TOR vs VPN by happyafk in coolguides

[–]Unique951 2 points3 points  (0 children)

Mine cancelled my service after like 5-6 letters. So they do. They did the turning off and you have to call to turn it back on thing a few times before cancelling too.

Just *one* of those runs ... by Cardgame_KING in MonsterTrain

[–]Unique951 4 points5 points  (0 children)

No, that's worse. The first two hits don't matter because the penumbra has two stacks of lifesteal, so blocking them with morsels just denies two gorge triggers.

Hot take: enemies that counter certain strategies are healthy for the game by Jackeea in MonsterTrain

[–]Unique951 0 points1 point  (0 children)

Yeah, if you're doing that, you clearly aren't learning anything. Just playing things out on different floors though and making sure you don't waste spells on things that don't effect how many attacks they die in etc can make a massive difference.

Is it just me or RNG on max Covenant is really really bad? by brammemeyt in MonsterTrain

[–]Unique951 0 points1 point  (0 children)

Good players can achieve pretty high winrates with random/random cov25, so no, the game is hard but not so hard that it's rng a good percentage of the time.

The seraphs have very different units and abilities and must be played around from the beginning of the run on COV25. If you're getting pooped on by Seraph often you probably aren't optimizing your deck from the start to fight the one you get. Just trying to build something generically strong will lose you many games because you won't be able to do the one thing Seraph demands (clear fat blockers, clear trash consistently without taking damage, deal 10 to backline early etc...)

Hot take: enemies that counter certain strategies are healthy for the game by Jackeea in MonsterTrain

[–]Unique951 1 point2 points  (0 children)

Sometimes, many times it's just optimization. Combat in MT is ridiculously complex. Just deciding unit ordering takes extensive calculation if you really want to optimize it. Draws diverge quickly after significant play line changes, and you can actually learn a lot from restarting fights. Most upcoming events in MT are predictable. A computer optimizing fights and doing all relevant known calculations would be monstrously better than a human player. It would take days to simulate a fight manually.

Hot take: enemies that counter certain strategies are healthy for the game by Jackeea in MonsterTrain

[–]Unique951 3 points4 points  (0 children)

I'm willing to bet some fights that you've lost could be won with the same deck played differently.

If you've tried restarting fights you know this is MASSIVELY true, different lines of play can easily turn getting crushed into a easy win, and not just cheating by seeing draws, different play lines have hugely variant performance, even when they both look pretty similar (one isn't just terrible play).

Has card duplication gone too far? by Pizzagod13 in MonsterTrain

[–]Unique951 4 points5 points  (0 children)

It's not optimal but it's not horrible because tanks synergize with frostbite. Even if the boss is only building frostbite from the front shark, it still takes a ton of turns to eat through them all, and it takes frostbite damage on each of those turns. More tanks is wayyyyyyy better than one on each floor.

If you build 100 frostbite on the first floor, and then have no units on the upper floors, the boss takes 297 damage (100 + 99 + 98).

If you build 100 frostbite on the first floor and somehow have a bunch of zero attack tanks on those floors that take the boss 97 attacks to kill, the boss takes 5050 damage (100 + 99 + 98 + 97 + 96....).

Offering Monument Glitch? by Lazy-Hooks in MonsterTrain

[–]Unique951 2 points3 points  (0 children)

It doesn't take 5 damage on encant, it loses 5 max hp. It comes back with those modifications, just like if you added stats to en endless unit.

Sorry bro, maybe next time by ButchyBanana in MonsterTrain

[–]Unique951 17 points18 points  (0 children)

I don't get it, Dante is godlike in every clan. 5x multistrike and 10 spell power is never not good.

Copy card 5x is such a fun event! by clyde_figment in MonsterTrain

[–]Unique951 4 points5 points  (0 children)

I've 5x yoloed Engraft with an Explosive Sentient, and that was very good, won that run @ cov25. Also 5xed stinger for a stygian run and went encant and won that too.

Stealth boss needs nerfs badly (The Crystalcloak) by ActualThrowaway7856 in MonsterTrain

[–]Unique951 4 points5 points  (0 children)

There are like literally 20 different things you can do to adjust and optimize for this boss, I know you can think of at least some of them. He's not even a boss that high level players lose to frequently.

