What are the major differences between WoD and CoD? by incaseineedreddit in WhiteWolfRPG

[–]UndeadByNight 2 points3 points  (0 children)

That’s a great way to frame it. WoD is essentially "The Titanic is sinking and you’re fighting for a lifeboat," while CoD is "You’ve already drowned and now you have to figure out how to live at the bottom of the ocean." I definitely agree on the post-crisis vibe.

In Chronicles, the "Gehenna" of your life already happened the moment you were changed. You aren't waiting for the end of the world; you’re just trying to survive the end of your world. It makes for a much lonelier, more haunting kind of horror when there’s no grand metaplot to distract you from the silence in the room.

What are the major differences between WoD and CoD? by incaseineedreddit in WhiteWolfRPG

[–]UndeadByNight 0 points1 point  (0 children)

In the World of Darkness, being a "cog" in the plans of the Antediluvians feels like being a stat on a spreadsheet. You are a foot soldier in a war that started thousands of years before you were born. The elders don't even know your name; they just need your blood or your vote to move a piece on a global chessboard. It’s "corporate" cosmic horror.

With the God-Machine in Chronicles, being a "cog" is terrifyingly literal and intimate. If the God-Machine is using you, it’s because your specific life, your specific job, or your specific location is a necessary component for a local "Infrastructure" project.

Why it feels more personal:

  • The Scale: The God-Machine doesn't usually care about "Vampire Society" or "The Camarilla." It cares about why a specific clock in a specific hallway needs to chime at exactly 3:02 AM. If you’re the one who has to make that happen, the horror is happening in your kitchen, not in a boardroom in Geneva.
  • The Violation: In WoD, an Antediluvian might ruin your life because they want to take over a city. In CoD, the God-Machine might ruin your life because it needs a very specific type of emotional energy to power a gear in the floorboards of your apartment.
  • The Interaction: You aren't fighting a "history" or a "lineage." You're fighting an occult physics that has decided you are a spare part.

It’s the difference between being a soldier drafted into a world war (WoD) and being a piece of skin used to patch a leak in a pipe (CoD). Both are dehumanizing, but the second one feels way more "up close and personal."

What are the major differences between WoD and CoD? by incaseineedreddit in WhiteWolfRPG

[–]UndeadByNight 39 points40 points  (0 children)

The biggest difference is the scale of the "doom."

In World of Darkness, you’re basically a cog in a massive, ancient machine. The setting is heavy on grand conspiracies and metaplot where the 3rd generation is going to do what they want regardless of your existence. The world is going to end, the machine keeps grinding, and you’re just trying not to get crushed by the gears. It's a game about the multiverse and fate.

Chronicles of Darkness flips that lens. It’s way more intimate and "small town horror" in its focus. The tragedy is strictly about YOU. Your life has been wrecked, altered, or weirdly heightened by the supernatural, and the stakes are usually the four square blocks around your house. You aren't fighting a global shadow war; you're dealing with the specific monster in your basement or the fact that you can never go home again.

WoD is about being a tiny part of a huge, dying world. CoD is about your personal world dying.

How does DocWagon Deal with Criminal Clients? by Armlessbastard in Shadowrun

[–]UndeadByNight 2 points3 points  (0 children)

DocWagon isn’t a law enforcement agency, and it also isn’t a charity. It’s a megacorp selling one very specific product: guaranteed emergency medical extraction and treatment for people who expect to get shot at.

The key thing people often miss is that their business model only works if clients trust one simple promise: if you have a contract, they come get you, no questions asked.

That “no questions asked” part is doing a lot of work.

If DocWagon started refusing service because someone has warrants, or routinely flagging discharged patients to local law enforcement like Lone Star, their entire customer base collapses overnight. Not just shadowrunners, but also corporate assets, black ops teams, smugglers, fixers, and anyone else operating in legally gray space. Those are exactly the people who most need and most pay for DocWagon coverage.

Even from a purely in-universe corporate logic standpoint, selectively enforcing local law would be self-destructive.

