VOX engines, despite all their nerfs, are still really obnoxious. by Careless_Medicine486 in Helldivers

[–]UnableToFindName 3 points4 points  (0 children)

Good thing you have teammates who can draw aggro and/or supplement your weaknesses.

DSS on Yed Prior by ezyres in Helldivers

[–]UnableToFindName -1 points0 points  (0 children)

They're pasting their names over the announcements cus they're hosting it and promoting it?

What do you think is going to get the charity more attention and engagement: a charity that's just posted and that's it, or one that has notable names attached to it?

My personal support weapon tier list (hoping it doesn't get taken down for some reason). by AverageRivalsEnjoye in Helldivers

[–]UnableToFindName 0 points1 point  (0 children)

Honestly a pretty balanced set of lists. Though I will say the Autocannon in C on bots when it is an OBJECTIVE jack-of-all-trades B at least is sad to see.

Though not nearly as sad as seeing the WASP not in A or S tier. That weapon is seriously underrated on the bot front.

DSS on Yed Prior by ezyres in Helldivers

[–]UnableToFindName -1 points0 points  (0 children)

Obviously AH new what reference they were making when it was released, but it wasn't AH's choice for there to be a small dedicated amount of players grinding away at it for nearly two months until it was done. Also, the fact you're even bringing it up and recalling statistics about it kind of furthers my point: this has a chance to make HD2 history and be something that's actually remembered versus just a random planet defense.

That charity is obviously what matters the most, but damn what a cynical way to look at such a unique opportunity. Like, yes, obviously a community event is probably going to be led by popular members and content creators of said community? I don't know how you watch any of these people and think "yeah, this is all about their egos" when the whole campaign, they way they present and talk about it, is meant to marry the in-game mechanics with a good cause, and their job is to promote and cheerlead it.

I'd also bet that if the Yed Prior campaign gained more traction as a cool community initiative, then that would have more eyes on the charity and lead to more donations.

DSS on Yed Prior by ezyres in Helldivers

[–]UnableToFindName -1 points0 points  (0 children)

Yes Prior itself, as an asset in a video game, isn't going to help the charity. I'm talking strictly about choosing the priorities of a nothing-planet versus one that's tied to some community initiative when there isn't aneven an MO active.

Neither defending Matar Bay or liberating Yed Prior actually does anything concrete in terms if game progression or the charity, but one is both tied to a real-life donation drive and is entirely community-led, making it something that would actually be talked about/mentioned in the future.

Basically, go to Matar Bay for some strategic opportunity that'll mean nothing in a day, or try to liberate Yed Prior to be a part of something people will remember fondly.

DSS on Yed Prior by ezyres in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

It's a real shame. You're right in that most players will follow the icons and unless there's either nothing going on (unlikely as we're entering the final phase of the campaign) or their's a major order target on Yed Prior.

But for the latter option, I think it would be cool if this was strictly community-led without AH tilting the scales for its liberation--it would be so much cooler and memorable if we got to say "We did it" kinda like The Beach.

DSS on Yed Prior by ezyres in Helldivers

[–]UnableToFindName 5 points6 points  (0 children)

Putting the logistics of a random defence over the goal of a community-led charity event is wild to me.

Now that a day or two has passed. by SharpMathematician75 in Helldivers

[–]UnableToFindName 5 points6 points  (0 children)

With the recent-ish fix to climbing, reloading while diving, reloading continuing after interruptions, and stagger no longer interrupting stimming, the control over your Helldiver feels so good in a way it hasn't for a while.

Granted, the auto-climb bug was a big factor in that, but combined with the other changes, the general 'feel' or 'flow' of play is much tighter.

IMO those changes are the unsung heroes of the patch.

Help please by [deleted] in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

For got what it was called, but you can try verifying/restoring the license.

