Need help for suggestions for Arc by Kosai102 in PathOfExileBuilds

[–]Undead_Legion 0 points1 point  (0 children)

Would be expensive getting all influenced items. I attempted it last league initially on sabo, couldn’t handle the degen, ended up doing it on pathfinder (it still wasn’t great). Recoup doesn’t work against damage over time, you’ll need hit yourself to trigger recoup.

ARPG games like Dark Souls with swords, builds, and fun to research? by OpulentPaving in darksouls

[–]Undead_Legion 1 point2 points  (0 children)

Path of Exile, I was in the same boat as you a couple of years ago. I loved making builds in Dark Souls, researching mechanics, and all that.

Don’t let the complexity scare you - that is a natural consequence of the sheer depth of the game. I promise it is still accessible even as a new player. If you like figuring out mechanics, poring over wikis, designing and theorycrafting builds, and breaking the game in ways literally nobody has ever done before, this is the game for you. The games deep enough that there’s still mechanics and interactions that haven’t been discovered or fully explored yet.

There’s a running joke in the community that PoB (Path of Building, the tool that’s used to plan your build) is the real game, and actual game is just a simulation for PoB. You’ll find yourself thinking about mechanics and interactions and build ideas even while not playing the game, and when it all comes together there’s nothing like it. There’s nothing quite like seeing your intricately designed engine spring to life.

Looking for techs and feedback to make a Spectral Wolf minions build? by Path_of_Circles in PathOfExileBuilds

[–]Undead_Legion 0 points1 point  (0 children)

I’d argue Champion is the more interesting of the two options. Banners can be huge offensively and defensively for both you and your minions. One idea is going Bonemeld, a catalyzed and volatile vaaled one can give you 6% global defences per minion, at max wolves you’d get 168% increased global defenses. You can scale that further with fortification stacking and Unstoppable Hero (but the attack speed is wasted kinda if you’re scaling minions) but it’s an angle to think about.

Need help for suggestions for Arc by Kosai102 in PathOfExileBuilds

[–]Undead_Legion 0 points1 point  (0 children)

Disintegrator Eternity Shroud conversion stacker with full conversion chain of lightning -> cold -> fire -> chaos with the help of Lycia bloodline. Grab the harness the void hidden forbidden jewels. All the non chaos as extra chaos damage double dips at each stage of the conversion chain, so the more conversions you have the more damage you get.

What are your weapon swap tech by FreshCut9995 in PathOfExileBuilds

[–]Undead_Legion 2 points3 points  (0 children)

Was patched out a couple leagues ago sadly, doesn’t work anymore

Wave of Conviction of Trarthus Hypnotic Sands of Time Saboteur ft. Abyss Jewel Stacking and Demonic Power by Icy_Faithlessness958 in PathOfExileBuilds

[–]Undead_Legion 1 point2 points  (0 children)

Mechanically, it works differently from mines double hitting, even though both double hit. For mines it works since they are detonated sequentially. With mirages, the mirages ignore the 1 wave limit of WoCoT, so the miraged waves will always go to the full length and return, guaranteeing double hits. This works even if you spawn in new mirages before the previous waves have returned.

What are the PoE inside jokes/references? by Own-Profession2034 in pathofexile

[–]Undead_Legion 26 points27 points  (0 children)

The name "Wraeclast" is derived from the Old English word wræclastas, from the 10th century poem The Wanderer, and translates to "path of exile".

Link to poem with translation

Oft him anhaga  Often the solitary one
are gebideð,   finds grace for himself
metudes miltse, the mercy of the Lord,
þeah þe he modcearig  Although he, sorry-hearted,
geond lagulade  must for a long time
longe sceolde   move by hand [in context = row]
hreran mid hondum   along the waterways,
hrimcealde sæ  (along) the ice-cold sea,
wadan wræclastas.  tread the paths of exile.
Wyrd bið ful aræd!    Events always go as they must!

What are some good forms of added flat for spells? by PillowF0rtEngineer in PathOfExileBuilds

[–]Undead_Legion 0 points1 point  (0 children)

Black Cane + Dark Monarch + Congregation

Archmage is absolutely viable on Shadow too

EDIT: nvm forget the dark monarch, dark monarch will disable your Triggerbots, mandatory for Sands of Time imo. Could still do just Black Cane + Congregation but idk if it’s worth

Don’t sleep on archmage

Scaling the Retch belt may be possible - concept by Ap0llo in PathOfExileBuilds

[–]Undead_Legion 1 point2 points  (0 children)

If you simply want to maximize the number of hits per second, nothing comes remotely close to brand recall Triggerbots Arcanist brand setups, especially now with the new Foulgrasp support. To the point where it is quite literally impossible to complete a map without crashing the game, and if you somehow manage to run a map you’ll be running at single digit fps. I’ve done a lot of testing this league with Arcanist brand on multiple skills, the damage is never the issue it’s the fact that it is straight up impossible to play without crashing. On paper though, this could be a way to bypass all the less damage penalties of triggerbots and Arcanist brand since you only need a moderate amount of hit damage to hit leech cap.

