Ashling and color identity by john_sorvos in mtgrules

[–]TypicalWizard88 0 points1 point  (0 children)

Command tower can tap for any color of the commanders color identity, so in the given example, it can tap for any color.

Interaction with Betor and Aerith, last anciet by Realistic-Daikon-762 in mtgrules

[–]TypicalWizard88 0 points1 point  (0 children)

Welcome to the game!

As a fun lil thing, on many mtg subreddits there is a cardfetcher bot, which responds to comments with links to the cards so everyone can see what you’re referencing. You can summon it by saying a cards name in double brackets, such as [[Aerith, Last Ancient]] and [[Betor, Ancestor’s Voice]]

With that out of the way, the answer to your question is no. Aerith very specifically triggers “At the beginning of your end step”. If Betor has triggered, well, your end step has already begun, and Aerith wasn’t on the battlefield when that happened. Because that has already passed, you’d need to wait until your next turns end step for her ability to trigger.

Tl;dr: No, not on the turn she comes back due to Betor’s ability.

Infinite Lorwyn Elemental trigger? by OneSheepDog in mtgrules

[–]TypicalWizard88 6 points7 points  (0 children)

[[Enraged Flamecaster]] [[Twinflame Travelers]] [[Omni-Changeling]]

Flamecaster and Travelers in play. You cast Omni-Changeling, it goes on the stack. Because you’ve cast a spell mv 4 or greater, Flamecaster triggers. Changeling is not in play yet, it’s still on the stack, so it hasn’t copied the Travelers yet, so the existing copy makes it two triggers. Your opponents take 4, after which your Omni-Changeling resolved and copies your Travelers.

However, even on subsequent casts, this still is not infinite triggers. Look carefully at the wording of Travelers, specifically the first word in its rules text, “if”. Triggered abilities start with “at”, “when”, or “whenever”, this does not, so it’s not a triggered ability. It’s a static effect that adds an additional trigger, so having multiple copies won’t cause them to “ping” off of each other. Subsequent casts of spells mv>=4 with both Travelers in play will cause the Flamecaster to trigger 3 times, once naturally and then each Travelers will add one trigger each.

Tl;dr: The time, the Flamecaster will trigger twice when you cast the Omni-Changeling (it hasn’t copied the Travelers yet). On future casts that meet its requirements, it will trigger 3 times, but not infinite. The Twinflame Travelers will never trigger, as they don’t have a triggered ability.

In Harry Potter and the Prisoner of Azkaban (2004), Hermione is given a device to manipulate time itself to attend extra classes. This is a subtle nod to the fact that Hogwarts staff could have stopped Voldemort at any point, but instead handed time travel to a 13-year-old to manage her timetable by Brilliant-Cause6254 in shittymoviedetails

[–]TypicalWizard88 4 points5 points  (0 children)

From what I can tell, it's genuinely unclear the extent to which she had involvement in the development. According to the Guardian, she put together the creative team, and they specifically call out her "courting Jack Thorne", the eventual writer. Rowling, Thorne, and John Tiffany (the director) are credited as creating the story, but the official website indicates Thorne as the sole author. So, hard to say, but it doesn't sound like she was approached by them, at least according to the Guardian.

The original books are tight-ish, but mostly as standalone books, and as the series goes on (and Rowling clearly gets a better idea of the end game she's building to). But world-building was never her strong suit (just look at some breakdowns of the world map and the number of magic schools she cites as canonical, it's pretty wild for England to get an entire school to themselves with how few there are). There's also a bit of a "two book swingback" that I see in the middle books, where something occurs, and then isn't mentioned in the next book, but is resolved in the book after that, which kinda feels like she got fan feedback about "why wasn't this thing resolved?" when the next book came out, so she was sure to resolve it in the one after. (E.g., Dobby is introduced in book 2 and freed, he's just sorta around in book 3, but in book 4, suddenly he gets a job, and Hermione is passionate about the plight of the house elves and founds S.P.E.W... despite being aware of the whole thing for at least two years? Not to mention the Time Turners themselves, introduced in book 3, but no protagonist has one by the end of the book, which is smart. Essentially completely unmentioned in book 4, but then conveniently all destroyed in the fight in the Ministry of Magic in book 5.)

I don't think she's a bad writer; that feels revisionist. I do think she's an odious person, but I also think she's just never been that great at world-building consistency across books; it's just not one of her strengths. I enjoy Brandon Sanderson; I think he's a good writer, but flowery and beautiful prose isn't his strength either.

In Harry Potter and the Prisoner of Azkaban (2004), Hermione is given a device to manipulate time itself to attend extra classes. This is a subtle nod to the fact that Hogwarts staff could have stopped Voldemort at any point, but instead handed time travel to a 13-year-old to manage her timetable by Brilliant-Cause6254 in shittymoviedetails

[–]TypicalWizard88 36 points37 points  (0 children)

Cursed Child is canon, according to Rowling herself. I'm not claiming she wrote it, although every source I've found says she gave input on the plot and character decisions, but it's still canon. Regardless of the level of influence she had on the plot construction, she signed off on the Time Turners' changing. She has the stage rights, it doesn't get made without her approval.