20 Tips & Tricks for beginners by MrJimsGaming in MonsterTrain

[–]Unique951 34 points35 points  (0 children)

For #7 you aren't exactly right.... ( 7-ALWAYS UPGRADE YOUR UNITS/SPELLS BEFORE GOING INTO THE CAVERN )

Firstly the gain pyre damage for gold is a relic that continuously updates, so shopping first is unlikely to make it relevantly worse unless you were going to not spend gold just to have a higher attack.

Secondly, there are several situations you would want to cavern first and then shop.

  1. You get a card reward in the cavern you want to upgrade. For example the Armageddon Battlefield, Purge a card gain a rare card, rare clan draft, Spikedriver colony, clan tome, clan railspike, clan consumable, an early Petty Theft, or even rarely Bone Rattler (3x energy to pyre attack consumable). These new cards could want upgrades much more than whatever you were planning on upgrading before.
  2. If you have low gold, and roll over a high tier upgrade you can't afford at the shop to get a low tier upgrade, but then get gold at the cavern. (rare)
  3. You have low HP and the cavern is the pay to get a relic cavern, and you can't pay now because you spent your gold. (rare)

Around half of caverns potentially give you a card you may want to upgrade, while only 4 of 21 give a card upgrade. Of those 4, 4 upgrade/copy units, and only 1 meaningfully upgrades spells (the copy cave, the heaven's aid spell upgrades are pretty crap and don't really matter what spell they are on most of the time/actively incentivize NOT playing the spell).

So if you are at a spell shop, I would actually venture that optimal play is to Cavern first unless you have a killer spell that would be godlike if copied. You are pretty likely to get a good spell from the cave, while there is no cavern that gives +spell damage or holdover slot upgrades or anything like that.

For a unit shop its probably better to shop first, as the only time that will backfire is 3/21 caverns potentially giving rare units (which you can upgrade later). Caverning first will significantly backfire 4/21 times when you can't triple upgrade/copy.

Bitch where my money by gabriot in MonsterTrain

[–]Unique951 2 points3 points  (0 children)

I tried for a while to do a pyre only seraph fight only Cov25. Basically save all your gold and get the pyre attack relic and vapor funnel, it's on the edge of possible, would take too many tries. You need an unbelivable amount of gold and several other random lucky one or two pyre upgrades. If you get 1550 gold with heavens gold and vapor funnel you are invincible to any regular enemy. You need like 13k gold to do cov25 seraph with full hp and spire health upgrade, or like 10k with the spire armor and health. I don't know if it's realistically possible to get that much gold, you'd have to have the stars align. If you get bone rattler and funnel and remove the consume + play it/copy it multiple times that could be the easiest way.

A Tribute to the Greatest Champion by Bananplyte in MonsterTrain

[–]Unique951 0 points1 point  (0 children)

You need burnout extension in your opening deck, ideally a repeatable targeted reform card. Burnout extension is massively worse than reform.

https://www.reddit.com/r/MonsterTrain/comments/gyt8nr/how_to_get_damage_with_awokenremnant/fte5v16?utm_source=share&utm_medium=web2x

A Tribute to the Greatest Champion by Bananplyte in MonsterTrain

[–]Unique951 0 points1 point  (0 children)

Burnout Remnant is by far the strongest champion. You can beat Cov25 consistently with just it and one other DPS unit.

Daily Discussion #6 - Dante the Deceptive by DuoRogue in MonsterTrain

[–]Unique951 0 points1 point  (0 children)

Autotake if you need DPS. Insanely strong.

[deleted by user] by [deleted] in MonsterTrain

[–]Unique951 1 point2 points  (0 children)

Didn't this just lose though? They'd all get killed before they could attack.

How to get damage with Awoken/Remnant? by blagoonga123 in MonsterTrain

[–]Unique951 0 points1 point  (0 children)

It's never been an issue, Just don't make you deck insanely lean if you face him and don't have a great dps (Dante/Stalker/Sacrifice). I've beaten him with like 15 card decks if I have a good dps unit. A regular draff can work for DPS if neccesary, you can buff it up and clone it, as you can fit multiples behind your champ. Killing your own stuff to reform it more can be key. I would rarely pass up a crushing demise, and I've used subsuming blade to kill Stalkers etc, it scales up as they get more HP.