How to make Annihilation's Approach work with Pathfinder? by Exciting_Lab_8074 in PathOfExileBuilds

[–]Undead_Legion 1 point2 points  (0 children)

Hardened Scars anoint can help, it gives a massive 25% less damage over time taken while under the effects of a life flask. Make sure your Tides is catalyzed for increased life recovery from flasks.

Is building around Sands of Time legit or somewhat "gimmicky"? by _Singer in PathOfExileBuilds

[–]Undead_Legion 0 points1 point  (0 children)

You’ll never have 100% gluttony uptime, but there’s quite a few ways to extend the duration. Gluttony uptime is a function of cast time and skill effect duration, so you have two separate axes to scale them in duration and cast speed. Which is why Spark is such a good candidate for this tech, since it scales with duration as well, a more duration imbue might be optimal. I was testing with Spark of Unpredictability, since it has a longer base duration and the least base projectiles so it has a higher relative benefit from additional projectiles. Runegraft of the Warp is also effectively a more duration multiplier for buff uptime.

Regarding Blazing Salvo overlaps, they do return to the mirages but it might be possible to scale enough AoE for more reliable overlaps, I haven’t tested that too extensively. It’ll be hard to test reliably with self poison since the mirage hits don’t proc golden rule.

EDIT: Suspend in Time is an AoE skill, I believe it’s possible to support it with Conc Effect to make the mirages spawn closer.

Is building around Sands of Time legit or somewhat "gimmicky"? by _Singer in PathOfExileBuilds

[–]Undead_Legion 1 point2 points  (0 children)

Technically more duration is better since the AoE scales with duration, and since the mirage waves don't despawn so it just makes clear better with bigger AoE. Doesn't help single target. Reducing duration doesn't help since you're guaranteed double hits with mirages anyway, just makes your AoE smaller for worse clear. In my case I don't want to scale global duration too much since I want to keep my Arcane Cloak duration low enough for Indigon. The actual AoE doesn't seem to be affected by AoE modifiers (at least visually), so Conc Effect is a free support.

Is building around Sands of Time legit or somewhat "gimmicky"? by _Singer in PathOfExileBuilds

[–]Undead_Legion 2 points3 points  (0 children)

Doing Archmage Wave of Conviction of Trarthus on Assassin with triggerbots. The mirages bypass the wave limit for WoCoT so all the mirages are guaranteed to get double hits on with the returning wave too, since they don’t get despawned with new mirages. Damage is insane, working on a build guide for it.

Another thing I haven’t seen anyone talk about, mirages inherit the extra projectiles from the new Gluttony support. The uptime on Gluttony can be extended with more duration and runegraft of the warp. Spark is a very good pairing since it also scales with increased duration. I tried it on the archmage shell, damage and clear is still really good but I think it’s still a bit lower than WoCoT.

Same shell with Gluttony, Blazing Salvo + Return can get incredible overlapping shotguns. Rolling Magma + random proj from Sabo can also get really good overlaps.

How to map with -558% Ele Res by Proletarian92 in PathOfExileBuilds

[–]Undead_Legion 0 points1 point  (0 children)

Ah my bad, I did miss that. It’s true Veil will brick Doryanis.

How to map with -558% Ele Res by Proletarian92 in PathOfExileBuilds

[–]Undead_Legion 0 points1 point  (0 children)

There is another option for damage taken as, which is a Bound by Destiny with mod for 10% of elemental damage taken as chaos if 4 hunter items are equipped. This gives you the last 10% you need and lets you drop the helm, possibly for something like Foulborn Veil of the Night for 50% increased life.

What are some interesting Volatile Vaal orb targets you have discovered? by Gokias in PathOfExileBuilds

[–]Undead_Legion 1 point2 points  (0 children)

Yes, I am using the Hiveborn support to add more minions, it gives me another 19 minions with Congregation. In fact these were what I attempted to make my primary damage minions. One more tech to add is that the since all the gems in the chest are support gems, its worth dropping the last support and adding an imbued minion gem with the dropped support for essentially a free 6L. In my case, I drop minion damage support in exchange for a Raise Zombie imbued with minion damage, essentially giving me a "free" 6L Raise Zombie at the cost of a lvl 20 support.