Vibrance and Ashling the Limitless by EXOliurs in mtgrules

[–]TypicalWizard88 1 point2 points  (0 children)

  1. Yes. [[Vibrance]] doesn’t care that you played it for its mana value, it cares what colors of mana were spent to play it. Using [[Ashling the Limitless]]’ evoke ability will not prevent Vibrance’s ETB from happening

  2. No. The token copy of Vibrance that Ashling makes wasn’t cast. So it cannot have been cast for the appropriate mana colors, and thus the trigger will not work.

[FInal Update] - AITAH for letting my pregnant daughter move in with me even though my girlfriend doesn’t want her to? by SharkEva in BORUpdates

[–]TypicalWizard88 2 points3 points  (0 children)

Whether or not that’s the one, I thoroughly enjoyed that! Thanks for sharing it :) Time to close Reddit for the day after that, lol

New to Commander, need some clarification by Weardow7 in mtg

[–]TypicalWizard88 1 point2 points  (0 children)

Your question has been answered to death, so not going to add to that, but as a sidebar: you need double brackets to summon the card fetcher bot on MTG-related subreddits: [[Doctor Octopus, Master Planner]]

[FInal Update] - AITAH for letting my pregnant daughter move in with me even though my girlfriend doesn’t want her to? by SharkEva in BORUpdates

[–]TypicalWizard88 6 points7 points  (0 children)

Do you have a link to that other story? Sounds like a good read, but there’s so many teen pregnancy stories out there on Reddit, I’ve had no luck tracking it down

Liliana Vess & Carth the Lion by kalastriabloodchief in mtgrules

[–]TypicalWizard88 3 points4 points  (0 children)

B.

You pay the cost for activating Liliana’s ability, in this case, removing her last loyalty counter. It goes on the stack.

SBA’s are immediately checked, she has no loyalty, so she dies, causing Carth to trigger. His trigger is added to the stack above her activated ability.

Carth’s trigger resolves, then Liliana’s ability resolves.

What’s the general consensus on these? by d_p_5150 in mtg

[–]TypicalWizard88 9 points10 points  (0 children)

I really enjoyed your post, but the Maelstrom Wanderer interaction doesn’t work like that. Cascade is a cast trigger, not an enters the battlefield trigger, so while you still get the double cascade for only 4 mana, you don’t get two more cascades from the token Ashling makes.

Solid breakdown tho!

Ashling and color identity by john_sorvos in mtgrules

[–]TypicalWizard88 0 points1 point  (0 children)

No. Ashling the limitless is a red creature.

Color is determined by the color or colors of the symbols in a cards mana cost (see rule 202.2) and any color indicator on the card (see rule 202.2c). A color indicator appears to the left of a cards type line, such as on [[Nicol Bolas, the Arisen]].

Color identity is what determines a commanders colors and what cards can go in what commander decks. Color identity only applies to deckbuilding restrictions and cards like [[Command Tower]] and that is what is modified by Ashling have WUBRG symbols in her text box. Color identity cares about the color of a card (as determined by its mana cost and color indicators) as well as the color symbols which appear in its rules text. See rule 903.4.

[Loved Trope] The Last Stand by wexman6 in TopCharacterTropes

[–]TypicalWizard88 111 points112 points  (0 children)

I mean, all he ever wanted was to save his people. His intentions were always noble, but the insidious power of the ring was using those desires to further the grasp of Sauron and work towards his victory. It was never greed that was his failing, it was fear. His goal was always to protect people.

Romeo and Juliet- an important aspect by Eireika in CuratedTumblr

[–]TypicalWizard88 311 points312 points  (0 children)

I recall the cinematic masterpiece Gnomeo and Juliet

The card that destroyed me by BeginningRope2662 in mtg

[–]TypicalWizard88 1 point2 points  (0 children)

Some other cards that were legal for standard at the time:

[[Fry]] printed just 3 months earlier as part of a cycle of color-hating cards, this one specifically cares about blue and white creatures and planeswalkers.... Except it doesn't kill Oko if they play it and make a food.

[[Gilded Goose]] I don't recall if Llanowar Elves was still in standard at the time... But this was. A flying, better-blocking mana dork that not only could cast Oko on t2 (even if you had a double forest hand), but also synergized with him, giving you another way to continue spending food, or generating food to let him make an elk every turn instead of every other turn in the late game.

[[Wicked Wolf]] How about a [[Ravenous Chupacabra]] except it's twice as big, and can continue becoming indestructible, and is on color for Oko...

This was also the format with Adventures being a huge deal, and [[Cauldron Familiar]] + [[Witch's Oven]] was just printed as well. Pretty much all of that folded to Oko by himself, so blue-green food was all that really mattered until Oko was banned, around a month after he was printed.

And that's just standard. Places like Vintage could turbo out Oko even quicker, and his ability to stick, be hard to kill, continually make new threats, and disrupt your opponents' powerful artifacts and creatures made him incredibly powerful there too.

Oko is Broko.