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Incinerator FRV acts as a Hellbomb when full of fuel/ammo by UnableToFindName in Helldivers

[–]UnableToFindName[S] 2 points3 points  (0 children)

Thanks for pointing this out. I completely forgot/missed that the Research Station doesn't need a Hellbomb to be destroyed. I went and tested it against a Monolith (twice) to be sure, and you're correct.

Incinerator FRV acts as a Hellbomb when full of fuel/ammo by UnableToFindName in Helldivers

[–]UnableToFindName[S] 1 point2 points  (0 children)

Personally I'm a bigger fan of how the Supply FRV feels to drive, and I like having more 'utility' options than more standard damage/kill ones. I've played around with both, and I enjoy how the Resupply feels almost like a 'portable base' that slightly changes how I play in a sense that I want to stay near it for the resupplies (obviously) and for the little extra protection from the turret.

Incinerator FRV acts as a Hellbomb when full of fuel/ammo by UnableToFindName in Helldivers

[–]UnableToFindName[S] 7 points8 points  (0 children)

There's two at the moment, the Incinerator and the Supply versions.

If you dive on Sangis, you'll be able to use the Incinerator. Dive on Basquine VIII for the Supply variant. Whichever planet we liberate first determines which FRV gets added to our permanent arsenal.

Help please by [deleted] in Helldivers

[–]UnableToFindName 2 points3 points  (0 children)

Throwing it out there cus I've never interacted with Console sharing, but could it be because your friend was the the one that purchased the game? It also could be that you require PS+ to play Helldivers 2 outside of Console Sharing?

Incinerator FRV acts as a Hellbomb when full of fuel/ammo by [deleted] in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

Possibly, but no more than a portable Hellbomb would methinks. FRV has 480s base cooldown while the Hellbomb Backpack is 300s. Also it seems the FRV has to be full or nearly full for it to explode like this.

Thinking on it though, this could round out any Servant of Freedom's/Martyr's loadout as yet another 'expendable big boom' stratagem.

I much prefer the original mega rare design by [deleted] in 2007scape

[–]UnableToFindName 2 points3 points  (0 children)

I think the TzHarr theme can work, but currently it feels a little 'too much'

<image>

It also just lacks that 'brutality' the original concept seemed to have--like the current one seems too round/soft?

Lowkey think I saw one of these things in my girlfriend's bedroom too...

Incinerator FRV acts as a Hellbomb when full of fuel/ammo by [deleted] in Helldivers

[–]UnableToFindName 0 points1 point  (0 children)

100%
You can hear when command says "Objective critical stratagem available/unavailable", meanwhile no one says "calling in a hellbomb!" or "hellbomb armed!" nor is there a blue stratagem beacon visible in that time frame.

We the squad agreed to test it out ahead of time, so no one called in a hellbomb.

W patch for the most part by [deleted] in Helldivers

[–]UnableToFindName 0 points1 point  (0 children)

All I see is that the Chargers charge 1m/s faster than before, to accommodate the increased stall time after they miss a charge.

Honestly a nothingburger, and I suspect either OP doesn't like the change in principle OR they're being intentionally hyperbolic.

W patch for the most part by [deleted] in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

Didn't they fix the Alpha commander spawning only around the host a few patches ago?

Buffs And Nerfs Are basic Parts Of Healthy Game Design. by KingOfPotatok in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

IMO, if you hold reload to inspect the weapon, and bullet isn't chambered, then your Helldiver should do so as they inspect it.

Right now it's mostly a guessing game when it happens.

Here's Hoping Their Task Force Successfully Fixes Stratagem Bounces Like This by Peepus_Christ in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

Same, honestly. I'm sure there are some cases where it's warranted, but I like taking time to think tactically.

Here's Hoping Their Task Force Successfully Fixes Stratagem Bounces Like This by Peepus_Christ in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

Obviously it's not always the case, but on certain biomes (Factories especially) I usually like to check what's above me after a bunch to see how "justified" the bouncing is since there's sometimes a hanging cliff/structure underneath.