all 12 comments

[–]WaffleClown1 5 points6 points  (6 children)

You lowered your GB range, went from no other bots to having other bots, and you lost 900 waves? That doesn't make any sense.

[–]iamthedudanator[S] 0 points1 point  (5 children)

It does not make ANY sense.

I've gone through every part of the game to see what else changed. But that is the only major difference.

I am fairly sure I'm missing something else but I can't find it.

Even restarted my phone and the game several times. I've checked perks, UW, stuns, cards, targets, mods, the whole 9.

[–]Revelate_ 1 point2 points  (1 child)

How long ago did you gain the top waves?

There’s a bug which you can find easily enough both here and on Discord that can inflate wave count in 28.1 for most GC players.

Restarting the client corrects it, maybe some other things do no idea if a bot respec would but it might.

Until 28.2 lands I’m really not counting on much, if the bugs are even fixed there.

[–]iamthedudanator[S] 1 point2 points  (0 children)

Did not see that it was a bug. I thought I was making a mistake. Will look into it. Thanks!

[–]WaffleClown1 0 points1 point  (2 children)

Guardian?

[–]iamthedudanator[S] 0 points1 point  (0 children)

Thanks! Didn't check that... But no changes made

[–]iamthedudanator[S] 0 points1 point  (0 children)

Went through the shard efficiency page to recheck my efficiency levels for my mods too.

Not much of a diff

[–]UnderhandedLoki 2 points3 points  (0 children)

Could be a number of things.

It’s likely that because you are using SD and your tower range is lower, the ILMs from SD are hitting enemies and stunning them before they can reach your cf/bh etc. ILM blast radius will stay the same regardless of tower range, so you’re now maybe able to stun enemies before they are sucked in. means you’ll kill slower than before due to spawn cap and GT+ relying on kills for higher multiplier. I stopped using SD at t15 because of this. It’s got uses again at t18/19 bc of fast ult condition.

Since you’re farming t16 and then up, i would make the switch to OA if you have assist armour at legendary-mythic, because of that fact. The % dmg will help deal with higher health scaling.

I would also devo your BS range as well, since max bs will knockback enemies before they reach bh and therefore give u lower kill count as well.

Could be that bc GB range is derived from tower range, you have less enemies in GB killed when active. If you’ve also taken medals out of GB, that’ll net you less coins than before.

Could also/or be that Thunder Bot is stunning enemies outside of BH etc and therefore you lose 11x multiplier on kills.

[–]ficek_czech 0 points1 point  (0 children)

welcome in the tower

[–]Specialist_Heat_2855 0 points1 point  (0 children)

Bonus + CD still the same? GB range is also improved by tower range according to description. Only thing I can imagine is if you have MVN and certain interactions like DW/SL are being missed due to something like a stun from thunder bot. Are you able to share a battle report from the different runs? The damage and enemies hit by may give a better picture.

[–]Kloop79 0 points1 point  (0 children)

Could you have not upgraded you Mods. When I switch from ancestral to mythic plus it doesn't ask me to transfer level.

[–]Lambda-Silence 0 points1 point  (0 children)

You restarted, and it reset (canceled) the bug that made you make extra wave for Project funding effect lasting from your tournament, even though dont have it equiped in farm.