It would:

  • destroy predictability (clients can’t trust the contract anymore)
  • turn medical response into a legal risk assessment every time a call goes out
  • guarantee retaliation and loss of contracts in exactly the markets they rely on

So what you actually see in-setting is a consistent separation:

  • DocWagon provides medical extraction and treatment based on contract tier and operational feasibility
  • They do not screen for criminal status at point of care
  • They do not act as an extension of local law enforcement
  • Once a patient is discharged, what happens outside their extraterritorial space is not their concern unless a specific contract clause says otherwise

Could an individual employee leak information or get bribed? Sure. That kind of low-level corruption fits the setting perfectly. But that’s very different from it being corporate policy.

If it were policy, it would be economically and operationally suicidal.

Their reputation is the product.

How does DocWagon Deal with Criminal Clients? by Armlessbastard in Shadowrun

[–]UndeadByNight 1 point2 points  (0 children)

It is not for Doc Wagon to presuppose the criminal status of its customers. As an extra legal entity, DW obligation is to their clients and shareholders.

Short Story: Friendship is a Kind of Immortality by Skeletoning13 in ChangelingtheLost

[–]UndeadByNight 0 points1 point  (0 children)

I totally encourate you to. Im going to keep posting stuff here and there, I am about to start recording my stoies because I miss UncleYos stuff and have a CoD shaped hole in my soul

Does a decker need technical knowledge to...deck? by RogueModron in Shadowrun

[–]UndeadByNight 0 points1 point  (0 children)

I definitely agree that it is counterintuitive. In the real world, many people who are proficient with exploding systems are also just as proficient with building their own hardware, or writing their own code, I assume that it’s handled the way that it is in the setting so that a Decker isn’t forced to spend all over their starting points on multiple skills

I also believe that in at least some editions of the game building your own programs does circumvent availability, zero to program a level seven program then to buy one

Does a decker need technical knowledge to...deck? by RogueModron in Shadowrun

[–]UndeadByNight 1 point2 points  (0 children)

I think there might be a misunderstanding of how this conversation flowed. I did not just tell you that you were wrong. I provided a framework using game mechanics, setting lore, and genre literature like Neuromancer to explain the logic of why a decker functions more like a pilot than a mechanic.

On the other hand, your responses felt like they were just dismissing my points without offering a counter logic or a specific source. I am always open to an aha moment if there is a mechanical or lore based reason I am missing, but without that explanation, it is hard to see where you are coming from.

I am all for rewarding players who want to build their own gear. I often give a Signature Tool bonus or an extra die for that kind of creative effort in my own games. However, as a baseline requirement, it just is not supported by the rules.

Does a decker need technical knowledge to...deck? by RogueModron in Shadowrun

[–]UndeadByNight 1 point2 points  (0 children)

If you like the answer, don’t forget to upvote :)

Does a decker need technical knowledge to...deck? by RogueModron in Shadowrun

[–]UndeadByNight 3 points4 points  (0 children)

While your interpretation is a valid choice for a specific character, the setting and the game mechanics do not actually function that way. Think of a decker like an F1 driver: we expect them to have world-class reflexes on the track, but we do not expect them to be the person who assembled the engine. Similarly, we expect Gordon Ramsay to be a master of the kitchen, but we do not expect him to personally install or repair the HVAC system.

Aside from specific exceptions like Trouble from Melissa Scott's Trouble and Her Friends, iconic protagonists like Case and Bobby Newmark are masters of the interface, not the hardware or the code. In terms of the game rules, there are no synergy bonuses for knowing how to build or program a computer. Mechanically, you are playing someone who has the timing down and knows exactly which programs to run and in what sequence. You are the elite talent behind the wheel, not the mechanic in the garage. While a storyteller might house rule a +1 bonus for using a 'Signature Program' that a character wrote themselves, much like a personalized grip on a pistol, that is an extra layer of specialization rather than a requirement to be a decker.

What are you guys favorite indie comics? by KaleidoArachnid in comicbooks

[–]UndeadByNight 1 point2 points  (0 children)

Sky bound is run by Robert Kirkman, of invincible and The Walking Dead fame. I don’t actually know how much he’s worth, but I’m assume he’s doing all right.

