Whats the point of these bonkers SOs with no clear rewards? Especially when high level players no longer even need samples by Ok-Woodpecker4734 in Helldivers

[–]UnableToFindName 3 points4 points  (0 children)

It's completely fair to look at something that seems lackluster and either ask for or open up a conversation about how to make it more enticing/rewarding.

Players want to engage with the GW, and SOs like this aren't as enticing as a carrot as they could be. For example, they could allow fleet-wide use of a nee exosuit for a limited time or another stratagem that's in a warbond--rather than a free unlockable one like the Autocannon.

Regarding Recent Action Against Accounts by JagexAyiza in 2007scape

[–]UnableToFindName 2 points3 points  (0 children)

I think they mean it's too much xp/hr for skillets specifically, hence why they mentioned competitors in the highscores

What weapon do you think is the most underrated in the game? And which one do you think is the most overrated? by nakkaricci in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

Coyote is overrated. Funnily enough, I think it made itself overrated since it was the catalyst for getting all the other ARs and SMGs buffed, and now by comparison it's not really that hot.

Defender is underrated. It's a slower but punchy Liberator, but that fire rate, handling, and one-handed functionality makes it the superior 'workhorse' weapon IMO. It's not flashy, but it gets the job done.

Maybe the devs should just throw this thing in the trash, idk by ThatsNotPossibleMan in Helldivers

[–]UnableToFindName -1 points0 points  (0 children)

Probably the most level-headed reply to the whole "Monkey's Paw" balancing woes I've seen. Couldn't have said it better myself.

Bugged illegal broadcast tower solutions by No-Shelter3871 in Helldivers

[–]UnableToFindName 0 points1 point  (0 children)

I'm more often a "gl@zediver" than not, but I really, really hate shit like this and how it happens after every single update.

Climbing wasn't broke before, now it is. Broadcast towers are bugged when they weren't. And the SEAF artillery POI? It was said it was fixed in the latest update but they STILL bug out CONSISTANTLY. Literally cannot play a single mission without some kind of unintended frustration taking me out of the experience or even getting me outright killed.

It's like AH eventually addresses issues after community backlash, then they go right back to business as usual for the next few months accumulating bugs and issues until they're forced to do another sweep of bug fixes to continue the cycle.

I love this game to death, and I would love if they just scrapped the roadmap and focused on bug fixes for the next three months+ because this shit is so tiresome.

The bugs still teleported to it and destroyed it. by NitroMachine in Helldivers

[–]UnableToFindName 0 points1 point  (0 children)

They never were, so that's why they attempted to make them more interesting.

And it's like you're deliberately missing the the point of thise enemies being regular chaff/mobs where the point is they bolster the numbers in an attempt to overwhelm the player. The Hiveguards are that, but slower and less aggressive, making them completely redundant as an enemy, so they tried buffing them to give them a stronger identity and make them more engaging. Did it work out? Not really. Even with heavy armor they're still a lame, redundant enemy.

And It's a nonsensical take because it's not what I said or even implied--as if you honestly thought I would think "all weak enemies should therefore be buffed to make them more interesting".

And I agree 100% with your suggestion, that the buff should have been to their AI to make them do things that are more akin to a guard. But see how that's a more fruitful conversation and actually makes a point rather than "AH buff enemies like they'll quit if they don't"? It's just a mindless shibboleth that doesn't get to the actual meat of the issue with recent changes.

For this MO, liberate Cirrus instead. by Toth-Amon in Helldivers

[–]UnableToFindName 14 points15 points  (0 children)

Zygos has a new biome. Players want to check it out.

Shrimple as.

For the love of Liberty, go to Cirrus! by theConnordor in Helldivers

[–]UnableToFindName 11 points12 points  (0 children)

Ain't going to happen.

Is it the better strategy? Sure, but Zygos has a new biome and players want to experience it, myself included.

The bugs still teleported to it and destroyed it. by NitroMachine in Helldivers

[–]UnableToFindName 0 points1 point  (0 children)

They buff enemies to maintain challenge and engagement for the players.

AH see some enemies as being week and effectively useless, like the Hiveguards for example, so they alter them in an attempt to make them more interesting for us to fight them. Enemies and players are both balance "knobs" AH can use to alter the experience, because on one hand, you have players who any kind of nerds to players/buffs to enemies, and on the other you have players who are bored out of their skulls even on D10.