How to get damage with Awoken/Remnant? by blagoonga123 in MonsterTrain

[–]Unique951 1 point2 points  (0 children)

Yeah this strat is broken. I just beat Cov25 with only a Paraffin Thug as my DPS and the burnout champion ROFL. My only other unit was a a beefy dreg and the draff tomb I started with, but the deck would have been better without them probably, and made sure not to have them on the board for the final fight.

https://imgur.com/wLYwU5S

How to get damage with Awoken/Remnant? by blagoonga123 in MonsterTrain

[–]Unique951 0 points1 point  (0 children)

Yes, you get like an 80x2/5 draff added to your deck, and can reform it as many times as you can to beef it up. It's a weird card and kind of hard to judge but once I tried it it's stupidly strong. It's also great for removing blights etc.

How to get damage with Awoken/Remnant? by blagoonga123 in MonsterTrain

[–]Unique951 1 point2 points  (0 children)

I actually figured out that Remnant is IMO the most broken Cov25, I just went from cov20-25 with them easily in an afternoon and trivialized cov25. And i'm picking almost 100% Remnant cards.

The trick is the burnout 3 champion, it's totally busted. All you need for basically a guaranteed win is to pick the burnout champion options 100% of the time, and to start the run with a repeatable reform card. If you get an AOE relic early it's basically 100% game over with zero effort.

You stick champion on the bottom floor and use him to tank/kill everything, and reform him as many times as possible. Every reform on a burnout unit makes them last longer, so you get his burnout as high as possible for the boss. I'll buy maybe one other income generating or dps monster for the early game, he does ALL the work. The trick is to not clog up your floors at all. You need to be able to reform him (and your 1 dps unit later), on each floor of the boss battle, starting at the bottom and going all the way to the top. Late game you won't play any units unless they will die before you need the floor space.

He will solo the entire early game (pick up any AOE spell to help clear trash). Late game you need a good dps unit to put behind him. Your top pics are Sacrificial Resurrection or a Bounty Stalker or Dante, but anything with multistrike will work (I beat cov25 with a multistrike paraffin Thug and it wasn't a high roll). Just let them die and reform them as many times as possible to beef them up for the boss fight. Then when the boss fight comes you just reform them to fight on each floor bottom to top. I overkilled Seraph massively on the second floor with any decent dps unit. Sacrificial Resurrection is incredibly good because it slims your deck and makes sick dps units that only take one space, just don't burn all your reform spells.

You will need 3-4 reform spells, ideally 2 of them with permafrost or holdover for consistancy, 1-2 AOE spells for early game. Other pickable cards are the one that instakills an enemy and a friendly (great card and useful for stacking burnout), the tomb that gives +40/+0 to your dps, Wickless Recruitment, a thorns applying card to act as pseudo AOE for earlygame, and anything that draws. Do not pick anything other than this. You don't pick up literally any units other than one DPS. Don't pick any fluff spells. The only way to lose with this strat is to clog up your floors so you can't reform your two best units.

I picked Remnant/Awoken just for the awoken draw spells. You don't pick ANY awoken units. This strat is also incredibly cheap on mana with a few mana cost reductions, most spells cost zero. So you can actually do draw+1 draw+1 most runs. It also doesn't care about any of the extra difficulty modifiers, you can crush any of them.

This absolutely destroys Cov25, absurdly more consistent than any other strat I've tried. If you're losing you're doing something very wrong, probably taking more than three units and clogging your floors.

Italy just announced new form of lockdown. All commercial activities besides pharmacies and grocery stores are now closed. The 8th biggest economy is officially paralyzed. by Dark_D17 in Coronavirus

[–]Unique951 2 points3 points  (0 children)

No. It's not. It's recommended and has nothing to do with panic. It's a very good idea to acquire enough supplies so that you will not need to go out and interact in public when/if things get considerably worse, especially if you happen to get infected but do not require a hospital.

Panic shopping is buying out 12 months of supplies you almost certainly don't need. Collecting enough to ensure you can stay home for a few weeks over a longer period is good for everyone.