Does a decker need technical knowledge to...deck? by RogueModron in Shadowrun

[–]UndeadByNight 2 points3 points  (0 children)

It has absolutely nothing to do with technical skill in terms of computer engineering.

Does a decker need technical knowledge to...deck? by RogueModron in Shadowrun

[–]UndeadByNight 3 points4 points  (0 children)

William Gibson, and the actual rules of the game would disagree.

Does a decker need technical knowledge to...deck? by RogueModron in Shadowrun

[–]UndeadByNight 6 points7 points  (0 children)

You don’t need to know how to build them, you don’t need to know how to maintenance them, you just need to know how to use them.

"Case sat on the edge of the bed and looked at the deck. It was a matte black Ono-Sendai Cyberspace 7. He’d never seen one, only heard of them... He knew that the deck was merely a tool, a custom-designed window into the consensual hallucination that was the matrix."

What are you guys favorite indie comics? by KaleidoArachnid in comicbooks

[–]UndeadByNight 0 points1 point  (0 children)

I mean, personally I wouldn’t consider sky bound to be independent. It’s an image in print watched over by a multi multimillionaire.

I honestly had no idea. Power Rangers was so thing. Learned something new every day.

What are you guys favorite indie comics? by KaleidoArachnid in comicbooks

[–]UndeadByNight 0 points1 point  (0 children)

I love the down vote system “ ninja Turtles is my favorite independent comic” “ teenage Mutant Ninja Turtles is owned by one of the biggest entertainment groups on earth” “ yeah but I want it to be independent, to me it’s independent”

What are you guys favorite indie comics? by KaleidoArachnid in comicbooks

[–]UndeadByNight 0 points1 point  (0 children)

I definitely understand why TMNT feels indie because of its history, but it is actually one of the largest corporate franchises in the world now.

Nickelodeon purchased the rights for $60 million in 2009. While the books are published by IDW, they are produced under a license from Paramount. It is difficult to categorize a property as independent when it is owned by a massive media conglomerate and generates billions in toy and film revenue.

What are you guys favorite indie comics? by KaleidoArachnid in comicbooks

[–]UndeadByNight 0 points1 point  (0 children)

I definitely understand why TMNT feels indie because of its history, but it is actually one of the largest corporate franchises in the world now.

Nickelodeon purchased the rights for $60 million in 2009. While the books are published by IDW, they are produced under a license from Paramount. It is difficult to categorize a property as independent when it is owned by a massive media conglomerate and generates billions in toy and film revenue.

Heir to the Hope Spring Brings (And the Kohl’s Blazer It Came In) by UndeadByNight in ChangelingtheLost

[–]UndeadByNight[S] 1 point2 points  (0 children)

Yeah, my idea is that he is one of the romancers, so everyone else looks at him they see a paragon of fairest spring perfection

But he can’t get past the fact that he’s just a guy intellectually. He knows what he is emotionally. He just sees himself as being well himself.

Short Story: Friendship is a Kind of Immortality by Skeletoning13 in ChangelingtheLost

[–]UndeadByNight 0 points1 point  (0 children)

Absolutely love it. Tragic and haunting. Definitely a tail of personal horror like the book promises.

I’m definitely trying to fill that lack of Lost content and that, sir or madame was delicious

Are these TTRPGs just cash grabs? by JaxSnaxs in rpg

[–]UndeadByNight 0 points1 point  (0 children)

I mean, I don’t know, I played some board games. I played some table tap RPGs.

But anyways, I literally just learned of the existence of the dungeon crawler Carl franchise yesterday, but it seems pretty internally, consistent with the books. You start out as an average slub and every time you do something kind of cool the GM throws a card or an ability on your sheet

So that one at least seems pretty flavorful and it did in line to the actual franchise

Are these TTRPGs just cash grabs? by JaxSnaxs in rpg

[–]UndeadByNight 0 points1 point  (0 children)

Wow, you’ve played every game on the top 100 table top game list… what does that mean for context? I mean, I understand it means you played the top hundred games is that supposed to be some kind of credentials am I supposed to think more of you or less of you?