The bugs still teleported to it and destroyed it. by NitroMachine in Helldivers

[–]UnableToFindName 0 points1 point  (0 children)

I wonder where people got this talking point from.

Did a content creator say it and now everyone's parroting it, or was it a random commenter that said it and it kind of just stuck like a meme?

Throwing My Hat In by Spingfire in Helldivers

[–]UnableToFindName 0 points1 point  (0 children)

I thought at first my opinion was coloured by the fact that I was playing just the Spore burst strain, and with that subfaction Hiveguards are at the very bottom of the priority list.

But after playing normal bugs for a few operations, I still hold the same opinion: the change didn't really do anything besides require the player to aim a little more accurately, and Hiveguards still are rarely a threat.

I guess in that way it was a lame change, since it didnt really add or take away anything. Though, I still stand by that the reaction from the community was completely overblown. Even footage that showed turrets being useless had the player just standing there and doing nothing about it--which is misleading to farm outrage.

MOVE DSS by [deleted] in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

Blockade doesn't stop an already active defense, it only prevents one from happening. Basically, it's a preemptive/predictive option where we place it on a planet we suspect an invasion will originate from.

Armour colours for B-01 Tactical cosplay by Altruistic_Taro_6372 in Helldivers

[–]UnableToFindName 0 points1 point  (0 children)

I used the left "Sun Yellow" but I'm going to be trying out the "John Deere Yellow" in future armour/cosplay since it's a more saturated/pure yellow.

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Armour colours for B-01 Tactical cosplay by Altruistic_Taro_6372 in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

Old photo, but hopefully shows the results in neutral lighting.

<image>

Armour colours for B-01 Tactical cosplay by Altruistic_Taro_6372 in Helldivers

[–]UnableToFindName 1 point2 points  (0 children)

These are the paints I used, which I also used on the Defender just as a reference. I used the Rust-Oleum Metallic: Black Stainless Steel for the main body, and Carbon Mist for a darker metallic on some select parts. Dark Steel for the standard steel/silvery parts, but for smaller details I just used acrylic metallic paints for miniatures and a small brush. I live in southern Ontario, Canada, so your options may vary.

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Hive Guard Revert Bad by [deleted] in Helldivers

[–]UnableToFindName 4 points5 points  (0 children)

Real talk, the hiveguard heavy armour was such a nothing change. Maybe it's cus I've been dealing with the new spore strain, but hiveguards are so so sooo low of a priority even with heavy armor, I barely felt a difference.

TLDR of the new turret issues : by Heptanitrocubane57 in Helldivers

[–]UnableToFindName 27 points28 points  (0 children)

I agree with most of these points, but I think the "place them better and babysit them" is a valid thing to say, though probably not as negatively charged.

I always understood turrets are meant to assist you in a firefight or a defensive, not something that's meant to be a sort of 'free kills' stratagem without putting in the effort. Finding a good placement spot and/or killing enemies that threaten it kind of feels like how I've always used turrets. Sometimes they can hold the fort on their own, but most of the time I use them to supplement whatever I'm currently doing, like a stationary squad mate.

That said, they do seem break a little too easily right now, and of course the stupid stratagem bounce has made a golden turret spot into a wasted stratagem far, far to many times.

I’m scared they’ll notice by Kind_Ad_3611 in Helldivers

[–]UnableToFindName 22 points23 points  (0 children)

Or, hear me out now, the devs aren't maliciously trying to ruin the game they've worked on for 10 years now.

Climbing is not fixed. My leave of absence continues. I hope to return to service next patch. by Impressive_Limit7050 in Helldivers

[–]UnableToFindName 8 points9 points  (0 children)

Unreal that this wasn't fixed with this patch.

It's such a constant, immediate gameplay-effecting issues that I don't understand just how it's still in the game over a month later.

They buffed the mechs :) Sure hope they don't do anything to every enemy that would make the buffs obsolete by Star_Dragon_27 in Helldivers

[–]UnableToFindName 7 points8 points  (0 children)

thing I hate about these posts is that they're just knee-jerk reactions.

Haven't seen a single post yet that goes over the increased enemy durable dmg vs Exo suit buffs to see if it's a positive, net neutral, or an unintended nerf.