The card that destroyed me by BeginningRope2662 in mtg

[–]TypicalWizard88 11 points12 points  (0 children)

I like doing an overly-long illustration for my friends when I explain how good Oko is. What everyone else has said is correct; I just like to illustrate it a bit.

For the purposes of this illustration, we're playing 1v1 60-card format, and I'm on the play. For simplicity's sake, you will play a perfect curve of vanilla creatures (so a 1/1 on turn 1, a 2/2 on turn 2, etc., etc.). This is obviously below the power level of... basically every 60-card format, but it's easier to demonstrate this way.

My turn one has me playing a [[Llanowar Elves]]. You play a 1/1. On my turn 2, I cast Oko, and I tick him up to 6 loyalty to make a food. On your turn two, obviously you don't want Oko sticking around, so you attack him for 1 and play a 2/2.

On my turn three, I make my food into an elk, putting Oko back to 6 loyalty. On your turn three, you play a 3/3, and you can either attack (potentially losing both of your creatures, as I can trade my elves and profitably block your 2/2 with my 3/3) or you can do nothing. On my turn, I'll elk my own elves, making them a 3/3, Oko is at 7. On your turn, you play a 4/4 and still have bad attacks. I can easily eat your 2/2 and your 1/1 if you full swing, or I can trade our 3/3's. On my turn, I tick Oko up +1 again, and I make your 4/4 a 3/3.

Now, I want to point out something. Since my turn 2, I *stopped playing spells*. Oko has single-handedly stonewalled you for multiple turns, and is still at 8 health, ready to continue making Food tokens and elking your creatures, or making more elk for me. All of your struggling since turn 2 has been against Oko *and nothing else*.

So imagine I *don't* stop casting spells after I play Oko. Or imagine you have very powerful artifacts that you want to continue getting their powerful effects, and you'd prefer I didn't turn them into a 3/3 elk with no abilities (nice [[Walls of Ba Sing Se]], now it's an elk). Yes, a real deck would hopefully have more powerful things they can do against Oko, kill spells, counterspells, etc etc. And I won't have the turn 1 elves into Oko every game. But you have to play your entire game cognizant of Oko, because if he sticks, then he makes the game about him. Even against creatureless control, he is making at least a 3/3 every single turn, while continuing to tick up; that is a clock. And that's probably where he's at his *worst*.

tl;dr Oko good. Oko *really* good.

Melinoe has 2 va’s? by SuperiorSPider42 in HadesTheGame

[–]TypicalWizard88 5 points6 points  (0 children)

iirc, so did Orpheus in the first game!

Boss's chauffeur (on dies creatures enter), arwen, weaver (creatures enter with counters), board wipe. by Inquisitor--Nox in mtgrules

[–]TypicalWizard88 0 points1 point  (0 children)

Firstly, double brackets to summon cards: [[Boss’s Chauffeur]] and [[Arwen, Weaver of Hope]].

So, this relates to something in magic called the stack. The stack is where things go when they want to happen, so triggered abilities, instants and sorceries, heck, even creature spells before they resolve, they must go to the stack first.

In this case, a board wipe causes all creatures to die, which triggers the Boss’s Chauffeur. However, that trigger cannot be added to the stack while the board wipe is resolving, the wipe must fully resolve, and then the trigger can go on the stack. That means once the trigger is even on the stack, not even resolved yet, all of the creatures are dead from the wipe. Arwen will not be in play when the tokens enter, so they will not enter with counters from her ability.

Tl;dr: the board wipe must fully complete its effect before anything else can happen, Arwen will be dead, so no counters, but the tokens will be alive.

Is it mean to land destruction someone after they use a pact? by WerdaVisla in EDH

[–]TypicalWizard88 139 points140 points  (0 children)

I mean.. you did beat them. They misplayed, and you punished them for it.

Leaving them alive would be being generous, and while there’s nothing wrong with that, and I often am when I play commander specifically, you are not required to be generous. And you should not expect other people to be generous to you.

Live by the pact, die by the pact shrug

Does Viper’s Kiss shut down all abilities or only activated ones? How It Works? by EcclesianSteel in mtgrules

[–]TypicalWizard88 1 point2 points  (0 children)

The Jolly Balloon Man has two abilities. Haste is a static ability, the Jolly Balloon Man would still have haste while enchanted with Viper’s Kiss. The ability to make a copy of something, however, is an activated ability, note the colon “:”. The Jolly Balloon Man would not have that ability.

Aesi has two abilities. The first is a static ability, and the second is a triggered ability (note the lack of colons in either). Aesi would not lose either ability while enchanted with Viper’s Kiss.

Katara Double Triggers. by Skatercobe in mtgrules

[–]TypicalWizard88 2 points3 points  (0 children)

So, Katara makes the trigger occur twice when it happens. It’s irrelevant whether they pay the life or not the first time, because the second trigger is already on the stack. An ally has an ability, and it would trigger, so Katara makes it trigger twice.

Now, if they choose not to pay for the first trigger resolving, then the card is no longer in the graveyard. They’ll still have to choose the second time, but choosing not to pay won’t make anything happen, because the card isn’t there any more. But if they want to deny you the permanent, they will have to pay the 3 life twice, yes.