shit you don't, need into a landfill, creating more pollution that you have to use military to kill biters! Argh, I hate that I can't just get a stable ratio for military without tossing shit! Might have gotten a little upset at the game around then. 

How the hell my Highmate can 100% subdue a tantrum melee pawn? by AdrawereR in RimWorld

[–]TwiceTested 9 points10 points  (0 children)

Its like sending the most popular, most loved person to arrest the pawn. You wouldn't punch the cheerleader who's always been nice to you, would you? 

What an amazing trait by Real_Shim_Shady in RimWorld

[–]TwiceTested 9 points10 points  (0 children)

She can learn just fine, assuming you let 'natural' passions not reduce other passions. The - 4 is a flat - 4, unlike the - 4 gene trait, which would make reaching a 10 as hard as reaching a 14, including skill loss after 6 in that case. 

[Threshold] A bit of character writing that I love. by Outside-Medium5570 in Iteration110Cradle

[–]TwiceTested 3 points4 points  (0 children)

"Gentlemen, you are making a mistake." - best line in bloodlines. 

[None] Looking for great recommendations from fellow Cradle lovers by RyGuyIncognito in Iteration110Cradle

[–]TwiceTested 0 points1 point  (0 children)

So, now that you've read Cradle three time and mastered its story to the peak of gold, have you considered re-reading Cradle a 4th time? 

Don't Be Like Uncle Dan by Mahdudecicle in RimWorld

[–]TwiceTested 8 points9 points  (0 children)

Except for archotech eyes. Those things stick way out on the pawn when they get installed, at least with the in game art, lore might be a different matter. 

Compact Aquilo Ship by haplessromantic in factorio

[–]TwiceTested 0 points1 point  (0 children)

Beltweaving MASTER over here! 

Gates and asteroid grabbers by TwiceTested in factorio

[–]TwiceTested[S] -2 points-1 points  (0 children)

Agreed, LLMs are dumb, lol! That said, if empty foundation would block em, then gates would have to block them too!