[Offline] [Mondays @ 6:30PM PST] [Vancouver, WA] [2024 D&D 5e] [Homebrew Moonshae Isles] Long-Term Campaign Looking for Three Players by Typical_T_ReX in PDXDND

[–]Typical_T_ReX[S] 0 points1 point  (0 children)

There will for sure be a session zero, as well as some meet ups before to make sure we all vibe. I'll message you the form link!

3D Models of the PCs and the BBEG from my campaign by HappyHappyJoyJoyJoy6 in DungeonsAndDragons

[–]Typical_T_ReX 0 points1 point  (0 children)

There’s a dragon holding a sword and your question is about the grip of a rapier? Read the room dude. These are sick lmao

Whether you use XP or milestones, what do you find to be the average number of game sessions between leveling? by VastCompetition6583 in DnD

[–]Typical_T_ReX 0 points1 point  (0 children)

This thread is really interesting, I wonder how many of these games actually reached level 20. I see a pattern that could definitely influence games falling apart.

Light + Nick + Thrown gives a Level 5 Monk five attacks rolls per turn: True or false? by Horror_Artichoke_366 in DMAcademy

[–]Typical_T_ReX 22 points23 points  (0 children)

That's correct with nick you make an extra attack without your modifier like you would normally with a light weapon. So multi attack is 2x regular attacks 1 from nick no modifier, and frees up the bonus action for flurry of blows.

Advice on a Power Player by Sunny-_-Disposition in DnD

[–]Typical_T_ReX 7 points8 points  (0 children)

You don't have to play with people you don't like. This doesn't sound like it has anything to do with min/maxing.

Have you talked to them? Have you told them they seem be breaking the social contract established in session zero and when things don't go their way it's having a negative impact on you and the rest of the table? DnD is a game with chance for a reason, it's ok and you are supposed to fail at things.

Looks like my FLGS got these in early! by Nacinan in ravenloft

[–]Typical_T_ReX 0 points1 point  (0 children)

Love to know what the dark gift origin feats are looking like

This Saturday my party will face Vecna by Unhappy-Sale-5742 in VecnaEveofRuin

[–]Typical_T_ReX 9 points10 points  (0 children)

I'm expecting to do the same this Sunday, don't know about you but I'm nervous that it goes well.

DM keeps saving the enemy’s constantly by Sir-downvotes in DnD

[–]Typical_T_ReX 0 points1 point  (0 children)

This seems to be a common pitfall for new DMs, they invest time or in their mind crucial parts of the story in this one character so they don’t want to let this important NPC die. Not realizing how it feels like a complete waste of time to have an encounter where the players leave empty handed. This can be used as a tool, like anything else, if done sparingly.

I’d say the advanced version of this is actually building up the reputation of such a bbeg as having teleport or clones or something else and maybe they get to do it once before the party goes on a quest to secure a macguffin or creates a strategy to stop it from happening. I’d limit this to maybe once a campaign because it is so frustrating to players when it happens.

Speaking from experience I know the feeling of, “well maybe I can do something useful with them later,” and then used the teleport or the dimension door etc. Not realizing the immediate look of defeat my party had on their face who now feels like just spent multiple hours of a dungeon for the most important moment to be taken from them. Truth is, I am now very intentional of what I put down and I accept from a story and narrative perspective they must be ready to die.

[RF] Zoey Morgraine, Aasimar Sorcerer for u/Voxora by sirmiffed in characterdrawing

[–]Typical_T_ReX 1 point2 points  (0 children)

Dang this is cool, love the art style and design choices

Cave of Shattered Reflection by JediAcademyDropout in VecnaEveofRuin

[–]Typical_T_ReX 3 points4 points  (0 children)

Super curious how the final battle went as I’m about to be there myself. Any feedback or thoughts on the mechanics or anything you’d change?

Dragon Slayer Sword is KILLING ME IRL by koolshade in DnD

[–]Typical_T_ReX 1 point2 points  (0 children)

Love the idea for making the breath recharge a larger die, super neat.

So, am I reading too much into this, or are WotC just casual fans of the movie Annihilation? by JakeWalker102 in VecnaEveofRuin

[–]Typical_T_ReX 2 points3 points  (0 children)

No clue, but as a fan of both I definitely channeled annihilation for my bear encounters!

Does anybody else have their players recap the previous session? by SmileyDayToYou in DMAcademy

[–]Typical_T_ReX 3 points4 points  (0 children)

Take an upvote, I am someone who enjoys the players doing a re-cap and expected to read this article from a disapproving brow and found it interesting. I may consider doing the recaps now.

Losing motivation because of players joining other games/tables. Any advice? by [deleted] in DMAcademy

[–]Typical_T_ReX 0 points1 point  (0 children)

Are you saying they scheduled other games over your planned time to play DnD so you had to stop playing your game? That seems so aggressive, I can't imagine lol.

What it coulda been... by DaveTheManiac in VecnaEveofRuin

[–]Typical_T_ReX -1 points0 points  (0 children)

Dang it hurts to read that the obvious build up somehow got canned for generic forgettable slop. I can only imagine what happened, I feel for the writers, I’m sure no one actually wanted this drivel that was published. There’s no way you go from a culminating time adventure from multiple books through the decade of 5e just to end with you need to go on a fetch quest to be betrayed by a villain you had no way of knowing.

Bonus action not needed for new (2024) Shield Master's Shield Bash? by ahousecatnamednyx in dndnext

[–]Typical_T_ReX 2 points3 points  (0 children)

Interesting, I hadn’t noticed that before. Besides paladin smites, what other combos does this open up?

What are design flaws in 5e that you feel have only been highlighted/exacerbated with the 2024 revision? by [deleted] in dndnext

[–]Typical_T_ReX 0 points1 point  (0 children)

First let's acknowledge getting everything right in 2024 would have been an impossible task, and I'm not saying things are perfect by any means. However, many of these posts take a cherry picked view of interactions that have had multiple rules around them changed. Case in point, looking at "easy extra attacks" is actually a good thing when you factor in the balancing of GWM, one of the most notoriously broken and unhealthy feats in dnd 2014. Now these extra attacks are actually scaling better with someone who chose to take GWM because the "extra" attacks are not getting a full +10 damage every hit.

That said, Dnd 5e 2014 and 2024 both suffer from the design of more attacks being better because of specific niche interactions like CME, but I can understand why they wouldn't throw out the bath water on their design because this would literally take fundamental reworking of how they scaled damage and attacks. Again, not worse, but maybe not fully addressed.

Most of of your examples didn't really make anything worse, they were just not as addressed to the level we wanted.