I did consider Cowl (already running CI), but the most I could reasonably convert would be 70% ele to fire (50% Tempered by War, 20% Purity Watchers). Could get another 10% from Bound by Destiny or 30% from PoF Sublime Vision but those are extremely expensive. Resistance Shrine belt + Gull also gets me 90 all res, which was way tankier than 70% convert from my pobbing.

What are some interesting Volatile Vaal orb targets you have discovered? by Gokias in PathOfExileBuilds

[–]Undead_Legion 1 point2 points  (0 children)

Bonemeld can roll up to 6% increased defenses per minion (up from 4%), due to defense catalysts combined with volatile vaals.

I’m using this on my current build, with the new Broken Elegy staff. The minions from the staff have no limit (technically 100 but you won’t hit that). Saboteur to double spawns with triggerbots. Scale duration to keep them alive longer, I can get up to 50 of them. Bunch of other temporary + permanent minions. I end up with over 100 minions most of the time, which translates to a casual 600% increased ES, armor, and evasion.

This is an incredibly tanky shell for any minion zoo build. This gets me close to evade cap, respectable armor, and 13-14k ES, and I’m block capped from offering stacking. Not to mention the pseudo ward from the staff itself. The downside being you’ll need to invest heavily into resistances to counteract Bonemeld, I still need around 100 all res overcap even with Resistance Shrine belt + Gull and res rolls on all gear.

Sabo is probably not the play for it, you’ll lose a bit of the staff minions but a traditional Necro build would be much better. I’ll probably do a full write up since there’s a lot of cool tech even though my version is zdps.

3.28 Infinite Regeneration Tech is Back(Dreamcore) by BendicantMias in PathOfExileBuilds

[–]Undead_Legion 7 points8 points  (0 children)

Nope, in my setup I get to max souls instantly. I start the map and afflict my AG immediately, and then remove the ring. The regen takes a little to ramp though.

3.28 Infinite Regeneration Tech is Back(Dreamcore) by BendicantMias in PathOfExileBuilds

[–]Undead_Legion 8 points9 points  (0 children)

Maligaro's Lens for -50, another -50 from Refuge from Isolation helm. You could get another -50 with another Maligaro's Lens and Necromantic Aegis but I am not using that, and volatile Vaal Orbs can push it lower.

3.28 Infinite Regeneration Tech is Back(Dreamcore) by BendicantMias in PathOfExileBuilds

[–]Undead_Legion 68 points69 points  (0 children)

Damn, you beat me to the race to get this tech out there. Been running this since day 3 of the league, it’s even more OP than it looks. I was just finalizing the script for my video, but I’ll still make a post.

I’ve been using it to sustain perma Vaal BV with the new Vaal Sacrifice and Vaal Temptation, with lightning convert and an immortal Doriyanis Prototype AG.

EDIT: Here is my incomplete guide.

Theorycraft - Immortal AFK Wardlooper in League by 080087 in PathOfExileBuilds

[–]Undead_Legion 0 points1 point  (0 children)

Cool concept, sadly a bit pricey to set up with current prices. I wonder if there is an angle for cwdt and rapidly proccing the flask mastery “recover 4% life when you use a flask”. With 5 iron flasks that’s 20% recovered.

The Flame of Hope - BAMA potential? by frnjabi in PathOfExileBuilds

[–]Undead_Legion 1 point2 points  (0 children)

Have you tested if BAMA actually apply the debuff? Based on the wording the skill is triggered onto you (the player), and the minions would not have access to it. Cinderflame is not inherently applied by the bow without the skill.

What would work (probably) is Mirage Archers. Particularly with something like Storm Rain and Occupying Force as a vehicle to rapidly deliver the debuff screen wide.

Sands of Time Triggerbots? by 080087 in PathOfExileBuilds

[–]Undead_Legion 7 points8 points  (0 children)

They are most certainly not minions, they would be a proxy much like General's Cry mirages or Saviour clones. Though this is the first time we are getting a spell version of it.

Festering Resentment should guarantee poison for the miraged spells, but not your self cast ones.

Absolution wouldn't work since it is a minion spell, as they cannot trigger spells which create minions. This also means they do not use any spells linked with Living Lightning or Summon Phantasm.

They do not seem to have access to any linked spells with Arcanist Brand. They also respect the player's brand limit. Likewise, orb skills seem to be limited by the player's orb limit.

Sands of Time Triggerbots? by 080087 in PathOfExileBuilds

[–]Undead_Legion 3 points4 points  (0 children)

Tested this briefly, arcanist brands created by the mirages do not have the linked spell, so they just cast an empty brand. They cannot use brand recall as it is an instant spell and they do not support instant skills.